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baluba00
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Post subject: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 8:18 am |
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Joined: Jul 2010 Posts: 30 Location: Romania
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I have a 5X wizz/bard char and i would like to change bard for warior because: *when grinding with bard speed pick-up pet can't pick all idem and gold (i hand pick more than 30% of drops) *with no bard speed pet pick almost all drops=> bard speed=0*noise is not really a help because some giants still hit me and i sometimes target party mob ( see them at some distance and until i realize they are party i hit them => death\if no crits i run if speed is on) *warriors should provide me more physical defence and with earth barrier*? i should be able to tank( even if pure int don't tank) more some pt mobs and i will die less. *SP is not a problem since i only use fire bolt, ice bolt and fire blow on party(, and sometimes earth shock but i prefer not to because other mobs can attack me. As for buffs-life control and earth barrier Recently i have deleveled 38 rogue and 44 cleric so i will not try this builds again. Another possible build would be wizz/warrior with 5 GAP and 10bard ?Chinesse char are not an option since i can watch my favorite TV show until they kill an giant( only think you do is to press imbue skill and maybe some aditional...still slow...and use MP pots like hell - i've tried pure str archer to lvl 3X) Any suggestion? PS: i don't plan to be a top player(i may even quit before 8X) but i get extremely pissed off when i die(2% of XP and a few mins of my life are wasted)  and i need a fast solution...cleric is not... since i have to change weapon and i hate this! Warlock also piss me off because of all that curses and spells...bleah! PS2: i strongly believe that the best char is the one you love playing it and not the one that make the biggest damage or is FF just to look good. And...after a few PVP with people that have admitted they used 3-4 client to get all possible buff  i will not pvp anymore!
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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Gladiator_RN
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 3:28 pm |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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Hmm I dont get it, so you were a rogue/cleric, you changed to wizz/bard and now you want to change to wizz/warrior? o.o
your INT or STR?
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 4:15 pm |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Gladiator_RN wrote: Hmm I dont get it, so you were a rogue/cleric, you changed to wizz/bard and now you want to change to wizz/warrior? o.o
your INT or STR? I was a wizz\rogue then wizz\cleric now i'm wizz\bard and i fell like i get too much damage and i have to hand grind even with pet so i would like to change to wizz\warior  I'm 90%INT( some points-9 to be more specific were distributed to STR) The problem is that it will cost me a lot of gold, and it will ruin my economy again...now i have a full 6D robe with blue and all item with at least +3. And i would like to know if it is better to change it to warrior or to keep bard and do plvl with that gold? PS: i have tons of stones, tablets and elements, how much they worth? 6D and 7D on helios, all types
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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Amro
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 5:37 pm |
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Joined: Apr 2008 Posts: 1380 Location: Slovakia
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umm i dont get it u are int, and u were rogue? 
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 5:57 pm |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Amro wrote: umm i dont get it u are int, and u were rogue?  This is actualy my first char  and my first mmo... I've played only SP strategy games before.
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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_Equal_
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 6:12 pm |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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baluba00 wrote: i fell like i get too much damage and i have to hand grind even with pet ahem What other way to play is there? -it's a rhetorical question.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Gladiator_RN
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 9:23 pm |
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Joined: Mar 2008 Posts: 2385 Location: Netherlands
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Believe me, dont go Wizz/rogue or any Wizz/... STR sub class. You ruin your char by that. Stick to Wizz/bard, and if you feel you can't tank enough: go wizz/cleric.
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klokus
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 10, 2010 10:49 pm |
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Joined: Mar 2007 Posts: 572 Location:
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wiz/cleric should be the solution... Lvl 40 cleric gives you Recovery Divsion, which works as an autopot (heals every 3 seconds or something). + you've got bless spell and others
_________________ DJ_Ettem - [ExcalibuR * ZoomZoom] ~ Lvl 95 ~ Pure STR Secret-build FeelThePain - [SquadBlack] ~ Lvl 71 ~ Rogue --> Hercules Dutch_Legend Union TaxiTool (v.1.1) http://www.silkroadforums.com/viewtopic.php?f=2&t=104027
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Fri Aug 13, 2010 11:48 am |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Gladiator_RN wrote: Believe me, dont go Wizz/rogue or any Wizz/... STR sub class. You ruin your char by that. Stick to Wizz/bard, and if you feel you can't tank enough: go wizz/cleric. I have tried cleric and...well...i still die sometime when i meet giants or party mobs. I'm a little disapointed about that char, but since is 5X i use it for ong taxi( when i badly need gold). I've started a new build...warrior(1h and 2h only)\rogue, witch i love it...and the shield is just awesome. Can i try warrior\wizz? like a full str wizz? Thanks for the advice!
