Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 35 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: A Truly Good Guild
PostPosted: Fri Dec 05, 2008 5:24 pm 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
I think any guild/uni that truly are nice people who enjoy the game and aren't ass-holes would make the Tax -20%. You still get income from what i heard, just less. And it's still free gold. It would be so much easier and would raise the attractiveness of every town, as well as making ppl support the guild. If i had to choose who to support, i'd def support whoever is helping the normal ppl.

But of course this is SRO and ppl are too Farking greedy to give a shit and can't bear to get 480 mil instead of 600 mil.

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Last edited by Goseki on Sat Dec 06, 2008 3:54 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 5:26 pm 
Ex-Staff
User avatar
Offline

Joined: Apr 2006
Posts: 17293
Location: Ghosting around
If you set it at a -% rate you won't get anything AFAIK..The npc prices just go down by that amount. >.<

_________________
Image
Props to chrisorg for the sig <3


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 5:27 pm 
Valued Member
User avatar
Offline

Joined: Oct 2008
Posts: 433
Location:
Venus
everyone wants to earn as much money as possible
that's normal in my book


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 5:31 pm 
Common Member
User avatar
Offline

Joined: Jul 2007
Posts: 171
Location:
Venus
Yeah, the hundreds of gold bots in Jangan really deserve a tax break.

_________________
Apricot!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 5:55 pm 
Banned User
User avatar
Offline

Joined: Jul 2008
Posts: 1031
Location: Far away from humans..............................further the better.
Such a stupid topic. Why would they set -20%? If they fighted to won FW why wouldnt they get reward?? Whats point of holding if you cant earn anything?

_________________
Characters:
90 lvl rogue xbow/dagger/cleric
72 lvl bower pacheon/fire/light
79 lvl spear hybrid
ImageImage
Missing TG with this character lol


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 5:59 pm 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
Ever heard of helping someone other than yourself? So Jangan might not be the best example, but imagine if every city had a tax rate of 20% >_>. Would be annoying. Or maybe not -20, maybe just 10 instead of 20. I seriously doubt most of the fort owners never bought gold to pimp their shit to actually win. >_>.

Like i said. I doubt anyone would be nice enough in SRO.

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 6:00 pm 
Regular Member
User avatar
Offline

Joined: Jan 2008
Posts: 200
Location:
Poseidon
Not everyone is a gold bot. A nice owner would go +20% to -20 every other time. They get gold and on average everyone else is even


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 6:04 pm 
Forum God
User avatar
Offline

Joined: Aug 2006
Posts: 8834
Location: Age of Wushu
Let's kill the king. The revolution has come :twisted:

_________________
Playing Age of Wushu, dota IMBA


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 6:36 pm 
Valued Member
User avatar
Offline

Joined: May 2007
Posts: 374
Location:
Poseidon
the problem lies in the game system, there is no consequence in setting high tax rates. as such, there is no incentive to set anything lower than 20%.

_________________
Casual Lvl 57 Light-Spear - STOPPED
CareFree Lvl 67 Light-Glaive - STOPPED
BaggyPants Lvl 68 Ice-Ice-Baby - Training
Confused Lvl 13 xbow - STOPPED


Image
Premium Gold Ticket for instant login to hell?


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 6:54 pm 
Frequent Member
User avatar
Offline

Joined: Nov 2007
Posts: 1244
Location: GTA5
Oh yeah and should a truly good guild should give the fortress to others so they can show how "good" they are by taking it back? :roll:

Your logic is flawed m8. :wink:

_________________
[Epic Beard Man] wrote:
You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle!

_
Diablo 3
GuyLafleur - 60 (54) - Wizz

GTA5


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 7:00 pm 
Veteran Member
User avatar
Offline

Joined: Oct 2008
Posts: 3203
Location: England
_Creep_ wrote:
Such a stupid topic. Why would they set -20%? If they fighted to won FW why wouldnt they get reward?? Whats point of holding if you cant earn anything?

You seriously need to learn some respect. Goseki's posts are always to the point and interesting. Its better than reading pointless quitting posts, complaining about uniques or 'yay +5' threads.

Seriously, if you dont have anything good to post, just stay the fuck out of the discussion.

On topic:

You have a good point, but most people are too selfish to think of others. All they think about is the gold, and rightly so. If i was leader of fortress, i would have +20% taxes, because i worked to get the fortress. However, if the SRO community was a little nicer, i would have it set to 0%, maybe even -20%, but only to try and kick start trading from Jangan so the whole server would benefit from a more active jobbing system.

