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Have EuRo chars. helped or hurt SRO?
Poll ended at Mon Sep 01, 2008 8:10 pm
HELPED 53%  53%  [ 107 ]
HURT 47%  47%  [ 94 ]
Total votes : 201
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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 1:59 pm 
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Oblation / immolation ruined jobbing imo.


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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 2:52 pm 
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Nixie wrote:
It's not because I have a bunch of European characters. To be exact I've got 4 of them right now. Before the European update I had over 20 Chinese characters, but just 2 or 3 above level 40. Europeans are just a lot more fun to me, but that's my thing.
Ok.

Nixie wrote:
Playing alone... can be wonderful in a way, but pain in the other. Owning a whole guild? One SINGLE player versus 50 players? You must be kidding me. Just look at the current CTF. You can't even tank 8 players with bless spell, iron skin, mana skin and vitality.
I seen many Chinese characters do so before Euros came. Not 50 players, but about 15+. It isn't as hard as it seems. Also, I doubt that the average guild has more than 30 active players. It was sort of fun when your guild/union had to alter their trade route because you heard XXXX was out jobbing.

Nixie wrote:
Overpowered? They are really strong, stronger than Chinese, but that's the triangular conflict, ffs. I already see how Europeans will spam the boards "How ISLAM characters screwed EURO characters" and some Chinese players how they can own Islam characters. You have to live with that.
Islam isn't here yet and there is no release date set for it. You're also assuming that when it gets here it will balance out the game. It could make things worse.

Nixie wrote:
Right now what I care for are my friends, the fun when I play and job wars. Once you lose, once you die... you can't be unbeatable. Even Ahil had his weakness (his foot).

Edit: It's like... water can put out fire, fire can burn grass, grass can "drink up" water. The same will be in Silkroad. If it's not going to be like that, at that points I'll agree with you. Playing the ultimate race gets you hated and it's not enjoyable.
So Chinese characters should just die out until Islam gets here or make a Euro character?


No Euros, no alchemy. Good times...
Code: Select all

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 3:27 pm 
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Da_Realest wrote:
Nixie wrote:
Overpowered? They are really strong, stronger than Chinese, but that's the triangular conflict, ffs. I already see how Europeans will spam the boards "How ISLAM characters screwed EURO characters" and some Chinese players how they can own Islam characters. You have to live with that.
Islam isn't here yet and there is no release date set for it. You're also assuming that when it gets here it will balance out the game. It could make things worse.
We have to hope it will turn to it's best.

Nixie wrote:
Right now what I care for are my friends, the fun when I play and job wars. Once you lose, once you die... you can't be unbeatable. Even Ahil had his weakness (his foot).

Edit: It's like... water can put out fire, fire can burn grass, grass can "drink up" water. The same will be in Silkroad. If it's not going to be like that, at that points I'll agree with you. Playing the ultimate race gets you hated and it's not enjoyable.
So Chinese characters should just die out until Islam gets here or make a Euro character?


No Euros, no alchemy. Good times...
Code: Select all

It's true, I've got a nuker (friend's character who quit silkroad), and they're actually really weak right now. I can barely win against an European character with it, thought the nuker's equipment isn't the best, but still. This is probably one of my last posts here and I really hope things will get balanced out at some day. Until then Europeans will stay stronger than Chinese players.

About Islam... If I'm not mistaken I've read somewhere some interview and the Islam update should be somewhere in July/August 2009. If I shall find the link I'll add it here. (could be also that it was a fake interview...)

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 4:35 pm 
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subzero wrote:
if your not gonna stay on topic GTFO...ima a retarted whiner with an INT char huh? actually i am an intelligent person trying to get a good discussion on the SRO jobbing status atm. If you dont like it or not gonna stay on topic get out. and BTW..my char is STR bow...not INT..gg


I'd take away that intelligent part

your not noticing i'm actually on topic with you there. I told you EU helps, I told you your char wouldn't survive a unique without it. (in this case i mistaked your from someone else)
you see, if you cant take critisism then don't try to start an "intelligent" discussion.

I'll point you with facts, simple facts.
and I'll got abit into detail now, just to add that bit of "intelligence" so you might understand better.