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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Goseki
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Fri Aug 13, 2010 9:59 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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baluba00 wrote: Gladiator_RN wrote: Believe me, dont go Wizz/rogue or any Wizz/... STR sub class. You ruin your char by that. Stick to Wizz/bard, and if you feel you can't tank enough: go wizz/cleric. I have tried cleric and...well...i still die sometime when i meet giants or party mobs. I'm a little disapointed about that char, but since is 5X i use it for ong taxi( when i badly need gold). I've started a new build...warrior(1h and 2h only)\rogue, witch i love it...and the shield is just awesome. Can i try warrior\wizz? like a full str wizz?Thanks for the advice! omg roflz..... that's pretty epic there... Ok, I believe that you really are a newb. Here's the breakdown: If you want to have the highest hitting dmg char, than you'll have to be a wiz. Unfortunately, wizzards are like paper. They crumple from the slightest hit until higher lvls. If you want to be able to grind solo, than you WILL need the cleric sub. You seem to be under the impression that mixing int and str will give you a strong hitting char with enough hp to survive. WRONG. That is only true for China characters. European chars are meant to MAX ONE STAT. That's why their weps only have phy or mag attk while chn chars have both. Pure Str Wiz = shitty dmg, and shitty tank = truly shitty char. The more str you add, the weaker your nukes get. Another thing is European characters are MADE for partying. Best way to survive and lvl up faster is for a european to be in a 8-man party. Soloing is meant for Chn chars. At this point, your best option would probably to stay as a bard and grind in areas where the mobs don't spawn giants. Some mobs in SRO only have the general type, no champ or giants. DO NOT ADD any more STR points to your wizzard or you might as well start over. I've seen a few Wiz that accidentlly add a few str points, they're ok, but they don't hit quite as hard, but as long as it was only a few points it should be alright. BTW, wizzards have shitty defs until later levels. If you really want to grind alone, don't sit there, target a giant, than spam 12345 and expect to live. Be smart. Nuke, try and dull the mob, if he gets too close KB, than teleport away and nuke. That's pretty much the best way to grind with a wizzard if you're solo. Standing still at lower lvls where gear isn't pimped = dead. Later on in the game, I think 70+ or so, when you die, you no longer lose 2%, it's like .05 or .01%...
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Sat Aug 14, 2010 3:32 am |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Goseki wrote: baluba00 wrote: Gladiator_RN wrote: Believe me, dont go Wizz/rogue or any Wizz/... STR sub class. You ruin your char by that. Stick to Wizz/bard, and if you feel you can't tank enough: go wizz/cleric. I have tried cleric and...well...i still die sometime when i meet giants or party mobs. I'm a little disapointed about that char, but since is 5X i use it for ong taxi( when i badly need gold). I've started a new build...warrior(1h and 2h only)\rogue, witch i love it...and the shield is just awesome. Can i try warrior\wizz? like a full str wizz?Thanks for the advice! omg roflz..... that's pretty epic there... Ok, I believe that you really are a newb. Here's the breakdown: If you want to have the highest hitting dmg char, than you'll have to be a wiz. Unfortunately, wizzards are like paper. They crumple from the slightest hit until higher lvls. If you want to be able to grind solo, than you WILL need the cleric sub. You seem to be under the impression that mixing int and str will give you a strong hitting char with enough hp to survive. WRONG. That is only true for China characters. European chars are meant to MAX ONE STAT. That's why their weps only have phy or mag attk while chn chars have both. Pure Str Wiz = shitty dmg, and shitty tank = truly shitty char. The more str you add, the