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iscared
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Post subject: Re: Runes of Magic - Open beta Posted: Mon Jun 01, 2009 7:20 am |
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Joined: Jan 2009 Posts: 715 Location:
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Wow your lucky..you download so fast lmao..my download got corrupted so I have to reinstall 7hours left ill be able to get on tommorow after school I hope.
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Mon Jun 01, 2009 1:52 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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dom wrote: I think i'm going to put this game on my laptop, as it is the only thing I could play in class. edit: Logged in and they reset my skills. I maxed out tidal wave, flame, fireball, fire mastery, magic buff thing, and regeneration. Not sure if I should max out bone chill (so I can level my priest with tidal wave + bonechill, probably a good idea), but I would like to max heal since it gives like +900 hp at 30 (my priest secondary's level). Downloading it to desktop now, 1200kb/s - 50 minutes.  Also looked at the perma mounts. I like the white war horse... possibly the war tigers (flame + lightning), but the graphics on my laptop look horrible. Will have to wait until I get my desktop running. And about costumes... can I wear them now and use them forever, or you apply them to a piece of armor and they take that look, meaning I need one set for every set of armor I will own? I like the nighthawk set. I play priest and used bone chill, rising tide, and chained lightning all the time (I prefer the lightning tbh lol). In the end it doesn't matter that much as you will be able to "farm" talent points much easier in this game and max all skills if wanted/needed. I'm not sure on the costumes, I would imagine they only work for one piece of gear but who knows. What server you playing on?
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iscared
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Post subject: Re: Runes of Magic - Open beta Posted: Mon Jun 01, 2009 2:19 pm |
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Joined: Jan 2009 Posts: 715 Location:
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3hours left!
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destructionmama
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Post subject: Re: Runes of Magic - Open beta Posted: Mon Jun 01, 2009 3:48 pm |
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Joined: Sep 2006 Posts: 1509 Location: There
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I am looking for the hudbar addon, googled it and it seems to have disappeared, so if anyone uses it or know a link I can download it would be nice 
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RuYi wrote: Guys, I think we should promote destructionmama to Captain Obvious. :3
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iscared
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Post subject: Re: Runes of Magic - Open beta Posted: Mon Jun 01, 2009 11:10 pm |
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Joined: Jan 2009 Posts: 715 Location:
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Check the RoM forums they have a add on/macro section.
Installing now woot~ I hope there's not a lot of updates >.<
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 12:22 am |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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I play on Krynn (Grimdal).
37/30 m/p
I bought 500 diamonds and tried to get my mount. Secondary password wrong.. so I guess. It locks my account and I get a "username or password error" everytime I try to log in.
I've sent out 3 e-mails about this and never received a reply.
If they don't fix it soon, I will chargeback and reroll on another server.
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destructionmama
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 6:26 am |
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Joined: Sep 2006 Posts: 1509 Location: There
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iscared wrote: Check the RoM forums they have a add on/macro section.
Installing now woot~ I hope there's not a lot of updates >.< I tried the links on that thread but it doesn't work >_< it said I'm unauthorized to download it, even after I sign in  , any thoughts guys?
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 Big thx to MasterKojito for making my sig
RuYi wrote: Guys, I think we should promote destructionmama to Captain Obvious. :3
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Skullbasher62
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 1:07 pm |
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Joined: Mar 2006 Posts: 898 Location: tEH Intarwebz
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http://forum.runesofmagic.com/showthread.php?t=33520thats the hudbars thread, the only thing is, you have to create another acct for those forums becuase they're EU forums or something like that. you'll beable to d/l after you create your acct, and it works for me. if you have any other trouble i'll upload it to mediafire or something for you.
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<--by Sae<3 Kasu/Gunza
DOTA2, Age of Conan
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 1:13 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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What server do you guys play on, i`m thinking of rerolling
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 2:31 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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We play on Artemis PvE. Come on over the water is fine.
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destructionmama
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 3:05 pm |
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Joined: Sep 2006 Posts: 1509 Location: There
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Skullbasher62 wrote: http://forum.runesofmagic.com/showthread.php?t=33520
thats the hudbars thread, the only thing is, you have to create another acct for those forums becuase they're EU forums or something like that. you'll beable to d/l after you create your acct, and it works for me. if you have any other trouble i'll upload it to mediafire or something for you. That clears it up  you have my thanks Skull  edit: Is the only difference between a pvp and pve server is that you can't gank someone while they're grinding? so Kinda like sro? but no open world pvp?