- Sro is a online game, also refered to the mmo genre (massive multiplayer online)
Note the massive multiplayer online part.
Becuase that basicly means: a game with a shitload of players all arround the world playing at the same time.

An online game useally has updates, to keep players from leaving or to get leavers back to the game.
Now, hence the update part
Because, when an update takes place on an mmo, it basicly means an update takes place in a game with a shitload of players all arroudn the world playing at the same time.

You see, if you are "intelligent" you would see the bigger picture in these 2 things i explained.
Eventually, your not the only freaking one who's playing this game.
you don't like the update, others do

you might discuss the useless discussion as long as you want. its useless

why? cause in the end, your not freaking joymax and nothing will change unless they think a change is nessicary.

now, go flame me again with that ontopic shit of yours.
read this post about 500x. if that dousn't help, uninstall sro and play something else that you might "like"

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 4:54 pm 
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alwinp wrote:
subzero wrote:
if your not gonna stay on topic GTFO...ima a retarted whiner with an INT char huh? actually i am an intelligent person trying to get a good discussion on the SRO jobbing status atm. If you dont like it or not gonna stay on topic get out. and BTW..my char is STR bow...not INT..gg


I'd take away that intelligent part

your not noticing i'm actually on topic with you there. I told you EU helps, I told you your char wouldn't survive a unique without it. (in this case i mistaked your from someone else)
you see, if you cant take critisism then don't try to start an "intelligent" discussion.

I'll point you with facts, simple facts.
and I'll got abit into detail now, just to add that bit of "intelligence" so you might understand better.

- Sro is a online game, also refered to the mmo genre (massive multiplayer online)
Note the massive multiplayer online part.
Becuase that basicly means: a game with a shitload of players all arround the world playing at the same time.

An online game useally has updates, to keep players from leaving or to get leavers back to the game.
Now, hence the update part
Because, when an update takes place on an mmo, it basicly means an update takes place in a game with a shitload of players all arroudn the world playing at the same time.

You see, if you are "intelligent" you would see the bigger picture in these 2 things i explained.
Eventually, your not the only freaking one who's playing this game.
you don't like the update, others do

you might discuss the useless discussion as long as you want. its useless

why? cause in the end, your not freaking joymax and nothing will change unless they think a change is nessicary.

now, go flame me again with that ontopic shit of yours.
read this post about 500x. if that dousn't help, uninstall sro and play something else that you might "like"

Couldn't say it better. Even though I fell into the discussion your post is the first that is actually good/explaining things. Not everybody like everything. It's just like football. Someone likes one team, the other some totally different one. In this case football is Silkroad and the teams are the races.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 8:47 pm 
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Infect wrote:
JKMB wrote:
Hmm, the problem with euro's is that their pot delay does not off set their extreme attacks / defense, with bless spell on for example, its impossible to die, and yet a 2h warrior the "tank build" that is supposed to be immortal, but un-able to kill as well, can 1 shot chinese with a dare devil crit..


WRONG - I have a lvl90 Warrior with Sun 2H. I cannot 1 shot most chinese characters at all even with my crit. I would also like to draw your attention to that fact that nearly every Chinese Build should have at least 30 Fire at the 90 Cap. Which means they can use Fire Wall. Fire wall prevents Warriors from KD / Stun / KB. If you have a look at alot of the Warrior 2H moves, you will notice that alot of the moves can only deal high damage when the Opponent is Knocked down.
You also say that Bless makes it impossible to die. This is almost always correct. But Bless ends, Snow Shield lasts alot longer. Infact it is only Chinese Chars that I have lost against. Even after perfecting my tactic, so that i am only defenseless for a matter of seconds, still leaves me open to get owned by these Pure Chinese Builds. I have both a 90 Glavier and 90 Warrior. Please dont speculate things you havent tried. In the end, if both Euro and Chinese have a good set, its totally down to Tactics / Crits / Statuses. It can go either way.


+1 for admitting that you don't one hit everyone even with a crit. and a 2hand sun.
The problem is with the average chinese player that don't have any kind of tactic to pvp. firewall/shield switch ect. when euros are bless/skins skills such as windless/nukes are worthless..

