Blinxx wrote:
Robes, practically because you're already STR based. you need to put in the puzzle, so Robe should benefit you in the long run as well. LA would suffice since it has both defense going on, but since you don't want that, you go Robe ^^. Rouges can be easily be neutralized by being active, and keeping an eye around your character. once they appear, you can try either turn rising ( or triple swing them for 3 hits ) or SA them. if you die, you die easy as that.
Heavy armor, because Europeans are meant for parties. Warriors to tank monsters, and int based units to kill off. Robe would practically eliminate your lack of magical damage resistance, plus helps you get that 20% less mp usage

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Not worried about rogue. If you know ones around, go 1H, buff Vital Increase, wait.
When they spring and prick, theres no way they hit for more than 25K crit on a 1H.
Cancel vital, shield crush, sprint, cunning stab or daring beserker, they die cuz they leave DD on.
2H is for chinese killing, the 1h rapes most euro builds.
Ill go robe then. Idk what ima do with the armor I got....ill prob keep it. Ill just go robe most of the time ^.^