Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 6:06 am
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Joined: Dec 2007 Posts: 535 Location:
tedtwilliger wrote:
If i understand him correctly no build is out and people take advantage of subs more. For example instead of having a dedicated cleric have a warlock with a cleric sub, cast the phy def buffs at the start ( they stay after weapon switch ), switch to warlock: de buff, cast healing cycle if its needed, bless, switch to warlock and attack. Have wizards doing the same, 3 wizzies with cleric sub can keep up a constant bless combined with the warlock. Even the rouge can chuck in a bless as well in between luring.
Ok, first of all, I ignore the term rogue in my parties. All rogues are welcomed in the pt with sub bard, and acting as bards only.
Now about the most offensive setup, warlock/cleric going dual class in parties, without a main cleric in the pt.
Minimum requirements for that setup are: -Recovery Division lv8 or Holy RD with at least Healing Orbit lv1 on the warlock. (86+ warlock/cleric farmed ofcourse) -Wizards 85+ so they can survive w/o STR, and have decent damage w/o INT. (LT is optional) -Tanks equipped with at least 1st tier 9D gear, which means 76, but, recommended is 80+. -Bards at least 80+. (Battle Bard is optional)
This setup is very deadly in PvE grinding, and pt mobs simply vanish with 2 hits max. We tried it like 3-4 times and it's efficient, but needs well trained pt members.
@ Berto Recovery Division is always on, whether it's on the cleric or on me. I mostly help the cleric if he's low level, with RD, Bless and Holy Spell. I think it's not important if RD is on or off, Protect makes the magic when you spam Phantasma in a party, and I freaking love that skill. Phantasma is perfect for raping bot plvls too, that's why I love it the most.
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 9:56 am
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Joined: Jun 2008 Posts: 44 Location:
omg no rogues, is this the new kind of "no chinese"?
well we dont have much bards (as mainclass) in our server.
so the party setup looks like that:
1-2 Warrior 1-2 Cleric/warlock 1 xBow 3-5 Wizards (can be with lock sub too)
xbow,cleric/warlock,warrior are luring if there are 2 clerics, one with warlock sub can switch the rod and debuff pt giants i rarely have any mp problems, if there is one i drink a mixed pot once every 30min or so
to your 2bard configuration: why do u need 2 warrior with them? 2 bards are a replacement for a warriorbuff for the whole party. i would replace him for a rouge or something else. A HEART FOR POOR ROGUES!!!! (u will miss them in group pvp, they are the real tanker with scorn )
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 10:16 am
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Joined: Feb 2007 Posts: 2568 Location:
Drabon wrote:
omg no rogues, is this the new kind of "no chinese"?
well we dont have much bards (as mainclass) in our server.
so the party setup looks like that:
1-2 Warrior 1-2 Cleric/warlock 1 xBow 3-5 Wizards (can be with lock sub too)
xbow,cleric/warlock,warrior are luring if there are 2 clerics, one with warlock sub can switch the rod and debuff pt giants i rarely have any mp problems, if there is one i drink a mixed pot once every 30min or so
to your 2bard configuration: why do u need 2 warrior with them? 2 bards are a replacement for a warriorbuff for the whole party. i would replace him for a rouge or something else. A HEART FOR POOR ROGUES!!!! (u will miss them in group pvp, they are the real tanker with scorn )
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 11:19 am
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Joined: Jul 2007 Posts: 3604 Location:
Barotix wrote:
I didn't replace anything. If everyone does their job properly stray mobs will rarely go after the ints. Technically speaking warriors should only be "vulnerable" for about 30 seconds. Who said a rogue has to KB and KD? Just lure, it's their purpose. Sub Classes play a role here. Cast holy recovery division and there won't be a need for rampant spamming especially if a warrior uses skins and everyone has their quota/fence. With 2 Wizard/Clerics and a Wizard/Warlock you'll never lack bless. Your tanks would be able to tank and chasing mobs all over the place while overwhelming one warrior with mobs will be a thing of the past. You mean str+int? Unnecessary.
>You. =] I guess you need a video. It doesn't include a warlock but it is the same method I described above.
