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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 3:58 pm 
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dude told you, no special abilities. and you have to choose between an SD and an LD.

^^^^^^^^^ READ ABOVE ^^^^^^^^^^

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:00 pm 
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fine its just a LA, much like your laser wont hit my buildings

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:00 pm 
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u guys draw so good and i suck -_______-

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:01 pm 
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I'm also on Red, so that makes:

Red:
Icealya
Wong
Pan.

Green:
Squirt
Poeh

lawl.

But now I have to wait a turn until poeh or squirt makes a move before I can add my nice little attacker.

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:18 pm 
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i updated the moves on dante do they suit you better now

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:20 pm 
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ineedhelp wrote:
u guys draw so good and i suck -_______-


have you seen what I drew??

Gawd, I hate the touchpad on my slaptop when I'm lying on the couch SRF'in.

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:31 pm 
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Icealya wrote:
ineedhelp wrote:
u guys draw so good and i suck -_______-


have you seen what I drew??

Gawd, I hate the touchpad on my slaptop when I'm lying on the couch SRF'in.



ya a wizz with angel wing avatar i suck so bad i dont think i can participate -.-

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 Post subject: Re: Doodle wars
PostPosted: Fri Sep 26, 2008 4:35 pm 
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[SD]Master_Wong wrote:
i updated the moves on dante do they suit you better now


-___- perhaps the rules arent clear enough yet :(

i'll edit it one more time:

- a unit may only be of one class (LA,SA,LD,SD)

no special (dis)abilities:
that includes 'can't attack buildings'

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 5:23 pm 
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well, that's obvious.

Ice Angel:

Specialty: Long distance attacking/defending.
Status: Charging Defence Orb.

Defence Orb: Ice Angel's defending mechanism. After casting it moves to back ground of field, shield shall be destroyed after one hit. When an attack is charging at the city, the orb will be activated as long as Ice Angel is on the field.

Ice Angel can return when his powers are regained, abeling him to do attacking or defending for a round again.


Attachments:
doodle wars v2.jpg
doodle wars v2.jpg [ 29.06 KiB | Viewed 1128 times ]

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Last edited by Doron on Fri Sep 26, 2008 5:53 pm, edited 2 times in total.
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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 5:27 pm 
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Icealya wrote:
well, that's obvious.

Ice Angel:

Specialty: Long distance attacking/defending.
Status: Charging Defence Orb.

Defence Orb: Ice Angel's defending mechanism. After casting it moves to back ground of field, shield shall be destroyed after one hit.

Ice Angel can return when his powers are regained, abeling him to do attacking or defending for a round again.


read the rules you nab -___-

no special abilities
only 1 class may be chosen
and everything is for a 1-time use only!

if this continues i'm gonna need a user agreement -____-

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 5:49 pm 
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poehalcho wrote:
Icealya wrote:
well, that's obvious.

Ice Angel:

Specialty: Long distance attacking/defending.
Status: Charging Defence Orb.

Defence Orb: Ice Angel's defending mechanism. After casting it moves to back ground of field, shield shall be destroyed after one hit.

Ice Angel can return when his powers are regained, abeling him to do attacking or defending for a round again.


read the rules you nab -___-

no special abilities
only 1 class may be chosen
and everything is for a 1-time use only!

if this continues i'm gonna need a user agreement -____-


but after it's gone I'll just draw it again...

that's allowed, right?
I see moved to the back the field as a temporary removal from the game...
And there's no special ability... It's just a shield against the canonball you've fired, after that, Ice Angel will be gone...

I'll just remove the LA then...

And btw, It's your turn.

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 6:13 pm 
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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 6:46 pm 
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poehalcho wrote:
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dante has defense!!

dodge did you read the moves the only one you aruged with was the devil mode and for the sake of arugment fine its not special, can kill 1 enemy or do 1 damage to a building if there are no enemys

this is just really confusing

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 6:50 pm 
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dodge did you read the moves the only one you aruged with was the devil mode and for the sake of arugment fine its not special, can kill 1 enemy or do 1 damage to a building if there are no enemys


...long range attackers can only attack buildings and defenders...

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 6:57 pm 
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you're wrong.

the shield got activated and your attack on ym town failed.

Because the the shield gets activated anyway, and you can't use two attacks per turn.

attack 1: on my Iceangel
attack 2: on the city.

I accept you doing it, but don't do it again, and it went like this actually:
Attachment:
doodle wars v2.jpg
doodle wars v2.jpg [ 37.3 KiB | Viewed 1099 times ]


we keep our 10 points in health.

and don't make me go:
Attachment:
Ice heal.jpg
Ice heal.jpg [ 99.56 KiB | Viewed 1105 times ]
on yo ass

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Last edited by Doron on Fri Sep 26, 2008 7:00 pm, edited 1 time in total.

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 6:59 pm 
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thats what i said but he also has 1 defense move SD/LD while in defense stance which i put a shield on this head to show that, and attacks depending he has LA or SA

look i dont see where iv gone wrong but you could make this game a hell of a lot more simple

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 7:03 pm 
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and by the way, how comes the Shoop Da Whoop!!! is a short distance defender?

first of all, a Shoop Da Whoop!! is an atacker, and a long-range attacker with the Laz0rz.

what the hell?

