Here's the big ass review I've been promising ^^ I'll update this several times for spelling errors, new info as I progress and any info that happens to be wrong. It seems easier to do this in segments so that's what I'll be doing. Ok lets get started!
GC movie(Turn captions off)
Spoiler!
Code: Select all
Story I read the main story briefly, but from that - After a disaster the world changes and living creatures began to mutate horribly. The Ioxenic have made some type of technology that lets you become a "Temperion". This is basically a person who gets cybernetic treatment as well as DNA tampering. You as the player are a Temperion. It's your job to go out and exterminate the mutations and collect old relics from before the disaster. But apparently the Ioxenic are using you for something more. Basically the theme is dark, gory and mad scientist like.
Full story here
Spoiler!
Quote:
In the Ancient Times, the 8 Original Races left no record of times for our history books, only relics and pictures found in Ruins outside of Ethergia. Of those original races, only 4 have survived to this day.
During the Multi-Race Era, the cultures had kept their own ways, while either working with others or conflicting against them. Eventually, the racial conflicts between Humans and Demihumans led to a monstrous war.
The Nachs, creatures of the night, believed themselves better than the other races and strived for domination. The Xenoa and Turan, of course, fought back. Although the Demihumans dominated at the beginning of the war, the Bartuk (whose appearance looks closer to humans than monsters) abruptly changed sides.
They abandoned their Ohrg and Khuns brothers and joined the Human race, giving the Xenoa and Turan the upper hand. The Eonay, although neutral and hateful of meddling and chaos, took the opportunity to gain power, by tapping the strength of Science Mana during the war.
The Nachs, attempting to turn the war in their favor, created the Kruxena from mixing their breed with the remaining Bartuk on their side. However, when the Natsu touched 'Noxxion' their source of the Luahn Mana¡¦ a horrible mistake occurred, and they ended up locked in a dimensional gap, leaving the Kruxena lost and scattered across the corners of the world. The Humans then easily became victorious, wiping out the Ohrg and Khun, and making apparent peace with the Bartuk. After the war, the Eonay achieved ultimate prosperity with their Science Mana on Exekion and eventually decided to go beyond this dimension and disappeared to unknown places.
In Medieval Times, the Xenoa, Turan, and Bartuk united to form the Holy Xenon Empire. During this time, the Xenoa absorbed what was left of the Eonay's Science Mana and took the Turan and the Bartuk under their domain, forcing every race to serve The God. At this time, the Kruxena still led their own culture, but their existence had become known to the Humans, as there were some who had left to join them. Different political parties arose within the HXE and opened hostilities between them.
The Radical Party (under the leadership of Antius III) took absolute control and proclaimed that studying science was paganism¡¦ and the Dark Era began, in which all magic inherited from the Eonay and the Nachs became prohibited. During the Dark Era, the Xenoa treated the Turan and Bartuk as lower forms of life, resulting in the rebellion known as Bloody Tuesday, in which Bartuk children were massacred in public.
The Kruxena joined the Marze Wars that broke out to help their blood clan, the Bartuk. When the Xenoa faced their destruction, they executed the 'Thanatos Project', which involved the forbidden materializing of the Nachs' Luahn Mana and the Science Mana of the Eonays; resulting in an explosive combination, that tore Ethergia's continents apart.
In Modern Times, the few remaining Human survivors took a long time to pull together and start living again on the Continent of Change. During the Segregation Era, the separated settlers formed a City State, which also bore the name of the Holy Xenon Empire. The unstable magic power took civilization backward and caused a decline in the standard of living; as mutated creatures began to appear in the damaged ecosystem. The leader of the Liberal Party became the High Priest of the Xenon Order and put all efforts into rebuilding the Order as the greatest religion by trying to fix all the wrongs of the past.
One day, the 'Ioxenic' appeared in Rozen City. They supplied the blueprints for a power station that would use Ion energy; the main source of energy on Ethergia, and the element of the Eonay's Dark Science.
