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 Post subject: 1h Knockdown DMG Bonus
PostPosted: Fri Jan 09, 2009 7:43 pm 
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Why does a 1h have a 50% KD Dmg bonus on most skills and have no KD Skill.

This is Kinda annoying being a 1h/lock

I dont have any KD skills


Or am I noob and there is a skill im only lvl 36 but only ever get the effective bonus when tanking along stupid 2h's

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Fri Jan 09, 2009 7:48 pm 
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U can use it in parties when someone like a 2h warrior or xbow rogue knockdowns a mob, so u could still attack it and withdraw its attention to u.


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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Fri Jan 09, 2009 10:57 pm 
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Level up Turn rising, learn to weapon switch.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Fri Jan 09, 2009 11:27 pm 
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Jaapii wrote:
U can use it in parties when someone like a 2h warrior or xbow rogue knockdowns a mob, so u could still attack it and withdraw its attention to u.

+1

The only skill from warrior that knocks down is turn rising from two handed sword skills.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 12:04 am 
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Nitro wrote:
Level up Turn rising, learn to weapon switch.


This for pvp, the other idd for pt grinding : ) But a 1h is mostly the lurer and shouldn't attack IMO xD

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 10:03 am 
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no-one should really use knockdown in grind parties anyway. so i wouldn't worry about it.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 10:10 am 
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Yea Thats True U Should'nt Use Knockdown
it'll slow down others ^_^

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 4:06 pm 
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XMoshe wrote:
Nitro wrote:
Level up Turn rising, learn to weapon switch.


This for pvp, the other idd for pt grinding : ) But a 1h is mostly the lurer and shouldn't attack IMO xD

I don't agree, warrior attacks increase aggro, so u should attack some to keep the monsters on u..


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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 4:59 pm 
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Jaapii wrote:
XMoshe wrote:
Nitro wrote:
Level up Turn rising, learn to weapon switch.


This for pvp, the other idd for pt grinding : ) But a 1h is mostly the lurer and shouldn't attack IMO xD

I don't agree, warrior attacks increase aggro, so u should attack some to keep the monsters on u..


The 2 lure cry's are enough IMO...And often you're running, running and running so you don't even have time to attack stuff.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 6:34 pm 
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Well if u only do those 2 lures, the mobs will be after the wizards/clerics pretty soon, cuz those 2 have a lot of aggro if u don't pay attention.
Experienced that many times before.


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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sat Jan 10, 2009 7:58 pm 
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I think that skills is meant if people would play properly with a rogue. Since Rogues are suppose to be lurers, when they knockdown you would do 50% more damage. But if you want you could always use it for pvp. Shield Crush (Dull) + Turn Rising (Knockdown) + I believe it's Cunning Stab (100% more damage). It's some sick damage.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sun Jan 18, 2009 4:06 pm 
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OTG wrote:
I think that skills is meant if people would play properly with a rogue. Since Rogues are suppose to be lurers, when they knockdown you would do 50% more damage. But if you want you could always use it for pvp. Shield Crush (Dull) + Turn Rising (Knockdown) + I believe it's Cunning Stab (100% more damage). It's some sick damage.


+1.

That's a 720% Cunning Stab, more than 2H's Dare Devil ( 610% )

And if you're a 1H/Lock, you should have more than enough damage already without KD. A last hit of Cunning Stab could crit a fully debiffed Chinese full Strength Glaiver at around 16-17k, so enjoy :D

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sun Jan 18, 2009 5:30 pm 
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Thanks Guys, Just one question then can I add Turn Rising only from the 2h or do I have to add more ?

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sun Jan 18, 2009 5:54 pm 
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You'll need the first passive of the 2h passive line..It increases like phy dmg I think O_o

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sun Jan 18, 2009 10:03 pm 
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XMoshe wrote:
You'll need the first passive of the 2h passive line..It increases like phy dmg I think O_o

i think this is a waste of sp, if he will only add turn rising, the passive will only will work if you have a 2h equipted.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Sun Jan 18, 2009 10:29 pm 
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Ploxy wrote:
XMoshe wrote:
You'll need the first passive of the 2h passive line..It increases like phy dmg I think O_o

i think this is a waste of sp, if he will only add turn rising, the passive will only will work if you have a 2h equipted.


Ya but you need it to be able to max turn rising AFAIK

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Mon Jan 19, 2009 1:23 am 
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XMoshe wrote:
Ploxy wrote:
XMoshe wrote:
You'll need the first passive of the 2h passive line..It increases like phy dmg I think O_o

i think this is a waste of sp, if he will only add turn rising, the passive will only will work if you have a 2h equipted.


Ya but you need it to be able to max turn rising AFAIK

You don't need it maxed. If you have Two-Handed Arms (passive) at level 2, you'll be able to max turn rising. But then, your turn rising skill would be doing way less damage than if you had the passive maxed, therefore I say you should max it.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Mon Jan 19, 2009 6:28 pm 
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raphaell666 wrote:
You don't need it maxed. If you have Two-Handed Arms (passive) at level 2, you'll be able to max turn rising. But then, your turn rising skill would be doing way less damage than if you had the passive maxed, therefore I say you should max it.


+1. You dont have to max the Two-handed Arms for Turn Rising to be maxed, but investing is a good idea.

If you want to really save SP, then you dont have to. After all, TR will be for Cunning Stab to do 50% more damage, and will dull on, you already do some sick damage. Maxing THA for one skill is a bit waste of SP imho. Consider Maxing DA passive and Sudden Twist instead of TR and THA, it costs the same SP, but you have 2 more skills that gives stun and bleed now.

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 Post subject: Re: 1h Knockdown DMG Bonus
PostPosted: Mon Jan 19, 2009 9:21 pm 
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its good in ctf parties, if a blader or 2 hander knocks some one down you can jump on them, make sure they dont' get back up, its good at that, plus if they are dulled and knocked down thats going to do double dmg, it makes it better groups fighting, or you can switch weapons quickly to take advantage of it by yourself,

cunning stab + dull + kd + debuffs = one dead motha shut your mouth, and if they live they are about to die finish it off with a beserker or daring beserker (pending your level)

though i wish 1 hander had knock down

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