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Goseki
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Post subject: Dead Servers & detection skills Posted: Sun Aug 09, 2009 6:22 am |
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Joined: Apr 2008 Posts: 3452 Location:
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How dead do you think the servers would become after the bots are banned. If they do ban the bots, I'm pretty sure 80% of the turks will vanish. I think that if botting in general becomes blocked, the servers will never go past 2k capacity. This is assuming ppl can still log on multiple characters and stall. I just can't imagine so many ppl playing this game without their precious bots. I know some ppl in my uni that take breaks when they have trouble with paypal and can't pay for their bot.
Other topic, anyone else find it really annoying that wizards and rogues can spam invisible and stealth, and the only skill to detect them for china characters have an insane cooldown and only work in a small radius... Invisible and Stealth ppl can move around and not be seen, why can't we move around too to find them. Seems it would make more sense if you use the fire skill, and the shockwaves continue for 15-30 secs with a 1 min cooldown.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Goseki
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 6:31 am |
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Joined: Apr 2008 Posts: 3452 Location:
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KillAndChill wrote: If all the silkbuying botters got banned, the game would die. And use the pots to see invis people, shorter cooldown. Kinda lame how china's best wep, ice, is easily removed with pills that drop from mobs, while euro's skills like warlock and invis can only be by-passed by spending gold. I think they should make it so invisible leaves a trail faint sparkling ice crystals since it's an ice-based skill while rogues should leave a trail of poison or light smoke as they move. So standing still = impossible to see without detection, while moving gives the detector a chance to know where to aim his skill.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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KillAndChill
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 6:39 am |
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Joined: Mar 2008 Posts: 770 Location:
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Goseki wrote: KillAndChill wrote: If all the silkbuying botters got banned, the game would die. And use the pots to see invis people, shorter cooldown. Kinda lame how china's best wep, ice, is easily removed with pills that drop from mobs, while euro's skills like warlock and invis can only be by-passed by spending gold. I think they should make it so invisible leaves a trail faint sparkling ice crystals since it's an ice-based skill while rogues should leave a trail of poison or light smoke as they move. So standing still = impossible to see without detection, while moving gives the detector a chance to know where to aim his skill. Well, with this cap, every chinese char that uses a weapon mastery has the ability to give a status that can only be removed with the special pills (warlocks are still a pain in the ass though). As far as invisible goes, while it is very usefull in ctf and caping, when you job it isn't as effective. Char is usually only gonna get 1 or 2 kills after coming out from invis and then someone will res those people. Just my opinion from my experiences.
_________________ Ass&Titties: http://www.youtube.com/watch?v=tPVHoD__6CI

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1337
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 6:40 am |
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Joined: Jul 2008 Posts: 165 Location:
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Goseki wrote: KillAndChill wrote: If all the silkbuying botters got banned, the game would die. And use the pots to see invis people, shorter cooldown. Kinda lame how china's best wep, ice, is easily removed with pills that drop from mobs, while euro's skills like warlock and invis can only be by-passed by spending gold. I think they should make it so invisible leaves a trail faint sparkling ice crystals since it's an ice-based skill while rogues should leave a trail of poison or light smoke as they move. So standing still = impossible to see without detection, while moving gives the detector a chance to know where to aim his skill. This. And I only want the goldbots banned. And if the servers are STILL crowded, then they need to ban every single one. Why? Because every single english speaking person I meet on gaia bots. If they ban all bots then theres gonna be noone left..
_________________ Lvl 65 Wiz/Bard On Azteca INACTIVE Lvl 87 Warrior/Cleric On ESRO INACTIVE Lvl 60 Warrior/Cleric On SroR ACTIVE ^IGN: Armino
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TillTheEnd
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 6:56 am |
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Joined: Apr 2009 Posts: 458 Location: Valhalla
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is not gonna happen, about the chinese skill to detect invisible= epic fail, only useful in ctf IF you stay by the pole at all times, when the skill is use, you MUST know that the invisible/steath player is within 15 meter of ur location (wait  , isn't that the whole point of the skill, to find there location lol)so if you miss u must wait 2 mins to search 15 meter radius again, I rather have it to last 10 secs. and actually allow me to look around (same effect as the expensive pill)
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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DarkJackal
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 7:20 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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The servers wouldn't be any more dead then they already are, just because they are full doesn't mean they aren't dead, afk bots can't count.
