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 Post subject: How good does (Holy) Recovery Division work?
PostPosted: Sat Sep 26, 2009 9:24 pm 
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Is (holy) recovery division at its highest level comparable with the potions for chinese chars?

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sat Sep 26, 2009 9:27 pm 
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i think heals each 4 or 5 secs.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sat Sep 26, 2009 11:52 pm 
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If you have cleric as subclass, holy is a must, very usefull for pvp and pve, one of best skills.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 1:03 am 
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Not as fast as the Chinese Pots, but it does the job.
If you're taking Cleric as sub for your STR, take this skills...
Less SP intensive.
1) Bless
2) Holy Word
3) Holy Recovery Division

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 3:56 am 
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Healing Orbit at its max the closest to chinese hp pots cuz it heals every second for 15 seconds, with this str euro's are hard to beat cuz they wep switch to recast it and keep pvping.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 8:53 am 
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Karras wrote:
Not as fast as the Chinese Pots, but it does the job.
If you're taking Cleric as sub for your STR, take this skills...
Less SP intensive.
1) Bless
2) Holy Word
3) Holy Recovery Division


Yeah, and fail...
Main point of Cleric subclass is Healing Cycle and Holy Spell.


Asheru wrote:
Healing Orbit at its max the closest to chinese hp pots cuz it heals every second for 15 seconds, with this str euro's are hard to beat cuz they wep switch to recast it and keep pvping.


Cycle, not orbit...

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Last edited by Nitro on Mon Sep 28, 2009 9:44 am, edited 1 time in total.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 11:14 am 
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int euros with cleric ---> very fast healing (imo every sec xD) /only holy recovery division
str euro(like warrior) with cleric -->very slow, you need healing cycle/orbit, but its still slower than chinese pots imo

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 11:59 am 
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Amro wrote:
int euros with cleric ---> very fast healing (imo every sec xD) /only holy recovery division
str euro(like warrior) with cleric -->very slow, you need healing cycle/orbit, but its still slower than chinese pots imo


I wonder where did you get that from?
Your STR/INT balance has nothing to do with how-skill-works.
Dont you have capped Wizard?


The reason why it heals more is the reflect (105%) meaning your magical damage multiplies by 1.05 and adds to the amount that is described in skill explanation.
So when you switch from your Cleric rod to your Staff/WarlockRod/Harp, it still has magical damage in there.
In other case, when you switch to Sword/Axes/Daggers your magical damage is 0, and when you multiple any number by zero you get zero. So the amount it heals you is only the one thats described in skill explanation.

Same thing works for any reflecting skill (healing cycle too).

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Last edited by Nitro on Sun Sep 27, 2009 12:05 pm, edited 1 time in total.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 12:02 pm 
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Nitro wrote:
Amro wrote:
int euros with cleric ---> very fast healing (imo every sec xD) /only holy recovery division
str euro(like warrior) with cleric -->very slow, you need healing cycle/orbit, but its still slower than chinese pots imo


I wonder where did you get that from?
Your STR/INT balance has nothing to do with how-skill-works.
Dont you have capped Wizard?

i do, and i got it from there
my own experience

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 12:09 pm 
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I am 90% sure thats incorrect, Holy RD is only upgraded version of RD, with 5 meters range increase and new animation, there shouldnt be ANY differences in speed of recoverying health.

I need someone else to say that is correct untill I belive you.
Especially if your arguments are "It heals faster for full Int than full Str".

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 10:39 pm 
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faster for full int because full int heals more per tick...
int figures into the amount healed, plus they have more mp to spam higher grade heals skills


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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 10:59 pm 
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-.- wrote:
faster for full int because full int heals more per tick...
int figures into the amount healed, plus they have more mp to spam higher grade heals skills


So it's not faster, just more?

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Sun Sep 27, 2009 11:05 pm 
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basically, but more = faster when trying to get back to 100% hp lol

i think at 100 the cleric heals are equal to spamming pots because pots dont get larger
also remember to add in own pot to calculating total hp heal on euro, since pot spamming = total chinese hp heal

(when both use grains, euro wins on this since both have 4 second delays)


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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 12:00 am 
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Nitro wrote:
...Holy RD is only upgraded version of RD...there shouldnt be ANY differences in speed of recoverying health.


