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 Post subject: Re: Alchemy luck
PostPosted: Tue May 12, 2009 11:55 pm 
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There may be a reason why there are no explanations for this luck in game.

The game has been around since what, '04? '05? That's 4 or 5 years of people complaining about alchemy being random. I wonder why no one has come up with a numerical value towards it.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:02 am 
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maybe because of the difficulty of finding those values without the server files.. it would work just like item drops imo, private servers can increase item droprates, i think it will be possible to increase alchemy success rate in the future, when private servers start spreading all over.

it has also been discussed that alchemy used to be "easier" in the past, when item mall wasn't implemented. so everyone started to think joymax lowered success rate on their servers. which (omg) is a numerical value.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:28 am 
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evilpeta wrote:
maybe because of the difficulty of finding those values without the server files.. it would work just like item drops imo, private servers can increase item droprates, i think it will be possible to increase alchemy success rate in the future, when private servers start spreading all over.

it has also been discussed that alchemy used to be "easier" in the past, when item mall wasn't implemented. so everyone started to think joymax lowered success rate on their servers. which (omg) is a numerical value.


There are what...3 private servers up now? Why have none of them released those numbers then? The ECSRO/Fembria communities are pretty large. Surely they would have been released.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:29 am 
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that's exactly why i can assure you they haven't been released yet. because there's only 3 :P
i remember once ROSE server files were leaked, 100s of private servers were created overnight. guides to make servers were posted on every single forum. then people understood FOR REAL how the game really worked. since you could edit basically anything, from droprates to skills, from mobspawns to mob designs. anything you can think of.

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Last edited by evilpeta on Wed May 13, 2009 12:33 am, edited 1 time in total.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:33 am 
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I'm sure someone could have asked to see the part of the server files pertaining to alchemy.

There may be a fixed number, sure. Hitting that fixed number is still luck.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:36 am 
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again, the outcome thing. if you hit the number, you're lucky. if you don't, you're unlucky. you're right.
it's completely different saying that the alchemy is luck-BASED, since alchemy doesn't work with "luck", but with numbers and probability.

and thinking about the current admins of the pservers available, even if someone asked about the values, they would've just answered, like many of you "it's pure luck". they're just like joymax, on a lower scale, believe me.
i wouldn't be surprised if they added "You can additionally buy our Premium Ticket to increase your success rate" blah blah bullshit, at the end of their response.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 12:50 am 
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evilpeta wrote:
again, the outcome thing. if you hit the number, you're lucky. if you don't, you're unlucky. you're right.
it's completely different saying that the alchemy is luck-BASED, since alchemy doesn't work with "luck", but with numbers and probability.

and thinking about the current admins of the pservers available, even if someone asked about the values, they would've just answered, like many of you "it's pure luck". they're just like joymax, on a lower scale, believe me.
i wouldn't be surprised if they added "You can additionally buy our Premium Ticket to increase your success rate" blah blah bullshit, at the end of their response.


Well now you're just going into semantics. The result of you either failing or succeeding to + an item is a result of luck.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 1:00 am 
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what he is trying to say is : alchemy is not luck-based, but the action of clicking the fuse button is a luck (if you click at the right time when the condition is met or not) :P

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 1:01 am 
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NuclearSilo wrote:
what he is trying to say is : alchemy is not luck-based, but the action of clicking the fuse button is a luck (if you click at the right time when the condition is met or not) :P


Which is still just semantics and makes you look like a pompous ass merely for arguing wording.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 1:05 am 
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from my earlier post:
if you sleep better thinking it's luck, good for you. some people are more complicated, me for instance. :P

got something to back up your luck mechanism? no. do i have something to backup my numerical, probability-based mechanism? probably, premium ticket mentions success rate. why would there be a success rate if everything was purely luck? that doesn't make any sense.
people who have said it's pure luck have stomped with the "why is +1 easier than +50" kind of discussion, and they end up contradicting themselves, admitting there are values in alchemy.

i went into semantics because:
saying you +'d an item and you got lucky is a completely different thing. you are definitely lucky if you succeeded, but luck is not a mechanism, luck is not a value, "luck" doesn't tell the computer, hey make him succeed +10! a number or code does.

let's hope in the near future that server files are released so i can come up with a more accurate answer as to how alchemy really works. until then, you all are welcomed to believe what you want. i will believe what i want, and i will defend my belief until proved wrong.

edit: headache!! :(

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 4:50 am 
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Caistrus wrote:
I found a way to not fail in makeing + on items, i know that sound nuts let just ignore that part, is there a trick or a way not to fail every Farking time to make good Blues? Not steady and lucky stones but a trick to it that anyone knows?


