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 Post subject: Re: GAME NEWS 15/05/2008: Nintendo loses controller case
PostPosted: Thu May 15, 2008 7:32 pm 
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Reise wrote:
lol I'd like to see those patents.

It's hard to believe you could copy something like the Wii Classic and GC controllers. The Classic controller is just a SNES controller with sticks, and the GC controller is so damn random you'd have to try pretty hard just to get the layout down. Fuckin obscure business whining that Nintendo does it better lol.

Agreed.
It would be pretty hard not to have similarities between controllers regardless.

OH NO MY REMOTES PATENT HAS BEEN INFRIGNED UPON, THAT ONE HAS BUTTONS TOO!

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 Post subject: Re: GAME NEWS 15/05/2008: Nintendo loses controller case
PostPosted: Sat May 31, 2008 7:48 am 
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Study: Europe second-largest gaming market

Nielsen research reveals US ranks third behind Asia and EU in consumer spending on software; 31 percent of Europeans 16-49 in primary regions actively game.

Wii Fit and a few other exceptions not withstanding, game makers operating on a global scale typically tend to favor the North American and Japanese markets over European audiences when it comes to getting their product on retail shelves. It may come as no small surprise, then, that the latest study by industry trackers Nielsen Games reveals that Europe is second only to Asia in terms of consumer spending on gaming software.

The report, which is available in summary through the Interactive Software Federation of Europe's Web site, indicates Europeans in the region's nine major markets spent €7.3 billion ($11.3 billion) on software in 2007, a 25 percent year-over-year increase. That's compared to Nielsen's estimates of €6.9 billion ($10.6 billion) in the US during the same period and €7.4 billion ($11.4 billion) in Asia in 2006, the most recent statistic available. (According to the NPD Group, US console and handheld sales hit $8.6 billion in the US, with another $911 million accrued through PC software sales.)

Further delineating that $11 billion haul, Nielsen said UK gamers led spending with €2.3 billion ($3.6 billion), with France following at €1.6 billion ($2.5 billion), Germany at €1.4 billion ($2.1 billion), Spain at €700 million ($1.1 billion), and Italy at €600 million ($0.9 billion). Nielsen also said that the arrival of the PlayStation 3 and Wii had boosted hardware sales to €5.7 billion ($8.8 billion) in Europe, up from €3 billion ($4.7 billion) in 2006 when Microsoft's Xbox 360 was the only current-gen console available.

Nielsen's research also produced a font of miscellaneous information concerning the European market. Polling respondents ages 16-49 in UK, Finland, and Spain, Nielsen found that 31 percent of the population considered themselves active gamers. With the average game player aged 35 in the US according to the Entertainment Software Association, Nielsen said UK gamers top out the European active-gamer range at age 33, with Spaniards clocking in at the youngest average age of 26.

Across Europe, 40 percent of people who play games do so for 6 to 14 hours per week. Of those who don't play games, 48 percent said it is merely because they do not have enough hours in the day. The study also found that 81 percent of parents who play games in Europe do so with their kids.


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 Post subject: Re: GAME NEWS 31/05/2008: Study: Europe second-largest
PostPosted: Tue Jun 10, 2008 6:30 am 
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LucasArts confirms layoffs

LucasArts has been in a significant period of transition as of late. In April, the Indiana Jones gamemaker snagged a new president in Darrell Rodriguez, EA's former chief operating officer at its Los Angeles studio. Rodriguez was brought on to replace Jim Ward, who abruptly stepped down from the company's top position in February. In May, LucasArts revealed that it, too, would no longer be part of industry trade body the Entertainment Software Association. It is now June, and LucasArts is once again continuing its transitional period.

It has learned and subsequently confirmed with LucasArts that the gamemaker has laid off a number of employees at its San Francisco, California-based studio. A LucasArts representative was unwilling to confirm the breadth of the layoffs, but tips and various online reports from numerous former LucasArts employees peg the exact number at between 75 and 100.

According to LucasArts, the layoffs did not target any specific projects, and were companywide. "The layoffs were appropriate to where we are at in various project's lifecycles," said the representative. Having just published the Traveller's Tales-developed Lego Indiana Jones, the rep confirmed that the company's two highest-profile projects in the pipe--Star Wars: The Force Unleashed and Fracture--have not been impacted by the staff reductions, and are still on track for their respective September and October releases.

