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 Post subject: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 11:43 am 
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I've been away from the game for some time now. How are the trade runs in the different servers? When I was playing, trade runs seemed almost extinct. The thing is, if traders don't do any trade runs, thieves and hunters have nothing to do.

I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

People can then hire hunters to hunt down and arrest specific thieves and throw them in jail, or kill them. Guild leaders can try and bust them out of jail too.

It would at least give hunters and thieves something to do when traders don't have the balls to actually go out and trade. :P Of course we could get a bit out of hand with this idea and create rehabilitation centers in each town to try and reform thieves and turn them into traders or hunters. It's for their own good. Think of the children!... until the reformed hunter hops the ferry, switches to a thief suit, and robs the unsuspecting trader! muahahahaha...

ok I'm done.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:26 pm 
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Maybe you should try trade running with a lvl 40+ character to see why no one trades.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:29 pm 
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Quote:
I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

And the full sun botterz are even more rich because he can use his own gold bot army to rob everyone.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:32 pm 
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chickenfeather wrote:
Maybe you should try trade running with a lvl 40+ character to see why no one trades.


This is true...

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:34 pm 
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PR0METHEUS wrote:
I've been away from the game for some time now. How are the trade runs in the different servers? When I was playing, trade runs seemed almost extinct. The thing is, if traders don't do any trade runs, thieves and hunters have nothing to do.

I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

People can then hire hunters to hunt down and arrest specific thieves and throw them in jail, or kill them. Guild leaders can try and bust them out of jail too.

It would at least give hunters and thieves something to do when traders don't have the balls to actually go out and trade. :P Of course we could get a bit out of hand with this idea and create rehabilitation centers in each town to try and reform thieves and turn them into traders or hunters. It's for their own good. Think of the children!... until the reformed hunter hops the ferry, switches to a thief suit, and robs the unsuspecting trader! muahahahaha...

ok I'm done.


The problem is, as soon as you hit 41, you are fair game for ANY high-level thief. That's the main reason nobody does 5* trades anymore, unless they know for sure that several high-level hunters are there to assist, and even then it seems pointless. Stealth/inviso, one-shot a lvl 40 to 90 trader, even WITH lvl 100 hunters, run away, it takes forever for that lowbie to get back and pick up his trade. Talk about frustrating.

Couple that with the continued presence of outside buffers (yes, I was one, now I dislike them) and with JM's lackluster performance on banning users of 3rd party programs, it seems like every thief has outside buffers - and triangular conflict was pointless to me. There was a point where we could sometimes get one or two trades off in a month, but I doubt that's possible anymore, unless it is a newer server with a lot less thieves.

I don't think it's a good idea to allow thieves to rob just anyone.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:39 pm 
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Me and my guildies does daily 5* trades.
Problem is... I don't see no thiefs.... =/

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:43 pm 
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Karras wrote:
Me and my guildies does daily 5* trades.
Problem is... I don't see no thiefs.... =/

you should have globaled "we're doing 5* trade at ... come at rob" :P

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 12:54 pm 
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pr0klobster wrote:
PR0METHEUS wrote:
I've been away from the game for some time now. How are the trade runs in the different servers? When I was playing, trade runs seemed almost extinct. The thing is, if traders don't do any trade runs, thieves and hunters have nothing to do.

I think it would be great if Joymax would make it so thieves could rob normal players (or their stalls), even inside town. Make it so thieves can even rob NPCs, or at least attempt to rob them. Of course when robbing normal players or NPCs, you'd just get gold, not trade loot to sell in thief town.

People can then hire hunters to hunt down and arrest specific thieves and throw them in jail, or kill them. Guild leaders can try and bust them out of jail too.

It would at least give hunters and thieves something to do when traders don't have the balls to actually go out and trade. :P Of course we could get a bit out of hand with this idea and create rehabilitation centers in each town to try and reform thieves and turn them into traders or hunters. It's for their own good. Think of the children!... until the reformed hunter hops the ferry, switches to a thief suit, and robs the unsuspecting trader! muahahahaha...

ok I'm done.