Stop masturbating, and you probably get something nice. :)

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 7:12 am 
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evilpeta wrote:
XMoshe wrote:
I have no doubt that there is some system that regulates the alchemy. But hitting the jackpot on a +7/9 w/ ever is just being lucky. Like a slotmachine.


then you can kindly edit your earlier post and take off "luck based" :P
since you just contradicted yourself


I'm not...I'm saying there's a system, but you need luck to hit the 'jackpot'. There is no way you can alter the outcome, it's all between your ears.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 7:40 am 
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XMoshe wrote:
evilpeta wrote:
XMoshe wrote:
I have no doubt that there is some system that regulates the alchemy. But hitting the jackpot on a +7/9 w/ ever is just being lucky. Like a slotmachine.


then you can kindly edit your earlier post and take off "luck based" :P
since you just contradicted yourself


I'm not...I'm saying there's a system, but you need luck to hit the 'jackpot'. There is no way you can alter the outcome, it's all between your ears.


you can with lucky powder, but thats also only to a certain degree, and it is known that you can fail with lucky powder, but not how much higher the probability is to succeed with it.

XMoshe (and some others) is right:
until you can actually prove that certain actions done by a PLAYER can make alchemy absolute fail safe,
lets just call it luck, since after clicking the button, fail/success is in the games hands, not yours

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 8:57 am 
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Ofcourse with luck stones/powders and premiums. But I was talking about waiting a min or a day or try it right after you log in. That stuff doesn't work to increase the chance of succeeding.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 9:26 am 
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Pointless discussion. You can call it whatever you, luck or random, or any other name you come up to, but the thing is after you press fuse you can just hope not to fail. There is nothing you can do to make it sure you will succesed, and thats why I call it luck.
Offcourse thats not same luck like in life, cuz this a game and its programmed to succesed and fail when meet certain conditions, but since I dont know how to make it 100% safe of failing, its a luck.

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 11:07 am 
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Not this shit again.

PURE LUCK, and if you think its not luck based then you have not done enough alchemy yet.
Go and fuse, show results here in the topic if you think ITS NOT luck based.


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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 1:54 pm 
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XMoshe wrote:
Ofcourse with luck stones/powders and premiums. But I was talking about waiting a min or a day or try it right after you log in. That stuff doesn't work to increase the chance of succeeding.


i was thinking really ingame actions.
but yeah: that hasnt been proved

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 2:26 pm 
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Pan_Raider(`_´) wrote:
XMoshe wrote:
Ofcourse with luck stones/powders and premiums. But I was talking about waiting a min or a day or try it right after you log in. That stuff doesn't work to increase the chance of succeeding.


i was thinking really ingame actions.
but yeah: that hasnt been proved


Yeah my bad, should've phrased it better :)

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 Post subject: Re: Alchemy luck
PostPosted: Wed May 13, 2009 7:11 pm 
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J.Joker wrote:
mhm Get a Life buddy, quit boting or w.e u do and get a life, You ppl are so Farking stuped, his not asking you to ask him how not to fail for god sake, his asking you how the **** u dont fail makeing blues, YOU **** PPL NEED TO START READING AND STOP BEEN SO DAM SELFISH!!!

Also i see u play troy too, and i see ur high lv i guess ur mhm lets see what guild is it Immo?Ark?Noop? which bot guild u belong to cuz u dont Farking belong to the dam bot list, i bet i can find u r ass standing same spot with the rest of the bots, and you ask this guy to + ur shit!


Awww, aint we touched now :P
I was only sharing some experience, since the QUESTION asked
Quote:
his asking you how the **** u dont fail makeing blues
(were you actualy so mad typing that that you screwed up all the spelling? or are you just a retard?) has no real awnser, the only awnser is is that its not possible, luck/steaddy/astral/immortal never fail, but thats not what was ment eh.