Ioxenic would take civilization to the next level, during the Prosperous Era. With better means to supply energy, it became a household name. Then, another organization appeared.
The 'Guildenstein Merchant Guild' made something possible that wasn't available before, the ability to trade to other continents. And the whole of Ethergia would now be connected by the same destiny. By this time, Ioxenic began studies to develop a 'Temperion' prototype, to supplement the Thanatos¡¦ in secret. The prototypes, code-named 'Naothes' (traveler, adventurer), were placed in the Zudekha Continent to discover the old relics that races like Ohrg and Khun had left there. An Ioxenic researcher, Ilkes, found out about the Order's secrets and used completed Temperions to form the 'Fenrir Canine' and reveal Ioxenic's corruption and hidden conspiracy.
In the Present Time, mutant creatures threaten the existence of mankind. Dark Creatures have also begun to appear mysteriously, during the night. During this Chaotic Era we live in, Ioxenic has announced that they would release their finalized versions of the Temperions, 'Humanoids' that can fight the mutated creatures and evil spirits of the night! Now, Ioxenic is being called the Savior of the World (its only opponents, the Fenrir Canine); and we have started our fight, yet again, for Humanity's existence...
Game play and controls The controls can be a bit difficult and tricky at first and if you're used to the traditional point and click you'll have to change your settings. Even with this the controls are a bit different. You may have a hard time even after fixing your settings but once you learn the controls it's a piece of cake and very easy for how the game runs.
Additional help(Especially for magic based classes) If you are going to be a magic, crossbow or a launcher user you will have to be at a distance to attack an enemy. You'll also have to continue to kite from them as they advance towards you, for magic users this makes your attack stronger and also if you are too close you can't use some of the skills. The "s" key (This can be changed to any key you like) allows you to move backwards while facing the enemy. This is important to use because running around them will only get you killed, confused, accidentally alert another aggro monster or almost killed. Also an important thing to note - right clicking a monster targets them but you don't attack. If you accidentally left click to attack a monster and don't want to you can push the escape button to cancel. Kiting back this way also decreases the damage monsters inflict on you. Also as ranged attacker you can drag an individual aggro monster away from a group, unless it's a mother and babies are near.
Races and classes When creating a character you're laying down as though you were just finished your Temperion alterations. There are 4 races. You must be a certain race to be a certain class. You have 2 jobs per race, a warrior type and a magic using type. This is also separated into what type of that class you want to be. Example: "Hunter" - Choose to have the few knuckle attacks with traps and animal taming or use a launcher. I'll talk more about skills next.
Races here
Spoiler!
Quote:
Turan
The Turan resemble humans the most. They feature Balanced Strength, Agility, and Intelligence. Their downfall is they have low resistance against magic. They can choose to become either a Templar or Defender.
Bartuk
The Bartuk are exceptionally strong at the cost of very low spiritual ability. They can be easily angered during combat, which tends to be exploited to make them lose control. Bartuk have racial tensions with Turan and Xenoa, and are neutral (leaning friendly) with their cousin race, the Kruxena.
Kruxena
The Kruxena are a darker race whom don't get along well with the other races. They are Physically and Spiritually Superior, yet at the same time uncooperative, lacking compassion and tenacity, and inhumane. They may choose to become either a Rogue or Soul Hunter.
Xenoa
The Xenoas have an unmatched high intelligence. In spite of their low physical power, they have good hand-skills and eyesight. To make up for their weakness, they have upgraded their long-distance attacks and knowledge-based magic. Xenoa can choose to become a Hunter or battle magician to start.