The problem is, as soon as you hit 41, you are fair game for ANY high-level thief. That's the main reason nobody does 5* trades anymore, unless they know for sure that several high-level hunters are there to assist, and even then it seems pointless. Stealth/inviso, one-shot a lvl 40 to 90 trader, even WITH lvl 100 hunters, run away, it takes forever for that lowbie to get back and pick up his trade. Talk about frustrating.

Couple that with the continued presence of outside buffers (yes, I was one, now I dislike them) and with JM's lackluster performance on banning users of 3rd party programs, it seems like every thief has outside buffers - and triangular conflict was pointless to me. There was a point where we could sometimes get one or two trades off in a month, but I doubt that's possible anymore, unless it is a newer server with a lot less thieves.

I don't think it's a good idea to allow thieves to rob just anyone.



cSRO does not have this problem. I'm lvl 59 and can do 1* safe trades :D

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 4:45 pm 
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slimshady wrote:
pr0klobster wrote:
The problem is, as soon as you hit 41, you are fair game for ANY high-level thief.
cSRO does not have this problem. I'm lvl 59 and can do 1* safe trades :D


Well if there weren't so many high level players, then the loss of 1* protection at lvl 40 wouldn't be a problem. That would be mostly solved if Joymax would lock down on the botting/cheating problem. The game shouldn't be 'fixed' (e.g., increasing 1* protection to lvl 70) to accommodate for cheaters. If people would just play their own characters, there would be plenty of time to 'learn the ropes' of the trade system by the time you hit 40 so you can actually do 'real' trades.

If there were less cheaters, less botters, less lazy people getting power leveled, there wouldn't be nearly as many high levels and lvl 40-ish trading would be much easier, the way it should be IMHO.

Even ignoring everything above, just the idea of being able to rob people and NPCs in town seems interesting to me. The way it is now, you have to put on your thief suit in town, but you can't do anything in town. You have to suit up, leave town, and hope you find a trader somewhere before a full sun hunter finds you. I just think a thief shouldn't be restricted to who he can try to rob. Rob anyone/everyone and possibly face consequences for it if caught.

Another thought, shouldn't thieves not even have a suit? Isn't the whole point of being a thief to do it in stealth? Sneak up on the victim and rob them. That's kind of hard to do if you're wearing a fancy thief suit with a giant hat...

So couldn't a trader or a regular player, or a PVPer be a thief too? (excluding current game mechanics).

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54, STR blader (Venice)
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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 6:04 pm 
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PR0METHEUS wrote:
Well if there weren't so many high level players, then the loss of 1* protection at lvl 40 wouldn't be a problem. That would be mostly solved if Joymax would lock down on the botting/cheating problem. The game shouldn't be 'fixed' (e.g., increasing 1* protection to lvl 70) to accommodate for cheaters. If people would just play their own characters, there would be plenty of time to 'learn the ropes' of the trade system by the time you hit 40 so you can actually do 'real' trades.

If there were less cheaters, less botters, less lazy people getting power leveled, there wouldn't be nearly as many high levels and lvl 40-ish trading would be much easier, the way it should be IMHO.

Even ignoring everything above, just the idea of being able to rob people and NPCs in town seems interesting to me. The way it is now, you have to put on your thief suit in town, but you can't do anything in town. You have to suit up, leave town, and hope you find a trader somewhere before a full sun hunter finds you. I just think a thief shouldn't be restricted to who he can try to rob. Rob anyone/everyone and possibly face consequences for it if caught.

Another thought, shouldn't thieves not even have a suit? Isn't the whole point of being a thief to do it in stealth? Sneak up on the victim and rob them. That's kind of hard to do if you're wearing a fancy thief suit with a giant hat...

So couldn't a trader or a regular player, or a PVPer be a thief too? (excluding current game mechanics).