Besides that, Ive been Dark Ryoka for ages, which is a legit guild in a legit union, now im in Soulkeepers, if you have time rev6 my grant, i'dd be conciderd the guildlegit (though, i aint the only legit there)
And the plussing part, was obiously a joke - though if he can hes welcome to try, and if it works idd surely be willing to pay well xD

hope that satistfies you sir, awnserd all your kindly asked questions, though the
Quote:
cuz u dont Farking belong to the dam bot list
made little sence to me, so i wont be awnsering that either, which is ok though, since im not a botter anyway.
my IGN is KokoDcambo ^^ feel free to catch me botting :P

J.Joker wrote:
Thats the why to think!


"Way" to think.

J.Joker wrote:
Mhm He dose say Ignore that part


"Does" say :)

Oh, and at your sig, its spelled "SOMETHING" not "SAMETHING" :)

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 5:29 am 
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LillDev!l wrote:
J.Joker wrote:
Mhm He dose say Ignore that part


"Does" say :)

Oh, and in your sig, it's spelt "SOMETHING" not "SAMETHING" :)

English for the win.

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 5:52 am 
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evilpeta wrote:
LillDev!l wrote:
J.Joker wrote:
Mhm He dose say Ignore that part


"Does" say :)

Oh, and in your sig, it's spelt "SOMETHING" not "SAMETHING" :)

English for the win.


I think 'at' was ok, but spelt? No idea.
btw, i think he means "Oh, and at your sig, it's spelled "SAMETHING" not "SOMETHING" :) (viceversa) lol

lol i onderstand maiself :banghead:

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 6:35 am 
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Mirosuke wrote:
evilpeta wrote:
English for the win.


I think 'at' was ok, but spelt? No idea.
btw, i think he means "Oh, and at your sig, it's spelled "SAMETHING" not "SOMETHING" :) (viceversa) lol

lol i onderstand maiself :banghead:


Well, im not english myself either, but since the other guy started flaming me like a retard i thought i'dd annoy him a bit ^^
Its still a gaming forum, i believe we all make spelling/grammar mistakes often enough xD
If you do it while sencelessly flaming people it tends to backfire though :P

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 7:22 am 
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^ Don't worry.

My primary Language isn't English.

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 4:59 pm 
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This is a ridiculous thread from someone tha just want to show off the world how boring and anoying he can be.

It´s a random number generate by a computer with a chance to work or not.
Simple... done...
A human should be considered LUCKY to reach something that have only 0,01% chance of happening.

So that why we use the word LUCKY ... so simple.

I remember Ragnarok (other mmorpg) ... to put + on weapons we had:
+1 to +4 = 100% chance of sucess.
+5 = 50% chance of sucess.
+6 = 40%
+7 = 30%
+8 = 20%
+9 = 10%
+10 = 1% chance of sucess.

Joymax just dont give to us those numbers but the process is follow the same logic.

And if you guys complain about bot´s on silkroad ... tou should see waht a bot can do @ ragnarok... somthing like walking throught the maps wit city storage open, free teleport to anywhere and much more.

In terms lotery is not "lucky" ... but you don´t see any mathematical or cientis winiing lotery every time ... so ... even with a computer process behind, the term LUCK is completly valid.

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 5:07 pm 
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did a genius just said lottery is not about luck? :roll:

If you say "luck involves in alchemy", i agree. But if you say "alchemy is pure luck", is false, because luck is not the only factor that make an enchant success.
So, for example, when JM release a stone 100% success, you made a +8->+9, if you say "I'm lucky because I just made my sword +8->+9 (using stone)" is an invalid statement.

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 5:50 pm 
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well.. following this ridiculous and ilogic "locig" that if everything have a system, so it´s predictable ... in terms ... do not need luck... but i think with good will people understood what i told!

be lucky .. and have more + ! :D

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 6:49 pm 
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there's a difference between "smt needs luck" and "smt is purely based on luck"

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 Post subject: Re: Alchemy luck
PostPosted: Thu May 14, 2009 7:44 pm 
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I think both side are right in a way, because you guys seem like arguing different
things.

I mean even if joymax set success rate at 80% for +2, a player might still
failed 3-4 times in a row doing +2 sometimes. Joymax could also set the success
rate for +7 to 10%, a player still could hit it 3-4 times in a row.

Simply put..... the SilkRoad alchemy system itself is not luck, there is already
a set % on succcess rate or fail each time you do alchemy. But for a player to hit
that success or fail rate you can say depending on your own luck.


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