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[ 29 posts ] |
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Nixie
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Post subject: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 2:42 am |
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Joined: Aug 2007 Posts: 1108 Location:
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First off all, this has been just finished, so code is still messy, it takes a bit long to load (40~60 seconds on my computer). But after all, this is supposed to be run only once to create a database or something like that, nothing more. The table in the program is just to show what the results look like.  And the link to the project source (used Visual C++ from VS2005): Link #1Link #2What does it do? It collects all monster data from characterdata.txt (in newer media.pk2 you'll have to merge the 5 files together) and textdataname.txt (for the real names, not the ID like once). You will also notice than you can get a list of NPCs or anything else if you change the filter variable. I'll keep the thread updated if I should have any improvement for the application. Until then, have fun by exploring the mess of my source (not a big mess, but surely there is some unneeded code). ^^ Update (30.1.2009): As some of you really need the information, here's the MS Access packet with 3 queries which will gather information about pets, thiefs/hunters and all other monsters (normal, unique, FW etc.). Link #1
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Last edited by Nixie on Fri Jan 30, 2009 1:55 pm, edited 1 time in total.
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Cruor
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 2:48 am |
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Loyal Member |
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Joined: Apr 2006 Posts: 1999 Location:
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Why not just use Access?
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ineedhelp
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 2:49 am |
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Joined: Mar 2007 Posts: 1137 Location:
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wow most mobs have double even the ammount of mag def than phy def damn wonder how much a pure int spear nuker will do to mob whos phy def is the same as mag def
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Woohoo wrote: There's a two-handed? Is that the axe one?
Last edited by ineedhelp on Sun Sep 07, 2008 4:10 am, edited 1 time in total.
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 3:05 am |
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Joined: Aug 2007 Posts: 1108 Location:
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Cruor wrote: Why not just use Access? Huh? How would access help here? o_O (didn't really work a lot with access so far...) Edit: just tried it and... blah. I failed at this project, access can get all the data. x[ But at least I learned some more coding if not anything else, lol. ^^'
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Mango
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 3:58 am |
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Joined: Jul 2007 Posts: 171 Location:
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ineedhelp wrote: wow most mobs have triple double even quadruple the ammount of mag def than phy def Not really, they have about 50% more mag defence. Have you looked at your defence recently?
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ineedhelp
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 4:09 am |
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Joined: Mar 2007 Posts: 1137 Location:
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Mango wrote: ineedhelp wrote: wow most mobs have triple double even quadruple the ammount of mag def than phy def Not really, they have about 50% more mag defence. Have you looked at your defence recently? loool damn i was looking at the diff of lvl and phy def lool
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Woohoo wrote: There's a two-handed? Is that the axe one?
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Sun Sep 07, 2008 11:56 am |
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Joined: Aug 2007 Posts: 1108 Location:
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ineedhelp wrote: Mango wrote: ineedhelp wrote: wow most mobs have triple double even quadruple the ammount of mag def than phy def Not really, they have about 50% more mag defence. Have you looked at your defence recently? loool damn i was looking at the diff of lvl and phy def lool lol ^^ Btw... I'll make the connections within these 2 files with Access when I'll have time. Should be faster and easier to do. And what's more important, it will be loading faster. =)
_________________ << banned for proof of botting. -cin >>
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 7:48 pm |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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How do i work with it? :S
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Lempi
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 8:00 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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X3minater wrote: How do i work with it? :S 
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 9:04 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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It's old and you can do the same with access.
_________________ << banned for proof of botting. -cin >>
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 9:10 pm |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Nixie wrote: It's old and you can do the same with access. OK But where do i get the data? The program looks cool on the SS!
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 9:30 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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Quote: What does it do? It collects all monster data from characterdata.txt (in newer media.pk2 you'll have to merge the 5 files together) and textdataname.txt (for the real names, not the ID like once). You will also notice than you can get a list of NPCs or anything else if you change the filter variable.
_________________ << banned for proof of botting. -cin >>
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 9:42 pm |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Nixie wrote: Quote: What does it do? It collects all monster data from characterdata.txt (in newer media.pk2 you'll have to merge the 5 files together) and textdataname.txt (for the real names, not the ID like once). You will also notice than you can get a list of NPCs or anything else if you change the filter variable. I know...i read that! But its kinda messy in those files... i think your program was supose to organize that "trash" and show it in a cleaner form ... like in the screen shot u put there. So... i was just wondering how do i get your program to start? Do i need any extra program, like Visual C++ for instance??