Simple solutions:

A. Ban all the bots (good luck) That's why thieves and hunters are capped.
B. Bring back the old jobbing system (good luck with that) That's partially why jobbing isn't so much fun anymore. I miss the days when you could be a hunter, switch suits and steal the trade...

If a thief can rob someone in town, then a hunter can kill in town...where's the safe zones now? ;-) Do we allow PvP in town?

Interesting discussion, though.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 6:14 pm 
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pr0klobster wrote:
PR0METHEUS wrote:
Well if there weren't so many high level players, then the loss of 1* protection at lvl 40 wouldn't be a problem. That would be mostly solved if Joymax would lock down on the botting/cheating problem. The game shouldn't be 'fixed' (e.g., increasing 1* protection to lvl 70) to accommodate for cheaters. If people would just play their own characters, there would be plenty of time to 'learn the ropes' of the trade system by the time you hit 40 so you can actually do 'real' trades.

If there were less cheaters, less botters, less lazy people getting power leveled, there wouldn't be nearly as many high levels and lvl 40-ish trading would be much easier, the way it should be IMHO.

Even ignoring everything above, just the idea of being able to rob people and NPCs in town seems interesting to me. The way it is now, you have to put on your thief suit in town, but you can't do anything in town. You have to suit up, leave town, and hope you find a trader somewhere before a full sun hunter finds you. I just think a thief shouldn't be restricted to who he can try to rob. Rob anyone/everyone and possibly face consequences for it if caught.

Another thought, shouldn't thieves not even have a suit? Isn't the whole point of being a thief to do it in stealth? Sneak up on the victim and rob them. That's kind of hard to do if you're wearing a fancy thief suit with a giant hat...

So couldn't a trader or a regular player, or a PVPer be a thief too? (excluding current game mechanics).


Simple solutions:

A. Ban all the bots (good luck) That's why thieves and hunters are capped.
B. Bring back the old jobbing system (good luck with that) That's partially why jobbing isn't so much fun anymore. I miss the days when you could be a hunter, switch suits and steal the trade...

If a thief can rob someone in town, then a hunter can kill in town...where's the safe zones now? ;-) Do we allow PvP in town?

Interesting discussion, though.

I agree, interesting discussion. Still, that
Quote:
I miss the days when you could be a hunter, switch suits and steal the trade...
is complete bs and I don't like the idea of betraying the trader.
Joymax just has to ban all the bots and everybody's fine.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 7:17 pm 
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PR0METHEUS wrote:
Another thought, shouldn't thieves not even have a suit? Isn't the whole point of being a thief to do it in stealth? Sneak up on the victim and rob them. That's kind of hard to do if you're wearing a fancy thief suit with a giant hat...

Because the logic of life doesn't let it be like that. When you go to rob a bank, would you prefer having your name and face known by everyone or having a nickname, a black suit and a mask to hide your face?

PR0METHEUS wrote:
So couldn't a trader or a regular player, or a PVPer be a thief too? (excluding current game mechanics).

That's like promoting the evil side of your morality: "This is just a game, I don't care if my morality is destroyed". In reality, a "2-faces" person is very dangerous for a society

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 7:47 pm 
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pr0klobster wrote:
Simple solutions:

A. Ban all the bots (good luck) That's why thieves and hunters are capped.
B. Bring back the old jobbing system (good luck with that) That's partially why jobbing isn't so much fun anymore. I miss the days when you could be a hunter, switch suits and steal the trade...

If a thief can rob someone in town, then a hunter can kill in town...where's the safe zones now? ;-) Do we allow PvP in town?

Interesting discussion, though.


A. Couldn't agree more.
B. I used to think hunters switching to thief to rob a trader was a horrible thing, but really that hunter never was a hunter. Traders need to be smart enough to hire a hunter they can trust, not just any old person who happens to be high level and wears a hunter flag. Remember people, thieves can (should be able to) use disguises.