Code: Select all
Just a third option for people that see a reason for using rogues. I have done a party with a rogue luring in the past and it worked much better than the cluster-**** where people die a few times before everything is going perfectly.
i agree as a cleric it can be too dangerous some times if the 2nd warrior jumps the gun and lures more when not ready, i mean the tank is barely able to stay alive with me blasting heal and bless and they go grab more and expect me to cycle them out there when if i were to leave the main tank the ints all die including myself. A 2nd tank is nice but people havn't seen enough rogues like the way Vindiction was, she made rogues look good, very few times except when i was party leader was she allowed to lure, but when she was enabled she excelled at the job her class was designed for. Another thing rogues have to keep the agro where it needs to be is the posion trap. You have that there and the mobs dont' want to leave if they do next tick of poison they turn around, and add in posion imbue plus feild, no mob goes unpoisoned, no agro leaks, you can lure with out moving around meaning the person luring doesn't have to loose out on xp because they are out of range while grabbing more mobs, aside from mild modifications is better in almost everyway, and on a ptg they can switch to daggers and tear it apart in no time. By enable them give them a fence and protect and they can more then well keep agro away from ints and tank thru it.
I'm kinda sadden by the so called "pro" stance of venus, that has lead people away from the way the game was designed and the fact every one wants to skip mobs to grind on, lvl 50 straight to cave instead of yetis, under lvl bards skiping gens and wingtribe for chasers when they'd get more xp at the gens and wing tribe.
And for people too hell bent on rogues being dmg dealers, when the rogue can deal more then the wizzards can nuke in combos, and fast they are almost as good as a warlock aside from the fact its on one mob instead of 2, speaking of daggers of course, crossbow is bad for dmg dealing and is better served towards luring.
Honestly the biggest thing i don't like about the lure system as it is on venus is the person lureing misses out on a fair amount of xp. And it can be more dangerous depending on the people in the party, such as tanks who are just barely in lvl range for a party there thinking they can afford to get away with the lure system.
Its ok if people party different it doesn't have to be a cut and paste formula, so long as the people in it still aren't stupid they can make many different things work. The "pro" way to party is almost ruining the party system here, i mean people wanna pvp at sam until the party is 8/8 and perfect, rather then coming out when we got 7 people and a very functional group of classes sans a 2nd bard, i mean rather then accepting the fact its still 10 times faster then solo they'd rather wait meaning less xp over the whole day.
Expessially in ovk people who will actually stay and party with 4 to 7 people they almost act like nothing is different, which is bad tanks luring as if they got normal firepower, wizzards who nuke as if they got a fence, ext. Bend your play style to match the situation and be the best you can be in your team unless your team is just hopeless cause dying every 10 mins is no xp gain.
sorry for the long rant but this has been bugging me, and will continue to do so as nothing will change and probably reach a new and even more absurd standard
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Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 1:27 pm
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Joined: Apr 2006 Posts: 1137 Location:
My best experiences are also in parties containing 2 warriors, 1 cleric, 3 wizards (preferably with 1 warlock sub), and 2 bards. INT/STR buffs go on the wizards, and 1 of the bards, fence/quota go on the wizards and the cleric. No need to tank the mobs by the warriors; they just have to lure, and let the wizards and bards destroy them. As long as the warriors and the cleric don't dc, it works great.
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Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 3:54 pm
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Joined: Nov 2007 Posts: 1244 Location: GTA5
Both setup are very good but i prefer the lock set up if we have weak wizzards. As Goob said : rogues can solo, they dont have their place in a party....i used to be warrior/rogue and i never rogued once in a party. Of course venus view of what a euro party is, is different because we're l33t. (ie: chasers on other server are 85+...LOL !)
My preferate party is: 2 warriors (4 quota, 4 fence,4 protect) 1 cleric (Obviously...) 2 wizz (For damage power) 1 Battle bard (For music power) 1 Mp Bard (To support dmg power mp and cleric mp) 1 Warlock (For unlimited zerking power, weaken and DoTs)
The sad thing is that most Battle bards are Wiz sub and they're mostly asked to wizz so its very very rare that we have a battle bard
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Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 4:18 pm
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Joined: Mar 2007 Posts: 380 Location: here
'rogues can solo, they dont have their place in a party'
just like warrior, bards and wizards (with good sub) cant solo?
and lol at 2 wizards only...
My kind of PT:
4 wiz 1 warrior 2 bards 1 rogue
No need for cleric, since most of the players have it as sub. Only need phy/mag buff, + 2 tambours and the warrior buffs going to the weakest wizards, + recovery division and they can survive really easily.
Warlock could be useful on Giant PT, but i dont see how they can be more useful overall than 1 wizard. When there is no Giant PT, what is the warlock doing? Using sub i guess.
When warrior is here, he constantly lure. No need to tank, the rogue is doing it. If warrior is not here, then Rogue takes over in luring with Xbow. Else, he tanks with Daggers. Bleed FTW! No need for Warlock debuff
Of course, the 2 bards are doing 2 tambours (dont even need to do 2 defensives ones, they could do phy abso + attack rating) and mag dmg dance, and they fill MP / attacks.
