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 Post subject: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:16 pm 
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Introduction

One day i came up with sick idea of really low-cap server, such as 20 or 30, more and more idea's were coming in my head , then i decided to form a little team and start the project named "Xelhua-Online" , now after week's and month's im proud to say that its finally done!
Xelhua staff contains mature and serious members that lets their actions talk instead of empty words.
Server is not yet opened , for more information please open this spoiler!
Spoiler!


Home

•Website : http://188.40.41.8:8088/
Spoiler!
•Registration : http://188.40.41.8:8088/?register
•Download : http://188.40.41.8:8088/?download ( Not working if you're not logged in.)
Spoiler!


Server basic info ▼

Experience : 2x
Party experience : 2,5x
Cap level : 30
Mastery level total : 90
Skill cap : 30
Race(s) : European / Chinese
Drop ratio : 5x
Gold drop ratio : 2x
Sox drop rate possibility : 0%
Alchemy rate : 1x
Job rate : 162x
Spoiler!


Server features ▼
© Server has huge list of features , to show all of them in a better way, after every listed feature there will be a spoiler with picture in it

Towns enabled : Constantinople,Samarkand.
Spoiler!

Every needed NPC from Jangan is now placed in Constantinople so both race's could get the items they need.
Spoiler!

Every needed NPC from Donwhang is now placed in Samarkand so both race's could get the items they need.
Spoiler!

Constantinople has jangan fortress tax's , and Samarkand has bandit fortress tax's (We'r planning to open bandit fortress in future if server reaches high amount of players.)
Spoiler!

Server has couple of new quests , 4 of them would be familiar , they has same structure as lv 95 and 100 ones, you kill monsters , survive and get titles such as Knight(lv25) , Baronet(lv30) , Captain(lv25) , General(lv30), they also changes ur berserker color to blue.
Spoiler!

Large,Xlarge And vigor potions disabled from every potion NPC , also lv 95 and 100 berserk potions adjusted to level 25 and 30, both are usable.
Spoiler!

WINTER event working , you have to kill mobs , collect 6 letters (Its visually bugged for now , show's SUMMER but in top of screen WINTER) , bring them to so-ok and get ur reward (Reward will surely remind u of winter)
Spoiler!

Many useful NPC's placed in Constantinople, such as Fortress war clerk , Thief town teleporter and more!
Spoiler!

You're able to buy "Seal of moon" items in our special NPC's near storage, they're full blue, with 50~% stats, ofc you have to pay lots of money for them , as gold drop rates are low , you basically do trades to get these som items.
Spoiler!

Spoiler!

Capture the flag is enabled with changed rewards ,you're getting 1 arena coin (CTF Coin) per kill.
Spoiler!

Elixirs are totally removed from monster droplist , from now on you're able to get them just for Arena (CTF) coins , there's 2 NPC's selling different kind of fancy items , first one sell's Santa set , elixirs ,pandora box's and other useful things , second shop is selling seal of sun accessories[/COLOR],to gather some equality in game , we did not put more sun items for any sort of payment values.
Spoiler!

And this feature would be every party's dream - new grind area's , with really huge spawn-rate, and organized monster's for your fun.[/COLOR]
Spoiler!

Just to make your gameplay more enjoyable we've added custom teleports to warp NPC's at Constantinople and Samarkand.
Spoiler!

Potions , universal pills and some other stuff from Potion NPC is stackable to 1000.
5Degree items are removed from samarkand NPC's
Santa set was edited and from now on is wear'able for both race's , chinese and european. (If some one didnt know yet , santa set was able to wear for chinese characters only)
Guild/Union emblems working
Magic pop disabled (Even visually , npc itself is not anywhere in map/game)
Job penalty removed (You get DC after leaving your job, but right away you login your penalty is gone.)
Increased spawn of Cerberus in special grind area [Lv1-24]
No annoying and uber-new items in item mall that would make the player Over-powered (Such as Premium++,Fellow pets, Angel spirit , Advanced elixir C,D,E and other annoying stuff.)
Just Jangan fortress enabled
Enabled and made new fortress hammer , it requires level 24 + any position / rank in guild
♦ There's hundreds more of nice ,unique and original features that no server had yet , but just to write them all down here would take too much time and space in this thread.