_________________
Image
Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 7:52 pm 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
Heh, thnks lempi.

Hmm good idea about the trades. Maybe we can see more server-wide trades with cheaper stuff.
I still remember my first server-wide trade. 50+ traders from dw - hotan. The line we had was HUGE! Now i'm amazed to see even 1 high lvl do a trade with a fortress or silk transport. This game really needs an actual update to the jobbing system. I'm a hunter and all i do now is run around like an idiot trying to find traders to help or thieves to kill. So far every trade i've seen is under lvl 40 and doesn't need help, or capped and has his entire guild of hunters with him. Come on ppl.... stop doing 1 man trades and do HUGE-epic trades.

Oops Off Topic :P.

Yeah they work hard to get it... but after owning the fortress for a month+, i think it would be nice to give a break. increase the incentive for ppl to come to your city.

And ppl do stuff because it's fun. Does there have to be a reward to everything? What's the reward for cape pvping? Nothing, yet it's the most common form of pvp in this game. why? Because sometimes it's just fun showing ppl you can pwn them.

I agree having the tax for a few short times to get money as a reward for ur uni is good, but after awhile.... lower it and global about it so the jobs can be active once again.

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 9:57 pm 
Loyal Member
User avatar
Offline

Joined: Jan 2008
Posts: 1596
Location:
Guildwars2
Meh..its mostly goldbots who will suffer the 20% increase.

_________________
Image


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Fri Dec 05, 2008 11:01 pm 
Regular Member
User avatar
Offline

Joined: Feb 2007
Posts: 305
Location:
Redsea
Quote:
In Wrote : the problem lies in the game system, there is no consequence in setting high tax rates. as such, there is no incentive to set anything lower than 20%.


Agreed 100%.

I know of other games with a similar castle system and oddly enough the reward for winning the castle/fort was the same benefit -20% to 20% gold from the town. HOWEVER in those games if there was a guild that took the castle/fort and set tax at 20% the whole server would cry out calling them names like evil dictator etc.. Because of this many many more people would go to castle/fort war to overthrow the evil guild.

In iSro however it is not a diverse community. iSro community is 99% arrogant, selfish, retard children.

If I had one complaint about sro it is the lack of forethought in everything they do.

_________________
I am LivithiuM in Guild RetributioN

My First Guide in SRF:
How to make easy money and influence people!

Bot List:
RedSea Listing of Bots made MURDERER!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:01 am 
Veteran Member
User avatar
Offline

Joined: Oct 2006
Posts: 3728
Location:
Off Topic
Simple, give me the fortress on olympus and I'll leave taxes at 0 just like the first 2 weeks fortress opened xD


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:10 am 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
LivithiuM wrote:
Quote:
In Wrote : the problem lies in the game system, there is no consequence in setting high tax rates. as such, there is no incentive to set anything lower than 20%.


Agreed 100%.

I know of other games with a similar castle system and oddly enough the reward for winning the castle/fort was the same benefit -20% to 20% gold from the town. HOWEVER in those games if there was a guild that took the castle/fort and set tax at 20% the whole server would cry out calling them names like evil dictator etc.. Because of this many many more people would go to castle/fort war to overthrow the evil guild.

In iSro however it is not a diverse community. iSro community is 99% arrogant, selfish, retard children.

If I had one complaint about sro it is the lack of forethought in everything they do.


Hmm i never really got far enough in other games with a fortress system... that makes sense. They should do it like that so ppl will get pissed and ban together to overthrow whoever wins it.

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:14 am 
Frequent Member
User avatar
Offline

Joined: May 2008
Posts: 1095
Location: PORTUGAL
Someone once set it at -20 at tibet :O

_________________
Currently on EliteSRO

Rogue lvl 5x
Warlock lvl 1x


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:23 am 
Banned User
User avatar
Offline

Joined: Jul 2006
Posts: 4737
Location:
Athens
^ Troy is -20% :shock:

_________________
Image


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:23 am 
Banned User
User avatar
Offline

Joined: Apr 2007
Posts: 1147
Location:
Troy
Goseki wrote:
I think any guild/uni that truly are nice people who enjoy the game and aren't ass-holes would make the Tax -20%. You still get income from what i heard, just less. And it's still free gold. It would be so much easier and would raise the attractiveness of every town, as well as making ppl support the guild. If i had to choose who to support, i'd def support whoever is helping the normal ppl.