The rogue is optinal and could be replaced with a warrior, but a rogue with Daggers and DD buff can do much more dmg than a warrior, and he can make sure none of the wizards tanks any mobs while the warrior focus on luring.
To the people saying 'No rogue in grind pt' i would say Cleric as main are even more useless.... The INT extra dmg is way less than having a second bard to cast mag dmg dance, and the STR isnt need to survive at all.
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 4:29 pm
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Joined: Sep 2008 Posts: 142 Location: Life
Hmm. Why in kSRO china chars for luring, STR clerics (mostly rogue/cleric) 2bards, warrior and 3 wizards are most common party? There people actually want STR clerics for survive ability. Bards can heal the mana.. Sometimes warrior isn't even needed. STR cleric have great defense and all lures goes to him because healing skills. Also when all mobs attacking same target for wizards its easier to kill. Oh and full force nukers are great there too.. luring/killing. And if there's warrior in party rogue can be used for luring which he can do fast I know I should have answered about european parties but still. Just saying. ON TOPIC: 2nd party because like someone said 2 wizards+ warlock > 3 wizards
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 5:37 pm
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Joined: Aug 2007 Posts: 412 Location:
You_Dead_Yet wrote:
'rogues can solo, they dont have their place in a party'
just like warrior, bards and wizards (with good sub) cant solo?
and lol at 2 wizards only...
My kind of PT:
4 wiz 1 warrior 2 bards 1 rogue
No need for cleric, since most of the players have it as sub. Only need phy/mag buff, + 2 tambours and the warrior buffs going to the weakest wizards, + recovery division and they can survive really easily.
Warlock could be useful on Giant PT, but i dont see how they can be more useful overall than 1 wizard. When there is no Giant PT, what is the warlock doing? Using sub i guess.
When warrior is here, he constantly lure. No need to tank, the rogue is doing it. If warrior is not here, then Rogue takes over in luring with Xbow. Else, he tanks with Daggers. Bleed FTW! No need for Warlock debuff
Of course, the 2 bards are doing 2 tambours (dont even need to do 2 defensives ones, they could do phy abso + attack rating) and mag dmg dance, and they fill MP / attacks.
The rogue is optinal and could be replaced with a warrior, but a rogue with Daggers and DD buff can do much more dmg than a warrior, and he can make sure none of the wizards tanks any mobs while the warrior focus on luring.
To the people saying 'No rogue in grind pt' i would say Cleric as main are even more useless.... The INT extra dmg is way less than having a second bard to cast mag dmg dance, and the STR isnt need to survive at all.
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 7:44 pm
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Joined: Dec 2007 Posts: 535 Location:
maykelpachecho wrote:
question for Astra or other Warlocks.. if party mobs die so fast.. what are u position in the party? just debuff giant pt mobs?
Look at the warlocks as mini wizards, also as wizard's upgrade for more fire power. If it is warlock/cleric, it's also a mini cleric or cleric upgrade in the pt.
Warlocks can deal decent damage, and since I zerk 24/7 my damage is pretty close to the wizard's. Don't forget the pure offering. In zerk I can take down 5 pt mobs around me.
maykelpachecho wrote:
...btw u grind with 0 gap?
I'm 0gapping now cause I did my farming job @ 85 with 9gap.
maykelpachecho wrote:
...how u setup your skill points?
This is pretty close to my warlock/cleric setup, I took the str/int buffs and I'm half way to defence buffs and I got heals too.
Astra wrote:
On the warlock point of view:
Blaze/AoE Blaze not worth getting them. Single Toxin is on stand by atm @ lv66 mastery cause I don't have enough free slots on my skill bar. I use only Single Dull and Bleed/ AoE Bleed/Toxin/Dull. Physical Raze not worth. You can max the AoE Physical Ravage if you want, so you can debuff party mobs and let the tanks have some fun with the crits. Everything else from the next skills bellow needs to be maxed for max results and a good Warlock build. (except single Fog Sight)
On the cleric point of view:
Buffs (Defence and STR/INT buffs) aren't needed that much if you focuss on playing the warlock. (you can take them later only if you want them) Heavenly Rage + Pure Offering is somehow a MUST for a warlock/cleric. That's the only easy and fast way to kill those 2handed gorillas. Faith passive is a MUST, since you will be getting the necessary heals and Bless. (RD/HRD, Orbit etc.) If you wanna be immune to debuffs and bad statuses Holy Spell maxed is a MUST, so Charity passive is a MUST too. Since you have Charity passive, you should take Reverse Oblation to lvl4, Immolation, and Party Ress.
