You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns)
Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots
Add Monster Scrolls/Pandora Boxes to Guild purchase items
What else?
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 5:29 pm
Valued Member
Joined: Mar 2007 Posts: 380 Location: here
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns)
Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots
Add Monster Scrolls/Pandora Boxes to Guild purchase items
What else?
JM doesnt want servers to have plenty of free slots. They want them to look like they are really active. And anyway people are suggesting the offline stall for a while and i doubt JM will change idea.
About the new NPC, i think something like an auction house would be really cool. You put your sun or any other valuable item, and people can make offers with items or gold, then the guy selling the item choose which offer he prefer and do the trade.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 5:32 pm
Banned User
Joined: Apr 2008 Posts: 822 Location:
I think Joymax may add an auction house feature if people make enough of a fuss about it, after all they added the chat block feature when people started to quit due to the gold spammers in town.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 5:33 pm
Banned User
Joined: Aug 2007 Posts: 1108 Location:
slimshady wrote:
NPC added for exchanging expensive items (suns)
Simply no...
slimshady wrote:
Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots
This wouldn't get the traffic down, maybe a little. But not much.
slimshady wrote:
Add Monster Scrolls/Pandora Boxes to Guild purchase items
As much I'd like it that way, I'll say no. It's better if they make events more common to get them. That way it will be fun, else you'll soon get bored.
A suggestion from my side... give back the mercenaries. Is it really that hard to disable the use of these during fortress/guild wars? They were fun to have, there were more guild trade runs (also thiefs). Right now you could say that kind of trades has died... there are rare people doing them (except for the 85+ levels). At lower levels, from 40~80 or so there is actually nearly nothing you can do in a job.
Also, when I'm already here. A 'cap' for everybody in a job suit. You may fight only people that are +/- 10 levels than you.
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 5:35 pm
Senior Member
Joined: Sep 2007 Posts: 4769 Location:
You_Dead_Yet wrote:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns)
Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots
Add Monster Scrolls/Pandora Boxes to Guild purchase items
What else?
JM doesnt want servers to have plenty of free slots. They want them to look like they are really active. And anyway people are suggesting the offline stall for a while and i doubt JM will change idea.
About the new NPC, i think something like an auction house would be really cool. You put your sun or any other valuable item, and people can make offers with items or gold, then the guy selling the item choose which offer he prefer and do the trade.
Or... just allow trade of gold to 10b gold...
They can aswell, make some rare material that is worth 20 mil gold which can be stacked in 50... Stack = 50*20 = 1bil; which you can sell at NPC for 20mil/piece.
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 5:54 pm
Banned User
Joined: Jun 2008 Posts: 1162 Location:
Nitro wrote:
You_Dead_Yet wrote:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns)
Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots
Add Monster Scrolls/Pandora Boxes to Guild purchase items
What else?
JM doesnt want servers to have plenty of free slots. They want them to look like they are really active. And anyway people are suggesting the offline stall for a while and i doubt JM will change idea.
About the new NPC, i think something like an auction house would be really cool. You put your sun or any other valuable item, and people can make offers with items or gold, then the guy selling the item choose which offer he prefer and do the trade.
Or... just allow trade of gold to 10b gold...
They can aswell, make some rare material that is worth 20 mil gold which can be stacked in 50... Stack = 50*20 = 1bil; which you can sell at NPC for 20mil/piece.
Or.... just use a middle man. Not that fcking hard.
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 6:15 pm
Valued Member
Joined: Jul 2007 Posts: 395 Location:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns) If this happen I will quit... Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots That`s a nice idea and would decrease laggs in towns, laggs are very extrem from my point of view. Add Monster Scrolls/Pandora Boxes to Guild purchase items Not neccessary and would take the fun of it since every1 will spawn them for plvling or w/e.