weaker your nukes get. Another thing is European characters are MADE for partying. Best way to survive and lvl up faster is for a european to be in a 8-man party. Soloing is meant for Chn chars. At this point, your best option would probably to stay as a bard and grind in areas where the mobs don't spawn giants. Some mobs in SRO only have the general type, no champ or giants. DO NOT ADD any more STR points to your wizzard or you might as well start over. I've seen a few Wiz that accidentlly add a few str points, they're ok, but they don't hit quite as hard, but as long as it was only a few points it should be alright. BTW, wizzards have shitty defs until later levels. If you really want to grind alone, don't sit there, target a giant, than spam 12345 and expect to live. Be smart. Nuke, try and dull the mob, if he gets too close KB, than teleport away and nuke. That's pretty much the best way to grind with a wizzard if you're solo. Standing still at lower lvls where gear isn't pimped = dead. Later on in the game, I think 70+ or so, when you die, you no longer lose 2%, it's like .05 or .01%... At some point everyone was a newb  Thanks for the "giant tips", i've pretty much used charged wind(KB) at crabs but that did not seems to give much damage and i have quickly forgot that KB idea...as for teleport when i discovered it i was at Dead Ravine...and it only get me more monster Thanks for the advice and i will post the rezults 
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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Tia
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Sat Aug 14, 2010 9:13 pm |
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Joined: Jun 2010 Posts: 859 Location:
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KB is meant to save your life, not do damage, well, i suggest -Watch Videos, Example, jobbing, PVP, Just EVERYTHING -Try to get into a guild, with actives, so they will help you -Read up on all types of guides, from Farming Gold/SP to builidng a character -Play the game, and you will learn. This game didnt seem pretty complicated to me when i started, which was at 80 cap. I remember my first char had all the masteries lol, a 1:1 blader, with nukes, ye its crazy...  BTW: Almost EVERYONE messes up their first char, its normal... 
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 1:38 pm |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Tia wrote: KB is meant to save your life, not do damage, well, i suggest -Watch Videos, Example, jobbing, PVP, Just EVERYTHING -Try to get into a guild, with actives, so they will help you -Read up on all types of guides, from Farming Gold/SP to builidng a character -Play the game, and you will learn. This game didnt seem pretty complicated to me when i started, which was at 80 cap. I remember my first char had all the masteries lol, a 1:1 blader, with nukes, ye its crazy...  BTW: Almost EVERYONE messes up their first char, its normal...  Thanks for tips  In the past few days i've read almost all i could find interesting in the guilds section and i can say i've made 50 mil from learning prices... I have a list of prices of all equips, elixirs, tablets, element and i buy everything it can give me more than 300k. *SOME GUIDES NEED TO BE UPDATED - i've waste a lot of gold to make wind 2  and after a night in Hotan with 0 sales i found that now tablets need only elements of theyr level Videos...well i've watch a few, but i can't be focused on them because 90% are like "me and my friends playing silkroad" - a boring time lapse... About SP...i created a new char...level it to 7 then go so seirenes(tons of gold bots) then at 25 i've head to huns(same situation) and with GAP 9 from 1 to 30 now i consider to have enought SP. BTW the new char is a wizz\cleric with light armor as pasive, and bard lvl 10 because: *this force me to keep a 5 GAP, witch means i advance less and i can make even more money, maybe enought to buy a nice SOX weapon and equip for next degree, *i have 20% bard speed - time travel between mobs is shorter and i get more XP and SP *it can be deleveled quickly with only 110 cursed heart.