Skills and DNA skills This game requires NO sp farming whatsoever. Each time you level up you acquire 1 skill point, this may not seem like much but all skills only need 1 point to increase (so I've noticed thus far). I think there are 2 levels where you gain 3 skill points when reaching that level. Because of this you have to choose your skills very carefully, this also allows you to build your character how you want. You can choose to have certain skills high lvl or have a bunch of low level ones. You can choose to use a certain weapon for a specific class as well. Meaning each class has 2-3 different weapons you can choose to use for that class. If you understand what I'm saying. A fighter is your typical fighter however if you use magic attacks you will often have to slowly move away from the enemy for projectiles and to avoid high dmg inflicted on your character.
DNA skills
Quote:
Requiem features a DNA system, in which the player can fill their 5 DNA slots with skill enhancements. These skills enhancement are typically costly and increases either a skill's power, or decrease cooldown durations.
Note that DNA skills don't cost any sp, only gold (Lant).
Beast possession Beast possession is much like sro's zerk, except you have multiple monsters you can transform into. While you level they level and you may set the amount of exp they gain. No exp is deducted from yours. You may have up to 3 monsters in your monster possession slot. Each gain exp with you, skill points, have several skills you can perform while in transformation and can also wear their own equipment. A quest is required to obtain this skill. Beast possessions, once obtained must be dragged into the beast possession slot. This means you can purchase different beasts from other players. I also read you can combine beasts to make different ones, however I have yet to try this. Once your beast gauge is filled to 100% you may transform and the bar slowly goes down. Your beast skills (depending on level of beast and skill) do extremely massive damage to enemies. You also sever all or most of their limbs when you kill them. You must be level 25 to use beast possession.
Graphics, atmosphere and music On average the graphics are about 7/10. Up close some things tend to look smudgy and lacking detail. This only applies to certain things. There is no bloom effect so you don't have the pretty glazed look, however the graphics aren't really pixelly and rugged. Overall the graphics are pretty good and you can see they put quite a bit of detail in character movement etc.
The atmosphere is usually dark and scary, foggy areas, lots of giant bones, deserts, forest, snow areas, mines and other dark related themes, even some ghettos. There are some nice cities which actually have nice graphics, blue skies and are huge but not a pain to walk around in. Alot of detail was put into there design. You've got a red light area in one too (No, you cannot have sex in this game).
For the first time really this is one mmo I went out of my way to get the music for. The music lasts only about 30-50 seconds when entering a new area then goes right to ambient sounds. This often sounds like music sometimes. None have ever gotten on my nerves and some of it is downright creepy. All which seem to match perfectly with the current setting. Some you'd think you'd hear in a Silent Hill game. The ambient sounds are definitely a plus and the general character sounds fit well also.
Blood and gore Yes, this game has lots. With each hit to a monster, blood sprays and as they or you are nearing death, blood starts to cover you. When you kill a monster either their arm, leg, torso or head fly off and their remains lay wiggling on the ground. If you don't like this, there is an option to minimize the gore or simply turn it off. No blood or appendages lost. You simply see the monster wiggle around and die. This however does not change the monsters, some are a little gory themselves and look like something out of Silent Hill. This also does not apply to the surroundings, lots of piles of dead bodies, blood on the ground and hanging bodies from trees. Though they aren't all that too graphic.
Leveling and quests This game has a cap of 71. Grinding doesn't seem to be the most productive way to level unless you're in a party, then it seems very progressive but questing your way is possible and worth while, at least to lvl 35. After 35 grinding is a must, aside from questing, but this isn't much of an issue in parties or even soloing elite mobs. There are no "kill 3000 of this monster" kinda quests either, they are simple and sometimes require you to travel somewhere (Not across the entire freakin map though) or to kill a small amount of monsters. Quests can be stacked and you can do 2 at once, say if you have to kill that certain monster for both. Quests are NOT a requirement however they are beneficial and the rewards are often worth it. Quests are also good if you like exploring, they take you to new areas of the map as you progress, giving you the chance to fully explore all the game has to offer. Some quests you will need other players to help you with such as nightmare monster quests. You must do quests to get your first job, beast possession and a mount. For quest help, turn to the Req wiki.
