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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 9:57 am 
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because u'r a druid =]

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 10:57 am 
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Horde mage = 22. Got raped by the RNG in two SFK runs.


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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 11:17 am 
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so i finally got an upgrade from my stupid blue 2h called...WRAITH SPEAR, RAWR

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 11:21 am 
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TOloseGT wrote:
so i finally got an upgrade from my stupid blue 2h called...WRAITH SPEAR, RAWR

You mean a tooth pick? :roll:

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 11:42 am 
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TOloseGT wrote:
so i finally got an upgrade from my stupid blue 2h called...WRAITH SPEAR, RAWR


Damn you! that spider bitch never drops it when im around :( Im probably gonna get black ice before she decides to cough it up.

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 7:46 pm 
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MrJoey wrote:
SM-Count wrote:
Druids are all OP, everyone knows it, even druids know it, but nothing has been done since they went from crap @ 60 to great @ 70.

I wanna hear why you think we're OP.

You can counter class many classes with just one set (feral) and can trade GCDs and win against every class except two. You can do everything in game and be damn good at it, equal to the class you're representing. You can survive everything with the highest (or arguably second highest) survivability in game. On top of that you don't have a lot of the drawbacks other classes have except mana, which is really the only limitation on how long you can survive. You can hold your own on 1v1, 2v2, 3v3, and 5v5, something that many other classes can't claim, and just overall OP class.

Of course, I guess an argument could be made that druids actually need to know what they're doing to do all of the above and OP classes usually are classes that anyone with no skill can play and kill everything, but even mediocre druids make formidable opponents, something that shouldn't happen if not for class. (Yeah, yeah, pallys worse atm, but they weren't always that way)


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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 8:09 pm 
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SM-Count wrote:
MrJoey wrote:
SM-Count wrote:
Druids are all OP, everyone knows it, even druids know it, but nothing has been done since they went from crap @ 60 to great @ 70.

I wanna hear why you think we're OP.

You can counter class many classes with just one set (feral) and can trade GCDs and win against every class except two. You can do everything in game and be damn good at it, equal to the class you're representing. You can survive everything with the highest (or arguably second highest) survivability in game. On top of that you don't have a lot of the drawbacks other classes have except mana, which is really the only limitation on how long you can survive. You can hold your own on 1v1, 2v2, 3v3, and 5v5, something that many other classes can't claim, and just overall OP class.

Of course, I guess an argument could be made that druids actually need to know what they're doing to do all of the above and OP classes usually are classes that anyone with no skill can play and kill everything, but even mediocre druids make formidable opponents, something that shouldn't happen if not for class. (Yeah, yeah, pallys worse atm, but they weren't always that way)

Oh, ok, so we'll ignore the fact that our heal skills take forever to cast, and that casting just a couple of them completely wipes out the limited mana pool I have. Hell, to cast Thorns + Mark of the wild on a full party knocks out my mana. Sure, I can stay in cat or bear form and just be dps/tank respectively, but then that just turns me into a regular rogue/warrior and can't really do much else. We don't have downtime in PvE, that much is true, but in full raids/instances, if you expect us to take care of ourselves for the whole thing, you've got another thing coming.

Edit: What is GCD?

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 8:20 pm 
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GCD = Global Cool Down

I really hate fighting DKs and Paladins at the moment simply because they take god damn forever to die. The timing on my stuns and silences must be perfect in order to kill a Paladin without him using bubble. But then only crap geared Paladins die so fast from me.

Death Knights is also another plain fucking OP class, I've had this DK who spammed Chain of Frost on me for a number of times on me, and I couldn't escape from it even after I did Charge, Intercept and Charge again. Does that skill even have any cooldown? Let's not forget Icebound Fortitude, that thing is better than Shield Wall which Warriors have, 50% damage reduction and stun immune? With only 60 seconds cooldown? What the fuck. Warrior's have 5 minutes cooldown for fuck's sakes...

And every dead DK just returns as a stupid ghoul to annoy you with their stuns and explosions even after you killed them. I'm just glad I'm not a caster, because it's near impossible to even beat a DK thanks to the Anti Magic shield and zone bullshit and their Frost Aura. One day, DK will be the dominant melee class simply because Blizzard made them to be a combination of so many god damn class that it is fucking absurd.

People keep saying bullshit about there are only handful of good DKs, which are only imba because they studied the class. Fuck that, even when you're a really good mage, I doubt you can do much to a noob DK since there are zillion of skills to counter magic.

The other thing which is getting on my nerves is that Blizzard is apparently planning to nerf Warriors. I know Protection might be slightly OP, but Arms? Are you serious? Making Sudden Death to only use up to 30 rage is like busting Arms warrior in the nut, especially when Bladestorm is completely useless at the moment because whenever you activate it, it's like holding a big sign saying "Nuke me!". Survivability of Arms is already crap now, and now they plan to not only nerf their bursts, but also Deep Wounds?! /facepalm

But then again, I don't have any problem killing DKs or Paladins in 1v1 as a PvP Protection Warrior. I love it when Paladins and DKs think that I have a survivability of a flimsy Arms Warrior and charges to me with complete confidence just to be escaping 30 seconds after I nuked down their HP in no time and starts to escape with Icebound Fortitude on and spamming that Chain of Frost on me(this is why I hate that skill so much). It's just that they are so annoying when you're trying to push in BG. Especially with morons ganking melees who are constantly getting flushed by heals from a Priest behind. Seriously people, learn to gank for fuck's sakes.