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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_Equal_
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 2:34 pm |
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get yourself in a guild/union with active partying Euro people. Powerlevel is meh, but it's part of the game, just play in parties as much as you can. Euro parties are very strong but can be fragile if you are missing key people or they are not doing what they are supposed to. for an example I was in a Euro party last week where the warriors did nothing but buff, they did not tank or aggro. Means the int people die much quicker and people get angry and leave.
edit: as for bard 10, you are better off getting speed scrolls or having a bard friend in party with you. That's 10 less levels of either wiz or cleric which makes you weaker. Once you hit lvl 40 and Recovery Division is available it will be a little easier to solo.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 5:44 pm |
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_Equal_ wrote: get yourself in a guild/union with active partying Euro people. Powerlevel is meh, but it's part of the game, just play in parties as much as you can. Euro parties are very strong but can be fragile if you are missing key people or they are not doing what they are supposed to. for an example I was in a Euro party last week where the warriors did nothing but buff, they did not tank or aggro. Means the int people die much quicker and people get angry and leave.
edit: as for bard 10, you are better off getting speed scrolls or having a bard friend in party with you. That's 10 less levels of either wiz or cleric which makes you weaker. Once you hit lvl 40 and Recovery Division is available it will be a little easier to solo. I've played in euro party for a while, but i faced the same problems...warrior did nothing but buff and sometimes other ints were...lagging. I do not feel like party help me much. My plan for bard 10 is: *play solo, (see above) so no one can speed me... *actualy there are only 5 levels of each or 10 level of cleric-acceptable since i'm a pure int and i plan to have highest mag balance possible...i can kill in one shot( fire bolt) or two( ice bolt+normal) mob 2 level higher (with life control)=> no problem killing green mobs with 5 GAP and a +3 weapon (6D) ? *pasive light armor - give more physical defence( i think) * *i have all accesories for 6D and 7D with Phy. absortion xx.xx (+100%) - i've read in one "how to calculate phy\mag damage guide" that this is important since physical damage of one mob should be calculated pretty much like our char damage except weapon? and this +100% introduced in that formula means that the physical attack of one mob should be 20-25% of damage calculated with Phy. absortion xx.xx(+0%). ( why? : Damage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H where A = Basic Attack Power B = Skill Attack Power C = Attack Power Increasing rate D = Enemy's total accessories Absorption rate E = Enemy's Defence Power F = Balance rate G = Total Damage Increasing rate H = Skill Attack Power rate
and considering total accessories absorption rate: Left Ring:100.0% + Right Ring:100.0% + Necklace:100.0% + Earring:100.0% = 400.0% => 4.000
Back to original formula means that Damage should be ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H
now: 1) if you are attacked by a mob and you are equiped with normal NPC gear (+0.0%) will be 1+D - def power( not sure how is calculated) BUT (1+0-E)>0 where E should be <1 or the formula is wrong) 2) if you are attacked by a mob and you are equiped with gear that have (+100.0%) that coeficient is ( (1+4-E whre remember E<0)
As a rezult this coeficient should be between 0.x and 4.x
Considering (A + B)*(1 + C) nearly a constant on mobs at same level, and note that with Z means that Z is divided with 0.x on normal NPC gear and with 4.x on my gear, right?
Continuing with the original formula: damage= Z*F*(1 + G)*H where F is low ( pure INT) G can be considered a constant H can be considered a constant ( i think it did not exist) => H=1
As a conclusion: if everything is acurate Z (Basic Attack + Power Skill Attack Power + Attack Power Increasing) is divided by 4.x in my case and therefore it must be 25% lower, and because F is low (balance rate is low-pure INT)
As a rezult i should get only 20-25% damage.* **i have all equip with (+3)- robe for 6D, curently working on increasing Phy.def.pwr(+xx%) * ***i have some 7D light armor with (+1 to +3), some HP increase and some phy.def.pwr(+xx.xx%) *this char i've started will be plvl-ed until level 60 free or not ( see the other 90% int 5X wizz - don't need to experience this again) - i will not need that recovery division as quick as possible With the pluses from equip and recovery division i might be able to kill a giant\party mob 4 level lower than me with no problem?Suggestions?
