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 Post subject: Re: Lv.120 skills
PostPosted: Thu Jan 15, 2009 10:47 pm 
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ice nuke lvl 120: 9.5k mp
light nuke lvl 120: 14.9k mp
fire nuke lvl 120: 10k mp

notice how light nuke does the most damage BUT! it costs 14k mp... how much mp do you think hybrid ints will have at lvl 120? add snow sheild that is taking 60-70% damage out of mp, and all the damage ppl will do? i seriously doubt hybrids will be doing any nuking at higher lvls in pvp. they just wont have enough mp for it.

even pure ints? i dont have a 90 int char so idk aroudn how much mp they have but thats going to be like what? 3-4 nukes will be all your mp. going to be using pots like a mad man.

and OMG look at the str mp costs, bow for example (bow is my fave ^^) :
strong bow lvl 120: 4.4k mp
explosion arrow lvl 120: 5.3k mp

thats going to be what? 1/3 mabey even 1/2 the mp of a pure str??? you can forget about snow sheild, youll be out of mp the entire fight.

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 Post subject: Re: Lv.120 skills
PostPosted: Thu Jan 15, 2009 11:42 pm 
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[TS]=Hark=[TS] wrote:
ice nuke lvl 120: 9.5k mp
light nuke lvl 120: 14.9k mp
fire nuke lvl 120: 10k mp

notice how light nuke does the most damage BUT! it costs 14k mp... how much mp do you think hybrid ints will have at lvl 120? add snow sheild that is taking 60-70% damage out of mp, and all the damage ppl will do? i seriously doubt hybrids will be doing any nuking at higher lvls in pvp. they just wont have enough mp for it.

even pure ints? i dont have a 90 int char so idk aroudn how much mp they have but thats going to be like what? 3-4 nukes will be all your mp. going to be using pots like a mad man.

and OMG look at the str mp costs, bow for example (bow is my fave ^^) :
strong bow lvl 120: 4.4k mp
explosion arrow lvl 120: 5.3k mp

thats going to be what? 1/3 mabey even 1/2 the mp of a pure str??? you can forget about snow sheild, youll be out of mp the entire fight.


It's called a bard. :)

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 Post subject: Re: Lv.120 skills
PostPosted: Thu Jan 15, 2009 11:56 pm 
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What's a bard :?

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:11 am 
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Where are the Europe skills? :(

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:17 am 
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Hybrid ints dont have a problem with mp at this cap, why wouldn't it continue to scale and stay the same? The skills will cost more mp but you will have more mp to spare. It's not as if the skills will rise but our MP will stay where it is.. Pretty sure it all scales.

Same for the people that say "OMG STR HAVE SO MACH HP", well yes, and wizards damage/nukers/ etc damage will scale up to meet that.

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:25 am 
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HEHE I hope that theory about MP is true... Maybe then people will start making bards

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:39 am 
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Barotix wrote:
[TS]=Hark=[TS] wrote:
ice nuke lvl 120: 9.5k mp
light nuke lvl 120: 14.9k mp
fire nuke lvl 120: 10k mp

notice how light nuke does the most damage BUT! it costs 14k mp... how much mp do you think hybrid ints will have at lvl 120? add snow sheild that is taking 60-70% damage out of mp, and all the damage ppl will do? i seriously doubt hybrids will be doing any nuking at higher lvls in pvp. they just wont have enough mp for it.

even pure ints? i dont have a 90 int char so idk aroudn how much mp they have but thats going to be like what? 3-4 nukes will be all your mp. going to be using pots like a mad man.

and OMG look at the str mp costs, bow for example (bow is my fave ^^) :
strong bow lvl 120: 4.4k mp
explosion arrow lvl 120: 5.3k mp

thats going to be what? 1/3 mabey even 1/2 the mp of a pure str??? you can forget about snow sheild, youll be out of mp the entire fight.


It's called a bard. :)


well i hope ppl arnt using bards in 1v1, but in job wars yes hopefully they will become necesary.

and yes i know your max mp scales but i think that the skil mp is growing at a larger rate then the max mp, also... snow sheild is getting more mp absorbstion (wont it be like 70%?) then yes i belive mp will become a major issue.