/rant

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Last edited by bakafish on Fri Jan 16, 2009 8:50 pm, edited 1 time in total.

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 8:31 pm 
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No idea what that is, but ok...

Also I like this part of the patch
Quote:
Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 8:53 pm 
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MrJoey wrote:
No idea what that is, but ok...

Also I like this part of the patch
Quote:
Reputation rewarded for killing mobs will no longer automatically deprecate. This means trivial mobs will continue to give out their full amounts of reputation on kill for the majority of cases in the game (level 70 creatures in Stratholme, for example, will continue to award the full amount of rep to level 80 players seeking to boost their Argent Dawn faction).

http://www.wowwiki.com/Cooldown#Global_cooldown

I seriously don't get why the hell they are nerfing Warriors. Deep Wounds can be OP in fights like Thaddius and whatnot where the damage of DW will be way higher but then it's not our fault that the encounter was designed with a flaw is it?

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 Post subject: Re: For Wow Players.
PostPosted: Fri Jan 16, 2009 9:03 pm 
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Eh, GCD's are annoying, Don't know why WoW has them in the first place.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 1:12 am 
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Oh how I miss my BAMF Arms warrior...

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 5:17 am 
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bakafish wrote:
/rant



lolol, now in borean .. up to 125 of my 130 quests done so I can move on sooooon. God damn money making time here lol .. nearly 1k gold made just mindlessly doing nothing. Also, FFS if I have to run into 1 more DK I will go nuts. Today I ran past maybe 300 players orso .. can say with utmost honesty that 99% were DK's. It's pathetic ARGGGHGHG.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 5:39 am 
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Crumpets wrote:
bakafish wrote:
/rant



lolol, now in borean .. up to 125 of my 130 quests done so I can move on sooooon. God damn money making time here lol .. nearly 1k gold made just mindlessly doing nothing. Also, FFS if I have to run into 1 more DK I will go nuts. Today I ran past maybe 300 players orso .. can say with utmost honesty that 99% were DK's. It's pathetic ARGGGHGHG.

The same thing happened to me when I was leveling at Outlands. I could safely say that most of the time when i /who to look for people to do some instance, all of them are god damn DK. At one point we did an instance with me as Warrior and 4 other DKs. Somehow we managed to clear it with no problem...

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 5:45 am 
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yea, when my dk was still a noobie lvl 60 in outlands, we did ramps full group dk. i recall it was 2 UH and 3 blood.

very very awesome

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 9:07 am 
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MrJoey wrote:
SM-Count wrote:
MrJoey wrote:
I wanna hear why you think we're OP.

You can counter class many classes with just one set (feral) and can trade GCDs and win against every class except two. You can do everything in game and be damn good at it, equal to the class you're representing. You can survive everything with the highest (or arguably second highest) survivability in game. On top of that you don't have a lot of the drawbacks other classes have except mana, which is really the only limitation on how long you can survive. You can hold your own on 1v1, 2v2, 3v3, and 5v5, something that many other classes can't claim, and just overall OP class.

Of course, I guess an argument could be made that druids actually need to know what they're doing to do all of the above and OP classes usually are classes that anyone with no skill can play and kill everything, but even mediocre druids make formidable opponents, something that shouldn't happen if not for class. (Yeah, yeah, pallys worse atm, but they weren't always that way)

Oh, ok, so we'll ignore the fact that our heal skills take forever to cast, and that casting just a couple of them completely wipes out the limited mana pool I have. Hell, to cast Thorns + Mark of the wild on a full party knocks out my mana. Sure, I can stay in cat or bear form and just be dps/tank respectively, but then that just turns me into a regular rogue/warrior and can't really do much else. We don't have downtime in PvE, that much is true, but in full raids/instances, if you expect us to take care of ourselves for the whole thing, you've got another thing coming.

Edit: What is GCD?


A balance druid has access to a large mana pool, ideal for dealing out major DPS and healing very well when necessary, You can't complain that your heals take long to cast(they don't take that long anyway) especially when after they are cast you have HoT so you can just cast them switch to dire bear or boomkin which both have pretty good damage mitigation so now you have the option of just tanking through the physical damage in dire bear or dealing out massive damage as a boomkin(with amazing damage mitigation second only to plate but still much better than mail) not to mention that you can heal yourself while in direbear form and while transformed you're immune to polymorph and can transform out of any movement impairing spell.