But of course this is SRO and ppl are too Farking greedy to give a shit and can't bear to get 480 mil instead of 600 mil.


Troy usually has it @-20% one week and +20% other
great place to buy vigors/NPC drops


Probably meant to encourage trading.

Can any1 tell me what happens when 1-2 of the most active trading guilds are in the same alliance with 1-2 of the best thieving guilds?





Nothing

IMO, trading trading/hunting/thieving activity on troy started to die since K_0 Union (thief) was disband and join hunter/trader alliance, strong fortress alliance but significantly reduce jobbing activity.

_________________
<< banned for proof of botting. -cin >>


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 12:40 am 
Loyal Member
User avatar
Offline

Joined: Nov 2007
Posts: 1579
Location: Vancouver
alex is/was -20%

_________________
I die every Monday at 7am and reborn Friday at 4pm
---
Glaive 4EVA
Image


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 1:19 am 
Banned User
User avatar
Offline

Joined: Jul 2008
Posts: 1031
Location: Far away from humans..............................further the better.
Lempi wrote:
_Creep_ wrote:
Such a stupid topic. Why would they set -20%? If they fighted to won FW why wouldnt they get reward?? Whats point of holding if you cant earn anything?

You seriously need to learn some respect. Goseki's posts are always to the point and interesting. Its better than reading pointless quitting posts, complaining about uniques or 'yay +5' threads.

Seriously, if you dont have anything good to post, just stay the fuck out of the discussion.


What the hell is interesting in this topic?
Such stupid thing to say, trule good guild that lowers taxes, omg.
What, does it help you that much, 1k cheaper telepot rofl, come if you that poor I will drop you few mil to teleport till rest of your life.
Potions cheaper?? Ya, like any good playes would repot in Jangan more than 1 day.
Just shut up and dont post stupid things.

_________________
Characters:
90 lvl rogue xbow/dagger/cleric
72 lvl bower pacheon/fire/light
79 lvl spear hybrid
ImageImage
Missing TG with this character lol


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 2:37 am 
Addicted Member
User avatar
Offline

Joined: Jun 2007
Posts: 2583
Location: :|
Not trying to be a grammar nazi or anything
but is truely spelled right?
*just curious cause im unsure :( *

_________________
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 3:51 am 
Banned User
User avatar
Offline

Joined: Feb 2008
Posts: 203
Location: Fuxing everywhere!
Ragnorak wrote:
Goseki wrote:
I think any guild/uni that truly are nice people who enjoy the game and aren't ass-holes would make the Tax -20%. You still get income from what i heard, just less. And it's still free gold. It would be so much easier and would raise the attractiveness of every town, as well as making ppl support the guild. If i had to choose who to support, i'd def support whoever is helping the normal ppl.

But of course this is SRO and ppl are too Farking greedy to give a shit and can't bear to get 480 mil instead of 600 mil.


Troy usually has it @-20% one week and +20% other
great place to buy vigors/NPC drops


Probably meant to encourage trading.

Can any1 tell me what happens when 1-2 of the most active trading guilds are in the same alliance with 1-2 of the best thieving guilds?





Nothing

IMO, trading trading/hunting/thieving activity on troy started to die since K_0 Union (thief) was disband and join hunter/trader alliance, strong fortress alliance but significantly reduce jobbing activity.

Not our fault your union fell apart. jobbing peaked for the first time in over a year once Arkenstone Union took over the fortress. Then once the other unions figured out that it was useless trading unless you were in Arken union, they all started to fall apart. I heard alot of "screw this game, im just going to gold bot and sell the gold to the gold company."

_________________
Image
Server: Troy
Character: WetPanties
Guild: Image [eXe*MSI]
BIGASS Truck Rentals Here!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 4:01 am 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
_Creep_ wrote:
Lempi wrote:
_Creep_ wrote:
Such a stupid topic. Why would they set -20%? If they fighted to won FW why wouldnt they get reward?? Whats point of holding if you cant earn anything?

You seriously need to learn some respect. Goseki's posts are always to the point and interesting. Its better than reading pointless quitting posts, complaining about uniques or 'yay +5' threads.

Seriously, if you dont have anything good to post, just stay the fuck out of the discussion.


What the hell is interesting in this topic?
Such stupid thing to say, trule good guild that lowers taxes, omg.
What, does it help you that much, 1k cheaper telepot rofl, come if you that poor I will drop you few mil to teleport till rest of your life.
Potions cheaper?? Ya, like any good playes would repot in Jangan more than 1 day.
Just shut up and dont post stupid things.


