BUILD : be full str (hybrid is useless because you will wear garments for higher MP regeneration and for better magical defense).
WEAPONS:
Spoiler!
xbow; daggers; staff (staff's lvl doesnt matters, it can be lvl 1); a shield (its optional)for when you're knocked down or whenever you want extra def .
CLOTHES:
Spoiler!
- choose robes for WIN(10% more speed and 10% faster MP regeneration than light armours); - high magical defense :essential for a str player.
WIZARD SKILLS : (Lets group them in : passives,defensives and debuffs)
*Passives skills:
Spoiler!
Earth Spirit,Cold Spirit,Fire Spirit,Lightning Spirit : - you need them only to unlock the skills in wizard's mastery tree .
Intelligence - enables you to consume less MP when using wizard skills ; - useful because you're full str and mana pool is low .
Magic Bound - increase the magic range when using Wizards skills ; - helpful when you attack from distance and your wiz-curses(debuffs)need to reach your far away enemy ;
*Defensives skills:
Spoiler!
Earth Barrier and Earth Fence : - shield that absorbs physical damage for 20 seconds; cooldown 1 minute ; - skill remains even when you switch weapons ; - when you use the rogue skills : Crossbow Extreme or Dagger Desperate, they decrease your phy def ; earth barrier can cover some of defense you lack in these situations ; - also the barrier is a party support skill.
Charged Wind and the optional Charged Squall - 6 hit combo on 5 target with 80% knock-back effect and Electric shock(wich reduces enemy parry ratio) probability 10% ; - this skill can be just lvl 1 and it still has the knock back effect ; - upgrade this skill (and Charged Squall too) only if you wann higher chance of inflicting the Electrical shock ; - great and fast way to cancel the enemy attacks and skills and also to push them back ; - when using xbow ,charged wind and knock back arrows are your tools to keep the opponent away .
Teleport and Aerial Teleport : - the teleport skill can be used even without weapon ; - its a fast way to come closer to enemy after you debbufed him ; - you can escape from a chase or from mobbing using teleport ; - its a handy skill if you use xbow and need to keep distance from your victim .
Invisible and Cystal Invisible : - in rogue mastery you already have the Stealth skill for hidding yourself ; if you wann have both kinds of invisibility then take this skill too . - if you wann hide for a short time all your party members including yourself then take Crystal Invisible.
Detect and Sprawl Detect : -wanna discover an invisible enemy ? then take this skill; -the more you lvl it up the higher invisible players you can discover.
*Debbufs skills :
Spoiler!
Root and Mesh Root with AOE effect : - under the bind effect of this debuff your opponent cannot move temporarily ; - its excelent for when you're using xbow and want your enemies always at distance ; - dont use poison or staff magic attack against a binded enemy because its cancels the root effect.
Mana Drain and Mana Drought with AOE effect : - inflicts combustion status on target deacreasing its MP pool with more than 50% ; - its great when this skill is sucking away the chinese's mana shield ; - euros have MP pots under delay so adding mana drain can be fatal be fatal for them ; - this skill works even if the enemy has Holy Word or Holy Spell on .
Lightning Shock and Lightning Impact with AOE effect : - it has 80% chance to inflict Fear so enemy cant fight back for 10 seconds ; - combine it with Root or else the opppnent can run away or in safe zone .
All the presented wizard skills require around : 270k sp for lvl 90. We can skip Detect and Sprawl Detect , we can directly take just AOE debuffs and use Charged Wind on lvl 1 only ; all these require: 190k sp for lvl 90
For both, grinding and pvp, you can create your own style of fighting; here are some ideas:
PVE :
Spoiler!
if you use xbow and staff: -root(aoe root),fear(aoe fear), teleport and the xbow skills you like. -to avoid mobbing :maybe charged wind combined with teleport , also earth barrier) if you use daggers and staff: -daggers attacks combined with fear(aoe fear) and more often earth barrier for extra phy absorbtion.