Example:
Nuker has 40k mp
Nuker uses 70% snow
Nuker does lightning nuke = 14k mp (26k left)
Someone hits the nuker for 20k crit (not adding snow), so thats - 14k more mp lost (12k mp left)
But of course nuker uses a pots, but wait... pots are staying at same size they have now right? so mabey he can pot up 6k in 3seconds idk( 18k mp left)
Nuker nukes again = 10k mp (8k mp left)
Nuker pots again for 6k mp (14k mp left)
Glavier uses another skill and does 13k (not adding snow)= 9.1k more mp lost ( 5k mp left)
5k mp is not enough to do a skill...

as you can see the nukers mp drops less and less, and they are not able to keep up with the damage absorbtion of snow sheild and their own mp usage by using skills. eventually the nuker runs out of mp all together and dies.

AND! thats not even factoring in imbue...
EDIT: (fire imbue = 5.3k, light imbue = 5.3k, cold imbue = 5.3k)
bye bye nukers... you had your run at 90 cap, and mabey even 100 or 110 cap. but come 120 cap, i think youll be needing some serious mp therapy.

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Last edited by [TS]=Hark=[TS] on Fri Jan 16, 2009 1:02 am, edited 1 time in total.

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:43 am 
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Turn off the 1 second delay between pot usage and problem solved, continuous mp potting.


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:46 am 
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Blindfire wrote:
Turn off the 1 second delay between pot usage and problem solved, continuous mp potting.

did you even read my post?

how fast can you pot up your mp right now from 0 to your max? it takes at least... oh mabey 4-5 seconds? in that time you will attack, and you will be attacked at least once. and your little 4 seconds of potting will not match the mp your using. you will not catch up unless you get a stun or KD/KB. but even then you will just be even, and once you use another skill your in the negative gain zone again.

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 12:57 am 
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You do make a very strong point about nukers using up their mp, Yes the snowshield would take up massive mp and the nukes as well, but maybe nukers should turn to their weapons skills also because for example s/s nukers should use chains maybe because they can put effects on the enemy to reduce their status condition(not sure how to say it, impotent? bleed?), nukers shouldn't always rely on their nukes for offense, their chains can weaken their enemies, but I am not quite sure about hybrid int spears, I think that their weapon attacks are strong are well because they have stun, but I can't really support it.
And about the snowshield, I think that nukers should switch the snowshields in certain situations like, maybe once in a while use the 40% or 50% or even 30% depending on the situation.


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 1:45 am 
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You guys should watch some pvp videos of cSRO or something when pure ints/hybrids use 60% snow shield, it totally kills their mp.

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 1:49 am 
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Tsume wrote:
You guys should watch some pvp videos of cSRO or something when pure ints/hybrids use 60% snow shield, it totally kills their mp.


lol my point exactly!, cept its goign to get alot worse

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 2:20 am 
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Like stated, use a lower snow shield in certain situations. Still, I doubt it will be a problem.

Also, it will be forever and a year before isro ever sees 120 cap so yeh...

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 2:23 am 
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I think HP/MP pot size will remain the same, so it could become a problem for nukers...I don't think it will be if using ~50% snow shield....there is also a 20% less MP consumption with garms,10% with prot

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 2:42 am 
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hm, maybe the reason they made garms in chinese for nukers? the 20% mp cost will help...
I mean the made the euro ints use robes for that reason (probably)...

hm, using high snow shield while using only weapon skills wouldn't be too different than what we do in isro... most don't go nuke,nuke,nuke, punch...


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 3:44 am 
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[TS]=Hark=[TS] wrote:
Blindfire wrote:
Turn off the 1 second delay between pot usage and problem solved, continuous mp potting.

did you even read my post?

how fast can you pot up your mp right now from 0 to your max? it takes at least... oh mabey 4-5 seconds? in that time you will attack, and you will be attacked at least once. and your little 4 seconds of potting will not match the mp your using. you will not catch up unless you get a stun or KD/KB. but even then you will just be even, and once you use another skill your in the negative gain zone again.



Constant potting, meaning you have a pot every second plus the 3 seconds it takes for the pot to be fully used, it will spam three pots by the time one is fully used, and the second and third won't be done. Imagine this, but with a 50 stack. Your pots will be able to keep up.