Nitro wrote:
The reason why it heals more is the reflect (105%) meaning your magical damage multiplies by 1.05 and adds to the amount that is described in skill explanation.
So when you switch from your Cleric rod to your Staff/WarlockRod/Harp, it still has magical damage in there.
In other case, when you switch to Sword/Axes/Daggers your magical damage is 0, and when you multiple any number by zero you get zero. So the amount it heals you is only the one thats described in skill explanation.


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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 3:41 am 
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Nitro wrote:
Asheru wrote:
Healing Orbit at its max the closest to chinese hp pots cuz it heals every second for 15 seconds, with this str euro's are hard to beat cuz they wep switch to recast it and keep pvping.


Cycle, not orbit...


Since I'm not a warrior, I don't know for sure, but I've been wondering why casting healing cycle instead of orbit? Don"t u need to click yourself to cast healing cycle? Bcuz with healing orbit you don't have to. Don't know if the hp healed per second is more but sro.mmosite.com says otherwise. (I know its not a good site but i got healing orbit not healing cycle.)

Care to explain?

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 4:15 am 
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Pretty sure he meant that (healing faster for int chars) cuz since INT base players have low Hp...
So the higher the heal is, (and low hp the user has) its makes like its heals "faster". Litteraly speaking.

But, tested against "str chars", don't believe so.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 6:03 am 
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Mirosuke wrote:
Pretty sure he meant that (healing faster for int chars) cuz since INT base players have low Hp...
So the higher the heal is, (and low hp the user has) its makes like its heals "faster". Litteraly speaking.

But, tested against "str chars", don't believe so.



/facepalm

read what nitro wrote and that i quoted in my post


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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 7:46 am 
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-.- wrote:
basically, but more = faster when trying to get back to 100% hp lol


Yeah ok but they were talking about an int (sub) cleric healing every like 1-2 secs against a str sub cleric healing every 3-4-5 secs. And that's bullshit.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 7:47 am 
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Asheru wrote:
Nitro wrote:
Asheru wrote:
Healing Orbit at its max the closest to chinese hp pots cuz it heals every second for 15 seconds, with this str euro's are hard to beat cuz they wep switch to recast it and keep pvping.


Cycle, not orbit...


Since I'm not a warrior, I don't know for sure, but I've been wondering why casting healing cycle instead of orbit? Don"t u need to click yourself to cast healing cycle? Bcuz with healing orbit you don't have to. Don't know if the hp healed per second is more but sro.mmosite.com says otherwise. (I know its not a good site but i got healing orbit not healing cycle.)

Care to explain?


Lets see...

At current cap, Healing Orbit does heals more, but difference is not noticable (this is just a fact), at 90th cap, Healing Cycle healed more (because skills dont upgrade on same levels, they do every 4 levels, but Orbit upgrades at 80,86,92... while Cycle upgrades at 84,90,96 etc)


Healing Cycle: upgrades at lv.96, MP consumed:4731 (Even if you are full Int, your MP pool is bigger, BUT YOU SHOULD USE cycle instead orbit) Effect:2957
PROS: Much faster casting than orbit (it castes 2 times faster), low MP consumed (typical STR has ~18-20k MP with pimped gear this cap).
CONS: You have to click yourself (now thats a good argument! Dont be lazy, learn it).

Healing Orbit: upgrades at lv.98, MP consumed:10035(Thats more than double amount), Effect:3136 (not even 200 difference).
PROS: None. Only that it targets whole party, but who needs that in 1v1?
CONS: Huge MP consumed, long casting time ...


and lol @ Amrooo, you have a capped Wizard

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 10:51 am 
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XMoshe wrote:
-.- wrote:
basically, but more = faster when trying to get back to 100% hp lol


Yeah ok but they were talking about an int (sub) cleric healing every like 1-2 secs against a str sub cleric healing every 3-4-5 secs. And that's bullshit.


thatt is mp issues :S, str cleric cant use maxed heals or they have no mp, so they use lower heals which heal less and need to be used more times

int cleric can spam heals every 1-2 seconds, str cleric needs multiple heals for same heal since it uses lower heal skills and it takes time in between or str runs out of mp :S

again, ints heal more so they are faster, the actual heal speed is same, the number of heals/healed amount is what differs


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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 11:00 am 
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the more you have STR, the more HP you are healed from pots

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 11:03 am 
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-.- wrote:
XMoshe wrote:
-.- wrote:
basically, but more = faster when trying to get back to 100% hp lol