When questioned as to whether the recent layoffs signal an intent for the gamemaker to outsource development of its various properties to third-party studios, the rep gave a soft demurral. "We're committed to our internal studio and to continue working with external partners," said the LucasArts rep.

LucasArts also confirmed that the company's vice president of product development Peter Hirschmann has also departed the company, though his decision to leave was not party to the layoffs. "Peter's decision to leave was mutual," commented the LucasArts rep. "He's a really good guy who brought us into next-gen development."

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 Post subject: Re: GAME NEWS 25/06/2008: Nintendo sued over ads
PostPosted: Wed Jun 25, 2008 10:31 am 
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Nintendo sued over Paper Mario ads

Last week, a John McCain ad made gaming headlines for incorporating the work of Medal of Honor: European Assault composer and Barack Obama supporter Christopher Lennertz. At the same time, Nintendo was wrapping up a brief legal tussle with Morgan Creek Productions over audio appropriation of its own.

As reported by Game Politics, a suit filed on June 12 by Morgan Creek alleged that Nintendo had illegally used music from the 1993 Christian Slater film True Romance to promote its 2004 GameCube game Paper Mario: The Thousand Year Door. The piece--Hans Zimmer's "You're So Cool"--plays in the background of the 30-second spot, which can be seen on Google Video.

While the bouncy song may seem a good match for the charming style of the Paper Mario series, the movie it is pulled from is thematically at odds with the popular mascot. Written by Quentin Tarantino (Pulp Fiction, From Dusk Til Dawn) and directed by Tony Scott (Man on Fire, Days of Thunder), True Romance is a love story about a guy who falls in love with a prostitute, kills her pimp, and goes on the run while trying to sell a significant stash of cocaine.

Morgan Creek had been seeking damages related to the song's use, at least until it voluntarily dismissed the case on June 18.

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 Post subject: Re: GAME NEWS 25/06/2008: Dual Shock 3 to shake Europe
PostPosted: Tue Jul 01, 2008 6:48 am 
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Dual Shock 3 to shake Europe

The Dual Shock 3 controller is finally coming to Europe--some three months after America. The vibrating controller will be hitting mainland Europe on July 2 and the UK on July 4, and will require firmware 1.94 to be used. The Dual Shock 3 is fully compatible only with certain games, including Resistance: Fall of Man, Gran Turismo 5 Prologue, and Uncharted: Drake's Fortune. According to Sony, from now on "almost all" games will be able to make use of the Dual Shock 3.

Sony Computer Entertainment president Kaz Hirai confirmed that the controller--which combines the Sixaxis' motion-sensing features and vibration functionality--at the Tokyo Game Show in 2007, saying that at first Sony thought including both vibration and motion-sensing technology "would be too difficult, but they have managed to overcome this difficulty."

It wasn't clear if Hirai was talking about the technical issues of having the two functions happily coexist in one controller or Sony's legal battle with Immersion. Back in 2005, the California-based Immersion Corporation won a legal battle against Sony, after asserting that the Dual Shock 2's rumble feature was based on its technology. The judge ordered Sony to pay $82 million for patent infringement. In 2007, the two companies patched things up and reached a cooperative agreement whereby Sony could use the rumble feature.

Sony assures gamers that they will now be able to "feel the full power of [their] games." However, all this excitement comes at a price--the Dual Shock 3's recommended retail price in the UK will be £39.99--or the same as two Sixaxis controllers. In the US, where the controller was released on April 4, the RRP is $54.99 (£28), and in Japan it is ¥5,500 (£26). Europe, however, looks likely to be hit even harder, with online retailers across the continent charging around €60--equivalent to around £47.

For a list of Dual Shock 3-compatible games from the time when the controller was announced, check out GameSpot's hands-on with the controller.

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 Post subject: Re: GAME NEWS 09/07/2008: UK ratings debate heats up
PostPosted: Wed Jul 09, 2008 11:19 am 
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UK ratings debate heats up

UK gamers would face even greater delays to releases and the nation's children would be put at unnecessary risk if the government follows the recent Byron Report's recommendations on game classification, according to Paul Jackson, director-general of UK games industry body ELSPA, speaking at the Westminster Media Forum in London this morning.