What else? hmm...flying pigs dunno
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 6:20 pm
Active Member
Joined: Feb 2008 Posts: 666 Location:
xZhang_Liaox wrote:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns) If this happen I will quit... Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots That`s a nice idea and would decrease laggs in towns, laggs are very extrem from my point of view. Add Monster Scrolls/Pandora Boxes to Guild purchase items Not neccessary and would take the fun of it since every1 will spawn them for plvling or w/e.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 6:23 pm
Active Member
Joined: Jul 2008 Posts: 914 Location:
piXie_niXie wrote:
xZhang_Liaox wrote:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add....
NPC added for exchanging expensive items (suns) If this happen I will quit... Offline Stall Network - add an NPC to stall your items for you. This would do away with the stall network and stalls, so there would be free server slots That`s a nice idea and would decrease laggs in towns, laggs are very extrem from my point of view. Add Monster Scrolls/Pandora Boxes to Guild purchase items Not neccessary and would take the fun of it since every1 will spawn them for plvling or w/e.
What else? hmm...flying pigs dunno
wtf is so wrong with the sun exchange NPC?
Offline Stall dealie: A huge +1, massive lag decrease ftw Monster scrolls in guild: Bad idea. Need to ban bots first, and that will never happen. Huge botter guild will get nearly infinite scrolls, and just farm on them 24/7.
Sun NPC: TERRIBLE. They would only need this because of gold bots, and ban those first.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 6:58 pm
Active Member
Joined: Jul 2008 Posts: 914 Location:
piXie_niXie wrote:
banning gold bots will hold prices at current lvl and sun is already expensive
No, it would decrease prices.
Excess of gold is created by gold bots. Gold companies have a huge supply, so they can sell it very cheap. If they banned a lot of gold bots, the company would then have little supply, but the same demand, meaning 4b may have cost 300usd, but now it'll cost 900usd.
Less people will pay 6000usd than they will for 2000usd. Which I think is closeish to what it is now.
1B=110USD at the moment... So, say at 2B a piece your up to 20b, and weapon makes it ~25B 25*110=2750
2750USD for a full sun set if everything is 2b, and weapon is 5b.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 7:06 pm
Casual Member
Joined: Nov 2008 Posts: 88 Location:
slimshady wrote:
You know how they only fix things at big updates, so at 100 cap I think they should add...
-Donwhang fortress -Ch'in tomb caves -Ban bots -A new job in which you'd control the prices of items bought by traders (basically what the NPC does when you buy items off him for a trade run, you'd eventually do more difficult things than the NPC does). -End with gold bot companies. -Add Islam -Correct their english again. They did some corrections but there are still many typos and gramar errors remaining, including full sentences in engrish. -Add the god damn lvl 107 unique: the Roc.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 7:12 pm
Senior Member
Joined: Oct 2006 Posts: 4236 Location: CS:GO
I don't think people understand the sun NPC. You can buy an item that is worth say 1 billion gold there. The item is useless but it can be NPC'd for 1 billion, you exchange 2 of those for a sun item that's worth 2 billion. No scam, no trust needed, no 'middle man' who can run off with the items. It's a given that goldbots will keep coming back so prices will be screwed above 1 billion gold. What's the harm in adding one? You don't get to scam someone?
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 7:18 pm
Active Member
Joined: Jul 2008 Posts: 914 Location:
I think a job "Rogue" would be cool, you can party with hunters/thieves, and you can attack anyone thats a trader/hunter/thief/Rogue. Job exp could be gained based on player kills...
If you killed traders just as you got to city, then you would be known to not have in your PT If you just killed thieves, thieves won't want you in their PT
I think it would be cool, and make a lot of drama, which can be fun
@Azilius
Meh, I don't think most people get 1B without gold buying involved, and I think that if you break the ToS in such a fashion, that it's fair to include the risk to be scammed. If they make the effort to do this, seems like they can do a lot better on gold bots.
However, if gold bots were not banned, then adding this would take away ANY sense of not being able to buy strength. At least if you spend a shitload of money on gold, to get sun your not garunteed to get it. I mean, it's hardly anything, but it still makes sun buying more difficult. I think this would be a good idea only if gold bots and buyers were banned first, but I don't think that will happen.