Nightmare monsters
Quote:
Certain monsters appear at night in certain areas during the "in-game" hours of 11:00pm to 2:00am, these 'Nightmare Monsters' are far stronger than the local mobs and yield increased exp along with higher chances of "rare" item drops. These monsters are usually fought in mobs.
Group Zones/Raids/Town Raids
Quote:
Certain areas in the game require a party of 4 or more. These dungeon areas are filled with strong mobs and are designed for groups of players to experience an intense series of battles with high rewards. Typically these areas consist of "raid" bosses; enemies that are far superior than any one character and require groups usually of 15 or more to fight. These raids are done for the most powerful items in the game- in which players do a "roll" to see who obtains the items. There are numerous raids in the game including local town raids- in which a random raid boss enters a town and-if you would like- may try to party and slay it.
There are some dungeons you must be in parties with and venture through obstacles such as jumping from ledges, moving platforms, avoiding spikes, fire and other traps. It's a nice change from the usual "go in with a group, kill hard monsters".
Guilds I don't know much about guilds. What I do know is that to make one you must have 10 signatures from other players at least level 10 and up, this doesn't require them to join the guild, only to have it created as well as a 10k fee. 10k is also what guild emblems cost but the variety is endless and impressive. So you can basically help anyone out without joining their guild, unless you're already in one. You get end of the week rewards for winning guild wars such as additional drops/exp etc. That's all the info I have on this for now
PVP/PK
Quote:
Requiem features 8-vs-8 battlefields, where only the victorious are rewarded with special items used for obtaining the rare weapons and armors
There are a total of 3 servers, all 3 are easy to login and only one allows random PK. You will see which on server selection. PVP is pretty basic here, you request a duel, kinda like killing a monster, except you don't die, the duel ends and the winner is announced. Many people on the non PK servers are always willing to duel.
Enchanting
Quote:
With several different item enhancement systems, players can create new items or upgrade and customize existing ones. These upgraded items are created through the use of compounding and reinforcing by using various 'xeons'. There are numerous xeons throughout the game and the variety is nearly limitless. There are so many enhancements that can be applied to any item that it makes it worthwhile.
Economy The economy is one of the most affordable I've ever seen. There is an auctioneer in every town and everyone's prices are fair. I've seen good weapons for level 60 that I could afford at level 25. However there are even better types of weapons, some had the word "supreme" so it's not just level # weapon and what not. I suppose you could say there are sos, som and sosun types of weapons. It's also easy to post your own auctions.
Server vs. server battle
Spoiler!
Quote:
Ancient Ruins: Server vs. Server Battlefield Ancient Ruins will be a new battlefield option that will include the whole server to battle for points and prizes. With more than 1,000 players able to join at one time, the large scale battle will be a new experience allowing the whole server to battle for glory and deciding which server stands above the others. The details are as follows:
The Ancient Ruins will be available 3 days a week, 2 times a day: # Wednesday, Friday, and Saturday at 10:00AM PST and 5:00PM PST.
There will be an in-game announcement 30 minutes prior to each scheduled battlefield. A reminder announcement will be made during the fight, every 10 minutes that the battle is going on.
The War has 2 sides and will allow players to make individual groups while in the battlefield. # Lintra Server will be paired with Valdes to go against the Hammerine server.
The Ancient Ruins will also follow the same point and contribution system as the other 2 available battlefields. These points can be used to buy new items such as: # EXP Scrolls # Transformation Items # Reinforcement Xeon Restoration Items # Treasure Dungeon Keys
Treasure Dungeons Using the keys that are obtained from the Ancient Ruins Reward Merchants, you are able to gain access to 3 new Treasure Dungeons at various levels: # Parness Treasure Dungeon (level 25 recommended) # South Hammerine Treasure Dungeon (level 45 recommended) # North Hammerine Treasure Dungeon (level 65 recommended)
The new dungeons feature new monsters and have new items that can be obtained by defeating them. The items that drop in these dungeons are Stat Bonus items that players can use to boost a variety of their player stats.