Yeah ok but they were talking about an int (sub) cleric healing every like 1-2 secs against a str sub cleric healing every 3-4-5 secs. And that's bullshit.


thatt is mp issues :S, str cleric cant use maxed heals or they have no mp, so they use lower heals which heal less and need to be used more times

int cleric can spam heals every 1-2 seconds, str cleric needs multiple heals for same heal since it uses lower heal skills and it takes time in between or str runs out of mp :S

again, ints heal more so they are faster, the actual heal speed is same, the number of heals/healed amount is what differs


I dont know about you, but usually STR Clerics have maxed heals, and they heal equally as full INT. I dont see myself as STR Cleric running out of MP, the only time I need to use Heals are in 1v1 PvP (Healing Cycle, Holy Group Recovery (on rare occassions), Holy Recovery (more often)) and in group PvP / grinding, where I have bard to take care of my MP.

Even if I get in trouble, there is vigor - which doesnt happen often.


If you think of having STR Cleric in party to take care of healings, then you are doing it wrong, but even then, there is bard.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 12:18 pm 
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vanom wrote:
Is (holy) recovery division at its highest level comparable with the potions for chinese chars?


It can't compare really, a chinese will heal and manage to revert back to 100% HP faster than that. Now of course this isn't combining it with Cycle/orbit, if that's added then that's a different story all together.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 1:58 pm 
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referring to STR chars

"and they heal equally as full INT"

Do a search on the forums, I am unsure where it went, but I had a thread/discussion with someone who left the forums, I forget his name... I created both a STR char and an INT char. I'll look later.

Here's the discussion with raphael666 and a few inputs from foudre and others.

viewtopic.php?f=4&t=109585

Anyway.
I leveled both to 20.

Cleric masteries on both were the same.

the INT consistently healed about 45-50 hp more at lvl 20. I never finished testing but as someone else probably has a high-level cleric, anyone could test the healing diff between STR and INT with no gear (just cleric rod).

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 2:07 pm 
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I can't come up with any statistic but I can tell you that on my lvl 60 warrior 2-handed, I could easily survive party mobs/giants /champ parties/whatever, alone with Recovery Division. I could NOT do that without the skill :)

I think its one of the best cleric skilsl :D

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 2:40 pm 
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yes i played with warrior (he had around 11k mp)
healing orbit needs around 7k mp, healing cycle only 3k
its better to use cycle because :arrow:
less mp,faster casting and you can get knockdowned(knockbacked) while casting orbit
lol @ Nitro, u have a capped wizard too?

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 5:10 pm 
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No, but I'm 100% sure Holy RD doesnt heal every 1-2 seconds.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 5:16 pm 
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not really.. but youll need it. simple answer lol...
why waste hp when you can waste mp... id rather be out of mp then hp thats sure

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Mon Sep 28, 2009 10:30 pm 
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Nitro wrote:
Lets see...

At current cap, Healing Orbit does heals more, but difference is not noticable (this is just a fact), at 90th cap, Healing Cycle healed more (because skills dont upgrade on same levels, they do every 4 levels, but Orbit upgrades at 80,86,92... while Cycle upgrades at 84,90,96 etc)


Healing Cycle: upgrades at lv.96, MP consumed:4731 (Even if you are full Int, your MP pool is bigger, BUT YOU SHOULD USE cycle instead orbit) Effect:2957
PROS: Much faster casting than orbit (it castes 2 times faster), low MP consumed (typical STR has ~18-20k MP with pimped gear this cap).
CONS: You have to click yourself (now thats a good argument! Dont be lazy, learn it).

Healing Orbit: upgrades at lv.98, MP consumed:10035(Thats more than double amount), Effect:3136 (not even 200 difference).
PROS: None. Only that it targets whole party, but who needs that in 1v1?
CONS: Huge MP consumed, long casting time ...


and lol @ Amrooo, you have a capped Wizard


Ah i see thx for the info.

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 Post subject: Re: How good does (Holy) Recovery Division work?
PostPosted: Tue Sep 29, 2009 3:48 am 
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pr0klobster wrote:
the INT consistently healed about 45-50 hp more at lvl 20. I never finished testing but as someone else probably has a high-level cleric, anyone could test the healing diff between STR and INT with no gear (just cleric rod).


that's only due to the int cleric having additional int from its build, no matter what an full int clerics heals>any str/hybrid


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