Starter items ▼

Grey wolf (Attack pet)
1000 MP/HP Pots (Medium)
Grab pet (3Days, not trade-able)
Event devil spirit (5% One)
♦ Earth ghost red mask!
You will be getting earth ghost mask's just for first 2 weeks of server opening to revive soul of halloween! (Even if its a little bit too late)
Spoiler!



Waiting for suggestions if we should do : ▼
Add new area "Roc room" , adjust unique monster "Roc" to level 30 with its spawn , drop's and everything else.
Change required entrance level of "Job temple" , fit the cave it self to level 30.
Enable upgrading system.
Spoiler!

Update cap level every 1-2months (10Levels every month for example)


Thats pretty much it for now , please keep in mind that we'r always open for suggestions , we'll post video's , screenshots of closed beta ,updates and more things here! ►
Screenshots :
Spoiler!

Video's :
Spoiler!

• Update's :
Spoiler!


Interesting.

Edit: I'm too lazy to fix this, here is the link to the original thread: http://www.elitepvpers.com/forum/privat ... -more.html
Edit2: 100th post.
Edit3: Fixed it afterall.

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Last edited by Bartic on Sun Nov 11, 2012 8:40 pm, edited 2 times in total.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:20 pm 
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all those forum codes, can't read

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:23 pm 
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Crysis wrote:
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all those forum codes, can't read


I posted a link to the original thread on EPvpers, I'm too lazy to edit all of that.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:25 pm 
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Basically a level 30 server with content from the 90s-100s edited down to level 30, blue zerk and the like. It's an interesting concept, anybody know how many players it's got?

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:33 pm 
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Toast wrote:
Basically a level 30 server with content from the 90s-100s edited down to level 30, blue zerk and the like. It's an interesting concept, anybody know how many players it's got?


Still not opened, opens in like 4 days.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:39 pm 
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100k it will get ddosed on the first day if it's using an unprotected server.

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Last edited by Vaya on Sun Nov 11, 2012 8:41 pm, edited 2 times in total.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:40 pm 
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Crysis wrote:
100k it will get ddosed on the first day if it's using an unprotected server.


I bet you 1 mill on PanicSRO that it won't.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:50 pm 
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Just read the thread in epvp, I have learned from my mistakes and I won't get too hyped, at least I'm trying not to -.-'
there's nothing mentioned about the 90 or 100 skills in the 1st post, nothing about higher skills at all actually
if it's just 30 then many builds will be pointless, wizards will be winrar cuz they get all their skills except for meteor by level 30(i know there are higher level skills but they're the same skills with slightly higher aoe or multi target)

PS: the one who created the server is lgd, he's one a member of genicode guild, was there when myth first opened and infensus kicked its ass.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 8:57 pm 
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Crysis wrote:
Just read the thread in epvp, I have learned from my mistakes and I won't get too hyped, at least I'm trying not to -.-'
there's nothing mentioned about the 90 or 100 skills in the 1st post, nothing about higher skills at all actually
if it's just 30 then many builds will be pointless, wizards will be winrar cuz they get all their skills except for meteor by level 30(i know there are higher level skills but they're the same skills with slightly higher aoe or multi target)

PS: the one who created the server is lgd, he's one a member of genicode guild, was there when myth first opened and infensus kicked its ass.


Yeah, I know about LgD. As for skills, they aren't scaled down from 90 to 30. They are as they should be. The content is scaled down, trading should be fun, since mobs could do you some serious damage (Kokorus are 31, don't know if their level will be changed).

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 9:07 pm 
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Interesting idea, though I don't like that it has only Euro areas, only China would be better. And lol, did they add two Soldier Kartinos in Const? There is already a thief town teleport there.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 10:59 pm 
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Idk if I can handle leveling to cap with such low exp rates. :/


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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 11:20 pm 
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Tasdik wrote:
Idk if I can handle leveling to cap with such low exp rates. :/


I will plvl you.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Sun Nov 11, 2012 11:34 pm 
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Such a stupid idea. Those skills are literally the slowest and most boring.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 12:08 am 
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cbkilla than dont play on it when it gets opened


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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 12:12 am 
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I wont lol.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 1:06 am 
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Yeah. After thinking it over, wizards are going to be op mofos. Especially since warriors won't have magical fence.

Also, glavies will rape everyone.


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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 2:35 am 
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30 CAP LOL SHIT BB NOOPS. #fuckinretards

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 2:47 am 
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LgD, I bet he'll serverhop on his own server then get bored and shut it down.
But 30 cap?... no.. just no...