As for hunters apprehending a thief in town (or out) maybe it shouldn't involve killing, but arresting. The thief is sent to a jail in town and has to be bailed out (or break out).

curvekiller wrote:
I don't like the idea of betraying the trader.
Joymax just has to ban all the bots and everybody's fine.


Well a thief, disguised as a hunter, is supposed to betray the trader. Again, traders should be smart enough to hire hunters they can trust.

NuclearSilo wrote:
Because the logic of life doesn't let it be like that. When you go to rob a bank, would you prefer having your name and face known by everyone or having a nickname, a black suit and a mask to hide your face?


Well when you thief in the game, you should be able to use whatever kind of disguise you want, not just a predefined thief suit. Even if the thief suit is required, a hunter should be able to put it on, or even just someone who is out grinding.

NuclearSilo wrote:
PR0METHEUS wrote:
So couldn't a trader or a regular player, or a PVPer be a thief too? (excluding current game mechanics).

That's like promoting the evil side of your morality: "This is just a game, I don't care if my morality is destroyed". In reality, a "2-faces" person is very dangerous for a society


Yes but isn't a thief in real life basically a 2-faced person? In real life, a thief isn't a thief 24x7. Sometimes he's just leading a normal life where he goes to work, drives his kids to school, kills a few mangyangs, watches Monday Night Football at the bar, and on the way home, he throws on a black ski mask and robs a bank. Should he have to go all the way home, throw on the ski mask, then run on foot all the way back to the bank to rob it?

In other words, the trader, or hunter, or grinder I mention above isn't really that at all. He's a thief in disguise, and that's what thieves do - disguise themselves.

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34, STR rogue/bard (Venus)
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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 8:54 pm 
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Great dream, shame it will never be more than that.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Tue Oct 20, 2009 10:59 pm 
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lol in uranus its either

free of thieves.
or.
full of lvl 95+ thieves. in groups of 6 or more xD

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Wed Oct 21, 2009 12:35 am 
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XMoshe wrote:
Great dream, shame it will never be more than that.


Well this discussion is more interesting than most of the stuff that goes on in GD.

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54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
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8x, INT bard/cleric (Gaia)


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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 2:19 am 
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it was couple of moths back 3 hunter pts and 3 traders max elephants did a trade run never made it across the Constantinople place died right after crossing over it is chaos because of that and the fact only traders loose money not thiefs or hunter

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 2:35 am 
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NuclearSilo wrote:
Karras wrote:
Me and my guildies does daily 5* trades.
Problem is... I don't see no thiefs.... =/

you should have globaled "we're doing 5* trade at ... come at rob" :P


That didn't work when my guild/union went trading. You'd get one or two thieves, but nothing that can make an attempt on robbing it.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 2:43 am 
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The whole town idea should be removed. The job system is alright as long as people start doing their jobs, kinda waiting for the jobless buffers patch since some of us can`t seem to understand there is no fun of having civil clerics/warriors.

jay0303 wrote:
it was couple of moths back 3 hunter pts and 3 traders max elephants did a trade run never made it across the Constantinople place died right after crossing over it is chaos because of that and the fact only traders loose money not thiefs or hunter

Talking about the costs of pots/grains, scrolls/item mall, transports and gear.
Being thief cost more than it gives u.
Being hunter cost decent but the rewards are great.
Being a trader you got the most risk but you also gain the most gold.

Pick one and if you want to be rich set up a stall since the whole job system wont make u rich its there to have some fun.

Toshiharu wrote:
That didn't work when my guild/union went trading. You'd get one or two thieves, but nothing that can make an attempt on robbing it.

Maybe its time for you and your guild to change to thief? the real fun of trading starts when you actually get a conflict during your trades.