How to Participate: Server vs. Server (Ruins of the Ancient Battleground) The Ruins of the Ancient, where the great and bloody battle between the populations of the several servers is to take place, is a desolate and deserted landscape ringed by mysterious portals and barren hilltops save for the shadowy remains of one once great building that is now merely a hollow husk of what once stood there.
The Ruins of the Ancient Battleground will be open to all Player Characters of any Level, Race, or Job Type and will occur twice on each of the several days it is opened every week. The non player killing server's population will be pitted against the player killing server's population in a massive capture the flag style competition with more than a thousand players able to participate in a single instance of the Ruins of the Ancient!
The Ancient Ruins will also follow the same point and contribution system as the other 2 available battlefields (max contribution 100). The competition itself is structured similar to the Ion Mines, in that there are flag pillars available to capture at set locations across the Ruins of the Ancient landscape and opposite entry locations that also serve as resurrection locations in either corner of the Battlefield, each with safety zones, but venture any further and no matter what your Job or Level you are open to attack by the other team.
The team to reach the condition (2000) first or the team with the highest score at the end of the half an hour of havoc and mayhem wins the battle.
The Server Battle dialog is used to join a Server vs. Server battlefield instance (when one is running) and also to display the Characters acquired Server Battle points. This dialog is opened by clicking the new Server Battle button located in the grouping of other circular UI panel buttons in a column along the right side of the Client in between the Battlefield button and the System button above the radar/mini map/clock/inventory bags.
The mini map when inside the Server vs. Server battlefield functions exactly as it does in the other battlefields and can be clicked and dragged to move it where it is convenient.
Server Battle Status is accessible when in the Server vs. Server Battlefield (Ruins of the Ancient.) It can be opened by clicking the Battle Status button on the top right of the Client next to the Escape Battlefield button.
One similarity to the Guild vs. Guild battlefield, the new Server vs. Server battlefield will take place on a set schedule but unlike the Guild vs. Guild battlefield the new Server vs. Server battlefield will run several times a week and several times a day each day it is scheduled for. Another unique feature of the new Server vs. Server battlefield is the maximum number of Player Characters able to participate in the battlefield, which is a great deal larger than any previous battlefields.
Additional tid-bits -Character deletion is immediate. -If you don't like your characters looks, simply delete and test the others. -Some weapons and armor are "bound" to your character, thus you cannot trade them. -Item mall items are available and premiums for more exp apply to quest exp as well. -GM's hold events known as "Happy Hour" several times a week with additional gold, exp, drops. -The security is good, each character is required a 4 digit passcode with an in game keypad. -When characters are not in fighting mode they put their weapons away. -The game is about 2GBs. -Stat points are automatically distributed according to the class you pick. -NO bots, no annoying globals, nice community. -Pot delays, but the game is balanced even so. -Good gear drops from monsters early on. I've never had to wear npc gear or weapons once yet. -Holding "w" down also makes you run, you can change directions holding the left mouse button and turning your camera angle. It's easier and more convenient then clicking around. -When you first login you should grind to lvl 5 then start the quests (The one around the teleporter, if you port on the wrong side, just run to the other). Push "m" - If you are at red, run over to blue ;d -When you or an enemy dodges or blocks, they actually do that instead of you seeing "block/dodge" -Traveling isn't just warping, you get to fly on a plane and admire the surroundings and see the areas. Note that you don't have control over the plane.
Just a heads up for those that use IE, your files will be corrupted because IE can't download files that are more than 2gb. I suggest getting Firefox to download the file.
Well that's it for now, sorry this was such a long post but I wanted to give as much detail and information as I could, from the wiki and my own experience. This is a pretty fun game and I think it's worth a try. Give it at least 2 hours. It's a good game to play and just relax to instead of a rush to cap. So give it a try and drop a reply for anything else you may have questions about =) Hope you enjoyed and hope I helped ^_^\o/
Jackal and I play on server Lintra, starting area Turba island. Also be sure to read the tid-bits, some of them are important!
