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William-CL
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 1:08 pm |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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In Tigris there is 3 of them at Jagan gate. One at Const west gate. Only 2 areas I seen, but very funny.
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ZaKnighT
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 2:18 pm |
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Joined: Sep 2009 Posts: 1730 Location: home
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this shit is awesome... it hits a nova warrior 4 hits he is down he dmg like 3k crit.... finally joymax did some thing good.. gold bots get raped at my server ^^ ... servers are easy to log on. I CANT BELIEVE I AM SAYING THIS THANK YOU JOY MAX(i know it will be for 1 week or so lol)
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ltsune
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 2:52 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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ZaKnighT wrote: this shit is awesome... it hits a nova warrior 4 hits he is down he dmg like 3k crit.... finally joymax did some thing good.. gold bots get raped at my server ^^ ... servers are easy to log on. I CANT BELIEVE I AM SAYING THIS THANK YOU JOY MAX(i know it will be for 1 week or so lol) Yeah, it's simply amazing. Look how people at elitepvpers starts whining, lol. I can't stop laughing: http://www.elitepvpers.de/forum/sro-mai ... -isro.html
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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ZaKnighT
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 3:09 pm |
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Joined: Sep 2009 Posts: 1730 Location: home
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ltsune wrote: ZaKnighT wrote: this shit is awesome... it hits a nova warrior 4 hits he is down he dmg like 3k crit.... finally joymax did some thing good.. gold bots get raped at my server ^^ ... servers are easy to log on. I CANT BELIEVE I AM SAYING THIS THANK YOU JOY MAX(i know it will be for 1 week or so lol) Yeah, it's simply amazing. Look how people at elitepvpers starts whining, lol. I can't stop laughing: http://www.elitepvpers.de/forum/sro-mai ... -isro.html  but secks from joymax 
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kontroversy
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 5:07 pm |
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Joined: Jul 2009 Posts: 223 Location: Alexandria
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This is hilarious I cant stop watching the trains of goldbots on horses getting slaughtered left and right over and over and over.
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_Equal_
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 5:12 pm |
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Joined: Oct 2008 Posts: 1771 Location: Completely in flux
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I was hoping they'd drop some stuff or gold every so often, do they? For that matter player bots dropping their SoS would be nice! 
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iSRO - AsparTame 8x - retired Salvation - Aspar 70
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babbe1
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 5:16 pm |
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Joined: Apr 2009 Posts: 75 Location: Germany
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I have made a graphic to show how the system works.  Actually the system is quite useless because bots will avoid it and continue. Also if they just die or get banned the servers wont be goldbot-free, these companies will create new chars etc.
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kontroversy
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 5:35 pm |
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Joined: Jul 2009 Posts: 223 Location: Alexandria
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Buy stock in horses, sales up 1000%. hahaha
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ZaKnighT
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 6:37 pm |
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Joined: Sep 2009 Posts: 1730 Location: home
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babbe1 wrote: I have made a graphic to show how the system works.  Actually the system is quite useless because bots will avoid it and continue. Also if they just die or get banned the servers wont be goldbot-free, these companies will create new chars etc. Gms are the people who spawn it.. Gm was talking today that he start a war on bots.. And telling people to avoid it^^
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jyushinshuu
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 7:49 pm |
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Joined: May 2008 Posts: 1235 Location:
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XesoS wrote: jyushinshuu wrote: are they already been updated in game or just in data but not yet in game? I've never seen 1 so far im online 4hrs now. i smell you , are you afraid something will happen ? Nope I was just curious, and I have been killed by it 2 times, cuz i didn't know that the splash damage still effect near the warning mobs. I wasn't even that close to the warning mobs (watching the gold bots die in dh.) and it did 1 hit me in splash dmg. the 2nd death was when i was taking screen shots, I got too close again to take good screen shot. so am I gonna be banned to? Hope not I worked so hard on my that character to reach it to Lv78. So many max warriors pass them with buff didn't die. so it does not 1 hit max levels.