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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_Equal_
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 6:14 pm |
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Quote: With the pluses from equip and recovery division i might be able to kill a giant\party mob 4 level lower than me with no problem? Wow, you've really thought that through, good luck keeping the accessory % at 100% it will get expensive  Well, last night I was messing around waiting for CTF and went to devil/demon eyes (70/71) I had no problems killing a GP and ks'ing the bots out there, but that was with a wolf, and of course they were doing damage too. I have a 3 gap at the moment and most of my equip is +3 with blues on int and str, my accessories are only about +40-60% but I'm using third tier d8 and first tier d9 stuff. I'm level 79 bard/cleric, so in this instance I would need to be hitting goats/shaurs (75/76) and be able to handle a giant party - for me at least, that is not doable even with bless and guard tambour plus wolf and recovery division. My weapon is only +3, so better equip/weapon would help, but even with accessories as you described, I'm really not sure a wiz/cleric could solo a pt giant 4 levels lower. Not to mention for quicker grinding you wouldn't normally take on a pt giant anyway. Someone else with more experience with wiz and dmg calculation could reply too.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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Double Double
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 8:44 pm |
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baluba00 wrote: *pasive light armor - give more physical defence( i think)
The cleric passive only boosts your physical defence when you are using/holding your cleric rod and wearing light armour. So if you're running from a giant, it's a good idea to equip your cleric rod and shield instead of your wizard staff.
_________________ Thank you Vapore for the sig 
Silkroad - _Rhapsody_, Bard/Cleric, 96 (inactive) PurePainCrew RIFT: Planes of Telara - Level 50 Guardian Cleric
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Tia
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Mon Aug 16, 2010 9:37 pm |
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Joined: Jun 2010 Posts: 859 Location:
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a wiz/cleric can tank a pt gig 4 lvls lower, lol np....may take a while tho....RD, and constant HC, oh and BLESS, during the 45secs of bless u can use LC/LT.... BTW nice calculation.....
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 17, 2010 12:42 pm |
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_Equal_ wrote: Quote: With the pluses from equip and recovery division i might be able to kill a giant\party mob 4 level lower than me with no problem? Wow, you've really thought that through, good luck keeping the accessory % at 100% it will get expensive  Well, last night I was messing around waiting for CTF and went to devil/demon eyes (70/71) I had no problems killing a GP and ks'ing the bots out there, but that was with a wolf, and of course they were doing damage too. I have a 3 gap at the moment and most of my equip is +3 with blues on int and str, my accessories are only about +40-60% but I'm using third tier d8 and first tier d9 stuff. I'm level 79 bard/cleric, so in this instance I would need to be hitting goats/shaurs (75/76) and be able to handle a giant party - for me at least, that is not doable even with bless and guard tambour plus wolf and recovery division. My weapon is only +3, so better equip/weapon would help, but even with accessories as you described, I'm really not sure a wiz/cleric could solo a pt giant 4 levels lower. Not to mention for quicker grinding you wouldn't normally take on a pt giant anyway. Someone else with more experience with wiz and dmg calculation could reply too. I have a wolf and if i get lucky i command the wolf to attack the giant, and then wait for him to lower giants HP. At about 50%(lot of pots but...) i start to nuke him and i've started to use KB. Freqvently giants spawn close to me and i see it to late for using wolf=> i'm dead ( then i wait for the wolf to finish the giant and i go back to town) Unfortunately i've got only 6 HP stones ( from tablets) and only one on chest have succeded As for accesories, i will do some tests and if they proved to be like that teory sayd, then they worth every single gold ( less damage means less HP X-large pots...sounds crazy but i use X-large pots, i loose less XP and therefore i can afford to have a higher gap and advance at the same rate.) Usualy i play 3 hours a day and i die 4-5 times( about 20-25% XP from one day is lost, premium balance my XP...somehow) This is the main reason i desperatly search for an alternative... How about 5-6 level lower? ( more equip=more gold=more plvl  ) Double Double wrote: The cleric passive only boosts your physical defence when you are using/holding your cleric rod and wearing light armour. So if you're running from a giant, it's a good idea to equip your cleric rod and shield instead of your wizard staff. I''m not sure i understand clearly what pasive light armor means... If i wear a staff and i have light armor i will receive more damage because of my weapon? but how much? let's say...i have robe( +staff) and i receive 250 physical damage; if i have light armor(+cleric rod and shield) i receive 180 physical damage; i have light armor(+staff) i receive x damage? how can x be calculated? Same for mag damage? //*NOTE: damage is not real, i just need to better understand Light Armor concept Tia wrote: a wiz/cleric can tank a pt gig 4 lvls lower, lol np....may take a while tho....RD, and constant HC, oh and BLESS, during the 45secs of bless u can use LC/LT.... BTW nice calculation..... Thanks, one small question: what LC\LT means ? 
