_Dutchy_ wrote:
Shadowfox542 wrote:
_Dutchy_ wrote:
Gonna suck having those bladers have 2 effect chains 1 with bleed impotent division
the other with fear dull and stun i believe?
I was thinking about that.
I think its cool that the chain we have now is meant for offensive statuses (+impotent), and the one for 100cap none of the statuses increase your damage. Just your tanking ability.
Yes but damn i just can't see how in godsname we even should be able to kill Bladers 100 cap ? with them having Dull Stun Fear and impotent and specialy fear ... it like.. turns bladers in warlocks o.O
DeeCee wrote:
are dbuffs from force still useful to blader after lvl 100 chains

well Force Debuffs still have a higher probabilty then The chains but i don't know i don't see the point of a blader having force since it already can debuff so much other then having the ress from force but thats my opinion
Wasnt there a thread a while back where someone found some future info of SRO getting Stones to prevent Division,Dull,Stun,Bleed, etc.?
But dam those status are going to be mad!
The Icon before the last one in Chain Sword AttackQuote:
Phy.Att 855 ~ 1.045 (80%)
Successive shots 6 Times
Dull Level 10 ( Probability 20%, 20 secound ), 1 Time
Fear Level 10 ( Probability 20%, 10 Secound ), 1 Time
Stun Level 10 ( Probability 20%, 5 Secound ), 1 Time
Last Icon of the Chain Sword AttackQuote:
Phy.Att 1.508 ~ 1.843 (73%)
Successive shots 7 Times
Bleed Level 12 ( Probability 15%, 30 Secound ), 1 Time
Dull Level 12 ( Probability 15%, 20 secound ), 1 Time
Impotent Level 12 ( Probability 15%, 30 Secound ), 1 Time
Fear Level 12 ( Probability 15%, 10 Secound ), 1 Time
Division Level 12 ( Probability 15%, 30 Secound ), 1 Time
Thats 35% of doing Dull, and 35% of doing Fear

Smecksy Blader