The Byron Report recommended that the ratings system be revamped, with PEGI ratings only for games suitable for the under-12s, and those warranting a statutory age restriction classified in the UK by the British Board of Film Classification. Many in the industry railed against this suggestion, including senior figures in both Sony and EA.

According to Jackson, moving the responsibility for a significant portion of UK games rating over to the BBFC would represent "a step backwards" for the UK industry. He described the current system as the gold standard. "For the games industry, when we talk about child protection, we talk about PEGI. PEGI is the solution for today, and the solution for tomorrow," Jackson explained. His feelings not only echoed previous statements on the matter, but were supported by Nintendo, Ubisoft UK, and Sega Europe in a statement released after the Forum's conclusion.

As an example of the child protection issue, Jackson raised the case of over 30 titles which received an 18+ rating from PEGI last year but went on to receive 15 ratings from the BBFC, and one that went down to a 12 in the UK. These included Beowulf, Jackass, and Dead Head Fred. This showed, according to Jackson, that the BBFC's methodology was fundamentally flawed, as it both leaves children at risk from unsuitable content, and thrusts them into adult-oriented online environments where they might be exposed to inappropriate behaviour.

Jackson then went on to suggest that the BBFC would not be able to cope with the increase in rating activity suggested by the Byron Report, and that this would inevitably lead to delays for UK gamers.

Peter Johnson, head of policy and development at the BBFC, mounted a robust defence of his organisation and its ability to help both the public and the games industry. He started off countering Jackson's point about child protection by reiterating the fact that there is no conclusive evidence of harm from games and gaming in general, and insisting that the BBFC was better placed to present ratings that would allow parents to make the correct decisions about what to do for their own children...

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 Post subject: Re: GAME NEWS 09/07/2008: 360 FFXIII development hasn't begun
PostPosted: Tue Aug 05, 2008 6:59 am 
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360 FFXIII development hasn't begun

TOKYO--Today at its DK Sigma3173 Event, Square Enix made a series of announcements, including revealing the March release of a Final Fantasy XIII demo. However, those on hand were also impressed by a video shot by series designer Tetsuya Nomura which offered some raw behind-the-scenes insights into the game's development.

The video started off with an inside look at Square Enix's internal studio and its overall development environment. However, the scene quickly switched to a meeting where developers spoke bluntly about Final Fantasy XIII in general--and the Xbox 360 version in particular. The game's announcement was a major surprise at the E3 Media & Business Summit last month, where producer Yoshinori Kitase held a roundtable--but left many questions unanswered.

In the video, director Motomu Toriyama didn't beat around the bush when Nomura asked him questions about the 360 FFXIII. Starting off, he reconfirmed that, "We haven't changed the direction of the development. We're making the PS3 version first, and then porting to the 360 later." That means that since the game will be released simultaneously on both platforms in North America and Europe, the PS3 release will be held back in those territories until the 360 version is complete.

Furthermore, Toriyama also revealed that, as of July 29, his team hasn't yet received the tools needed to begin work on the Xbox 360 version of FFXIII. "I'm telling them to not think about the Xbox 360 right now," he said. "We can think about it after the development kits arrive."

The designer also reassured PS3 owners that the game's quality would not suffer due to the 360 port. "We aren't going to change any specifications [of FFXIII] because of the multi-platform announcement," he declared. "Right now, we're fully concentrating on the PS3 version." ...

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 Post subject: Re: GAME NEWS 05/08/2008: 360 FFXIII development hasn't begun
PostPosted: Tue Aug 05, 2008 9:17 am 
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so they're not even done all the character designs but they are gonna make a demo playable demo by December.....this is how sh1t get released when its incomplete and sends the wrong message completely. And wha have they been doing all this time if they aren't even done characters designs, it sounds like they haven't started anything. Like they spent all their time making that pretty pre-rendered cutscene to show off for the past year or so.

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 Post subject: Re: GAME NEWS 11/08/2008: Godfather II roughs up retail in Feb
PostPosted: Mon Aug 11, 2008 6:49 am 
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Godfather II roughs up retailers in February

Electronic Arts' latest lets gamers expand their turf beyond the Big Apple to Florida and Cuba. Even before the first Godfather game was released in 2006, Electronic Arts was already talking sequels. In June, EA CEO John Riccitiello confirmed that the Godfather II is indeed on the way, and today the publisher fleshed out a few details on the game, including a release window and platforms.