These are the essential and necessary skills a Warlock/Cleric should have, and will cut down the SP number to at least 10-20% less SP needed. Everything else is optional.
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 9:40 pm
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Joined: Mar 2007 Posts: 380 Location: here
But 2 wiz doesnt seems enough. If you really want a warlock that bad, i would go
3 wizards 1 warlock 2 bards 1 warrior 1 rogue or another warrior
with at least 3 of those with cleric sub.
If there is only 2 wizards available, i would take an extra wizards instead of a warlock. Still fail to see the point of a warlock beside on Giant PT when there is 2-3 wizards and 2 bards nuking like mad every mobs. (even after watching video)
But i have to say, any kind of party similar to those will rule any area anyway Just some minor changes that won't effect that much the kills rate.
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 11:00 pm
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Joined: Apr 2008 Posts: 565 Location: on Earth
You_Dead_Yet wrote:
But 2 wiz doesnt seems enough. If you really want a warlock that bad, i would go
3 wizards 1 warlock 2 bards 1 warrior 1 rogue or another warrior
with at least 3 of those with cleric sub.
If there is only 2 wizards available, i would take an extra wizards instead of a warlock. Still fail to see the point of a warlock beside on Giant PT when there is 2-3 wizards and 2 bards nuking like mad every mobs. (even after watching video)
But i have to say, any kind of party similar to those will rule any area anyway Just some minor changes that won't effect that much the kills rate.
you might as well change that to the following:
2 wizards 1 warlock 2 bards 1 cleric 2 warriors (or a rogue and a warrior)
and why do u have no cleric in ur party setup
Barotix wrote:
2 warlock + wizard > 3 wizards.
i don't think that's better than 2 wizard 1 warlock though...
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 11:12 pm
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Joined: Aug 2008 Posts: 49 Location:
Astra wrote:
maykelpachecho wrote:
question for Astra or other Warlocks.. if party mobs die so fast.. what are u position in the party? just debuff giant pt mobs?
Look at the warlocks as mini wizards, also as wizard's upgrade for more fire power. If it is warlock/cleric, it's also a mini cleric or cleric upgrade in the pt.
Warlocks can deal decent damage, and since I zerk 24/7 my damage is pretty close to the wizard's. Don't forget the pure offering. In zerk I can take down 5 pt mobs around me.
maykelpachecho wrote:
...btw u grind with 0 gap?
I'm 0gapping now cause I did my farming job @ 85 with 9gap.
maykelpachecho wrote:
...how u setup your skill points?
This is pretty close to my warlock/cleric setup, I took the str/int buffs and I'm half way to defence buffs and I got heals too.
Astra wrote:
On the warlock point of view:
Blaze/AoE Blaze not worth getting them. Single Toxin is on stand by atm @ lv66 mastery cause I don't have enough free slots on my skill bar. I use only Single Dull and Bleed/ AoE Bleed/Toxin/Dull. Physical Raze not worth. You can max the AoE Physical Ravage if you want, so you can debuff party mobs and let the tanks have some fun with the crits. Everything else from the next skills bellow needs to be maxed for max results and a good Warlock build. (except single Fog Sight)
On the cleric point of view:
Buffs (Defence and STR/INT buffs) aren't needed that much if you focuss on playing the warlock. (you can take them later only if you want them) Heavenly Rage + Pure Offering is somehow a MUST for a warlock/cleric. That's the only easy and fast way to kill those 2handed gorillas. Faith passive is a MUST, since you will be getting the necessary heals and Bless. (RD/HRD, Orbit etc.) If you wanna be immune to debuffs and bad statuses Holy Spell maxed is a MUST, so Charity passive is a MUST too. Since you have Charity passive, you should take Reverse Oblation to lvl4, Immolation, and Party Ress.
These are the essential and necessary skills a Warlock/Cleric should have, and will cut down the SP number to at least 10-20% less SP needed. Everything else is optional.
thanks.. seems like u are a pro warlock :p.. btw my question about the grind was.. you grinded 1-70 (for example) with 0 gap? i want to start a lock but im not sure how to setup the skills points wiht 0 gap or if i need to farm all the way..
Post subject: Re: Two of the best Euro Party setup.
Posted: Mon Sep 22, 2008 11:22 pm
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Joined: Dec 2007 Posts: 535 Location:
maykelpachecho wrote:
thanks.. seems like u are a pro warlock :p.. btw my question about the grind was.. you grinded 1-70 (for example) with 0 gap? i want to start a lock but im not sure how to setup the skills points wiht 0 gap or if i need to farm all the way..
sorry to bother you with all this questions
Well I pretty much studied everything about warlocks, thanks for the compliment, I appreciate it.
