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Post subject: Accessories's damage absorption Posted: Mon Mar 30, 2009 3:50 am |
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Joined: Oct 2008 Posts: 81 Location: Singapore
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I was told that damage absorption work such that they take away XX% of the damage ppl dealt to you but with the 10d accessories all coming out, its possible to get 100% damage absorption. So actually how does the absorption works?
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zShared
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:01 am |
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Joined: Mar 2009 Posts: 787 Location: Lupus
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The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.
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Last edited by zShared on Mon Mar 30, 2009 4:03 am, edited 1 time in total.
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NO_SILK_4_ME
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:03 am |
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Frequent Member |
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Joined: Jan 2008 Posts: 1016 Location:
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zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.) Good explanation, seems to be true.
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Toshiharu
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:22 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized?
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RUMS
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:40 am |
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Casual Member |
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Joined: Oct 2008 Posts: 81 Location: Singapore
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Toshiharu wrote: zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized? I second that question too. But i guess your explaination of how it reduce make sense. But does anyone got any other explaination?
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-.-
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 5:15 am |
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Joined: Nov 2007 Posts: 1921 Location: http://goo.gl/Lfwa
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the order doesnt really matter :s its simple mutiplications...
A * B = B * A... so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S
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NuclearSilo
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 5:32 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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it works like the absorption of firewall/icewall
_________________ Playing Age of Wushu, dota IMBA
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Toshiharu
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 6:40 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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-.- wrote: the order doesnt really matter :s its simple mutiplications...
A * B = B * A... so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S You're right. I feel like a retard forgetting that lol.
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 If being a loser means not playing Silkroad all day.. lulwut?
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EvGa
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 6:42 am |
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Joined: Apr 2008 Posts: 2612 Location: Texas
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Toshiharu wrote: -.- wrote: the order doesnt really matter :s its simple mutiplications...
A * B = B * A... so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S You're right. I feel like a retard forgetting that lol. Haha, don't worry I was thinking the same thing.. Its a good thing I have a Calculus class on Tuesday >.>
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SwordCloud
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 7:59 am |
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Joined: May 2008 Posts: 837 Location: Nice question O,O
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Edit! I think you must calculate all the percent of accesory,exemple with 2 accesory 20% 20% +20% = 36% If you take 10 000 x 0.36 =>3600 10 000 - 3600 = 6400
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Drazhar
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 8:07 am |
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Joined: Sep 2008 Posts: 42 Location:
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SwordCloud wrote: Edit! I think you must calculate all the percent of accesory,exemple with 2 accesory 20% 20% +20% = 36% If you take 10 000 x 0.36 =>3600 10 000 - 3600 = 6400 Ummm...what?
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Pan_Raider(`_´)
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 8:26 am |
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Joined: Jul 2006 Posts: 4737 Location:
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Drazhar wrote: SwordCloud wrote: Edit! I think you must calculate all the percent of accesory,exemple with 2 accesory 20% 20% +20% = 36% If you take 10 000 x 0.36 =>3600 10 000 - 3600 = 6400 Ummm...what? uh yeah.. i am trying to make sense of that too
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Nitro
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 9:56 am |
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Joined: Sep 2007 Posts: 4769 Location:
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zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. (Math would be 10,000 x .75 = 7500.. etc.)
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hapnz
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 10:30 am |
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Valued Member |
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Joined: Jan 2007 Posts: 493 Location: Arctic Circle
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zShared wrote: As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. I wonder if anyone with sun neck and chest has actually tested which is better. Field testing u know. 
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SwordCloud
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 11:24 am |
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Joined: May 2008 Posts: 837 Location: Nice question O,O
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Drazhar wrote: SwordCloud wrote: Edit! I think you must calculate all the percent of accesory,exemple with 2 accesory 20% 20% +20% = 36% If you take 10 000 x 0.36 =>3600 10 000 - 3600 = 6400 Ummm...what? You never learn to school that 20% + 20% is not equal as 40%? Ok I will try to explain: You char have no accesory(and no gear we don't count the gear) So he take 100% of damage when he receives a damage. the accesory make him 20% abs.,so he go to 80% damage taken right? but now you put another accesory(20%as well),don't forget that he def is 80% 20% of 80 = 16 so the abs will be 20+16% = 36% and not 40% for 2 acc .. That why we will never be total immune even if we have 100% or 200%(I know that we will never go to these amount).
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zShared
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 2:03 pm |
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Joined: Mar 2009 Posts: 787 Location: Lupus
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Nitro wrote: zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. (Math would be 10,000 x .75 = 7500.. etc.)lmao, yeah.. I knew there was a better way, but couldn't think of it at 3am sowwy :[
_________________ Someone make me an Aion-related sig and I will give you 5 dollhairs.
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NuclearSilo
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 2:19 pm |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Why does everyone believes that it's a percent number lol It's just a value.
_________________ Playing Age of Wushu, dota IMBA
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zShared
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:20 pm |
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Joined: Mar 2009 Posts: 787 Location: Lupus
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ofy1993 wrote: zShared wrote: The numbers don't "stack"--- the damage numbers here cannot be true. If I get hit 2.2k crit from a mob without accessories, I really doubt with accessories I'm gonna get hit 1.65, 1.2375, .92, .69 That would be down to 690x damage :S :S. It's how I learned it a long time ago, and everyone seemed to agree.. I've never seen any other explanation, but if someone wants to provide one with evidence then I wouldn't argue. . the absorption goes up with each level.. as does monster damage, obviously, so you aren't going to be hit 2.2k crit without accessories at a level where all your accessories are 25.0+.. as used in my example
_________________ Someone make me an Aion-related sig and I will give you 5 dollhairs.
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NuclearSilo
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 4:33 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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can someone post some ss and make some tests? I would be more easier to figure out how it works.
_________________ Playing Age of Wushu, dota IMBA
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poehalcho
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 6:16 pm |
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Toshiharu wrote: zShared wrote: The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:
4 accessories, 25% absorption each.
10, 000 damage is dealt to you originally.
First accessory takes away 25%, now it's 7500. Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.
(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day. Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized? it's all the same -___-
_________________
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.curve
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 6:35 pm |
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Joined: Dec 2008 Posts: 5168 Location: Palmdale, CA
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NuclearSilo wrote: can someone post some ss and make some tests? I would be more easier to figure out how it works. Niani wrote:
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NuclearSilo
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Post subject: Re: Accessories's damage absorption Posted: Mon Mar 30, 2009 8:04 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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.curve wrote: ... dude, the result is useless if you don't know the value of his accessories
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