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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 3:59 am 
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First wipe the game then: remove gold drops after level 20 , add BGs where you purchase gear for BG points, add points for hunter-trader-thief so you can purchase job specific gear, add exp/sp for trading, and increase exp for stealing/hunting 10 fold. Raids & dungeons would be there to get raid/epic/dungeon gear, exp/sp, and alchemy shit; you should get shit-all from npcing items and some items should bind when equipped while others bind when picked up, steal WoW/EQ's loot system, make the level cap 60, give Euros skill trees similar to other MMOs, alter planned end-game skills to fit a 60 cap game, and add Islam/Arab/Whatever and their gimmicks. BAN BOTS, make the game less item mall based, remove PvP capes, and add job specific skills/passives. /thread. Now the game is all about PvP and raiding.

What does this create?
A game centered around the silk road:
  1. Trading
  2. Hunting
  3. Stealing
With battlegrounds for people who would like to do CTF, Survivor, Guild War, King of the Hill, or frivolous BS.
And dungeons/raids with epic bosses for PvE enthusiast who want to take a break from killing people for exp/sp.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 8:04 am 
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baro your talking P2P... not F2P...
thats all they have to do... and a couple of other things i guess...

small step would be for offjob clerics to be useless in a trade run/ thief run(?)

id be forever grateful to joymax and i would never b!tch about anything ever again

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 2:46 pm 
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borat2 wrote:
Toshiharu wrote:
That didn't work when my guild/union went trading. You'd get one or two thieves, but nothing that can make an attempt on robbing it.

Maybe its time for you and your guild to change to thief? the real fun of trading starts when you actually get a conflict during your trades.

I got a couple characters one was 99 and the other was 92 I believe. The wizard was given to me because the owner ragequit and decided to give it to me. 99 = Thief and 92 = Hunter.

I can do jobbing as I please, but the thing is as I want to try robbing a trade there's the problem of "What trade?" When I play as the hunter theres the boredom of no one making an attempt on robbing the trade. Probably because it was a pointless rob since the majority of us were clerics/wizards lol.

Which is why I ragequit Silkroad. There is nothing to do anymore. Everyone just bots 24/7 to farm up then when they're farmed they want to get a sun set drop. After that hey look a new cap just came! What's the point in playing if it's just that? It may not be the same in your server, but hell Troy was like that. I'm not sure if it changed now, but I don't really care. I don't plan on playing again.

@Barotix. The game is just far too old for Joymax to even care on stealing ideas. Just my personal opinion.. BoP and BoE is the biggest bullshit ever made. Who ever made it to stop the gold buyers.. well I guess that's a great idea, but it hurts everyone else. "Ohh boy I got this badass weapon. Ohh wait it's pointless to me now and I can't give it to my other characters.."

If the cap was at 60 that'd be way too easy. 80cap is more reasonable since it takes a couple months of no life to reach the cap whereas 60cap can be in a couple weeks and fully farmed.

Just wait til Silkroad 2 and see what they do.(Rumor it may be, but you think Joymax would let a wonderful cashcow go?)

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 2:46 pm 
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just remove cape pvp. bots nowadays play because they just want to be the strongest in 1v1

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 3:49 pm 
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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sat Oct 24, 2009 3:50 pm 
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Barotix wrote:
First wipe the game then: remove gold drops after level 20 , add BGs where you purchase gear for BG points, add points for hunter-trader-thief so you can purchase job specific gear, add exp/sp for trading, and increase exp for stealing/hunting 10 fold. Raids & dungeons would be there to get raid/epic/dungeon gear, exp/sp, and alchemy shit; you should get shit-all from npcing items and some items should bind when equipped while others bind when picked up, steal WoW/EQ's loot system, make the level cap 60, give Euros skill trees similar to other MMOs, alter planned end-game skills to fit a 60 cap game, and add Islam/Arab/Whatever and their gimmicks. BAN BOTS, make the game less item mall based, remove PvP capes, and add job specific skills/passives. /thread. Now the game is all about PvP and raiding.

What does this create?
A game centered around the silk road:
  1. Trading
  2. Hunting
  3. Stealing
With battlegrounds for people who would like to do CTF, Survivor, Guild War, King of the Hill, or frivolous BS.
And dungeons/raids with epic bosses for PvE enthusiast who want to take a break from killing people for exp/sp.