I get that druids are a hybrid class but they are way to good at too many things, theres no reason why moonkin form should give such give such a boost in physical def not to mention that you have access to stealth and stuns, and can switch between forms on the fly to deal out both when necessary with very little downtime. You can literally switch from being a Rogue, to a warrior, to a Mage, to a Priest, and still have a little bit of 2 or 3 of those classes transform with you with most of the benefits and hardly any of the drawbacks.

Pallys and DKs are the only things more OP than druids[list=][/list]

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 9:39 am 
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Crumpets wrote:
bakafish wrote:
/rant



lolol, now in borean .. up to 125 of my 130 quests done so I can move on sooooon. God damn money making time here lol .. nearly 1k gold made just mindlessly doing nothing. Also, FFS if I have to run into 1 more DK I will go nuts. Today I ran past maybe 300 players orso .. can say with utmost honesty that 99% were DK's. It's pathetic ARGGGHGHG.


I know, it's horrible.

They should've let people create 55 DK's for like 2 weeks. And after that, they should've started at one. Ofcourse this would require them to creat a storyline leading up to the massive 55 one, and adapt a few things, but the Farking wow is full of deathtards atm, and i'd love to murder every single one in my 2x's.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 12:29 pm 
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Priam wrote:
Crumpets wrote:
bakafish wrote:
/rant



lolol, now in borean .. up to 125 of my 130 quests done so I can move on sooooon. God damn money making time here lol .. nearly 1k gold made just mindlessly doing nothing. Also, FFS if I have to run into 1 more DK I will go nuts. Today I ran past maybe 300 players orso .. can say with utmost honesty that 99% were DK's. It's pathetic ARGGGHGHG.


I know, it's horrible.

They should've let people create 55 DK's for like 2 weeks. And after that, they should've started at one. Ofcourse this would require them to creat a storyline leading up to the massive 55 one, and adapt a few things, but the Farking wow is full of deathtards atm, and i'd love to murder every single one in my 2x's.


i hate that pull thing them dk's do it makes running away impossible..im 41, i was killing 2 level 38 hunters on my lock (without fear) yeh i have skillz cus hunters aint the easiest thing to kill but they call a 80 dk, damn i managed to get away but he caught up that pull farked me over i was nearly at tarren mill

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 12:42 pm 
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For a mage, it's easy to counter Death grip. And easy to counter strangulate, hell if you know what your doing, it's all easy.

And most deathknigts are retarded.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 1:09 pm 
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im a warlock enlighten me how to get out of it

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 1:21 pm 
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[SD]Master_Wong wrote:
im a warlock enlighten me how to get out of it



Without fear, you don't.

But warlocks are horribly gimped atm, hope blizz looks into that.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 2:25 pm 
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i noticed that, seems most classes can get out of fear quickly, and it dont last long enough to give me a chance

but im stil good without using fear

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 3:02 pm 
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[SD]Master_Wong wrote:
i noticed that, seems most classes can get out of fear quickly, and it dont last long enough to give me a chance

but im stil good without using fear


lies

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 3:26 pm 
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XemnasXD wrote:
[SD]Master_Wong wrote:
i noticed that, seems most classes can get out of fear quickly, and it dont last long enough to give me a chance

but im stil good without using fear


lies


you sure cus im sure when i first started fear was longer

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 4:06 pm 
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Priam wrote:
For a mage, it's easy to counter Death grip. And easy to counter strangulate, hell if you know what your doing, it's all easy.

And most deathknigts are retarded.

You got blink, frost nova and slow. It's not hard to NOT die while fighting a DK or in fact kiting any melee, but it sure as heck hard to kill a DK with mage.

I do love my spell reflect though lol, reflecting death grip and thunderstorm is the best.

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 Post subject: Re: For Wow Players.
PostPosted: Sat Jan 17, 2009 7:52 pm 
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To be fair, a level 4x warlock shouldn't be able to run away from a 80 DK...


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 Post subject: Re: For Wow Players.
PostPosted: Sun Jan 18, 2009 3:23 am 
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SM-Count wrote:
To be fair, a level 4x warlock shouldn't be able to run away from a 80 DK...


well i was close to getting away a normal player wouldnt have had that many shots on me but the dk pull thing gave him enough time to kill me

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 Post subject: Re: For Wow Players.
PostPosted: Sun Jan 18, 2009 4:17 am 
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So I finally entered Naxx for the first time today on our first guild run.

Cleared 3 wings in a few hours and we'll do the rest tomorrow. (hopefully) :D

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 Post subject: Re: For Wow Players.
PostPosted: Sun Jan 18, 2009 4:23 am 
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lol, funny thing about naxx, half of the raiders in my guild left cuz of loot disputes. how retarded can they be to leave, they'll all get loot eventually.

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 Post subject: Re: For Wow Players.
PostPosted: Sun Jan 18, 2009 4:54 am 
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Nice, I think I've seen your guild around in BGs. I see you didn't bind Heroic Strike into your main bars there. It's a good skill to dump rage on especially in boss fights, slap it together with Improved Heroic Strike, Incite, Impale and Deep Wounds would be a great boost to your DPS.

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