What is the whole point of this game? What exactly makes this game diff from all the other mmorpgs? Why is it that Silkroad needs bots to survive?
It doesn't, it's stupid to say it does, sure getting rid of bots would get rid of most of the players in the whole game, but it really wouldn't hurt the game too bad i'm sure, every game starts with barely any players to begin with, and theres more then enough of those hardcore players willing to play even if they had to restart, not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there, the amount of people wanting to "PLAY" is more then those that want to cheat.
Silkroad started free to play, without bots, even without item mall, and it did pretty good, the server was actually crowded with ppl back then, no tickest or pets or alchemy or party monsters or share parties or power lvling, I had enough time to lvl to 60 before the item mall was even out, not counting the lvls from the alpha before the wipe.
Would WoW still have as many players as it does if anyone could just bot 24/7(to name just 1 thing from sro)?
But yea, I don't see anything changing lol, joymax seems to be happyt with feeding lies and taking what they get already.
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1337
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 7:22 am |
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Joined: Jul 2008 Posts: 165 Location:
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DarkJackal wrote: The servers wouldn't be any more dead then they already are, just because they are full doesn't mean they aren't dead, afk bots can't count.
What is the whole point of this game? What exactly makes this game diff from all the other mmorpgs? Why is it that Silkroad needs bots to survive?
It doesn't, it's stupid to say it does, sure getting rid of bots would get rid of most of the players in the whole game, but it really wouldn't hurt the game too bad i'm sure, every game starts with barely any players to begin with, and theres more then enough of those hardcore players willing to play even if they had to restart, not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there, the amount of people wanting to "PLAY" is more then those that want to cheat.
Silkroad started free to play, without bots, even without item mall, and it did pretty good, the server was actually crowded with ppl back then, no tickest or pets or alchemy or party monsters or share parties or power lvling, I had enough time to lvl to 60 before the item mall was even out, not counting the lvls from the alpha before the wipe.
Would WoW still have as many players as it does if anyone could just bot 24/7(to name just 1 thing from sro)? I take back my other post. I've never thought about it this way actually.
_________________ Lvl 65 Wiz/Bard On Azteca INACTIVE Lvl 87 Warrior/Cleric On ESRO INACTIVE Lvl 60 Warrior/Cleric On SroR ACTIVE ^IGN: Armino
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BuDo
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 7:45 am |
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Joined: Dec 2008 Posts: 4714 Location:
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DarkJackal wrote: The servers wouldn't be any more dead then they already are, just because they are full doesn't mean they aren't dead, afk bots can't count.
What is the whole point of this game? What exactly makes this game diff from all the other mmorpgs? Why is it that Silkroad needs bots to survive?
It doesn't, it's stupid to say it does, sure getting rid of bots would get rid of most of the players in the whole game, but it really wouldn't hurt the game too bad i'm sure, every game starts with barely any players to begin with, and theres more then enough of those hardcore players willing to play even if they had to restart, not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there, the amount of people wanting to "PLAY" is more then those that want to cheat. Silkroad started free to play, without bots, even without item mall, and it did pretty good, the server was actually crowded with ppl back then, no tickest or pets or alchemy or party monsters or share parties or power lvling, I had enough time to lvl to 60 before the item mall was even out, not counting the lvls from the alpha before the wipe.
Would WoW still have as many players as it does if anyone could just bot 24/7(to name just 1 thing from sro)?
But yea, I don't see anything changing lol, joymax seems to be happyt with feeding lies and taking what they get already. The highlighted part of your post is garbage. There are more bot players than there are naturals...and the reason is JoyMax. They've made the game content ridiculously boring and drawn out which is why people bot. And thats why you got more people wanting to (and is) bot than actually "PLAY".. Nearly every single player I've known since 2006 that turned to botting did so because the game got increasingly demanding as you level higher. We all know this. Blame Joymax. Once again they are the catalyst behind botting.