I think you're alone enough for the green side with your sudden rule changes, and so anybody who wants to join the game should join the red side, as you make sure that we can't win the game with two against just you.

Maybe we stand a chance with more people on our side, in stead of yours.

JOIN THE RED TEAM!

Oh, and make the field bigger. with my drawing a whole field is filled.

Impossible to edit and add more to it on the next turn..

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 7:07 pm 
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if it gets more confusing i can put together a simple version of this

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 7:08 pm 
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im confused lol

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 7:27 pm 
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Quote:
you're wrong.

the shield got activated and your attack on ym town failed.

Because the the shield gets activated anyway, and you can't use two attacks per turn.

attack 1: on my Iceangel
attack 2: on the city.


don't get me wrong, i don't mean to cheat however you are wrong too. i did not use 2 attacks in 1 turn, it was allready told that a longrange attack takes 2 turns to raech the enmy, this wqas simply the second turn. i could still add my shadow to it bacause i didnt draw anything new except for a movement. also it doent say anywhere you can't use 2 attacks per turn, it does however say that 1 unit may only attack once, which i did.

@ masterwong

once again, you cannot be SD/LD at the same time. that would count as an ability. same thing is for LA/SA. that would count as an ability.

the game really isn't that hard, there are less than 10 rules in it. it's meant to be strategic.
just try to forget the rules from the old version. i admit i did make some mistakes too, because i was thinking of them too, however i only made use of the sensefull rules in there.

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 7:55 pm 
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dodge is one move dont matter how close or far dodge is dodge

but if you dont tell us all the rules we wnt play 2 attacks per turn nah its turn based 1 attack 1 turn 1 movement

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 8:21 pm 
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ok ... you know what, i'll just stop this thread, i'll prepare a completly full version with word, and i'll make a new thread


LOCK NEED HERE PLEASE

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 8:26 pm 
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tone down the rules

all this SD SA thing is confusing

easier said your allowed 2/3 skills each can only kill one unit or take 1 hp or defend

no attacking from your side of the map

cannot attack buildings while there are enemys on the field

essentially its simple just dont over think

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 8:31 pm 
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Activate Electric shield over whole city.

Survives only 1 attack!!


Attachments:
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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 8:56 pm 
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take what Wong said, it is easier explained by him ...

Let him help you set up the rules.

I was thinking of a game like Yu-Gi-Oh when I'm playing this.

Add a monster/weapon to the field
Wait a turn
Attack with it.
The monster/weapon has got a certain amount of hits it needs to be destroyed

things like that.

Keep it simple. I actually like it like that ^^. Because it is simple. Maybe refer to the Yu-Gi-Oh anime/irl cardgame rules, cuz it makes it easyer.

But as I said before, the field needs to be bigger.

OR!!! Do it like the yu gi oh game. only 6 monsters/weapons each field, 6 places for traps, defences, and stuff like that. (only two monsters\traps/defences each turn per team)

SO: If you cast an attack, wait a turn before you start going yaying because the other team might have something planned.

BUT! the team mates have to comunicate with eachother over MSN/PM/Email to keep in touch of the traps/defences with eachother, so if there's been an attack launched an other team member can use the trap by choice.

Oh, maybe, Poeh, you need to ref in stead of participating. Because you have thought of everything you know the rules the best, and so you can make up if it was a rightful move or not.

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 9:32 pm 
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i allready thought of being the ref, and i would if any1 would actually join green -__-

also i am kinda trying to make it similiar to yu-gi-oh but the fact is that because of the lack of specific monsters one can just go around making overpowered creations. i tried to make it so there are no special units like in normal strategy games.

think of it in AoE3

LD -> skirmisher
SD -> pikeman
LA -> musketeer
SA -> hussar

the pikeman could kill the hussar
the skirmisher could kill the musketeer
the musketeer could kill the pikeman
the hussar could kill the skirmisher

i suppose this makes attacking an defending clear. if you want ot fix the preorities i suppose everything should just cause max damage so they would all kill each other.

if you agree on this say 'aye' and ask me the next thing to clear up. i guess it's easier when you can go in parts about everything.

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 10:00 pm 
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wait, wat???

I don't understand crap of this....

explain clearer, use candy or booze or something...

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 10:31 pm 
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look if you state each creature can only kill 1 unit or do 1 hp damage to a building nothing can be over powered then can it?

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 10:35 pm 
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Icealya wrote:
and by the way, how comes the Shoop Da Whoop!!! is a short distance defender?

first of all, a Shoop Da Whoop!! is an atacker, and a long-range attacker with the Laz0rz.

what the hell?

I think you're alone enough for the green side with your sudden rule changes, and so anybody who wants to join the game should join the red side, as you make sure that we can't win the game with two against just you.

Maybe we stand a chance with more people on our side, in stead of yours.

JOIN THE RED TEAM!

Oh, and make the field bigger. with my drawing a whole field is filled.

Impossible to edit and add more to it on the next turn..


yeah... (-_-)

what should i say about P'Zilla?

oh, too late

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 Post subject: Re: Doodle wars v2.0
PostPosted: Fri Sep 26, 2008 10:43 pm 
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alternativly you could set it up like a card game

limit the attack of everything to 1
defense one time use
one card per person
teams of say 5

make cards like these
viewtopic.php?f=11&t=5248&hilit=cards



btw in team games red and blue are the primary colours with green been for the 3rd team

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