Add a PvP arena, like a colloseum, which would fit with the time period.
Player Vs Player Mode
-No zerk -No parties can be formed -No buffers -No silk scrolls
Party Vs Party Mode -Everyone wears a cape -No zerk -You cannot revive at present point until the other party has all members dead. (Can get ress'd)
For 1v1: Player [lompi27] has challenged you to a Player Vs Player match. Do you accept? [Yes] [No]
Party: Make icons next to party leader names, or make their names blue. Party Leader [Vortex1337] has challenged your party to a Party Vs Party match. Do you accept?
Wear a cape, talk to NPC to get teleported to it.
Spectator function: You can get teleported there, but no skills are allowed. However, you get 100% moving speed passive.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 8:00 pm
Elite Member
Joined: Nov 2007 Posts: 5219 Location: Attending your mothers sexual needs :)
I totally agree with the stalling thing, would save a lot of time, for example you can set your items at the NPC (but you need to pay like 10% of the price) and you can go grind or job..
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 8:03 pm
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Joined: Jul 2008 Posts: 1031 Location: Far away from humans..............................further the better.
This game is about unique trade system, and he is totaly screwed and after few days of intense jobing gets booring. They need to add some challenge into game. -First they must prevent non suited clerics and bufers, you cant ress and buff thief if you arent thief, same goes for traders and hunters, only they can ress and buff each other offcourse. -They must make those lvl of job mean something. -Add new suits for jobs. -Add.... g2g now I add more ideas later
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 8:18 pm
Forum Legend
Joined: Aug 2006 Posts: 7800 Location:
My list:
Downgrade server capacity from 3500 to around 2500. Fix pvp bugs with knockdowns. Grammar errors and other common text annoyances. Stackable elixers. Ability to make multiple stones at the same time providing you have enough tabs / elements. Add Drop rate increase to premium. Make premium only server. Disable the ability of people being able to buff others who are not in their party or have same 'job' item on. ( Cape/Job ) Stop users from being able to spam special pills. Get rid of the Warlock sleep bug. ( I'm a warlock so don't go emo about it ) Fix CTF spawn area. Fix the fact that people can have shield buffs on without having a shield equipped ( Fire shield ) Fix status effects to be a stat not a %. Increase arrow stacks from 250 -> 500. Same for bolts ofcourse.
All I can think of for now....
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 8:18 pm
New Member
Joined: Nov 2008 Posts: 29 Location: eVGA
Nothing will be fixed, all will stay same, ... just new items and so on but nothing about the game itself .... Client is already made ... JM can't change anything ... when they just update the game ... they just copy it from CSRO ... I'm already playing CSRO and everything is same ... just the D10 thing and the new items and the bandit fortress which we will get soon ...
Also I think with Legend III + ... Seal Of Honor Weapons (76) will be added because CSRO aready has it and my guess SUN drops will be closed .. Same happened when EURO patch came before D9 Patch
D9 (6 months SUN dropping) ---> Big Update (Bandit Fortress) (SUN Drop Close) ----> 6 months after ----> Big Update (D10) ... just my guess I'm not sure
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 8:36 pm
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Joined: Aug 2007 Posts: 1108 Location:
Well, just thought a bit about it. Cities wouldn't be crowded that much with a stalling NPC, but traffic wouldn't go down a lot I guess (or maybe, because of multi-clientless stallers).
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 9:00 pm
Forum Legend
Joined: Aug 2006 Posts: 7800 Location:
HDEV wrote:
Nothing will be fixed, all will stay same, ... just new items and so on but nothing about the game itself .... Client is already made ... JM can't change anything ... when they just update the game ... they just copy it from CSRO ... I'm already playing CSRO and everything is same ... just the D10 thing and the new items and the bandit fortress which we will get soon ...
Also I think with Legend III + ... Seal Of Honor Weapons (76) will be added because CSRO aready has it and my guess SUN drops will be closed .. Same happened when EURO patch came before D9 Patch
D9 (6 months SUN dropping) ---> Big Update (Bandit Fortress) (SUN Drop Close) ----> 6 months after ----> Big Update (D10) ... just my guess I'm not sure
Seeing as you play cSRO .. do they have euro sun honor ?