_________________
_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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majincooler
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 7:58 am |
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Joined: Apr 2008 Posts: 579 Location:
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Goseki wrote: How dead do you think the servers would become after the bots are banned. If they do ban the bots, I'm pretty sure 80% of the turks will vanish. I think that if botting in general becomes blocked, the servers will never go past 2k capacity. This is assuming ppl can still log on multiple characters and stall. I just can't imagine so many ppl playing this game without their precious bots. I know some ppl in my uni that take breaks when they have trouble with paypal and can't pay for their bot.
Other topic, anyone else find it really annoying that wizards and rogues can spam invisible and stealth, and the only skill to detect them for china characters have an insane cooldown and only work in a small radius... Invisible and Stealth ppl can move around and not be seen, why can't we move around too to find them. Seems it would make more sense if you use the fire skill, and the shockwaves continue for 15-30 secs with a 1 min cooldown. I dont see how banning bots will solve the GoldBot problem and server traffic  <--- New account, come back, just like old days. So basically, if they ban real player bots, only 100 legits will be left grinding with goldbots. Goodluck with that.
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Quit SRO.
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EngravedDemon
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 8:08 am |
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Joined: Jul 2007 Posts: 750 Location:
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You guys talk as if it's really gonna happen... don't hold your breath... Even if the cheap gold bots gets banned, if they can't do anything about the actual good bots, like sBot, it's just hopeless. 
_________________

"When you start giving up, thinking what you do makes no difference, you just end up doing less — and nothing's changed..."
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Puma60
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 11:59 am |
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Joined: Apr 2007 Posts: 2241 Location: The parents basement
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If all bots were banned, there would be NO capped Chinese players, and very few capped Euro. Every server would have an imbalance of Euro to Chinese, no one would make a Chinese char because it would be almost impossible to get it farmed and capped, atleast Euro's would be able to Euro party. Not only that, but the servers would be dead. No one at DW South, no one jobbing, it would totally fuck up the game.
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Retired from SRO
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Amarisa
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 12:02 pm |
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Joined: Feb 2008 Posts: 4049 Location: Magic
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Puma60 wrote: If all bots were banned, there would be NO capped Chinese players, and very few capped Euro. Every server would have an imbalance of Euro to Chinese, no one would make a Chinese char because it would be almost impossible to get it farmed and capped, atleast Euro's would be able to Euro party. Not only that, but the servers would be dead. No one at DW South, no one jobbing, it would totally fuck up the game. would be like ksro or some other version of sro
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Nick Invaders
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 2:36 pm |
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Joined: Apr 2009 Posts: 1105 Location:
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And I would actually be able to grind my nuker at mujigis+. 
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Bynaar.8735Bynaar |  |  | Tarnished Coast Level 80
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DarkJackal
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 2:52 pm |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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BuDo wrote: DarkJackal wrote: The servers wouldn't be any more dead then they already are, just because they are full doesn't mean they aren't dead, afk bots can't count.
What is the whole point of this game? What exactly makes this game diff from all the other mmorpgs? Why is it that Silkroad needs bots to survive?
It doesn't, it's stupid to say it does, sure getting rid of bots would get rid of most of the players in the whole game, but it really wouldn't hurt the game too bad i'm sure, every game starts with barely any players to begin with, and theres more then enough of those hardcore players willing to play even if they had to restart, not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there, the amount of people wanting to "PLAY" is more then those that want to cheat. Silkroad started free to play, without bots, even without item mall, and it did pretty good, the server was actually crowded with ppl back then, no tickest or pets or alchemy or party monsters or share parties or power lvling, I had enough time to lvl to 60 before the item mall was even out, not counting the lvls from the alpha before the wipe.
Would WoW still have as many players as it does if anyone could just bot 24/7(to name just 1 thing from sro)?