PVP (including videos) :
Spoiler!
Use close combat or ranged combat or combine them. -close combat :earth fence,fear (+root if you wanna be sure that your enemy will not run away),mana drain +daggers attack -range combat :keep the enemy at distance using charged wind and knock back arrow,teleport yourself away , root enemy to keep him at distance, also fear and constant mana drain.
Check also these videos for some pvp ideas: Code: Select all
Code: Select all
--- I'll update and review this guide with every new info I get about this build
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Last edited by _pepsicanul on Sun Dec 07, 2008 1:19 pm, edited 3 times in total.
This is a new one. Never heard of this build before. Seems its a Rogue, with the defense buffs of a wiz. I think its better to get a different sub (unless you just want to save sp?).
I really cant say much, due to the fact that I've never seen how this build is played; even with those vids.
Edit: After looking around and watch a few videos, this build looks like it has a chance to rape. Seems that the fun starts at the higher levels when you get the second version of skills. Like that AoE Fear.
So many ppl are rogue/bards ; during pvp they can only use moving march from bard mastery.But moving march can be replaced by speed scolls and pots. Is rogue/wiz build better than rogue/bard in pvp?
I offer in my guide an alternative to common rogues builds. Many ppl might enjoy it now when they know that this build exists.
pointless build, waste of a sub class, from what your wantin the rogue/wiz to be, a rogue/warlock would be alot better. i rlly hope no 1 is actually usin this build..
pointless build, waste of a sub class, from what your wantin the rogue/wiz to be, a rogue/warlock would be alot better. i rlly hope no 1 is actually usin this build..
Every Euro class has it's advantages and disadvantages. It all depends on how you use the advantages to overcome the disadvantages.
OT: This is a very interesting build! I can see how the Wizard skills would benefit any build in combat and it's pretty neat. I don't think I'd have the time to farm another char now though. Anyway, nice guide! =)
So many ppl are rogue/bards ; during pvp they can only use moving march from bard mastery.But moving march can be replaced by speed scolls and pots. Is rogue/wiz build better than rogue/bard in pvp?
Why would I use sub Wizard for PvP, when Cleric is much better?
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cleric-sub offers: in majority defensive skills + absolute damage and bind wizard-sub offers: in majority debuffing skills + earth fence + teleport clothes: rogue/cleric : only light armour (extra def when holding cleric rod) rogue/wiz : light armour and robes(extra speed,mp regeneration,mag def)
Choosing one build or another is a matter of taste and playing style and like Fug_Dup said, every build has its cons and pros. Sometimes ppl fall in the trap of subestimating their opponent even from start.
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Last edited by _pepsicanul on Wed Nov 26, 2008 5:44 pm, edited 1 time in total.
So many ppl are rogue/bards ; during pvp they can only use moving march from bard mastery.But moving march can be replaced by speed scolls and pots. Is rogue/wiz build better than rogue/bard in pvp?
Why would I use sub Wizard for PvP, when Cleric is much better?
you shud know people dont make the builds just because they're "better" than the others.
I remember i asked the same question to sylhana when he made his rogue/wizard. He just replied he wanted to have fun while pvping by making an "unique" and different build, and he did have fun with it. I even used that char and i was just laughing and having a good time.
So many ppl are rogue/bards ; during pvp they can only use moving march from bard mastery.But moving march can be replaced by speed scolls and pots. Is rogue/wiz build better than rogue/bard in pvp?
Why would I use sub Wizard for PvP, when Cleric is much better?
you shud know people dont make the builds just because they're "better" than the others.
I remember i asked the same question to sylhana when he made his rogue/wizard. He just replied he wanted to have fun while pvping by making an "unique" and different build, and he did have fun with it. I even used that char and i was just laughing and having a good time.
He started it.
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warfire6395 wrote: pointless build, waste of a sub class, from what your wantin the rogue/wiz to be, a rogue/warlock would be alot better. i rlly hope no 1 is actually usin this build..