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 9:49 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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X3minater wrote: Nixie wrote: Quote: What does it do? It collects all monster data from characterdata.txt (in newer media.pk2 you'll have to merge the 5 files together) and textdataname.txt (for the real names, not the ID like once). You will also notice than you can get a list of NPCs or anything else if you change the filter variable. I know...i read that! But its kinda messy in those files... i think your program was supose to organize that "trash" and show it in a cleaner form ... like in the screen shot u put there. So... i was just wondering how do i get your program to start? Do i need any extra program, like Visual C++ for instance?? You can use Microsoft Access to open the file and parse it.
_________________ << banned for proof of botting. -cin >>
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 10:29 pm |
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Banned User |
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Joined: Aug 2007 Posts: 1108 Location:
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Just checked it. I'd edit it, if there was a template for those pages. Maybe I'll later check the wiki syntax and make a template for monsters.
_________________ << banned for proof of botting. -cin >>
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 11:06 pm |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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AznFury
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 11:07 pm |
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Joined: Jul 2008 Posts: 1513 Location: The Billows
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/Pi
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Wed Jan 28, 2009 11:54 pm |
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Senior Member |
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Joined: May 2007 Posts: 4592 Location:
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That looks excellent! If this makes it much easier to input the data, then by all means, implement it. There are just a few things to note. This template would be used on the monster spawn map pages such as the ones that I linked. We already have templates for these data though they're separated for some reason (e.g. Mangyang). We're trying to limit the amount of info on the monster spawn map pages since each monster will be getting their own page where we can put as much information as we can. Oh, and is there a way to change the orange bar on the name?
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 6:27 am |
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Banned User |
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Joined: Aug 2007 Posts: 1108 Location:
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Prophet Izaach wrote: That looks excellent! If this makes it much easier to input the data, then by all means, implement it. There are just a few things to note. This template would be used on the monster spawn map pages such as the ones that I linked. We already have templates for these data though they're separated for some reason (e.g. Mangyang). We're trying to limit the amount of info on the monster spawn map pages since each monster will be getting their own page where we can put as much information as we can. Oh, and is there a way to change the orange bar on the name? http://silkroadwiki.com/wiki/Template:Creature
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Konpaku
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 5:28 pm |
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Joined: Dec 2007 Posts: 202 Location: Brazil
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SwordCloud
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 6:30 pm |
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Joined: May 2008 Posts: 837 Location: Nice question O,O
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Konpaku always there for us,thx you man. 
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 9:28 pm |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Konpaku wrote: LOL, now that i found a way to use Nixie's Tool  (I had to install Visual C++... i was going to install it anyways  )
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 10:06 pm |
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Banned User |
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Joined: Aug 2007 Posts: 1108 Location:
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So it actually didn't work at all? You could mentioned that earlier... ><
_________________ << banned for proof of botting. -cin >>
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 10:17 pm |
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New Member |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Nixie wrote: So it actually didn't work at all? You could mentioned that earlier... >< I thought you knew  I just build the stuff u linked into a Release form and copyed the data files to that folder and runned the SilkMobEdit thing... I tryed to parse it with access but i was too much work  eventualy i found the level, hp, hit and parry ratio, etc. columns but it had too much "trash" But it looks good now  (a little slow to load though  )
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nohunta
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Thu Jan 29, 2009 10:51 pm |
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Joined: Jun 2007 Posts: 1561 Location: Off Topic Lounge
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what is this used for..?
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X3minater
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Fri Jan 30, 2009 12:38 pm |
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Joined: Feb 2008 Posts: 25 Location: Portugal - Almada_capitaL
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Nixie
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Post subject: Re: [BETA] Gather monster stats from Media.pk2 Posted: Fri Jan 30, 2009 1:55 pm |
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Joined: Aug 2007 Posts: 1108 Location:
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Updated the first post with the access database and queries, hope you'll like it in Access now. 
_________________ << banned for proof of botting. -cin >>
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