But yea, I don't see anything changing lol, joymax seems to be happyt with feeding lies and taking what they get already. The highlighted part of your post is garbage. There are more bot players than there are naturals...and the reason is JoyMax. They've made the game content ridiculously boring and drawn out which is why people bot. And thats why you got more people wanting to (and is) bot than actually "PLAY".. Nearly every single player I've known since 2006 that turned to botting did so because the game got increasingly demanding as you level higher. We all know this. Blame Joymax. Once again they are the catalyst behind botting. Yes there are currently more bots then anything, but I said out of all players in general, that would ever play this game, I bet theres more who would play legitly then bot, meaning even if the game was legit, there would be just as many if not more players. People don't bot because the game is boring >.>, they bot because the ppl who bot do so because they suck bot(> >). People either can't get past 30 because they suck and don't really care and think the game is boring so they bot. Or they are lazy but do want to play so bot. Or bot because they want to play but it's frustrating when everyone else is botting and you can't do shit lol. 2 out of 3 of those groups would be around if there was no bots, the only ppl that wouldn't be are those who shouldn't be in the game anyway, let alone have high lvl characters lol. Get rid of 1, replace em with legits, you still got players and a better community, more inviting to new players for sure. Joymax is only to blame for letting it go on and not caring, not the reason they do it. Silkroad, though having a few retarded item mall items, is a good game despite being run by joymax, the actual gameplay is pretty good. If anyone finds it boring and increasingly demanding why are they playing the game? It's not a chore you have to do, play the game if you like it >.>. Point is Sro is not gonna die or be hurt if every bot disapeared, but it aint gonna happen, Joymax doesn't have to do anything lol, they just give everyone a little bit of comforting news and leave it at that, they don't need GMs, or tech support, or any other kind of help, and they still rake in the $$$, so probably nothings gonna change.
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Mindy
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 3:29 pm |
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Amarisa wrote: Puma60 wrote: If all bots were banned, there would be NO capped Chinese players, and very few capped Euro. Every server would have an imbalance of Euro to Chinese, no one would make a Chinese char because it would be almost impossible to get it farmed and capped, atleast Euro's would be able to Euro party. Not only that, but the servers would be dead. No one at DW South, no one jobbing, it would totally fuck up the game. would be like ksro or some other version of sro kSRO and other version has bots to. Just not crowded with gold bots. Edit: ups. sorry for double post <.<
_________________ Mindmaker
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Strwarrior
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 3:37 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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Sro= Ftw Joymax= Sucks.. Item mall items should have less effects.. i mean.. MUCH less effects
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HUUU MADE THIS SIG?? Amarisa
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TheKnight
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 3:41 pm |
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Joined: Apr 2009 Posts: 3067 Location:
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Strwarrior wrote: Sro= Ftw Joymax= Sucks.. Item mall items should have less effects.. i mean.. MUCH less effects Im Still saying that Devil Spirit and Magic Pop was mistake, it gives so big advantage between silkbuyers and free players, Premium could be removed too but just ban all bots first...
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Strwarrior
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 4:18 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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TheKnight wrote: Strwarrior wrote: Sro= Ftw Joymax= Sucks.. Item mall items should have less effects.. i mean.. MUCH less effects Im Still saying that Devil Spirit and Magic Pop was mistake, it gives so big advantage between silkbuyers and free players, Premium could be removed too but just ban all bots first... prem 1 was ok.. 5% things.. but i really dont like even that 5% .. prem plus was a fail for JM .. devil spirit and magic pop was super fail.. its like selling suns in psro
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HUUU MADE THIS SIG?? Amarisa
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TillTheEnd
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 5:45 pm |
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Valued Member |
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Joined: Apr 2009 Posts: 458 Location: Valhalla
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If JM does indeed keep a strict no botting rule, then they MUST make significant changes to the exp/sp rate. I know that this is a korean game where they virtually make grinding their 2nd job. over 2mil sp is need to be FF to 100, sp is not really a problem is you pay a bot to farm you at ongs ect. but I don't think any new coming players would actually want farm at ongs on their 1st week of playing.
When the following happen during a single server inspection I may take JM seriously.
A: Does real Massive goldbot ban + B: Merge servers + C: You see a GM's on each server
Its impossible to have control over so many servers with current known GMs. it is very easy to spot any bot in town by there loop. even after that there will still be bots, but the town loop will probably be eliminated.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
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cezzy
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 10:51 pm |
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Joined: May 2009 Posts: 74 Location: Far far away
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Just make a system that will not give any xp or gold if you'll play more than 5 hours isn't this fking simple 
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Goseki
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 10:56 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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cezzy wrote: Just make a system that will not give any xp or gold if you'll play more than 5 hours isn't this fking simple  What if your in fight mode for more than 5 hours. Doesn't it take 6.5 to kill Medusa?