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 10:20 pm 
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I wont read the whole thread, always the same shit "euros are overpowred blah blah, i fail at pvp because of euros"....... Euros gave new life to this game, the only reason lot of people are still playing this game is because of euros chars, i just love the whole euro gameplay.... job, pvp, party system.....
¿A silkroad game without european civilizations? that would be a huge fail, if you guys dont like how euro characters "screwed?" sro, move to ECSRO, maybe there you can play without complaining. Euros are here to stay, you guys better get used to them.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Sun Aug 24, 2008 11:34 pm 
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Euros havent ruined anythig its Avalon.. Just joking. Euros are jsut a different way to play I mean there are flaws with jobing mainly non job buffers. They hit hard yest but with pot delay they have issues in 1 on 1 pvp learn to use firewall works nicely vs wizards learn ur skills.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 2:51 am 
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alwinp wrote:
subzero wrote:
if your not gonna stay on topic GTFO...ima a retarted whiner with an INT char huh? actually i am an intelligent person trying to get a good discussion on the SRO jobbing status atm. If you dont like it or not gonna stay on topic get out. and BTW..my char is STR bow...not INT..gg


I'd take away that intelligent part

your not noticing i'm actually on topic with you there. I told you EU helps, I told you your char wouldn't survive a unique without it. (in this case i mistaked your from someone else)
you see, if you cant take critisism then don't try to start an "intelligent" discussion.

I'll point you with facts, simple facts.
and I'll got abit into detail now, just to add that bit of "intelligence" so you might understand better.

- Sro is a online game, also refered to the mmo genre (massive multiplayer online)
Note the massive multiplayer online part.
Becuase that basicly means: a game with a shitload of players all arround the world playing at the same time.

An online game useally has updates, to keep players from leaving or to get leavers back to the game.
Now, hence the update part
Because, when an update takes place on an mmo, it basicly means an update takes place in a game with a shitload of players all arroudn the world playing at the same time.

You see, if you are "intelligent" you would see the bigger picture in these 2 things i explained.
Eventually, your not the only freaking one who's playing this game.
you don't like the update, others do

you might discuss the useless discussion as long as you want. its useless

why? cause in the end, your not freaking joymax and nothing will change unless they think a change is nessicary.

now, go flame me again with that ontopic shit of yours.
read this post about 500x. if that dousn't help, uninstall sro and play something else that you might "like"


go "retire" again...

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 4:00 am 
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I have to agree that I haven't seen job wars quite as intense since the euro update came, though maybe I've looked in the wrong places. It was much more fun before euro AND before ice immunity at the beginning of the 70 cap where I could freeze lvl 70 bots at lvl 30 and allow lvl 64's to kill them :P

Honestly though it would be a good update if people weren't receiving buffs from clerics and bards and warriors in safe zone, or from outsiders during a guild war. That ruins the point of most group pvp...

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 4:48 am 
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subzero wrote:


go "retire" again...[/quote]


uhh. . .yeah, we actually LIKE this game and aren't BITCHING and making a stupid ass thread because we got owned by a euro character. . .maybe you should

"retire"


IguanaRampage wrote:
Honestly though it would be a good update if people weren't receiving buffs from clerics and bards and warriors in safe zone, or from outsiders during a guild war. That ruins the point of most group pvp...



I think thats why they made fortress battles, I mean seriously In my opinon guild warring is retarded, you get your 10-12 people outside dw and just have a bigger type of cape battling, when one side died they go back to the city, buff up and do it again, not much teamwork or strategy there, like most other games, just people pressing 123123 123 hoping the other one falls, and if a Truly Legit person was lucky enough to get a sun weapon, everyone flames him and thinks the battle "doesnt count" becuase of the weap. . .Most played wouldnt stand fo rthat type of bs of an endgame, so joymax had to include SOME kind of gameplay that would be on a massive scale for more serious organized group pvp with better rewards (the giant trade animals and taxes etc. . ) I mean most people I have played with who DONT go to these forums are always like. . .well whats the point of guild waring? mind as well do cape battles. . .