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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_Equal_
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Tue Aug 17, 2010 2:12 pm |
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Giants are relatively easy for me to solo too, put up Bless, have RD re-cast, attack w/ wolf for a few seconds, then hit him. I can easily take giants my level. Giant parties are another thing entirely. When you're soloing, I wouldn't attack parties at all, they take longer to kill, use more pots, etc.
I was told by a friend that for best/quickest advancement, attack what you can kill in 1-2 hits. For me, I can take down stuff 2 levels below me with 2 quick bard nukes. But - I have taken the time to put a good block parry ratio on the weapon so that mobs don't block as much, and increased the attack rating and magical reinforce to do more consistent and higher damage. At lower levels it's not required, only when you get into 9d/10d stuff.
Cleric passives - I got rid of those, but I am wearing robe, so do not benefit from them. It only increases your defense when you have a cleric rod equipped and are wearing light armor. Again, I don't know exact numbers but yes, vs a mob that deals only physical damage, you would take less damage with the passive.
LC/LT is life control/life turnover, the wiz skill that sacrifices your HP for increased magical damage. HC referenced above is Healing Cycle. I would consider it as a cleric skill, even if you don't level it much, it is still 16 seconds of good healing, combined with recovery division it will help a lot. Just have to weapon switch to do it.
Oh, and for pt giants, switch to cleric w/ shield equipped, and if you have the phys/mag defense increases (NOT the passives, glory armor and favor armor) use those too, takes longer to kill a pt giant of course.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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ZaKnighT
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Wed Aug 18, 2010 3:22 am |
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haha reminded me of my self.. thought hp and mp pots are a waste used to sit down.. nuker fire force xD got lvl 30 in 1 month 
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Wed Aug 18, 2010 2:29 pm |
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Joined: Jul 2010 Posts: 30 Location: Romania
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Nitro wrote: Yeah go with light armor ... it might look uglier but ...
Cleric
-Robes Physical - 5xx Magical - 13xx
-Light Armor: Physical - 7xx Magical - 14xx
Wizard
Robes: Physical - 3xx Magical - 13xx
Light Armor: Physical - 5xx Magical - 10xx
Those are mine stats ... Lv.68 Cleric / Wizard ... and I perfer Light Armor big time ... Found this on an old thread (long live google), i think i get at least 50% less damage in worst case scenario and 70% in best case (depends on XX values), if i add the acc % and buffs. _Equal_ wrote: I have taken the time to put a good block parry ratio on the weapon so that mobs don't block as much, and increased the attack rating and magical reinforce to do more consistent and higher damage. At lower levels it's not required, only when you get into 9d/10d stuff.
Oh, and for pt giants, switch to cleric w/ shield equipped, and if you have the phys/mag defense increases (NOT the passives, glory armor and favor armor) use those too, takes longer to kill a pt giant of course. Thanks again for tips, i have searched in the storage and found some stones for weapon (block parry ratio, attack rating and magical reinforce) i will strenght my weapon tomorrow, now i just added a new "+" on it. And if i get it right...another thing i can do is to increase my parry rate and physical reinforce (phy. def.powr is already "up") on protectors? As for shield, i've just found some very cheap elixirs and i will add some ++ on it... Any other suggestions? BTW: light armor looks more like your char is a fearless warrior, while with robe it looks like my grandma(when she is angry), even if robes are more "worked by joymax artists"...just my personal oppinion!
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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_Equal_
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Wed Aug 18, 2010 4:20 pm |
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Quote: Thanks again for tips, i have searched in the storage and found some stones for weapon (block parry ratio, attack rating and magical reinforce) i will strenght my weapon tomorrow, now i just added a new "+" on it. And if i get it right...another thing i can do is to increase my parry rate and physical reinforce (phy. def.powr is already "up") on protectors?
As for shield, i've just found some very cheap elixirs and i will add some ++ on it... Any other suggestions?