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kontroversy
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 7:57 pm |
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Joined: Jul 2009 Posts: 223 Location: Alexandria
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In my server hotan its setup like this, so you have to zig-zag through it. I would not suggest using these to dlvl considering the notice on the website about account suspension.  There are also a good amount of free spaces on a majority of the servers xD
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ZaKnighT
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 8:12 pm |
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Joined: Sep 2009 Posts: 1730 Location: home
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HuNt3rMx wrote: ZaKnighT wrote: Vs gold bots maybe... Vs real people good luck.. Try killing a euro pt. Clric warrior warlock you name it buffs.. To them will be more exp.. Gm needs to spawn roc at Alex ^^ ROFL i laughed so hard hahaha dude, that thing is not exactly a "mob" it cant be killed for exp and some gold hahaha, this is like a statue which detects movement and auto atack any char that comes closer, and as said before, it is lvl 140 so it can kill ANY char/party with 1 hit...there is a vid on youtube about a lvl 110 char FF using all buffs and getting 1 hited by this thing.... hahaha euro party hahaha I didn't see the moobs.. Thought they where reg moobs but high attack. When I saw it I kept laughing and still a euro pt can tank the shit out of it we tried it and we tanked it ^^
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monmon33
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:21 pm |
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Joined: Jan 2009 Posts: 170 Location:
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well they are at samarkand south where the pvp happens. my guess pvp spot it going to change.
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apan
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:29 pm |
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Joined: Feb 2009 Posts: 958 Location:
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Pluto is full off them  I love this shit xD And maybe you guys dont know but if you get killed by these anti mobs, you CAN get banned for using illegal programs. But I dont know for how long. I'm so excited about this thing  Crowded servers are no more to be seen 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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ltsune
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:30 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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monmon33 wrote: well they are at samarkand south where the pvp happens. my guess pvp spot it going to change. Yeah, it will probably move back to DW - that would be great, actually. Need some change 
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Pan_Raider(`_´)
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:33 pm |
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Banned User |
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Joined: Jul 2006 Posts: 4737 Location:
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apan wrote: Pluto is full off them  I love this shit xD And maybe you guys dont know but if you get killed by these anti mobs, you CAN get banned for using illegal programs. But I dont know for how long. I'm so excited about this thing Crowded servers are no more to be seen  *checks rev6* hm, it is possible to login for now we'll just have to see the longterm effects.
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apan
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:34 pm |
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Joined: Feb 2009 Posts: 958 Location:
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ltsune wrote: monmon33 wrote: well they are at samarkand south where the pvp happens. my guess pvp spot it going to change. Yeah, it will probably move back to DW - that would be great, actually. Need some change  In Pluto there is one anti mob 50meters left of south gate dw 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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apan
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:36 pm |
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Active Member |
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Joined: Feb 2009 Posts: 958 Location:
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Pan_Raider(`_´) wrote: apan wrote: Pluto is full off them  I love this shit xD And maybe you guys dont know but if you get killed by these anti mobs, you CAN get banned for using illegal programs. But I dont know for how long. I'm so excited about this thing Crowded servers are no more to be seen  *checks rev6* hm, it is possible to login for now we'll just have to see the longterm effects. Yup, but since you get banned if u get killed too many times i think this is looking good so far 
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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XMoshe
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 10:53 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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apan wrote: Pan_Raider(`_´) wrote: apan wrote: Pluto is full off them  I love this shit xD And maybe you guys dont know but if you get killed by these anti mobs, you CAN get banned for using illegal programs. But I dont know for how long. I'm so excited about this thing Crowded servers are no more to be seen  *checks rev6* hm, it is possible to login for now we'll just have to see the longterm effects. Yup, but since you get banned if u get killed too many times i think this is looking good so far  Goldbots will be remade and new routes will be scripted for them. So unless the GM's keep track of their route changing it won't last too long IMO
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Props to chrisorg for the sig <3
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William-CL
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 11:17 pm |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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I wonder, are Mujigi's / Bunwangs full of bots still? **** it, I'll log in and see myself NOTE: If you say this system is useless, you obviously HAVE NOT been in game to see it. Gm's can move them wherever they dam well please.
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Pan_Raider(`_´)
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 11:19 pm |
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Joined: Jul 2006 Posts: 4737 Location:
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XMoshe wrote: Goldbots will be remade and new routes will be scripted for them. So unless the GM's keep track of their route changing it won't last too long IMO a good way to quickly ban bots would be: add a hotspot tracer: bots use certain coords in town to buy stuff, normally resulting in the bot pillars/porcupines. if they had a system that detects how often people stay at the hotspots for a certain amount of time, it could easily swipe the servers free. Because it is next to impossible for an actual player to retrace everything example: bot dies to the 140 mob buys pots etc-*hits all hotspots* dies to the 140 mob again buys pots etc-*hits all hotspots* dies to the 140 mob again buys pots etc-*hits all hotspots* banned bots would have to add jitters to the townpaths to circumvent that /idea to shelf to collect dust
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William-CL
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Post subject: Re: Bot mob Posted: Fri Aug 20, 2010 11:22 pm |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Every single server is populated at this time  Strange phenomenon. I won't hold my breathe though because they always get around it, but this being flexible I hope they keep up with it.
