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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Fri Jan 02, 2009 6:15 pm 
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I need help, i think my Char is glitched.

im a lvl16 rouge/2 warrior. when i switch my warrior to my main class it says im a lvl 2 warrior/lvl 2 rouge.

Help?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Fri Jan 02, 2009 6:47 pm 
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Its not a glitch, that's how its supposed to be. When you switch to your secondary class, your primary becomes the same level as the secondary.

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Fri Mar 13, 2009 6:55 pm 
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Best free mmorpg i have played in a while deserves more attention


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Mar 15, 2009 3:53 am 
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borat2 wrote:
Best free mmorpg i have played in a while deserves more attention


It isn't the Best IMO. I played when the game launched in beta and there were so many nerfs.

I really think that they need to make a new server or do a completely wipe out when game is launched or else people joining now are gonna be in a huge disadvantage (like you).

Game mechanics are alright, but the Item Mall killed them game. It's wayyy too overpowered, hence I quit (also because I'm busy with school, bu tthat's beyond the point).

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Mar 15, 2009 12:36 pm 
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I could try it out but..

3GB? :shock:


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Mar 15, 2009 3:14 pm 
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Thee_UniQue wrote:
I could try it out but..

3GB? :shock:


Why do people quit games because the file is so big? My laptop is 4 years old but it has 40 GB worth of free space and I've never had to worry about not enough space. Don't today's computers have even more space? What kind of stuff do you keep on your computers so that 3GB is a big file?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Mar 15, 2009 6:08 pm 
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Idk.

What I do know, is that I often have probs with space on my comp.


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon Mar 23, 2009 6:46 am 
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giving the game a shot and made a mage/priest like every other scrub. i will be on tomorrow so friend me if you can to look around.

ign: dielight

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon Mar 23, 2009 3:52 pm 
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Thee_UniQue wrote:
I could try it out but..

3GB? :shock:


downloading time is veeeeery long , but its worth it ^^


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Wed Mar 25, 2009 7:47 pm 
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so as i said i made a mage/priest but not sure of how i should develop him.

currently lvl 11 on both

priest skills: regenerate, bone chill, wave armor, grace of light ( lacking a bit of dps for solo grind perhaps i need another offensive skill ? )

mage skills: flame, fireball, wisdom

profession/gathering and w/e else the game has to offer has me lost. could some1 point out to me what would work for my toon benefit/profit wise ?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Fri Mar 27, 2009 5:18 am 
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are there any DOT or debuff class in this game? if yes I can give it a try

Edit: I found out that you can do a warlock build with Priest/rogue :) gonna give this a try, its Krynn server right? what guilds are you guys in? any beginner tips? Man the download seems to take like forever :( anyways I'll contact u people once I've settle down

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon Mar 30, 2009 4:36 am 
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So I guess after a few days of no reply I'm getting that nobody play this game no more on srf?

edit: I'm Trees on Krynn/M**** server I think

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Wed Apr 01, 2009 3:21 am 
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priest/scout is the closest you can get to dot/debuff class as far as i know.

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Wed Apr 01, 2009 4:16 pm 
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Currently I"m at 11/10 Priest/Rogue, like the build so far, the problem is that I don't know what Rogue skills to invest in (It seems pretty obvious that throw is kinda useless)any suggestions?

recently installed the HudBar Addon, loving it
also solo'd the octopus sludge thing that causes disturbance at night :)

still looking for a friendly or famous guild to play with

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 19, 2009 7:49 pm 
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This is Farking nice

im a mage/priest


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 19, 2009 8:24 pm 
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Noop wrote:
This is Farking nice

im a mage/priest

told you it was...

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 19, 2009 10:13 pm 
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i am currently 42/28 m/p

like how easy it is to level and <3 for dailies.

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 19, 2009 10:55 pm 
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Love wrote:
i am currently 42/28 m/p

like how easy it is to level and <3 for dailies.

i only made it to lv.12
i lagged to much
couldnt play it all, shitty computer T___T
i was lv.12 Scout/ 8 rouge

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Fri Apr 24, 2009 4:00 pm 
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Anyone on Artemis? We got a guild going.


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 26, 2009 10:06 pm 
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So is this game good at all?? I am looking to dl it? Is it still in beta?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun Apr 26, 2009 11:05 pm 
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It's not in closed beta anymore, not sure if its considered open beta or full release. It's actually pretty fun, lots to do and pretty neat systems thus far. Only bitch is downloading its 3.4gig and seems alot of the mirror sites suck either with bad bandwidth or corrupt files. Gamershell seems to be pretty decent in the non-corrupt file, but so so on the bandwidth.


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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon Apr 27, 2009 11:50 pm 
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i played it b4, made it to be a 50 mage and uhh 22 priest i think? in fact, if you check the ranking list, and go under mage i think i might still be ranked third: Vayha.

it is really fun, i enjoyed it more then sro, and becoming strong wasnt hard at all, i've ended up takin down some of the top people in the game.

i ended up quittin n givin my gears away cuz i did what i wanted to do in that game, so i started searchin for a new one. If they didnt change the red pk rule a bit, i would relog in and start hittin it up again. (B4 your pk points would drop at a decent rate, so i pked the guild i didnt like and logged out, now the pk points drop at a massively slow rate). Oh well, was a fun game, you'll enjoy it for sure :)

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Wed Apr 29, 2009 2:40 pm 
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pipigrande wrote:
Game mechanics are alright, but the Item Mall killed them game. It's wayyy too overpowered.



is it worse than sro?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Wed Apr 29, 2009 10:13 pm 
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I haven't seen any game worse then SRO whoring out items. As far as I have seen it doesn't seem anything there is too overpowering. I haven't looked at every item but from what I have seen they have alot of things to fix errors players made in builds, errors on items made, and stuff to make alchemy easier.


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 Post subject:
PostPosted: Sun May 03, 2009 10:16 am 
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Trying out this game and i'm a 10Mage/5Priest on Krynn. Game seems pretty good but i'm still haven't gotten use to things like u can't attack when moving (which is not the problem, but i'm use to sro where it stops and uses the attack instead of continuing to walk), out of range thing (again, im kinda use to sro with if ur using a skill and the guy ur attacking goes out of range, the skill will still hit him) and when u kinda have to double click to move ur char around (again, too use to sro). Once i get use to it tho, it's seems like a good game.

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun May 03, 2009 2:50 pm 
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you can attack with fireball while moving

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Sun May 03, 2009 3:00 pm 
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Downloaded. Testing when i can..

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon May 04, 2009 1:57 am 
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I started playing again
i play on Osha
name is Wolfy 17 scout/14 rogue

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Mon May 04, 2009 9:46 pm 
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Im DL the game ATM so I can try it out. Any build suggestion?

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 Post subject: Re: Runes of Magic - Open beta
PostPosted: Tue May 05, 2009 1:40 am 
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Mage/Priest is pretty nasty, although I prefer Priest/Mage cause I likes to live lol. What server are you guys on?


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