About the grinding/farming issue, I kept a constant gap of 3, sometimes 4 gap (when I needed sp for the cleric) till I hit the gens @ 64-65. I farmed around 60k sp with 8 gap @ 72, I wanted to do some serious farming @ gens with 9 gap but Joymax owned me with the 90 cap so I closed my gap when they added 90 cap, and 0gapped to 80; started a 5 gap to 85, and then delvled my masteries to 76 @ lv85. Farmed 330k SP @ Chasers for 1 month with prem+ and skill ticket. I've never used any GT or premium on this char. 1-85 no GT, I lvled only 1 lvl with the prem+ with 9gap, and the rest is no GT again, and to tell you honestly it's going pretty fast. 50% left to hit the ceiling.
Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 1:33 am
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
Okay for the people that are still wondering "How does a party of 5 wizards work out men? Needs moar bards!" I'll get the video hopefully tmr after I finish up some stuff. Got my home connection back and I should get a video soon and blah blah blah, k.
I just wanna make sure that everyone knows I'm talking about lv 80s~90s on 85/87s here. I doubt it'll work at lower levels since mp does not exist after a skill lol. Lv 60 grinding is way different than level 80+ grinding.
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Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 1:47 am
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Joined: Dec 2007 Posts: 535 Location:
Well there's still another option. You can swap the 2nd bard with a wiz, but the main bard should be 90 with mana orbit. (Battle Bard) That's the max exception you can do for a ultimate grind party. But that 3rd wiz should be 85+ or maybe 90 cause the party should split tank's buffs.
Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 5:10 am
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Joined: Nov 2007 Posts: 272 Location:
magisuns wrote:
pre-inspection i saw a full rogue party... it was scary...
Wow, I would've liked to have seen that, we're they all daggers? Two daggers rogue's alone working togeather with DD on already deadly enough, but a party? >_<
Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 5:12 am
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Joined: Jul 2007 Posts: 3604 Location:
Niani wrote:
magisuns wrote:
pre-inspection i saw a full rogue party... it was scary...
Wow, I would've liked to have seen that, we're they all daggers? Two daggers rogue's alone working togeather with DD on already deadly enough, but a party? >_<
well we just dealt 800k dmg in 15 seconds good job team
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Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 5:49 am
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Joined: Jul 2007 Posts: 941 Location:
why does every1 say fck rogues they can go solo??? too many times i have seen a party wait for hours just for a second tank when they could have got a rogue to lure for them.
i lured in asy's and miria's party when i was lvl 78 when ther was no other tanks and it worked well and i only died a few times.. just think when i get lvl 85+ i will be able to lure more mobs and not die because im lureing from a distance..the mobs that do hit me wont be able to kill me before i get back to the party
Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 6:04 am
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Joined: Jan 2007 Posts: 1567 Location:
I'd like to also know how 2 bards > warrior fences '~,o. And like Toshiharu said:
Toshiharu wrote:
Lv 60 grinding is way different than level 80+ grinding.
I believe it's also dependent on what server you're from: If you're from a server w/o a lot of euros, your ideal of a "perfect" setup will be much different from those from a server like Venus that has plenty of euros.
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Post subject: Re: Two of the best Euro Party setup.
Posted: Tue Sep 23, 2008 6:08 am
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Joined: Jul 2007 Posts: 3604 Location:
donkyle wrote:
why does every1 say fck rogues they can go solo??? too many times i have seen a party wait for hours just for a second tank when they could have got a rogue to lure for them.
i lured in asy's and miria's party when i was lvl 78 when ther was no other tanks and it worked well and i only died a few times.. just think when i get lvl 85+ i will be able to lure more mobs and not die because im lureing from a distance..the mobs that do hit me wont be able to kill me before i get back to the party
people learn one way and get stubborn its the way of the world, change comes hard and slow
its better then waiting hours, again another day of waiting for hours got in 30 mins of party grind today in 8 hours of being on, i solo the last 2 hours before inspection was only like 9% from solo but hell thats way better then how lame parties are getting cause we wait for hours on a 2nd tank, we had one but he's sub bard he left us at gens to go chasers as a bard, he's 68 btw. I'm ready to try unconventional, i remember the noob days at sung when were we just so happy to even have a party were weren't so picky about the classes so long as we could find a way to make it work with who we had and you know what those were the funniest times in the game, waiting for hours for a 2nd tank and no one will consider a rogue or even consider smaller lures with one tank is not fun or productive. What happened to the game between then and now?
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