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 Big thx to MasterKojito for making my sig
RuYi wrote: Guys, I think we should promote destructionmama to Captain Obvious. :3
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 6:43 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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There is enough doucherocketry without the gank factor of PvP going on. Wasn't so rampant at low levels but now that we are 50, the douche rockets like to try to ks, boss camp, elite camp, quest camp, alot of fackin camping. Why they even brag about "camped this boss for 40 days to get the drop I wanted, woot for me" on the forums. It's rather pitiful, but we have a nice fix for that lol. Run them out of the area so we can do our quest and kill the bosses a few times ourselves. Can just imagine the bs ganking that would happen on a PvP server in the high level areas. Or, since it's so easy to cap people get bored and gank low levels for LOL's like 9 dragons or something. Nah, I'll stick to picking the fights I want to fight when I want to fight them.
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Hostage
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 6:47 pm |
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Joined: Jan 2007 Posts: 3119 Location: Canada,On
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Lol, "doucherocketry". *writes down for future use*
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Tue Jun 02, 2009 8:36 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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Talonos wrote: There is enough doucherocketry without the gank factor of PvP going on. Wasn't so rampant at low levels but now that we are 50, the douche rockets like to try to ks, boss camp, elite camp, quest camp, alot of fackin camping. Why they even brag about "camped this boss for 40 days to get the drop I wanted, woot for me" on the forums. It's rather pitiful, but we have a nice fix for that lol. Run them out of the area so we can do our quest and kill the bosses a few times ourselves. Can just imagine the bs ganking that would happen on a PvP server in the high level areas. Or, since it's so easy to cap people get bored and gank low levels for LOL's like 9 dragons or something. Nah, I'll stick to picking the fights I want to fight when I want to fight them. So what should I roll, and on which PvE server? I'm not a big fan of melee in this game, because of the auto attack. I like being able to solo pve. I love my mage, but I would maybe want to try something new. A p/k would be nice, if I could level with it. edit: p/x Vothar on artemis. Finally got my 500 diamonds, but will have to buy another 500 for artemis...
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Skullbasher62
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Post subject: Re: Runes of Magic - Open beta Posted: Wed Jun 03, 2009 2:54 pm |
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Joined: Mar 2006 Posts: 898 Location: tEH Intarwebz
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yeah, i can attest to the Knight being slow to level, and i even have the benefit of having dual wield for my knight side cuz i'm a rogue primary. It's deffinately a tank class, its offensive skills are extremely sub-par.
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<--by Sae<3 Kasu/Gunza
DOTA2, Age of Conan
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Thu Jun 04, 2009 1:39 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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And it smells funny too. Seriously though, Knight is so freakin slow leveling.
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cin
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 6:24 pm |
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going to retry this game as well. haven't played it since beta. <3gamershell servers<3 
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 6:30 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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Hit us up in Artemis, Dom is in the guild along with a few others from SRF, but we are looking for a more active guild to pile into.
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_Lana_
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 6:47 pm |
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Joined: Jan 2007 Posts: 4364 Location: Србија брате !
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Talonos wrote: Hit us up in Artemis, Dom is in the guild along with a few others from SRF, but we are looking for a more active guild to pile into. Thats NA or EU ?
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Burningwolf
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 7:12 pm |
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Joined: Jun 2007 Posts: 2583 Location: :|
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wait whats the role of a scout? they just keep nerfin the shit out of them >:( K/x M/x are the only good builds now:'(
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FireVortex
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 7:47 pm |
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Joined: Jul 2007 Posts: 2005 Location:
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cin wrote: going to retry this game as well. haven't played it since beta. <3gamershell servers<3  Holy potato ><. I feel like retrying this game as well.
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Sacchin wrote: The dickatry is spreading around on srf faster then the flu.
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_Lana_
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 7:56 pm |
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Joined: Jan 2007 Posts: 4364 Location: Србија брате !
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WHAT ?! They nerfed scouts even more ? =( Why dont they delete it from the game ffs. If i play i guess i will make a mage.
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Talonos
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 9:10 pm |
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Joined: Nov 2007 Posts: 489 Location: Nog's Pants
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_Lana_ wrote: Talonos wrote: Hit us up in Artemis, Dom is in the guild along with a few others from SRF, but we are looking for a more active guild to pile into. Thats NA or EU ? NA. They brought down some of the range on Scout. I don't know about a full nerf, some people said it wasn't a big deal others said it killed the class (both groups are Scout characters).
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_Lana_
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 9:15 pm |
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Joined: Jan 2007 Posts: 4364 Location: Србија брате !
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They killed it after cb, nerfing it more is like hitting a dead duck over and over.
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Burningwolf
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 9:33 pm |
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Joined: Jun 2007 Posts: 2583 Location: :|
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hopefully the elves addition brings archers back to life 
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dom
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Post subject: Re: Runes of Magic - Open beta Posted: Fri Jun 05, 2009 11:51 pm |
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Joined: Mar 2006 Posts: 9967 Location: västkustskt
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So much for a free game =X 
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