Now that they have a bigger scale and brought the euros in as party play material its definately given more meaning to the game than just grind for 3 years to get to level 100, and own lower levels in trades because your chinese glavier has 40k hp and can tank ten people at once. . .that's boring. . .and if it wasn't for people being able to bot and take that 3 year grind time to maybe 7 months, these servers would be even more emptier than csro's (which may be a good thign for chinese, but a horrible thing for euros since levelling for them is based on partying) THAT and joymax would be losing money unless they upped the exp rates, and making a decent endgame that other people who casually play can take a part in, rather then having to grind to lvl 90 just to be able to trade or hunt or thief.

The euro brought to the table the kind of bypass needed to a) level up a lot quicker and enjoy most of the game

b) ENCOURAGE PARTY PLAY, not just 50 people in a guild pressing 123 123 123 on the same monster and then maybe once every five hours team up to find the same unique that has been in the game for 5 years and have some full sun character kill in one hit.

Euros Really did breathe life into a dying game. . .I myself came back for euro after the epic failure of A.net and guild wars (when they screwed up gvg with unbalanced skills and classes) I find the leveling with other players fresh and fun, fighting giant pt giants epic, and even fighting uniques are alot more fun its a lot less brain dead button mashing and a lot more intelligence based play, you cant just have a magic based player tank all the mobs like the chinese can, or the str characters one hit all the mobs like the chinese can, its actually balanced team wise for pve and pvp, a two hander even with buffs ALONE cant beat a Chinese, but as a group they can, its up to the Chinese to think of different ways of going about it. . .and they can just look at csro, most of the builds used are glaivers s/s nukers, and wizards (for plvlign and uniques) there are many Chinese builds STILL participating in fortress wars it isnt just euro rules all. . .so THEY must be doing something right that people in isro havent figure out yet (that Ill leave for you all to figure out)

So yeah each class has their own aspect to them. . .and seriously if you dont want to pvp a euro, dont! get a friend whos chinese and pvp with him, not that hard.

P.S. capped s/s nuker vs capped str blader pvp fight is awesome to look at...

Btw. . .I :love: teh pink bananah

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 9:47 am 
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Infect wrote:
JKMB wrote:
Hmm, the problem with euro's is that their pot delay does not off set their extreme attacks / defense, with bless spell on for example, its impossible to die, and yet a 2h warrior the "tank build" that is supposed to be immortal, but un-able to kill as well, can 1 shot chinese with a dare devil crit..


WRONG - I have a lvl90 Warrior with Sun 2H. I cannot 1 shot most chinese characters at all even with my crit. I would also like to draw your attention to that fact that nearly every Chinese Build should have at least 30 Fire at the 90 Cap. Which means they can use Fire Wall. Fire wall prevents Warriors from KD / Stun / KB. If you have a look at alot of the Warrior 2H moves, you will notice that alot of the moves can only deal high damage when the Opponent is Knocked down.
You also say that Bless makes it impossible to die. This is almost always correct. But Bless ends, Snow Shield lasts alot longer. Infact it is only Chinese Chars that I have lost against. Even after perfecting my tactic, so that i am only defenseless for a matter of seconds, still leaves me open to get owned by these Pure Chinese Builds. I have both a 90 Glavier and 90 Warrior. Please dont speculate things you havent tried. In the end, if both Euro and Chinese have a good set, its totally down to Tactics / Crits / Statuses. It can go either way.

Well as you can see I havent capped a char at 90, so im not sure what its like at this cap, but at 80, 2h were killing more or less every chinese build with ease.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 10:14 am 
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chinese will start shining in high levels. 90 chinese chars are a match for euros...

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 11:14 am 
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Floor wrote:
chinese will start shining in high levels. 90 chinese chars are a match for euros...


+1



euros wont get great improvements anymore, while chineses will get sick skills at higher lvls. just wait and believe your build.
thx god da suns arent invincible anymore.

everyting on da game can be misused: buffs, suns, pt play...

The problem isnt da game, the problem is da ppl who play da game.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 11:22 am 
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ahh so thats probably why I see about 30% lvl 100 glaviers, 30% lvl 100 s/s 20%lvl 100 bowers and10% euro players (6% of which are wizards and the rest clerics and maybe the odd 2h warrior) on cSRO

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 3:53 pm 
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subzero wrote:
go "retire" again...