Did you ever think not everyone is lucky to afford suns? Not accusing you of buying gold or anything, but not everyone is as lucky. I personally have only gotten 1 lvl 16 sos sword in over 3.5 years. All the gold i have i've saved. I just think it's unfair to have a low lvl town have high taxes. Like a newbie could afford that. This game is pretty much killing itself with every update. Now it's just the same old players powerlvling new characters for their friends.

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 4:04 am 
Banned User
Offline

Joined: Jun 2008
Posts: 1142
Location: Not here
Mango wrote:
Yeah, the hundreds of gold bots in Jangan really deserve a tax break.


+1 Raise the taxes, fack making them -


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 4:25 am 
Loyal Member
User avatar
Offline

Joined: Nov 2007
Posts: 1579
Location: Vancouver
Burningwolf wrote:
Not trying to be a grammar nazi or anything
but is truely spelled right?
*just curious cause im unsure :( *



truly

_________________
I die every Monday at 7am and reborn Friday at 4pm
---
Glaive 4EVA
Image


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 4:57 am 
Veteran Member
User avatar
Offline

Joined: Apr 2008
Posts: 3452
Location:
Alps
wootpops wrote:
Burningwolf wrote:
Not trying to be a grammar nazi or anything
but is truely spelled right?
*just curious cause im unsure :( *



truly


Yup. thnks for pointing it out. changed ^^

_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.

Image
Image
Spoiler!


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 8:51 am 
Active Member
User avatar
Offline

Joined: Jul 2008
Posts: 914
Location:
Olympus
Phaidra wrote:
Mango wrote:
Yeah, the hundreds of gold bots in Jangan really deserve a tax break.


+1 Raise the taxes, fack making them -


They would throw away new players, new customers. I think a +20,-20 idea is best, guild gets money, and jobbing would be active


Top
 Profile  
 
 Post subject: Re: A Truely Good Guild
PostPosted: Sat Dec 06, 2008 9:16 am 
Senior Member
User avatar
Offline

Joined: Feb 2008
Posts: 4222
Location: Nowhere
Ragnorak wrote:
IMO, trading trading/hunting/thieving activity on troy started to die since K_0 Union (thief) was disband and join hunter/trader alliance, strong fortress alliance but significantly reduce jobbing activity.


Jobbing didn't die because of K_O's union being disbanded(Even though its pretty much same as now with arken union. Just a new leader). Jobbing died, because traders gave up on trading. Why? They were hardly successful unless they were/are part of the union. Your union gave up on trading and fell apart and the rest of the server doesn't want to trade since they know it'd be an insta-rob.

-%20 was trying to encourage the server to trade, but it.. kinda backfired I suppose. It became a 'hot spot' and scared to even go to jangan. Even if its at -20% no one cares about trading for 20% more profit or 20% off goods. Just a place to sell shit and buy vigors/typhoons now.

@Above. What gold bots? lol.. You get 20% of what they npc and usually its about 200mil/2weeks. Yeah.. you're so screwing them over.

_________________
Image
Image
If being a loser means not playing Silkroad all day.. lulwut?


Top
 Profile  
 
 Post subject: Re: A Truly Good Guild
PostPosted: Sat Dec 06, 2008 11:19 am 
Banned User
User avatar
Offline

Joined: Apr 2008
Posts: 822
Location:
Venus
I belive when the update was released, Joymax said something about rating the fort owning guild, for example ppl who set their res point as Jangan would have to vote on how the commanding guild looked after the city on a scale of 1-5, and this would affect how they could upgrade their fort. This is no doubt still on the fort war legend update page, I cannot load silkroadonline.net to look for it however since im using a Linux, but if someone where to check the previous updates im sure they could find mention of this ranking system.
I guess the reason it isnt implemented atm is because we only have 1 fort, so everyone could just set their res as Jangan and give the controlling fort a bad rating so the fort would be easier to capture next war.
So I guess if you set the tax really high then you would recive a bad rating from the rest of the server.

_________________
* Zeus: JKMD - lvl 77 INT S/S - PvP / inactive
Guild: UnitedLegion
* Zeus: Soul_Stealer - lvl 82 STR Warlock/Rogue - N/A / retired
Guild: N/A

* Venus: JKMB - lvl 27 INT S/S - Grinding / inactive
Guild: PureEntity
* Venus: JKME - lvl 51 STR Warrior/Cleric - Ress'd / active
Guild: PureEntity


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group