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 8:04 am 
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Dull Level 12 ( Probability 15%, 20 secound ), 1 Time
Impotent Level 12 ( Probability 15%, 30 Secound ), 1 Time
Fear Level 12 ( Probability 15%, 10 Secound ), 1 Time
Division Level 12 ( Probability 15%, 30 Secound ), 1 Time



eek. theres our chinese warlock.

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 8:28 am 
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selenne wrote:
last blade chain:

Successive shots 7 Times
Bleed Level 12 ( Probability 15%, 30 Secound ), 1 Time
Dull Level 12 ( Probability 15%, 20 secound ), 1 Time
Impotent Level 12 ( Probability 15%, 30 Secound ), 1 Time
Fear Level 12 ( Probability 15%, 10 Secound ), 1 Time
Division Level 12 ( Probability 15%, 30 Secound ), 1 Time



eek. theres our chinese warlock.

:love: Bicheon :love:

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 10:24 am 
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OMG ..... pointless Posts

There is a item called Devil Spirit If you update it in Blackshmit u got 25 % increase HP 25 % increase MP FOREVER ! the options which are payed
Are 10 % moving 20 % def 20 % atack which is like Zerk but 10 Minutes you got it 10 minutes Cooldown thisis 28 days but the 25 % mp and 25 % HP is a forever option .... now something new for n00bs ...
I SAW THE POST WHICH SAID SCALES "TOTALY RIGHT" !

ill make the Example

OMG --- READ BELLOW
LEVEL 30 FULL INT you got 2415 MP exactly
Wolfs Thunderbolt lvl 30 mastery 1 lvl nuke 407 MP Consume
ITS like OMG lvl 50 you got 5699 MP exactly
Tigers Thunderbolt lvl 50 mastery 1 lvl nuke 1083 MP Consume

2415 : 407 ---- 5,93 : 1
5699 : 1083 ---- 5,26 : 1

LOL it got a little unbalance WHY?
Wolfs Thunderbolt lvl 30 mastery 1 nuke got some dmg .... ( 250 % )
Tigers Thunderbolts lvl 50 mastery 1 nuke some dmg .... ( 300 % )
From now all Thunderbolts are 300 % lets see NEXT

--------
Level 70 Nuke Horses Thunderbolt its some dmg .... ( 300 % )
Consumed MP 2047
Level 70 MP full int 11606 MP

5699 : 1083 ---- 5.26 : 1
11606 : 2047 ---- 5.66 : 1

LOL but now the nuker got a nice balance and this will keep going with the Scale to level 150

----------------------------
Lets see someone said low MP for Cold Absobtion
It awlays got a 2 minute Timing and 2 minute Cooldown this will neverchange but it increase the % absorbed which goes to MP and damaged it If you see the scale the bigger level you go the lower ... : ... MP the nuke uses :)
But there is 2 Kind of MP absorb
For monsters and for PVP
For monsters is the Higher level one whith big %
For pvp you awlays need 50-55 % thats all
----
Maybe intime they will ivent a skill in Cold or Lightning to reduce MP Consumation its not a big problem ballance will occur of Euro does have such skills China will have too maybe at 130 but they will make the Nuker in balance too :P just wait and see


P.S. 120 level Full int MP --- 52 ,348
120 lvl Thunderbolt Nuke Mp use --- 14 , 972
52 , 348 : 14 , 972 ----- 3.50 : 1

Yep now the Scale goes worse if someone ask why its becouse Lightning got % Magical dmg increase to balance that they made the Thunderbolt more MP usefull but Cold , Fire got bether Scales and Joymax doesnt reduce them or higher them you can use nivlam.com and http://www.silkroadonline.wiki.br to calculate thouse stuff i already did it so its like 120 lvl nuker its a normal character ...
thx for attention


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 10:40 am 
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RORAMUS wrote:
OMG ..... pointless Posts

There is a item called Devil Spirit If you update it in Blackshmit u got 25 % increase HP 25 % increase MP FOREVER ! the options which are payed
Are 10 % moving 20 % def 20 % atack which is like Zerk but 10 Minutes you got it 10 minutes Cooldown thisis 28 days but the 25 % mp and 25 % HP is a forever option



NOT FAIR!!!!!!!!!!
Un silk buyers will get pwned by this, Jm rele wants moeny only.

any 1 agree that its not fair too?