I bet your that type of person that never gives up on anything, even if it's impossible.

you'll probably go "i'll pwn your ass" when a lvl 90 with full sosun hits you, when you basicly know you can't do shit back.

Anyway, as much as your little advice you gave me, i won't follow it.
I already told you, don't start a discussion when you cant take critisism well

and by the looks of your (unexpected) comment you just gave me, i can tell my post probably broke a nerve somwhere on your body.

is it because you can't accept the fact that nothing will change?
or maybe that part in your brain keeps telling you i'm right, but you can't admit it?

well anyway.
i stated my point, with facts
Instead of telling me to retire, you should face me with facts to.

Untill then...

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 4:36 pm 
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Bananaman wrote:
ahh so thats probably why I see about 30% lvl 100 glaviers, 30% lvl 100 s/s 20%lvl 100 bowers and10% euro players (6% of which are wizards and the rest clerics and maybe the odd 2h warrior) on cSRO

cSRO - Chinese Silkroad
Might be because of it... you never know... :P

Anyway... if it looks like that on cSRO, what's the reason why nobody (rarely someone) goes Euro? I'd really like to see how it look like there...

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 4:44 pm 
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People seem to forget that Csro isen't owned by joymax,
They have totally different settups.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 7:27 pm 
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Personaly , i dont like to join topics like this one , and i didnt eaven read all the posts.To be acurate i onle read the firs one.And whine whine euros pwn , but for all the further topics on the same bulls*** theme:

If you didn't notice the game isnt finished yet , it aint done.As you all now the Arabian part / uptade is yet to come.And is meant to be the final big balance change and most probably its going to be like Arabia > Europe > China > Arabia so it will be fair , the freakin jobs are yet to be upgraded , thay are far away from their finished state. The guild and uninon systems aint perfect either. SO STOP WHINING ABOUT THE CURRENT STATE OF THE GAME , ITS GETTING BETTER ,
APARENT BOT BANS
MORE AND BETTER EVENTS
FW
A LOT OF UPDATES REGARDING JOBS ENVIROMENT CAP AND OTHER
SEE ITS GETING BETTER , ITS ON ITS WAY.
So dont complain if its that bad dont play it.
It needs time , nerves , skill and more to make and manage a game.
Id love to see everybody here make a game like this and sucesfully manage it.
Yes its easy to say i wold do this and that and o yeah that too. But its hard work that you see and people do it for money , people live from it.People alwas say its easy when you got the money , but where do you get the God damn money. You earn it and earn it hard.
SO Accept it once and for all.


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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 7:39 pm 
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Why are alot of people commenting on the Arabian race?
This topic has nothing to do with this at all..
And how do any of you know how the Arabian race will perform against the other 2 Races?
The answer is, you have absolutely no idea. Its just speculations.

Again i would like to comment on how "Euro > China" is not entirely correct. It depends in what part of this game you are talking about. In 1v1 situations, Chinese characters still perform better on the whole. In other situations like Wars, Europeans prove to perform better. I have a capped Euro and a capped Chinese char. They both perform amazingly in different situations.

Dont like Euros? Find another game. :banghead:

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 7:53 pm 
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alwinp wrote:
subzero wrote:
go "retire" again...


I bet your that type of person that never gives up on anything, even if it's impossible.

you'll probably go "i'll pwn your ass" when a lvl 90 with full sosun hits you, when you basicly know you can't do shit back.

Anyway, as much as your little advice you gave me, i won't follow it.
I already told you, don't start a discussion when you cant take critisism well

and by the looks of your (unexpected) comment you just gave me, i can tell my post probably broke a nerve somwhere on your body.

is it because you can't accept the fact that nothing will change?
or maybe that part in your brain keeps telling you i'm right, but you can't admit it?

well anyway.
i stated my point, with facts
Instead of telling me to retire, you should face me with facts to.

