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 Post subject: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 3:50 am 
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I was told that damage absorption work such that they take away XX% of the damage ppl dealt to you but with the 10d accessories all coming out, its possible to get 100% damage absorption. So actually how does the absorption works?


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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:01 am 
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The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.

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Last edited by zShared on Mon Mar 30, 2009 4:03 am, edited 1 time in total.

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:03 am 
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zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)


Good explanation, seems to be true.

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:22 am 
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zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.


Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized?

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:40 am 
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Toshiharu wrote:
zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.


Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized?


I second that question too.

But i guess your explaination of how it reduce make sense. But does anyone got any other explaination?


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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 5:15 am 
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the order doesnt really matter :s its simple mutiplications...

A * B = B * A...
so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S


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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 5:32 am 
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it works like the absorption of firewall/icewall

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 6:40 am 
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-.- wrote:
the order doesnt really matter :s its simple mutiplications...

A * B = B * A...
so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S


You're right. I feel like a retard forgetting that lol.

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 6:42 am 
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Toshiharu wrote:
-.- wrote:
the order doesnt really matter :s its simple mutiplications...

A * B = B * A...
so if you have accessories with 10,15,20,25%, the final damage will be multiplied by (.9*.85*.80*.75) so you'll only take 45.9% of the original attack, if the math doesnt make sense, read up on your books :S


You're right. I feel like a retard forgetting that lol.


Haha, don't worry I was thinking the same thing.. Its a good thing I have a Calculus class on Tuesday >.>

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 7:59 am 
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Edit!
I think you must calculate all the percent of accesory,exemple with 2 accesory 20%
20% +20% = 36%
If you take 10 000 x 0.36 =>3600
10 000 - 3600 = 6400

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 8:07 am 
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SwordCloud wrote:
Edit!
I think you must calculate all the percent of accesory,exemple with 2 accesory 20%
20% +20% = 36%
If you take 10 000 x 0.36 =>3600
10 000 - 3600 = 6400


Ummm...what?

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 8:26 am 
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Drazhar wrote:
SwordCloud wrote:
Edit!
I think you must calculate all the percent of accesory,exemple with 2 accesory 20%
20% +20% = 36%
If you take 10 000 x 0.36 =>3600
10 000 - 3600 = 6400


Ummm...what?


uh yeah.. i am trying to make sense of that too

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 9:56 am 
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zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.


(Math would be 10,000 x .75 = 7500.. etc.)

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 10:30 am 
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zShared wrote:
As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.

I wonder if anyone with sun neck and chest has actually tested which is better. Field testing u know. :)


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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 11:24 am 
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Drazhar wrote:
SwordCloud wrote:
Edit!
I think you must calculate all the percent of accesory,exemple with 2 accesory 20%
20% +20% = 36%
If you take 10 000 x 0.36 =>3600
10 000 - 3600 = 6400


Ummm...what?

You never learn to school that 20% + 20% is not equal as 40%?
Ok I will try to explain:
You char have no accesory(and no gear we don't count the gear)
So he take 100% of damage when he receives a damage.
the accesory make him 20% abs.,so he go to 80% damage taken right?
but now you put another accesory(20%as well),don't forget that he def is 80%
20% of 80 = 16
so the abs will be 20+16% = 36% and not 40% for 2 acc ..
That why we will never be total immune even if we have 100% or 200%(I know that we will never go to these amount).

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 2:03 pm 
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Nitro wrote:
zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.


(Math would be 10,000 x .75 = 7500.. etc.)


lmao, yeah.. I knew there was a better way, but couldn't think of it at 3am sowwy :[

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 2:19 pm 
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Why does everyone believes that it's a percent number lol
It's just a value.

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 3:55 pm 
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Code: Select all

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:20 pm 
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ofy1993 wrote:
zShared wrote:
The numbers don't "stack"---


the damage numbers here cannot be true. If I get hit 2.2k crit from a mob without accessories, I really doubt with accessories I'm gonna get hit

1.65, 1.2375, .92, .69

That would be down to 690x damage :S :S.


It's how I learned it a long time ago, and everyone seemed to agree.. I've never seen any other explanation, but if someone wants to provide one with evidence then I wouldn't argue. .

the absorption goes up with each level.. as does monster damage, obviously, so you aren't going to be hit 2.2k crit without accessories at a level where all your accessories are 25.0+.. as used in my example

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 4:33 pm 
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can someone post some ss and make some tests? I would be more easier to figure out how it works.

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 6:16 pm 
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Toshiharu wrote:
zShared wrote:
The numbers don't "stack" like that, you don't add them up. Each one takes a percentage away one at a time.. like this:

4 accessories, 25% absorption each.

10, 000 damage is dealt to you originally.

First accessory takes away 25%, now it's 7500.
Second does the same.. now it's 5625.. then 4219 and the final damage is 3165.

(Math would be 10,000 x .25 = 2500 therefore 10, 000 - 2500 = 7500.. etc.)

As you can see.. accessories are very important, even more so than your clothing. Any smart player would take a sun necklace over a sun chest any day.


Then in what order do the jewels go in? Lowest to highest? Highest to lowest? Ring->Ear->Neck? Randomized?


it's all the same -___-

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 6:35 pm 
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NuclearSilo wrote:
can someone post some ss and make some tests? I would be more easier to figure out how it works.


Niani wrote:
Code: Select all

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 Post subject: Re: Accessories's damage absorption
PostPosted: Mon Mar 30, 2009 8:04 pm 
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.curve wrote:
...

dude, the result is useless if you don't know the value of his accessories

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