Set to launch in February on the Xbox 360, PlayStation 3, and PC, The Godfather II is "inspired by the film and Mario Puzo's Corleone family drama." As in the film, the classic mob saga will be set against the backdrops of New York, Florida, and Cuba.

Players will once again roam open-world environments as the newly appointed Don of New York. In keeping with the new position of leadership, players will handle strategic organizational aspects of the mob, like establishing and maintaining criminal endeavors and creating a stable of Made Men.

That doesn't mean players won't get their hands dirty. Electronic Arts is promising "even more visceral hand-to-hand brutality," as well as new combo mechanics and more pressure tactics and executions.

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 Post subject: Re: GAME NEWS 11/08/2008: Godfather II roughs up retail in Feb
PostPosted: Fri Aug 15, 2008 6:11 pm 
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80GB PS3 confirmed for August 28 in Australia

With confirmation coming today that the 80GB PS3 will be landing down under on August 28.

The new PS3 model will retail for the same price as the superseded 40GB model--A$699--and will ship with one DualShock 3 controller. Sony Computer Entertainment Australia head Michael Ephraim, in an interview with GameSpot AU recently, said he expected the new model to sell well down under. “The first half of this year has been a PlayStation 3 half. The gaming category is so big now, and there are so many different experiences you can get out of video gaming, like hardcore gaming, casual gaming, and family gaming," he said.

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 Post subject: Re: GAME NEWS 28/09/2008: Force Unleased loosed onto big screen?
PostPosted: Sun Sep 28, 2008 7:11 am 
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Force Unleashed being loosed onto big screen?

Ever since it was first revealed in 2006, gamers have been hearing about what a big deal The Force Unleashed is. At the 2008 Game Developers Conference, LucasArts lead designer Hayden Blackman billed the game as a seventh chapter in the Star Wars film saga, set between the third prequel, Star Wars Episode III - Revenge of the Jedi (2006), and the first film, Star Wars Episode IV: A New Hope.

Though reviews of the game haven't been totally positive, most critics agree its story is cinematic in its scope. It casts players as the secret apprentice of Darth Vader, dispatched by the Sith Lord to wipe out the few remaining Jedi, which survived the post-Clone Wars purge. Later events in the game further immerse the player into palace intrigue in the court of the Galactic Emperor Palpatine, himself a Sith Lord.

If such alternately action-packed and sinister events strike you as ready-made for the big screen, you're not alone. Speaking to LAT blogger Geoff Boucher, Blackman talked about his "daydream" of seeing the Force Unleashed turned into a motion picture.

"Oh, that would be incredible," the designer told the blogger. "And it's not impossible. Never say never. George [Lucas] has looked to tell new Star Wars stories through the games and with the entire Star Wars Expanded Universe, and then he has also shown a willingness to let the characters come into the films. Look at Aayla Secura, a creation in the [Dark Horse] comic books who became part of the theatrical films."

For his part, Boucher said a film is also a distinct possibility, opining that "Lucas is clearly pleased with this new entry to the broader Star Wars story, and I would not be surprised for a moment to see it on a theater marquee at a CG-animated project in the next few years, especially with the intensifying Hollywood interest in video games and toys as film properties."

The official story: But just because a Force Unleashed film is plausible, doesn't mean it's in the works just yet. When asked for comment, a LucasArts reps said, "There are no current plans to do a TFU movie, but as Haden says, nothing's impossible."

Bogus or not bogus?:
Bogus that anything is underway just yet. However, given the fact The Force Unleashed is now the fastest-selling Star Wars game in LucasArts history--moving 1.5 million units in one week--the likelihood of the Lucas media empire further leveraging it in some form is a near-certainty. Hopefully it won't be in the form of a crass Clone Wars-type cash-in.


http://latimesblogs.latimes.com/herocom ... -unle.html

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 Post subject: Re: GAME NEWS 28/09/2008: Force Unleased loosed onto big screen?
PostPosted: Sun Sep 28, 2008 7:21 pm 
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 Post subject: Re: GAME NEWS 28/09/2008: Force Unleased loosed onto big screen?
PostPosted: Sun Sep 28, 2008 11:00 pm 
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satman83 wrote:
Force Unleashed being loosed onto big screen?

Ever since it was first revealed in 2006, gamers have been hearing about what a big deal The Force Unleashed is. At the 2008 Game Developers Conference, LucasArts lead designer Hayden Blackman billed the game as a seventh chapter in the Star Wars film saga, set between the third prequel, Star Wars Episode III - Revenge of the Jedi (2006), and the first film, Star Wars Episode IV: A New Hope.

Though reviews of the game haven't been totally positive, most critics agree its story is cinematic in its scope. It casts players as the secret apprentice of Darth Vader, dispatched by the Sith Lord to wipe out the few remaining Jedi, which survived the post-Clone Wars purge. Later events in the game further immerse the player into palace intrigue in the court of the Galactic Emperor Palpatine, himself a Sith Lord.

If such alternately action-packed and sinister events strike you as ready-made for the big screen, you're not alone. Speaking to LAT blogger Geoff Boucher, Blackman talked about his "daydream" of seeing the Force Unleashed turned into a motion picture.

"Oh, that would be incredible," the designer told the blogger. "And it's not impossible. Never say never. George [Lucas] has looked to tell new Star Wars stories through the games and with the entire Star Wars Expanded Universe, and then he has also shown a willingness to let the characters come into the films. Look at Aayla Secura, a creation in the [Dark Horse] comic books who became part of the theatrical films."

For his part, Boucher said a film is also a distinct possibility, opining that "Lucas is clearly pleased with this new entry to the broader Star Wars story, and I would not be surprised for a moment to see it on a theater marquee at a CG-animated project in the next few years, especially with the intensifying Hollywood interest in video games and toys as film properties."

The official story: But just because a Force Unleashed film is plausible, doesn't mean it's in the works just yet. When asked for comment, a LucasArts reps said, "There are no current plans to do a TFU movie, but as Haden says, nothing's impossible."

Bogus or not bogus?:
Bogus that anything is underway just yet. However, given the fact The Force Unleashed is now the fastest-selling Star Wars game in LucasArts history--moving 1.5 million units in one week--the likelihood of the Lucas media empire further leveraging it in some form is a near-certainty. Hopefully it won't be in the form of a crass Clone Wars-type cash-in.


http://latimesblogs.latimes.com/herocom ... -unle.html

Aw, hell naw.
Some of the bits in TFU sound like they were taken straight out of a fan fiction.


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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Fri Oct 03, 2008 8:08 am 
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Wii HD set for 2011 launch?

Source: What They Play

Though Sony touts its consoles as having a 10-year life cycle, traditionally a new generation of machines is introduced every five or six years. With the launch of the Xbox 360 in 2005 and the PlayStation 3 and Wii a year later, it only seems logical that the next console wave should arrive sometime around 2011 or 2012.

Given that precedent, What They Play's prediction that Nintendo's next console will arrive "by 2011" isn't exactly Earth-shattering. Nor is the site's citing of unnamed sources that the console will be a "true 'next generation'" machine with high-definition graphics and a built-in high-storage capacity to accommodate "greater emphasis on digitally distributed and backwardly compatible content."

The article correctly points out that Nintendo has downplayed the importance of the Wii's lack of hi-def and high-storage this generation, but the company has reversed itself before. While Nintendo similarly dismissed the role of online connectivity during the GameCube era, now the Wii's online capabilities are key to its business strategy. Besides offering online multiplayer, the company profits from digitally distributed WiiWare and Virtual Console releases, updates the console's firmware remotely, uses the console's blue light as a consumer alert, and provides news, weather, and Mii sharing over the Internet. The Wii even has its own browser, courtesy of Opera Software, and the Nintendo Wi-Fi Connection joins DSes worldwide.

More shocking perhaps is What They Play's report that Nintendo is already showing off a prototype of its next console. Unlike the leak-prone Microsoft, Nintendo is known for its secrecy--present rumors of a new DS excluded--and kept a tight lid on the Wii back when it was known as the Revolution. At E3 2005, the company merely had a nonfunctional mockup of the console itself, and didn't even tout its innovative controller until the Tokyo Game Show one year before the Wii's launch.

The official story: "Nintendo doesn't comment on rumors in general."--Nintendo rep.

Bogus or not bogus?: Not bogus. Normally, it's easy to dismiss a random story on a random blog. Not this time. The article's author is John Davidson, a veteran game journalist and former staffer at Ziff Davis Media, publisher of the respected magazine Electronic Gaming Monthly and proprietor of widely read game site 1up.

If anyone were to have access to those in the know, it'd likely be Davidson. However, not content to merely cite unnamed sources, he backs up by running down how Nintendo's massive research and development budget tripled in 2007, the year after the Wii launched. In 2007, the Kyoto-based company spent a staggering $370 million on R+D, over 10 times what it did in 2003. If that money's not going to a new console, then where is it going?

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Tue Oct 14, 2008 1:28 am 
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Oh sweet nintendo is only 6 years late on supporting HD, and even longer if you count how long pc games have been running at "HD". But good for them that they have managed to sell that many consoles so far :) Until then I'll just comtinue playing at 1080p on my 360 and 1920x1200 on my pc games thanks :P

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Tue Oct 14, 2008 12:13 pm 
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lol yea a bit out of date...i just wonder what the quality will be :P

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Wed Oct 15, 2008 9:33 pm 
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it better not be standard Wii graphics just running at a higher res for HD support, if that was true omg the new xbox and ps4 would blow it apart and eat it for breakfast LOL.

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Wed Oct 15, 2008 11:00 pm 
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Nintendo can kiss my ass for working on a true next-gen console after everyone spent $300 on the Gamecube 2.

Sure the Wii has some fun games but this is just like being spit on.

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Thu Oct 16, 2008 12:55 am 
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Reise wrote:
Nintendo can kiss my ass for working on a true next-gen console after everyone spent $300 on the Gamecube 2.

Sure the Wii has some fun games but this is just like being spit on.



did you even buy a Wii...

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Thu Oct 16, 2008 6:51 am 
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XemnasXD wrote:
Reise wrote:
Nintendo can kiss my ass for working on a true next-gen console after everyone spent $300 on the Gamecube 2.

Sure the Wii has some fun games but this is just like being spit on.



did you even buy a Wii...


doesnt look like it...funny how some people call a Wii a "gamecube 2" when ironically
the PS3 and XboX360 offer very little from their previous consoles :roll:

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Thu Oct 16, 2008 2:24 pm 
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No he's right it is gameboy 2. I can play SSBB and SSBM and graphic wise its not a big improvement, technically its not a big improvement, i think you can say that about all everything on the Wii.

I only asked him that cause he seems pretty angry for someone who i never would've pictured was Wii owner, kinda like getting angry at someone other countries election for president....

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Thu Oct 16, 2008 3:10 pm 
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probable jealous, angry that his "own" console is not doing as well

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 Post subject: Re: GAME NEWS 25/10/2008: Hellgate: London closing January 31
PostPosted: Sat Oct 25, 2008 5:20 pm 
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Hellgate: London closing January 31

The writing has been on the wall for some time, and now it's official: Hellgate: London will be taken offline as of February 1, 2009. As has been the case since Flagship Studios' collapse was revealed this July, Namco Bandai will continue to operate the game free of charge through January 31.

Launched October 31, 2007, Flagship Studios' ill-fated massively multiplayer online game quickly drew withering criticism from its user base due to the prevalence of crippling bugs. The game also suffered from unwieldy expectations, due in large part to the pedigree of its developer. Counted among its founding members were former Blizzard North brass David Brevik, Max and Eric Schaefer, and Tyler Thompson.

Highest-profile of Flagship's founders was former Blizzard North vice president Bill Roper, who oversaw the creation of many of Blizzard Entertainment's most lucrative properties, including Warcraft, Diablo, and Starcraft. In January of this year, saying, "Unfortunately, even the best and biggest MMOs launch with serious issues. Being able to basically sit and iterate on a game for over half a year isn't something you can really sell to a publisher, or fans, to be honest."