Every Euro class has it's advantages and disadvantages. It all depends on how you use the advantages to overcome the disadvantages.
trust me this build is actually pointless , the skills you get from being a rogue wiz, are no where near the level of effectivness the skills from a rogue warlock are. The particular skills you are actually going to use from the wiz tree, do help, but some liek invisible and charged squall are really just duplicates of some of the rogue skills, (stealth and the xbow kb skill). yes, this is a unique build, but also a waste of time, time you could be using to create a good character.
A novel idea, but I sincerely believe is very flawed. Not only is rogue/wizard far from optimal, it is even inferior to a pure rogue build without a subclass. The sum of the whole is less than the sum of the parts and here is why: the wizard subclass augments the way you play the rogue to a significant extent, changing its movement, range, intensity and variety of skill so much so that the rogue will never again be played like the way it should be (ie stealthy) but rather more agile. The subclass actually retrains the player into playing a different kind of rogue, and it is precisely because of this that the wizard subclass will do more harm than good. Rogues will nary again be played as the rogues that you and I know.
Any other subclass other than the wizard would be preferable. Be a cleric and you can be a backup healer, not quite as good as a specialized cleric but you can still give support to your team; I mean God forbid that your team has no cleric, as you couldn't bear the burden of healing alone; still the adage "two heads are better than one" or in this case "one and a half cleric is better than one" still rings true. The same applies to bard and warlock, and I reiterate that "one and a half bard or warlock is better than one". We just can't get enough of that cleric/bard/warlock, the more the merrier I say. Warrior subclass is also a great alternative, probably even the best. It is really two characters for the price of one, you can't ask for a better subclass than warrior! Confuse your enemies by switching class mid battle, and switch again and again. Your allies will thank you for it! But then again I digress.
A novel idea, but I sincerely believe is very flawed. Not only is rogue/wizard far from optimal, it is even inferior to a pure rogue build without a subclass. The sum of the whole is less than the sum of the parts and here is why: the wizard subclass augments the way you play the rogue to a significant extent, changing its movement, range, intensity and variety of skill so much so that the rogue will never again be played like the way it should be (ie stealthy) but rather more agile. The subclass actually retrains the player into playing a different kind of rogue, and it is precisely because of this that the wizard subclass will do more harm than good. Rogues will nary again be played as the rogues that you and I know.
Any other subclass other than the wizard would be preferable. Be a cleric and you can be a backup healer, not quite as good as a specialized cleric but you can still give support to your team; I mean God forbid that your team has no cleric, as you couldn't bear the burden of healing alone; still the adage "two heads are better than one" or in this case "one and a half cleric is better than one" still rings true. The same applies to bard and warlock, and I reiterate that "one and a half bard or warlock is better than one". We just can't get enough of that cleric/bard/warlock, the more the merrier I say. Warrior subclass is also a great alternative, probably even the best. It is really two characters for the price of one, you can't ask for a better subclass than warrior! Confuse your enemies by switching class mid battle, and switch again and again. Your allies will thank you for it! But then again I digress.
If the build is flawed so much, how is it a novel idea? This build does alter the effectiveness of rogue. However, you can use this build as if a pure rogue at any time. Having wizard as a subclass just adds to the versatility of a rogue. I do agree that a subclass is better used elsewhere.
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:S it actually works well lol
scud+teleport?
many chinese str get 90 light because they want phantom... sure the 18% mag is nice... they get 12% at lv 30 -.- and could have 90 ice for better def
the entire thing with the party play... that only applies to mobs, in group pvp you dont really have enough people to afford someone just standing around playing a harp, if you are warlock sub and debuff, you could do same with aoe fear and kb... for healing, use mana drought and they cant pot either
though it might not be the best pvp build but it sounds fun, and rogue is strong enough to win without a sub so havinig a fun sub isnt going to hurt lol
trust me this build is actually pointless , the skills you get from being a rogue wiz, are no where near the level of effectivness the skills from a rogue warlock are. The particular skills you are actually going to use from the wiz tree, do help, but some liek invisible and charged squall are really just duplicates of some of the rogue skills, (stealth and the xbow kb skill). yes, this is a unique build, but also a waste of time, time you could be using to create a good character.