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Add Monster Scrolls/Pandora Boxes to Guild purchase items
As much I'd like it that way, I'll say no. It's better if they make events more common to get them. That way it will be fun, else you'll soon get bored.
Well I think it'd be fun for when guilds get bored...guildwars dont seem to happen much anymore and theres nothing to spend all the GP on...so why not monster scrolls and bring mercs back for jobbing only..
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Thu Dec 04, 2008 9:35 pm
Common Member
Joined: Jul 2007 Posts: 171 Location:
Crumpets wrote:
Stop users from being able to spam special pills. Get rid of the Warlock sleep bug. ( I'm a warlock so don't go emo about it )
Agreeing with this, it's not particularly fun to do (except against warrior/clerics who forgot holy spell because seriously, ƒuck warrior/clerics) and I'm sure it's even less fun to have done to you. I also think that Holy Spell should be reduced to 50% and allowed to stack with Vein Circle (or whatever that rogue skill is), so that you can be fully immune to Curse series if you have a rogue in the party and you can be fully immune if you're a cleric or axe warrior. SRO doesn't exactly demand a lot of skill but ruining Bicheon chains, Force and a load of warlock skills with a single buff is just too far. Oh and Advanced Reflect doesn't do what it says on the tin.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Fri Dec 05, 2008 12:12 am
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Joined: Apr 2007 Posts: 1147 Location:
Main thing I would want fixed is the jobing system (outside ressers/buffers) I don't know who wanted Mercenaries but I don't want them tbh. they were indeed fun to use but abuse a lot, many players had there own guild for the solo purpose of using them, and another thing Euro mercenary Earth Quake was OVERKILL =.=
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Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Fri Dec 05, 2008 2:26 am
Active Member
Joined: Mar 2007 Posts: 657 Location:
Shadowfox542 wrote:
I think a job "Rogue" would be cool, you can party with hunters/thieves, and you can attack anyone thats a trader/hunter/thief/Rogue. Job exp could be gained based on player kills...
If you killed traders just as you got to city, then you would be known to not have in your PT If you just killed thieves, thieves won't want you in their PT
Thinking of something similar. Calling it "Mercenary". Once you wear mercenary job item, you wait around to be summoned. Any trader or thief (or even hunter) out there can use a summon scroll to get a mercenary, except this time, it's an actual player that get's teleported to location of summon, and not a npc merc like before. Mercenaries are guns for hire, so it would be random on who gets the job when summoned.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Fri Dec 05, 2008 2:55 am
Senior Member
Joined: Oct 2006 Posts: 4236 Location: CS:GO
Shadowfox542 wrote:
@Azilius
Meh, I don't think most people get 1B without gold buying involved, and I think that if you break the ToS in such a fashion, that it's fair to include the risk to be scammed. If they make the effort to do this, seems like they can do a lot better on gold bots.
I can say with confidence that is false. One level 89-90 drop = 500-999 mil. One sun drop = 2bil+. One +7 = 350-600 mil..It's not hard. The effort to do this is little to nothing - one NPC with 1 item buy able.
Post subject: Re: What will they fix at 100 cap & What should be implemented?
Posted: Fri Dec 05, 2008 4:59 am
Active Member
Joined: Jul 2008 Posts: 914 Location:
Azilius wrote:
Shadowfox542 wrote:
@Azilius
Meh, I don't think most people get 1B without gold buying involved, and I think that if you break the ToS in such a fashion, that it's fair to include the risk to be scammed. If they make the effort to do this, seems like they can do a lot better on gold bots.
I can say with confidence that is false. One level 89-90 drop = 500-999 mil. One sun drop = 2bil+. One +7 = 350-600 mil..It's not hard. The effort to do this is little to nothing - one NPC with 1 item buy able.
I can say with confidence that is false.
How did the buyer get 500-999mil without any gold buying involved.
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