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Nick Invaders
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 10:59 pm |
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Joined: Apr 2009 Posts: 1105 Location:
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Goseki wrote: cezzy wrote: Just make a system that will not give any xp or gold if you'll play more than 5 hours isn't this fking simple  What if your in fight mode for more than 5 hours. Doesn't it take 6.5 to kill Medusa? +1 People grind longer than 5 hrs you know. I've grinded 8-10 hrs on a few days. I can't say it was fun but it was well worth it.
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Bynaar.8735Bynaar |  |  | Tarnished Coast Level 80
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Strwarrior
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 11:02 pm |
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Joined: Oct 2008 Posts: 3799 Location: ....
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10 hours.. thats enough.. really enough
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HUUU MADE THIS SIG?? Amarisa
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Truie
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 11:03 pm |
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Joined: Jun 2008 Posts: 205 Location: planet earth
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What are you guys dreaming about?
Joymax has never shown any sigh of being seriously against bots, indeed it has shown every sign of profiting from bots.
There's only a little novelty, the auto login system that goes in the direction of not favoring bots (no need for premium to login anymore).
Why are you guys fantasizing about what things could be if joymax wasn't joymax? You're planning on buying off the company from its owners? No? Then go back to bed and use your brainpower more usefully:)
Like, go think about another game where when you pay, you have an outstanding service compared to SRO. Any pay-to-play mmo would do.
Free-to-play is a sham, a scam, a shame. It allows joymax giving the shittiest service and earning money for it. It lures some addicted players into spending up to hundreds of dollars a month for a game which is incredibly shitty compared to major P2P MMOs.
JOYMAX and their F2P business model are utterly despicable.
_________________ [GUIDE] How to earn money by buying & reselling : the basics viewtopic.php?f=5&t=92243
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PureStr
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Post subject: Re: Dead Servers & detection skills Posted: Sun Aug 09, 2009 11:22 pm |
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Joined: Nov 2007 Posts: 1244 Location: GTA5
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DarkJackal wrote: not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there +1.
_________________
[Epic Beard Man] wrote: You gonna get a Vietnam now mother, and i whipped his butt so fast and so quick, so pretty. I hit him with the Muhammad Ali left, right, left. I did the Ali shuffle! _ Diablo 3 GuyLafleur - 60 (54) - Wizz
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Rhe7oric
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Post subject: Re: Dead Servers & detection skills Posted: Mon Aug 10, 2009 12:07 am |
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Random fact of the day: You can tell who is using the SROKing bot because if you do a Invis/Stealth detection buff near them, their autopot will spam their Universal pills.
_________________ << banned for proof of botting. -cin >>
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PR0METHEUS
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Post subject: Re: Dead Servers & detection skills Posted: Mon Aug 10, 2009 10:38 am |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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DarkJackal wrote: The servers wouldn't be any more dead then they already are, just because they are full doesn't mean they aren't dead, afk bots can't count.
What is the whole point of this game? What exactly makes this game diff from all the other mmorpgs? Why is it that Silkroad needs bots to survive?
It doesn't, it's stupid to say it does, sure getting rid of bots would get rid of most of the players in the whole game, but it really wouldn't hurt the game too bad i'm sure, every game starts with barely any players to begin with, and theres more then enough of those hardcore players willing to play even if they had to restart, not to mention all the players that quit due to the gameplay, plenty would come back, and the game would grow from there, the amount of people wanting to "PLAY" is more then those that want to cheat.
Silkroad started free to play, without bots, even without item mall, and it did pretty good, the server was actually crowded with ppl back then, no tickest or pets or alchemy or party monsters or share parties or power lvling, I had enough time to lvl to 60 before the item mall was even out, not counting the lvls from the alpha before the wipe.
Would WoW still have as many players as it does if anyone could just bot 24/7(to name just 1 thing from sro)?
But yea, I don't see anything changing lol, joymax seems to be happyt with feeding lies and taking what they get already. Agreed. Get rid of all bots, REAL players would come back. It might be 'dead' for a little while, but real players will return.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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