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 10:55 am 
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I dont use bot or silk too .... i agree but this is the game i dont care .... i play for fun in my country every mount you get 150 $ normal do you think i can buy such stuff ??

P.S.
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P.S.2 Ask yourself if you Sleep 6 hours , Work 8 Hours and you got problems like and old man how are you gonna play ? you work to get money you lose time in work then if you spend some money for game it gets Okey ... and your day is balanced this is why gay max did Item maill so older people can play other ways ? If you want without item maill then pay 20 $ every mount Gaymax needs profits ...

In other hands .... yea youre right stupid little kids buy silks and then they play 24 hours with bot and the game su cks you get bored becouse someone is stronger in PVP then you
.... Corruption thats all


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 11:31 am 
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The problom that the 25% more hp will be insane increase.. it will be hard to kill the players who got this...
thats why its unfair in pvps and others

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 11:50 am 
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I agree with that also . The players who dont pay ... will simply stop playing thats the corruption how they make a Free 2 Pay into Payed .
25 % hp and mp this is be the nukers ... biggest boost ever .... i tryed to look that into many kind of ways but its simply unbalanced i cant say nothing more maybe ill start some new game ^^ we dont need to get angry for a peace of korean a$...es with their stupid game ...


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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 9:24 pm 
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RORAMUS wrote:
OMG ..... pointless Posts

Quote:
There is a item called Devil Spirit If you update it in Blackshmit u got 25 % increase HP 25 % increase MP FOREVER ! the options which are payed
Are 10 % moving 20 % def 20 % atack which is like Zerk but 10 Minutes you got it 10 minutes Cooldown thisis 28 days but the 25 % mp and 25 % HP is a forever option ....

:?

my devil spirit 28 days has expired...the "FOREVER" hp/mp increase is gone...am I missing something.....

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 Post subject: Re: Lv.120 skills
PostPosted: Fri Jan 16, 2009 10:43 pm 
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Hmmmmm i really thought that if such item can be equiped its different than the Premium but maybe its made in that way just to switch it to demon mode yeap sorry xD my mistake


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 Post subject: Re: Lv.120 skills
PostPosted: Mon Jan 19, 2009 6:32 pm 
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everyone is saying that chinese will dominate in high levels because their skill attack increase faster .
Hello ! Do you know about the european passives? A chinese gets +1% for every masterety level. An european gets +1% for every masterety level + he gets +4% for the passive whihc is given every 4 level.

What does this mean?
chinese +1%
europeans : +2%

no more comment

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 Post subject: Re: Lv.120 skills
PostPosted: Mon Jan 19, 2009 6:57 pm 
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Kori0129 wrote:
everyone is saying that chinese will dominate in high levels because their skill attack increase faster .
Hello ! Do you know about the european passives? A chinese gets +1% for every masterety level. An european gets +1% for every masterety level + he gets +4% for the passive whihc is given every 4 level.

What does this mean?
chinese +1%
europeans : +2%

no more comment


EU dont have 1% per mastery level, im afraid. Its just 4% per 4 levels, otherwise EU pwns too much :D

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 Post subject: Re: Lv.120 skills
PostPosted: Mon Jan 19, 2009 8:25 pm 
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Kori0129 wrote:
everyone is saying that chinese will dominate in high levels because their skill attack increase faster .
Hello ! Do you know about the european passives? A chinese gets +1% for every masterety level. An european gets +1% for every masterety level + he gets +4% for the passive whihc is given every 4 level.

What does this mean?
chinese +1%
europeans : +2%

no more comment


That's only for the wiz.

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 Post subject: Re: Lv.120 skills
PostPosted: Mon Jan 19, 2009 8:56 pm 
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and warlock gets it too

but its pretty balanced :S chinese gets lighting/fire buffs too


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 Post subject: Re: Lv.120 skills
PostPosted: Tue Jan 20, 2009 3:47 am 
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Hp/mp grains ftmfw.

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