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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sat Dec 06, 2008 11:56 pm 
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If the opponent has dull and you aren't fast enough to go KD then cunning stab, triple swing rules. double 50% damage increaser from dull and the knockdown. I do like 20k crits sometimes with dull +kd+ triple swing.

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 3:37 am 
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the_wicked wrote:
If the opponent has dull and you aren't fast enough to go KD then cunning stab, triple swing rules. double 50% damage increaser from dull and the knockdown. I do like 20k crits sometimes with dull +kd+ triple swing.


So you are just confirming: The only skill is having a good internet conection :P

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 6:13 pm 
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Its obviously important to have good gear.

However, its important to know when to use what skills. I think knowing when to time it is certainly a skill.

Not to say its a hard to learn skill.


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 9:21 pm 
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the_wicked wrote:
I do like 20k crits sometimes with dull +kd+ triple swing.

easy for u to say mr +8 2hander! :D

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 10:06 pm 
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ahmedsabry wrote:
the_wicked wrote:
I do like 20k crits sometimes with dull +kd+ triple swing.

easy for u to say mr +8 2hander! :D

+8?

i have a +7 >_>

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 10:11 pm 
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Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Sun Dec 07, 2008 11:37 pm 
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Shadowfox542 wrote:
Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.

meh. just need to get a zip stun really. archers wont kill you spamming kd arrow. Hell a sosun bow +7 archer at this cap only hit me for like 17k crit on strongbow that I can pot out >_>

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 12:58 am 
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the_wicked wrote:
Shadowfox542 wrote:
Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.

meh. just need to get a zip stun really. archers wont kill you spamming kd arrow. Hell a sosun bow +7 archer at this cap only hit me for like 17k crit on strongbow that I can pot out >_>


Is this with Heavy Armor/ Light Armor/ or Robe?


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 1:20 am 
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the_wicked wrote:
Shadowfox542 wrote:
Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.

meh. just need to get a zip stun really. archers wont kill you spamming kd arrow. Hell a sosun bow +7 archer at this cap only hit me for like 17k crit on strongbow that I can pot out >_>


A sprint assault stun would only work for daredevil...no time for axes bleed or any other statuses. I suppose an archer in garms would go down with 1 crit, but it seems like archer in prot would be a bitch to kill. Also, 17k strong bow crit. A new strong bow is added, higher crit increase, higher stun chance.


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 1:22 am 
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Shadowfox542 wrote:
the_wicked wrote:
Shadowfox542 wrote:
Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.

meh. just need to get a zip stun really. archers wont kill you spamming kd arrow. Hell a sosun bow +7 archer at this cap only hit me for like 17k crit on strongbow that I can pot out >_>


A sprint assault stun would only work for daredevil...no time for axes bleed or any other statuses. I suppose an archer in garms would go down with 1 crit, but it seems like archer in prot would be a bitch to kill. Also, 17k strong bow crit. A new strong bow is added, higher crit increase, higher stun chance.


Wouldn't a Sudden Twist stun be able to allow you to use Dare Devil?


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 4:37 am 
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Shadowfox542 wrote:
the_wicked wrote:
Shadowfox542 wrote:
Also, I think warriors are screwed at 100cap. Daredevil cast time is too long to work against 2 KB chains. Stun oughta help though.

meh. just need to get a zip stun really. archers wont kill you spamming kd arrow. Hell a sosun bow +7 archer at this cap only hit me for like 17k crit on strongbow that I can pot out >_>


A sprint assault stun would only work for daredevil...no time for axes bleed or any other statuses. I suppose an archer in garms would go down with 1 crit, but it seems like archer in prot would be a bitch to kill. Also, 17k strong bow crit. A new strong bow is added, higher crit increase, higher stun chance.

what im saying is, if they want to kill you, they have to attack. the arrow spam will never kill a warrior.
sure they wont die, it'll be more pot fights.

But tbh, build doesn't matter. silk buyer > non silk buyer always. im not buying PT+ for my warrior anymore; now I have trouble with PT+ users no matter the build. Tho I still only lost to one of them, it pisses me off that silk makes such a difference.

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 8:57 am 
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the_wicked wrote:
ahmedsabry wrote:
the_wicked wrote:
I do like 20k crits sometimes with dull +kd+ triple swing.

easy for u to say mr +8 2hander! :D

+8?

i have a +7 >_>

for some unknown reason, i thought u had a +8... thats weird :?

Revulsion wrote:
Wouldn't a Sudden Twist stun be able to allow you to use Dare Devil?

very true.. an opponent archer (or any other build for that matter) can easily be stunned then attacked with daredevil with no risk of being interrupted. using sprint assault the sudden twist makes the stun probability very high as well..

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 9:00 am 
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ahmedsabry wrote:
Revulsion wrote:
Wouldn't a Sudden Twist stun be able to allow you to use Dare Devil?

very true.. an opponent archer (or any other build for that matter) can easily be stunned then attacked with daredevil with no risk of being interrupted. using sprint assault the sudden twist makes the stun probability very high as well..


yeah, this whole bows gonna own everyone with two kb bs is retarted. If a player knows how to play warrior good, then they shouldn't have a problem.


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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 10:17 am 
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Lol @ this build owns, that build own at this 90cap, that 100 cap.
Before I put up my pvp videos on youtube about my warrior/rogue, lots of people said ooooo u gonna get owned, ooooo what a useless build, oooooo you gotta have lots of money to play that, ooooo no skills, blah blah.....
Every build has advantages of its own, its the players and control ability that can make a great difference too. Though I agree with Albelnox, Premium+ does make difference.
Dont just say bowers gonna own at 100 cap with double KBs and all that crits increase and shit. Until you can prove how to kill a warrior with double knock back, then talk :wink:
Warriors and rogue have so many ways to neutralize KBs, even double KBs :roll:

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 Post subject: Re: Warrior Cleric; best or best?
PostPosted: Mon Dec 08, 2008 1:55 pm 
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weymouthhall wrote:
Lol @ this build owns, that build own at this 90cap, that 100 cap.
Before I put up my pvp videos on youtube about my warrior/rogue, lots of people said ooooo u gonna get owned, ooooo what a useless build, oooooo you gotta have lots of money to play that, ooooo no skills, blah blah.....
Every build has advantages of its own, its the players and control ability that can make a great difference too. Though I agree with Albelnox, Premium+ does make all the difference.
Dont just say bowers gonna own at 100 cap with double KBs and all that crits increase and shit. Until you can prove how to kill a warrior with double knock back, then talk :wink:
Warriors and rogue have so many ways to neutralize KBs, even double KBs :roll:

fixed.

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