IGN's To whisper someone type without quotes - "/w name blahblah". To whisper again push "r" and the whisper text and their name will come up again so you don't have to retype it all. You can also open up the "community" bubble that's on the right side and click their name in your friend list. also the same place to add them to friends.
Spoiler!
Lintra Server
Just send me or Jackal a pm here >.>
_________________ <<- Banned by request ->>
Cya 'round - Sacchin~
Last edited by Sacchin on Mon Apr 13, 2009 1:58 am, edited 53 times in total.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:05 am
Senior Member
Joined: Nov 2006 Posts: 4025 Location:
Since I got wrongfully banned recently from Cabal and IP banned for retaliating against their company...I'm probably going to move to this game.
(Will start downloading before going to bed. Thanks for the review! =D)
Questions: 1. Are there dungeons? 2. You mentioned night time? How long is a day in the game? What time zone does the "nightmare" monster system follow? 3. Air travel..how does that work? what level can we start? 4. I saw videos where people dodged monster attacks and player attacks manually, does the game have a physics engine? 5. Can you knock people down? Stun, bind?
Thanks =D
*sorry for having too many questions. just being very picky right now on what new game to play*
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:19 am
Loyal Member
Joined: May 2008 Posts: 1844 Location: ¿ɥǝ ɐpɐuɐɔ
inky wrote:
3. Air travel..how does that work? what level can we start? 4. I saw videos where people dodged monster attacks and player attacks manually, does the game have a physics engine?
3: pretty early level you can air travel to other cities 4: yes, im pretty sure they use the havok physics engine so you can jump around town and off buildng, etc.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:47 am
Addicted Member
Joined: Sep 2007 Posts: 2797
inky wrote:
Since I got wrongfully banned recently from Cabal and IP banned for retaliating against their company...I'm probably going to move to this game.
(Will start downloading before going to bed. Thanks for the review! =D)
Questions: 1. Are there dungeons? 2. You mentioned night time? How long is a day in the game? What time zone does the "nightmare" monster system follow? 3. Air travel..how does that work? what level can we start? 4. I saw videos where people dodged monster attacks and player attacks manually, does the game have a physics engine? 5. Can you knock people down? Stun, bind?
Thanks =D
*sorry for having too many questions. just being very picky right now on what new game to play*
Sounds like Cabal =x Sorry to hear >< No problem, ask away!
Yep different types of dungeons too.
Quote:
There are some dungeons you must be in parties with and venture through obstacles such as jumping from ledges, moving platforms, avoiding spikes, fire and other traps. It's a nice change from the usual "go in with a group, kill hard monsters".
It's military time in game, 0-24, 1min = 6 seconds, 144 mins = 1 ingame day, from 23 to 2 = midnight hour, which is 18 mins.
You can travel at any level, just go to the wingrider.
Not sure about manually dodging attacks, only that when you do, your character/monster actually moves out of the line of the attack. And it just happens randomly during battle.
As for stun/knock down etc I'm playing a dual sword user and don't have any skills like that, I skipped those so I'm not sure lol Sorry ><
Kirkaldi wrote:
Barotix wrote:
d/ling.
omg u better get yo ass on ecsro. tell if ur gonna play or not cuz u are taking up all the room >_>
Why don't YOU try it. sro is old and boring. Requiem is only 1 year old. And you're a noob.
I just added, there are no bots or annoying globals in this game ;D
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:59 am
Elite Member
Joined: Feb 2006 Posts: 6119 Location: A den~
The dodging thing I love, all it is is when you simply dodge something(when something misses you) your characters kinda actually dodges, so it looks like your really dodging, it's pretty cool lol.