Some people don't want to create the best PvP build ever. They just want a fun character. I mean, with that reasoning, all Euro builds are pointless except Warrior/Cleric because that's arguably the most effective build at this moment. Again, I stand by my reasoning that this is not a pointless build. There are many Wizard skills that prove to be useful for any character whether it be STR or INT. (Teleport, invisible, Charged Wind, Fear, Dull, Combustion, just to name a few.)
A pointless sub would be one where the skills would be completely useless. For example, if Wizard were to have only Magical skills and a STR-based char chose Wizard as their sub then it would be pointless because no skills would work to their advantage.
I have personally tried this build out and it can work but it's pretty un-reliable becuz the status effects fail a lot. Even tho they have a pretty high probability, w/o disease status, u can't always rely ur statuses to hit. Plus they have fairly long cooldowns and cast times.
Can be strong when it works but dosent have the efficiency or reliability or a Rogue/Warlock
You can't say 'Rogue Skills' and then direct us to another guide. That pretty much defeats the purpose of making your own. Especially since neither of them include dagger skills. Only one of them includes Xbow skills and the other one doesnt even mention what skills to take.
Not to mention that you're better off taking a subclass such as Bard or Cleric, because nobody really wants a rogue in their party and they certainly don't want a Pure STR Wizard.
I suppose it has some uses if you're willing to grind it out on your own but euro was made for partying...
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Lvl 2x Rogue/Cleric - FF to 90 Lvl 8x Pure INT Nuker - Inactive
Just as info for you ofy1993 , int warlock build requires around 545k sp for lvl 90.
About the effectiveness of this build..its a must to show a lvl 90 rogue/wiz powning ppl in pvp so you can believe in it?
Lets try a mind exercise while watching the videos in pvp section of this guide: low lvl rogue/wiz can win in pvp vs ppl around his lvl ; the same things will happen when he is lvl 90: rogue/wiz can still win in pvp - he even will have a longer teleport and extra aoe wiz skills. Lets get more into this and imagine a piece of pvp at high lvl with only few skills from the large variety that wiz build offers:
About pve , if you are rejected by your friends' share parties, then be rogue/bard till high lvls . Take from bard mana regeneration skills and speed to help pt and you can leech as much xp/sp you want .All this if you enjoy kind a passive grind style.
"A different kind of rogue" is normal to have a large dose of criticism and I dont mind. All I cant tell is this : when this FUN build is in good hands will do just GREAT in pvp and it will make you unique among the overused common fighting styles .
-yes , earth fence defense skill works even if you switch weapons ; it last 20 seconds and after 40 seconds you can use it again ; also, when you use it all ppl from your pt benefit from it.
pvp is very different at higher lvls. and altho im only lvl72, pvp has changed dramatically from when i was a low lvl.
You'll have a lot of trouple against ppl who use pills or have holy word/spell on, ur pretty much left with combustion. A warrior could easily stop ur fear with sprint assault (and they could resist it with holy spell altogether), warlocks can sleep or stun u as ur using fear, any char could pill it off and apart from earth barrier, ur pretty much defenceless.
A good idea but when ur lvl90, i'd like to see u do much owning. This build has the potential to kill a few ppl but isn't really a huge threat to anyone.
Ive just started this today level 20, skills 10 farming 550k sp seriously i think this could work and i don't care if its not super awesome I'm just sick of everyone being cleric / bard sub for every build it something different and will be fun teleing around with xbow and daggers ive just got 2 questions dose fire trap explode on invisible targets. also should i hrbrid? 1int:9str or 1int:7str or pure str???
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