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 Post subject: Re: GAME NEWS 03/11/2008: Sony patents new motion-sensing tech
PostPosted: Mon Nov 03, 2008 8:49 am 
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Sony patents new motion-sensing tech

At the 2005 Tokyo Game Show, Nintendo president Satoru Iwata debuted the Wii Remote and Nunchuk to much fanfare and intrigue. Not a year later, former Sony execs Ken Kutaragi and Phil Harrison used Sony's E3 2006 stage to reveal the game maker's own motion-sensing controller, later dubbed the Sixaxis. However, rather than the universal interest that greeted its contemporary, Sony's device quickly drew fire as an "us too" peripheral that was as much of a surprise to the development community as it was to gamers.

Although Sony has since distanced itself from the Sixaxis, the motion-sensing tech, along with rumble support, returned with the controller's successor, the Dual Shock 3. Now, it appears as if Sony has further plans to iterate on its visceral input device.

Last week, Sony Computer Entertainment of America's patent application for a new input device emerged in the US Patent and Trademark Office's online database. The application, which was first filed in June, details a new motion-sensing controller whose most distinguishing feature is its ability to break apart and be put back together in a variety of formations. The patent application also details a "hybrid video capture and ultrasonic tracking system" to deal with motion-sensing.

Detailing the need for the sound component of the tracking system, Sony's patent application reads: "Current object tracking suffers in capture accuracy. This problem arises because conventional image analysis can only produce somewhat reliable measurements of the location of the user in two dimensions... Broadly speaking, the present invention fills these needs by providing methods and systems for establishing communication between a computer program in a computing system and a controller to be held by a user in order to determine the three-dimensional location of the controller."

Sony's pending patent then details how its new motion-detection method "captures one-way sound communication" to provide the gaming console with a third dimension to track the location of a player, while a video device such as the PlayStation Eye handles the other two dimensions. The device also accommodates accelerometer support to determine the controller's orientation.

Along with an exceedingly lengthy and esoteric description of how, exactly, the device works its mojo, Sony also submitted a wealth of pictures demonstrating the controller's practical use. In one sketch, a man stands several feet away from a wall-mounted TV equipped with a PS Eye-like device. In his hand is a mock-up of the controller, which has been assembled into a rod formation. On each bulbous end of the rod, sound emitters complement the image captured by the digital camera.

A second image of the device shows a traditional gamepad layout. It also shows how the face buttons can be removed, presumably to allow for the device to be reoriented in a new position. As seen in one other drawing, these button face plates can be secured to the individual pieces of the device.

Yet one more image shows what clearly is the PlayStation 3, which seems to indicate that the new controller will be introduced for use with the resurgent console. However, often patent illustrations are for illustration purposes only, and do not serve as confirmation of use with a particular piece of hardware.

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 Post subject: Re: GAME NEWS 15/11/2008: Street Fighter IV uppercuts 360, PS3
PostPosted: Sat Nov 15, 2008 10:32 pm 
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Street Fighter IV uppercuts 360, PS3 Feb. 17

Between Super Street Fighter II Turbo HD Remix and a new Street Fighter-themed pinball table for Pinball FX, Capcom's hallmark fighting franchise has been getting a lot of play in the news lately. But what fisticuffs-enthused gamers really want to hear about is when they'll be able to start the pilot light on their hadoukens in Street Fighter IV.

Today, Capcom delivered that news, saying Street Fighter IV will launch for the Xbox 360 and PlayStation 3 on February 17. European gamers will be able to don their gis three days later on February 20. The game has been available in Japanese arcades since July, with a few cabinets popping up in various US coin-ops since August.

Street Fighter IV is both a departure from and a return to the series' roots. The game eschews the franchise's classic 2D fighting formula in favor of stylized 3D visuals, but the roster of characters includes the entire original cast of Capcom's Street Fighter II, as well as a number of new additions.

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 Post subject: Re: GAME NEWS 15/11/2008: Street Fighter IV hits 360, PS3 02/17
PostPosted: Wed Dec 10, 2008 3:14 pm 
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Sony slashing 16,000 jobs

Days after Microsoft declared the Xbox 360 outsold the PlayStation 3 three-to-one during "Black Friday" sales in the United States, Sony has announced cutbacks. The Tokyo-based electronics giant will slash 8,000 jobs and close several of its manufacturing facilities in a bid to save $1.1 billion (£745 million) by the end of next financial year. The job losses will come out of core Sony electronics divisions, though no official breakdown has been revealed.