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Tasdik
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 12:48 am |
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Forum God |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Blackdragon6 wrote: NOTE: If you say this system is useless, you obviously HAVE NOT been in game to see it. Gm's can move them wherever they dam well please. This is the key. As long as these things are moveable the bots won't be able to dodge them. Nice one Joymax.
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William-CL
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 1:02 am |
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Forum Legend |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Tasdik wrote: Blackdragon6 wrote: NOTE: If you say this system is useless, you obviously HAVE NOT been in game to see it. Gm's can move them wherever they dam well please. This is the key. As long as these things are moveable the bots won't be able to dodge them. Nice one Joymax. And I'm pretty sure they can because I seen some pics of them near Mujigis, but on Alps they are in a way diff location near them as well as the ones near bunwangs. sidenote: It's pretty hilarious to watch em get past the ones at mujigi's, and then killing a mob and it's gold landing inside the circle and going to get it lol. EDIT: After a day of this, there are still tons of gold bots getting raped.
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yoyoyo8
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 7:40 am |
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Joined: Aug 2008 Posts: 294 Location: ITALY
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what they do this? makes it lag more now in town, but servers are not crowded now ^^ 
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Gaigemasta
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 7:52 am |
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Site Contributor |
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Joined: Dec 2006 Posts: 4474 Location:
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Pan_Raider(`_´) wrote: XMoshe wrote: Goldbots will be remade and new routes will be scripted for them. So unless the GM's keep track of their route changing it won't last too long IMO a good way to quickly ban bots would be: add a hotspot tracer: bots use certain coords in town to buy stuff, normally resulting in the bot pillars/porcupines. if they had a system that detects how often people stay at the hotspots for a certain amount of time, it could easily swipe the servers free. Because it is next to impossible for an actual player to retrace everything example: bot dies to the 140 mob buys pots etc-*hits all hotspots* dies to the 140 mob again buys pots etc-*hits all hotspots* dies to the 140 mob again buys pots etc-*hits all hotspots* banned bots would have to add jitters to the townpaths to circumvent that /idea to shelf to collect dust then at the same time, bots could pick random spots in a relative area, giving the more human touch, I think there is gonna always be away around if they don't detect the program itself. If you do this in game stuff it will only work for awhile
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XMoshe
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 8:19 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Tasdik wrote: Blackdragon6 wrote: NOTE: If you say this system is useless, you obviously HAVE NOT been in game to see it. Gm's can move them wherever they dam well please. This is the key. As long as these things are moveable the bots won't be able to dodge them. Nice one Joymax. I've seen it ingame and yes they are working but just like you said. The GM's have to be moving them around which I highly doubt they will. Maybe for a week but after that they'll just stop caring once again probably.
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Props to chrisorg for the sig <3
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ZaKnighT
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 8:30 am |
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Loyal Member |
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Joined: Sep 2009 Posts: 1730 Location: home
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XMoshe wrote: Tasdik wrote: Blackdragon6 wrote: NOTE: If you say this system is useless, you obviously HAVE NOT been in game to see it. Gm's can move them wherever they dam well please. This is the key. As long as these things are moveable the bots won't be able to dodge them. Nice one Joymax. I've seen it ingame and yes they are working but just like you said. The GM's have to be moving them around which I highly doubt they will. Maybe for a week but after that they'll just stop caring once again probably. hey you quit the game... i know its hard to believe JOYMAX DID SOME THING GOOD!(wait am i actually saying this  ) its true.. first time they do some thing right i hope it stays the same way ^^ 
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William-CL
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 9:18 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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I quit to, but I came back hoping for a little bit of change. But depending on how long this lasts, I don't think I'm gonna worry myself with it.
EDIT: Forgot to add. I notice that a lot of the bots that are getting killed are just gold bots. Player bots seem to already be scripting around them. Which I'm totally fine with as long as the servers stay populated. idk how a gold bot works, but apparently they all go to the same coords. So if that's the case, then they all using the same script which means JM won't need to move much to go to the new goldbot coords if they change their scripts. Sounds simple.
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SnypeR
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Post subject: Re: Bot mob Posted: Sat Aug 21, 2010 11:14 am |
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New Member |
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Joined: Dec 2007 Posts: 30 Location: LT
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Jm could make it auto to spawn in areas where players stay 24/7, but i guess this would ruin all their money maker bots(101++ bots).
Also i heard that there are some bots that could avoid any mobs if the user had told them to, but those bots must use autowalk i think. It can take another rout in certain radius to avoid being hit. Heard that back while ago from my friend, don't know if it's true.
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