BTW: light armor looks more like your char is a fearless warrior, while with robe it looks like my grandma(when she is angry), even if robes are more "worked by joymax artists"...just my personal oppinion! yes, parry ratio increase is beneficial for sure. For your shield add critical parry on it, try for 100%. as for robes - I don't like the looks of them either. But with an avatar purchased via silk, nobody will see what you have on anyway, just the avatar suit.
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Fri Aug 20, 2010 5:16 pm |
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Joined: Jul 2010 Posts: 30 Location: Romania
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_Equal_ wrote: yes, parry ratio increase is beneficial for sure. For your shield add critical parry on it, try for 100%.
as for robes - I don't like the looks of them either. But with an avatar purchased via silk, nobody will see what you have on anyway, just the avatar suit. Still no major improvement, i die offen and i'm sick of my chars (int's ones)... I've made a new char on Petra pure STR rogue\cleric, this way i can use my light armor "all the time" and i can have more than a decent attack...maybe i will go back on Helios after one of my char will be deleted (i have a good amount of gold and a full 2D set of SOS - including weapon, armor and acc for a chinese pure STR bow - spend a small fortune for it ~ 500 mil). One think i hate at rogue...you need extra inventory space for bolt ( it compensate somehow because you use less HP) and...the bolt you fire, normaly would miss the target by a 1-2m ( if you look closely you see that it turn left as soon as it is released). As for avatar...i have a female char ( weeding dress is...not for me, and i really hate wind spirit because i don't like the lower back (it could look awesome without that "tail") - too bad because 95% of time you see your char from behind...) Anyway, thanks or your time and for the tips\advices you give me. 
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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Goseki
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Fri Aug 20, 2010 6:44 pm |
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baluba00 wrote: _Equal_ wrote: yes, parry ratio increase is beneficial for sure. For your shield add critical parry on it, try for 100%.
as for robes - I don't like the looks of them either. But with an avatar purchased via silk, nobody will see what you have on anyway, just the avatar suit. Still no major improvement, i die offen and i'm sick of my chars (int's ones)... I've made a new char on Petra pure STR rogue\cleric, this way i can use my light armor "all the time" and i can have more than a decent attack...maybe i will go back on Helios after one of my char will be deleted (i have a good amount of gold and a full 2D set of SOS - including weapon, armor and acc for a chinese pure STR bow - spend a small fortune for it ~ 500 mil). One think i hate at rogue...you need extra inventory space for bolt ( it compensate somehow because you use less HP) and...the bolt you fire, normaly would miss the target by a 1-2m ( if you look closely you see that it turn left as soon as it is released).As for avatar...i have a female char ( weeding dress is...not for me, and i really hate wind spirit because i don't like the lower back (it could look awesome without that "tail") - too bad because 95% of time you see your char from behind...) Anyway, thanks or your time and for the tips\advices you give me.  Lul Wut??? U sure ur not high/under influence when you play this game? This game has 0 aim. Attacks will hit unless stopped by a knockback attack. Even getting knocked down to the ground, if you started casting or using a skill, it will end up continuing even though you're physically unable to. Xbow bolts always hit unless it says Block on your screen.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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baluba00
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Post subject: Re: wizz/bard or wizz/warior? please pro and contra Posted: Fri Aug 20, 2010 8:02 pm |
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Goseki wrote: Lul Wut???
U sure ur not high/under influence when you play this game? This game has 0 aim. Attacks will hit unless stopped by a knockback attack. Even getting knocked down to the ground, if you started casting or using a skill, it will end up continuing even though you're physically unable to. Xbow bolts always hit unless it says Block on your screen. I was talking about visual effect... Maybe i'm not under any influence? i jusdt need to better explain what i have to say  edit: I don't care about the aim of this game, i just wan't to play something in my free time, but i do know that it have bugs and as long as i play i would like to be as realistic as possible ( at least from an artistic point of view ? )
_________________ With this post my post count just went up by 1. Hopefully, soon i will become a "valuable member of this forum"! Level 80 rogue\bard - active Level 102 wizz\cleric - active Level 32 pancheon 20 cold\30 fire\30 light - on hold Level 35 warrior\cleric -on hold
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