As well as job cuts, Sony is also looking to reduce investment by 30 percent in electronics operations by withdrawing from unprofitable and non-core businesses. The electronics giant also confirmed it was to close around 10 percent of its 57 manufacturing sites, with all restructuring said to be completed by March 31, 2010. It will also raise the pricing of some of its products to alleviate the impact of the stronger yen.

The cuts follow on from more bad news from Asian electronics rival Samsung, which hours before Sony's announcement said it was to cut its sales targets and spending, after lower-than-expected fourth-quarter revenues and a drop in expected demand for 2009.

Sony Computer Entertainment Europe did not comment on whether the cutbacks would affect the price of the PlayStation 3, which remains the most expensive--and technologically advanced--console on the market. When queried by GameSpot, a SCEE rep said only, "We will always carefully review and make structural changes, if necessary, in order to further expand and strengthen the PlayStation business around the world."

The Sony announcement reflects recent bad news in the games industry, which has been shaken by EA's $310 million quarterly loss and dismissal of 600 employees, and Eidos, which lost a quarter of its workforce in February this year (when still known as SCi Entertainment). Midway Games has also been hit hard, with a controlling interest in the firm being recently sold for a mere $100,000 to a private investor. Last week, the once-mighty Mortal Kombat publisher revealed $240 million in debt, $150 million of which it may have to repay in as little as 50 days.

[UPDATE] The Associated Press is now reporting that Sony will eliminate at least 8,000 "temporary positions" by 2010, bringing the total cuts to 16,000. The news service also quoted Pennsylvania governor Ed Rendell as saying that one of the facilities slated for closure is in his state in the Northeastern US. According to local publication the Triangle Business Journal, the Westmoreland County facility, which manufactured flat-screen televisions, employed 560 people.

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Wed Dec 10, 2008 6:16 pm 
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satman83 wrote:
XemnasXD wrote:
Reise wrote:
Nintendo can kiss my ass for working on a true next-gen console after everyone spent $300 on the Gamecube 2.

Sure the Wii has some fun games but this is just like being spit on.



did you even buy a Wii...


doesnt look like it...funny how some people call a Wii a "gamecube 2" when ironically
the PS3 and XboX360 offer very little from their previous consoles :roll:


Im sorry, but have you played GoW2?

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Thu Dec 11, 2008 1:21 am 
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MixTape wrote:

Im sorry, but have you played GoW2?


Yes i have and its a good game...but read what i wrote, the Wii offers innovation,
where as the PS3 and 360 offer little to no innovation compared to it (Wii).

also thanks for replying to something from well over 3 months ago :banghead: :roll:

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Sun Dec 14, 2008 2:58 pm 
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satman83 wrote:
MixTape wrote:

Im sorry, but have you played GoW2?


Yes i have and its a good game...but read what i wrote, the Wii offers innovation,
where as the PS3 and 360 offer little to no innovation compared to it (Wii).

also thanks for replying to something from well over 3 months ago :banghead: :roll:


You're welcome, wii get's boring real quick my little sister has one ( :roll: ) and i play on it sometimes and i still don't get what's so fun about it. SSBB is fun, but the rest just sux. X360/PS3 offers innovation; GoW2, Msg4 , Gta4, L4D, Cod4, Fallout 3, AC, Fable 2,Far cry 2. Want me to go on?

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 Post subject: Re: GAME NEWS 03/10/2008:Wii HD set for 2011 launch?
PostPosted: Mon Dec 15, 2008 6:38 pm 
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MixTape wrote:
satman83 wrote:
MixTape wrote:

Im sorry, but have you played GoW2?


Yes i have and its a good game...but read what i wrote, the Wii offers innovation,
where as the PS3 and 360 offer little to no innovation compared to it (Wii).

also thanks for replying to something from well over 3 months ago :banghead: :roll:


You're welcome, wii get's boring real quick my little sister has one ( :roll: ) and i play on it sometimes and i still don't get what's so fun about it. SSBB is fun, but the rest just sux. X360/PS3 offers innovation; GoW2, Msg4 , Gta4, L4D, Cod4, Fallout 3, AC, Fable 2,Far cry 2. Want me to go on?

For innovation, he's talking about the controllers. PS3/Xbox360 have nearly the same controllers since they started. Nintendo changes their controller every damn system they make.

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