Untill then...


your the one that decided to come into my thread and post about how dumb i was to make this..when its attracting many more ppl than any other thread in GD. i made a good post...about how euros have ruined job wars, then it gets converted to me hating party play and euros? LOL..not the point of this thread at all. but sure..continue to show us your low iq lvl.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Mon Aug 25, 2008 11:32 pm 
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**off topic**
All this comments on how people think
Chinese>Arabian>euros>Chinese (I don't really care if thats the right order) the point is that there can't be a class more dominanat then other..every classs has there weakness and stress allowing 1v1 pvp to go either way.

Euros>Chinese or Chinese>Euros.

Scenario suppose like some say Arabian>Euros

I"m euro (cap), go to to dw south looking for some pvp, all I see is facking Arabian (cap) at dw south with cape...why the hell would I even put a cape on if Arabian>Euros...

my point is that I don't think there will be a race that is very dominant against the other...all should be balance...just like some Chinese owned Euros and some Euros owned Chinese.
I have seen several comments like

"I'm warrior/cleric (cap) and I owned all Chinese, never lost a single pvp in my life" my only comment to that is "LOL". if that is true leave ur server cuz it really sux, has no challenging opponents.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Tue Aug 26, 2008 12:48 am 
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subzero wrote:
your the one that decided to come into my thread and post about how dumb i was to make this..when its attracting many more ppl than any other thread in GD. i made a good post...about how euros have ruined job wars, then it gets converted to me hating party play and euros? LOL..not the point of this thread at all. but sure..continue to show us your low iq lvl.


hmmm..

I did say euro is helpfull in a way, be it uniques or their buffs.
apparantly, you don't see that as "on topic", and i'm the one with low IQ?

Then, i made another post, not saying your thread is dumb, but useless.
useless meaning: it wont change things.
I faced you with facts, i told you this game won't change unless joymax decides to.

AND, lets not add the rants you give at every person, who thinks EU is a good class.
Someone voted EU cause he thinks its "cool" and you go tell him not to vote.

why the **** even make a thread then?

that guy likes EU, he thinks its cool
you know, cool can have many Farking meanings here

cool: nice skills
cool: nice gear
cool: easy lvl
cool: no farming

Yet, you think his vote was not really needed.
again, you can't take critisism.

saddes part being you can't even admit someone else his opinion being right..
you suggested me to retire, i suggest you to look arround you
your not the only one on this bloody forum.
If you wanna form a discussion, then learn how to respect others opinions.

and for one last time i'll add the big part for you again:
Either live with it, or move on
Dont like the changes, quit nagging and do something else.

Enjoy.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Tue Aug 26, 2008 1:19 am 
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Bananaman wrote:
IguanaRampage wrote:
Honestly though it would be a good update if people weren't receiving buffs from clerics and bards and warriors in safe zone, or from outsiders during a guild war. That ruins the point of most group pvp...



I think thats why they made fortress battles


I agree, but for those of us who have other engagements at the time of the fortress war or have early mornings on Thursday and put work before play, it's somewhat sad to see job wars go by the wayside.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Tue Aug 26, 2008 1:24 am 
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IguanaRampage wrote:
Bananaman wrote:
IguanaRampage wrote:
Honestly though it would be a good update if people weren't receiving buffs from clerics and bards and warriors in safe zone, or from outsiders during a guild war. That ruins the point of most group pvp...



I think thats why they made fortress battles


I agree, but for those of us who have other engagements at the time of the fortress war or have early mornings on Thursday and put work before play, it's somewhat sad to see job wars go by the wayside.


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Silk Road Online: Only in name.

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Tue Aug 26, 2008 7:44 am 
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subzero wrote:
your the one that decided to come into my thread and post about how dumb i was to make this..when its attracting many more ppl than any other thread in GD. i made a good post...about how euros have ruined job wars, then it gets converted to me hating party play and euros? LOL..not the point of this thread at all. but sure..continue to show us your low iq lvl.


I love stupidity :D

Actually yeah, you're the one that went off bashing on euros because you're so whiney about them being "over powered" and this and that. I would love to quote lines of you saying things like that but i dont want to go though 6 pages of shit like "OMG LIEK UR SO RITE!, EURO SCREWED CHINESE IN THE ASS REMOVE EURO PLOX PLOX PLOX"

Edit: Actually, i just skipped to the first post and there it was :D

subzero wrote:
Ok..i'm not here to compare chinese to euro. This topic is for only the long time sro players that remember wut jobbing/guild wars were like before EURO update.