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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 5:53 pm 
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Wait, so they don't use the higher lvl skills? :palm:
Nukers are going to suck. No fun will be had without the cooler looking skills that higher levels have to offer.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 9:36 pm 
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Nukers aren't that lame as you think, in the beta I was nuker and its a decent build.

Also for the ones that complain about the skills, it's awesome for real I thought the exact same way as you guys but then I started playing atleast it's not the old fashioned way of pvp'ing you need to find a new way to pvp etc. Its way better than all the mainstream capped servers all over again every single time, every pvp is the same on those caps especially for the euros ....

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 10:03 pm 
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OutlawNL wrote:
Nukers aren't that lame as you think, in the beta I was nuker and its a decent build.

Also for the ones that complain about the skills, it's awesome for real I thought the exact same way as you guys but then I started playing atleast it's not the old fashioned way of pvp'ing you need to find a new way to pvp etc. Its way better than all the mainstream capped servers all over again every single time, every pvp is the same on those caps especially for the euros ....


This server is like...a totally obscure concept that we've just all never heard of

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Mon Nov 12, 2012 10:18 pm 
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OutlawNL wrote:
Nukers aren't that lame as you think, in the beta I was nuker and its a decent build.

Also for the ones that complain about the skills, it's awesome for real I thought the exact same way as you guys but then I started playing atleast it's not the old fashioned way of pvp'ing you need to find a new way to pvp etc. Its way better than all the mainstream capped servers all over again every single time, every pvp is the same on those caps especially for the euros ....

PvP in SRO 1 will always be just pressing buttons without much skill involved.

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 1:40 am 
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Lv 30 with adjusted skills from 100cap would be awesome, something like Salvation overkill. but with lv 30 skills only, gay&boring

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 9:04 am 
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we should make a full glavie guild, just saying

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 11:20 am 
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not even worth to try, considerings its only lv 30:)

At least minimum for me is 80.


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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 12:40 pm 
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Sanktum wrote:
OutlawNL wrote:
Nukers aren't that lame as you think, in the beta I was nuker and its a decent build.

Also for the ones that complain about the skills, it's awesome for real I thought the exact same way as you guys but then I started playing atleast it's not the old fashioned way of pvp'ing you need to find a new way to pvp etc. Its way better than all the mainstream capped servers all over again every single time, every pvp is the same on those caps especially for the euros ....

PvP in SRO 1 will always be just pressing buttons without much skill involved.


I know, I meant the exact same way of pvp'ing with a warrior & rogue etc...

Avellia wrote:
we should make a full glavie guild, just saying


Why does everyone think glavie is so OP ? It's not even that OP ^^

leprachun wrote:
not even worth to try, considerings its only lv 30:)

At least minimum for me is 80.


As you like ;p

.curve wrote:
OutlawNL wrote:
Nukers aren't that lame as you think, in the beta I was nuker and its a decent build.

Also for the ones that complain about the skills, it's awesome for real I thought the exact same way as you guys but then I started playing atleast it's not the old fashioned way of pvp'ing you need to find a new way to pvp etc. Its way better than all the mainstream capped servers all over again every single time, every pvp is the same on those caps especially for the euros ....


This server is like...a totally obscure concept that we've just all never heard of


IMO that's a good thing, it's pretty boring to play on the same cap every single time, even isro didn't have cap 30, so this is basicly new for everyone xd

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 1:19 pm 
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OutlawNL wrote:

Avellia wrote:
we should make a full glavie guild, just saying


Why does everyone think glavie is so OP ? It's not even that OP ^^





Maybe because it requires almost no brain to play glavie, so everyone can be a good glavier. :D

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 2:30 pm 
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Bartic wrote:
OutlawNL wrote:

Avellia wrote:
we should make a full glavie guild, just saying


Why does everyone think glavie is so OP ? It's not even that OP ^^





Maybe because it requires almost no brain to play glavie, so everyone can be a good glavier. :D


Then it does make sense that Avell said it :$

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 3:01 pm 
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Avellia wrote:
we should make a full glavie guild, just saying



Spin2Win

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 Post subject: Re: Xelhua-Online, Cap30 server
PostPosted: Tue Nov 13, 2012 3:26 pm 
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cbkilla wrote:
Avellia wrote:
we should make a full glavie guild, just saying



Spin2Win


Lol.

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