Baro, once i buy the rights to publish my own silkroad, i want you as head planner/gm, ok?
Peace.

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sun Oct 25, 2009 3:10 pm 
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NuclearSilo wrote:
just remove cape pvp. bots nowadays play because they just want to be the strongest in 1v1


People will still bot to be the strongest in jobbing.

What they should do is greatly increase the bonuses you get for jobbing. I'm not just talking gold bonuses, although that should be included. The more you do your job, the stronger you should get at it. Maybe that just means more str/int points, or added blues on your job suit or something. Make it so a lvl 50 thief who has a job level of 7 can take down a lvl 90 hunter who has his job at lvl 1. This way the character's own level won't matter as much in jobbing. It will be a combination of character and job level.

Yes people bot to get stronger in pvp, including jobbing. Maybe I'm out of touch, but I don't recall any jobbing bots. If they make some good changes to the rewards of the jobbing system, then it really won't matter if your lvl 45 trader is being chased around by a team of capped FF thieves, as long as your jobbing level (and bonuses) is high enough compared to their jobbing level.

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54, STR blader (Venice)
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34, STR rogue/bard (Venus)
0x, STR blader (Venus)
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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sun Oct 25, 2009 3:23 pm 
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You can't be the strongest in jobbing. Jobbing is a team fight, no matter how strong your sosun+10 is, you can't kill a warrior under bless spell

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sun Oct 25, 2009 4:04 pm 
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NuclearSilo wrote:
You can't be the strongest in jobbing. Jobbing is a team fight, no matter how strong your sosun+10 is, you can't kill a warrior under bless spell


Well that right there seems to say that warrior is the strongest in jobbing, if he's under bless spell (because you can't kill him). So then by what you say, a warrior/cleric is the strongest in jobbing, but you also say you can't be the strongest in jobbing. Contradiction?

Besides, when is cape PVP ever 1v1? Anytime I've ever gone out with a cape, I see 2 or 3 people attacking the same person, or 3v3 fights, or everyone for himself attacking each other. I almost never see it being just 1v1 in cape. So you can still get the same buffs you'd get in jobbing.

Either way, if you simply remove cape PVP, people will find other reasons to bot.

If you remove all PVP from the game, all cape, all jobbing, fortress war, ctf... everything. Then all that's left is PVE. People will STILL bot to brag about how quickly they got to cap, or bot to compete in how many mobs can I kill in an hour, blah blah blah.

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sun Oct 25, 2009 4:46 pm 
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PR0METHEUS wrote:
Well that right there seems to say that warrior is the strongest in jobbing, if he's under bless spell (because you can't kill him). So then by what you say, a warrior/cleric is the strongest in jobbing, but you also say you can't be the strongest in jobbing. Contradiction?

No. Being strongest means that you are strong in overall (defense,attack,etc...) But in sro, you can't have all. Either you have a godlike dmg 1 hit kill everyone, either you have tons of HP and shitload of defense...
But you also got to know that no matter how much your HP and def is, you can always be killed when 8 clerics absolute dmg you in the same time
=> it's not possible to be the strongest in jobbing

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 Post subject: Re: Thieves and hunters need more work.
PostPosted: Sun Oct 25, 2009 9:57 pm 
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NuclearSilo wrote:
PR0METHEUS wrote:
Well that right there seems to say that warrior is the strongest in jobbing, if he's under bless spell (because you can't kill him). So then by what you say, a warrior/cleric is the strongest in jobbing, but you also say you can't be the strongest in jobbing. Contradiction?

No. Being strongest means that you are strong in overall (defense,attack,etc...) But in sro, you can't have all. Either you have a godlike dmg 1 hit kill everyone, either you have tons of HP and shitload of defense...
But you also got to know that no matter how much your HP and def is, you can always be killed when 8 clerics absolute dmg you in the same time
=> it's not possible to be the strongest in jobbing


Its not possible indeed but there are a few key players that will always decide the results of each job fight :)


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