Do u remember before EURO update came out? i mean sro was great..and EURO's completley ruined the game. period

Think of back in the day (before EURO update) when job wars/pvp/guild wars were actually fun. It was great..it all depended upon your gear and weapon. Now all that is ruined, because EUROS are over-powered with there BUFFS. I mean look at the jobbing system now, from what i've heard, in 75% of the servers when people job war/trade/etc. they use UNSUITED EUROS FOR BUFFS (which i think is cowardly and only goes 2 show how weak your char. rlly is.) (i dont even know wtf you said here but ill highlight it anyways because im a rebel :twisted: )

Think of how great the job wars would be with only chinese...you wouldn't have the 12yr old kids with FF lvl 90 warriors with full screens/bless/all other euro buffs talkin so much shit about how they can tank 10-20 ppl at once. This is why i think euro's have ruined the game...no matter what your gear/weapon/skill is...you can alwayz get a euro to buff you so your practically invincible.

Think back when it was only chinese, it was great...the better your stuff..the more respected you were, but not now...its whoever can get the most buffs on and tank the most ppl b/c of these BULLSHIT OVER-POWERED EURO BUFFS. Even if your chinese with a SUN+7 weapon now...you cannot take down even a FULLY EURO BUFFED wizard, which has only like 8k HP WITHOUT LIFE TURNOVER ON...but back in the day..if you had sun u were considered a GOD on the server. Now..all that means nothing..cuz Joe Blow can go out and get a euro buffer to buff them and tank as many ppl as they want.

I'm not here to say euros are pieces of shit by any means..b/c yes..they r fun 2 play with..but they are mis-used in MANY ways.

so now i would like for you to vote, have euro chars. helped or hurt SRO?

P.S. dont vote HELPED or HURT without reading what i've written below, because i know some of you will vote HELPED just b/c u like euro better than chinese or vice versa. So please..before you vote, take the time to read and comprehend what i've said below. ~ThX


Oh and before you ask what my iq is:

Spoiler!

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 Post subject: Re: How EURO characters have screwed SRO
PostPosted: Tue Aug 26, 2008 11:00 am 
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After 5 pages of pros/cons and after 3 years gaming experience I've come to a conclusion:

Euros are indeed a real asset to the game:

party überplayer
easy lvling
not much farming needed

the only down sides are that the equipment can only be worn @ the skill lvl and the pot delay

but that is evened out by the skills.
--------------------------------------------------------------------------------------------
Next to those facts stands a somewhat neglected Chinese char
with pros:

No pot delay(almost)
Loads of possibilites for skills

and the cons:

Attacks are relatively weak compared to euros
(not many effects till high lvls=after lvl 40)
Buffs are only for oneself, there for no real party player.
BUFFS ARE RATHER SHORT COMPARED TO EUROS
NO INVISIBILTY OR STEALTH,
MASSIVE FARMING NEEDED TO MAX OUT WANTED SKILLS


and as insult to injury:
when it comes down to the unbuffed and imbueless strength characters..
Full str Chinese characters are weakish compared to the full str Euros, especially the bladers.

---------------------------------------------------------------------------------------------

Euros should stay in the game, regardless of their massive advantages, but Joymax should consider changing the Chinese skills.


example Bladers: the new 120 second Bicheon Force Series buff for increasing physical damage is not worth it.
I'd rather have a skill ridding my of 50% shield defence for +5% physical damage for 10 minutes than those 2 minutes with 1-2 minutes cooldown.
(see dagger deperate, crossbow xtreme or life control...)

And as for the actual buffing skill tree, FORCE SKILLS:

Image
The force cure skill is useless if you have cure therapy.
There are no actual buff, only debuffs in the vital spot skills Image

The Healing skill for oneself is useless if you consider pots...


Edit: *sigh* this could go on and on but i think enough is said to express the lack of balance before reaching the cap

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