All you gotta do is face the enemy to hit it, but it's easy with the mouse.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 8:21 am
Senior Member
Joined: May 2007 Posts: 4590 Location:
I have a couple of questions:
- How high are the benefits of getting premium items from the item mall? - What's the rate of a (US) dollar to whatever currency they have in their item mall?
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 9:11 am
Addicted Member
Joined: Sep 2007 Posts: 2797
Prophet Izaach wrote:
I have a couple of questions:
- How high are the benefits of getting premium items from the item mall? - What's the rate of a (US) dollar to whatever currency they have in their item mall?
I'm not entirely sure as I haven't bought anything. If you mean like exp packages effecting quest exp it be pretty beneficial for some as a good amount of quests give around 30% which would double over as 60%.
Quote:
500 Points - 4.99 USD
1050 Points - 9.99 USD
1650 Points - 14.99 USD
2300 Points - 19.99 USD
5200 Points - 39.99 USD
Item mall items, such as avatars and mounts last 31 days. The avatars don't do much stat wise though. But seeing a full costume kitty/beat suit is rather amusing. There is even a space suit. I'm not positively sure about all of the items though. If you make an account you can see all the stuff they offer, you can only see it if you have one. They have game cards and packages. Alot of stuff now that I'm looking.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 10:23 am
Site Contributor
Joined: Jan 2006 Posts: 3606 Location:
I tried the game in 2008. I stopped playing because it was pretty dead, but it was a good game tho. It is fun to play and quest w/ a bunch of friends tho, unlike SRO.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 12:36 pm
Frequent Member
Joined: Aug 2008 Posts: 1301 Location: SilkroadSalvation
rar archive is corrupted download again
_________________
Spoiler!
I wouldn't recommend insanity to everyone, but its always worked for me. For me, insanity is super sanity. The normal is psychotic. Normal means lack of imagination, lack of creativity.
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 1:15 pm
Senior Member
Joined: Nov 2006 Posts: 4025 Location:
It took me about 7 hours to download the game. Haven't started yet, trying to read on some reviews and holy shit I'm confused but I love being a noob at games. I highly doubt I'm coming back to Cabal even if they unban my character - I filed a Better Business Bureau report and so did at least 6 people I know so that should keep them busy.
Btw, Soul Hunter, Defiler, Rogue, Assassin, Ranger..all on Kruxena wha?
downloading ^^ 1 more hour to go with the torrent from the main site > 450kb/s
small tip for people: when on the official site, make sure you are older than 17, or you'll have to delete your cookies, like i did . edit: darn someone beat me to it.
_________________
Day[9] wrote:
"Tea is a lot like gold expansions - it helps you kill people." - Day[9] Daily 337 -
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:25 pm
Senior Member
Joined: Nov 2006 Posts: 4025 Location:
Lol...I hope you didn't put your real age this time.
Btw, I'm still debating on Assassin or Dominator. Leaning towards Assassin but I might go Dominator based on how their summons look like. I tried looking around but so far I've only found crappy looking summons..I want gargantuan summons that spawned from the pits of hell
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 2:28 pm
Veteran Member
Joined: Jul 2007 Posts: 3236 Location:
inky wrote:
Lol...I hope you didn't put your real age this time.
Btw, I'm still debating on Assassin or Dominator. Leaning towards Assassin but I might go Dominator based on how their summons look like. I tried looking around but so far I've only found crappy looking summons..I want gargantuan summons that spawned from the pits of hell
Of course not >.>
I'm going to try the Kruxena, a rogue or something.. in the process of Downloading
Post subject: Re: Requiem: Bloodymare (Full review)
Posted: Sun Mar 01, 2009 3:06 pm
Active Member
Joined: Jan 2008 Posts: 563 Location: TEXAS!!!
I started playing a week ago on Hammerine the pvp server. Its an alright game if you have a bunch of friends your level to putter around with, soloing is rather sad and boring.
Users browsing this forum: No registered users and 17 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum