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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 11, 2013 5:22 pm 
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That's fair enough for me. I can deal with the delay and probably will donate soon.

edit: Were you talking about the last time you buffed the som shield? Because it's not worth buying right now and it could use a little tweak.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 11, 2013 6:53 pm 
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no offence guys, but you all complain so much lol! you quit too easy, give the guys at venture a chance...they switched servers and their is likely isp issues on your end a phone call might fix! drag the server down and you will regret it when their is nothing to play on the sro pserver scene!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 11, 2013 9:47 pm 
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Also check the Lv14 and Lv15 Ironwall please, I think they are identical.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 11, 2013 10:00 pm 
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How does it show it in game? Because its set to increase in 0.7 seconds, might not show that in game. Lv 14 is 17.1 and lv15 is 17.8. Max is 19.2.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Oct 11, 2013 10:23 pm 
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Oh, that explains it. It doesn't show any milliseconds.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sat Oct 12, 2013 11:06 pm 
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Call me crazy, but I'd say you should allow botting BUT in a very controlled enviroment. Assign unused part of the maps as bot areas, where mobs don't give as much drops as normal mobs.
If you find a bot outside of that area, it gets banned.

Or something like that.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sat Oct 12, 2013 11:28 pm 
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I'd call you reasonable.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 1:11 am 
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The downside, though, would be cheats like stealth detection, unlimited zoom and packet-based puri pills. I'm not sure if this can be avoided, but if we try to lure the bot community into this 'trap', we might get more people and even convert some of them when they realize they gain more by playing the game themselves.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 1:15 am 
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The puri pills bug is the only major downside, in my opinion.

Totally ruins force/lock builds.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 2:13 am 
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Sephuku wrote:
Call me crazy, but I'd say you should allow botting BUT in a very controlled enviroment. Assign unused part of the maps as bot areas, where mobs don't give as much drops as normal mobs.
If you find a bot outside of that area, it gets banned.

Or something like that.


How about no. :nowant:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 3:41 am 
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Then how would you get people into this server?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 4:32 am 
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By being super helpful and friendly! Because that always works!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 7:35 am 
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Tasdik wrote:
By being super helpful and friendly! Because that always works!

Giving free candy usually works for me!

If you know what I mean :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 10:49 am 
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Sephuku wrote:
The downside, though, would be cheats like stealth detection, unlimited zoom and packet-based puri pills. I'm not sure if this can be avoided, but if we try to lure the bot community into this 'trap', we might get more people and even convert some of them when they realize they gain more by playing the game themselves.


That would be very hard to implement, the only reason why we can guarantee a botless server at the moment is because they are completely blocked, if they're only allowed in certain areas we would need to manually ban bots, which would result in the endless cycle of "I wasn't botting", "me bannýd, me hole union leave, srvr faýled ββ" and probably more than 50% wouldn't be caught.


ltsune wrote:
Tasdik wrote:
By being super helpful and friendly! Because that always works!

Giving free candy usually works for me!

If you know what I mean :sohappy:


https://www.europol.europa.eu/


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 12:46 pm 
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Tasdik wrote:
The puri pills bug is the only major downside, in my opinion.

Totally ruins force/lock builds.


against warlock it only helps if you got holy word too, and usually those who have holy word do have innocent etc.. so yeh. :)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 2:03 pm 
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I'm coming back, my sro withdraw hit its limit
I don't remember old login so I'll make new char if I can't somehow remember it

I'm going to be wizard/warlock again if anyone wants me in guild.

edit: while I'm asking anyways, is it possible to have warlock's berserk passive be applied to entire party? Make it more beneficial to party since warlock only has 1 party buff skills. If I'm dotting and entire party gets zerk faster, it's more reason to have a zerk in group

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 2:52 pm 
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-.- wrote:
I'm coming back, my sro withdraw hit its limit
I don't remember old login so I'll make new char if I can't somehow remember it

I'm going to be wizard/warlock again if anyone wants me in guild.

edit: while I'm asking anyways, is it possible to have warlock's berserk passive be applied to entire party? Make it more beneficial to party since warlock only has 1 party buff skills. If I'm dotting and entire party gets zerk faster, it's more reason to have a zerk in group

As far as I am concerned, it is not possible to do any such thing. I might be wrong, though.

Anyway, whalecum back :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 3:01 pm 
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got a guild for me? I'm Ren in game

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 3:07 pm 
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Crossbow with CE is stupidly strong. Something that hits harder than wizzards on LT and have longer range than a bow out of stealth is silly. It's as stupid as pre-nerf daredevil.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 3:17 pm 
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Myth has a skill that does increase beserk regen for the whole pt.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 4:51 pm 
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Tasdik wrote:
Myth has a skill that does increase beserk regen for the whole pt.

The new bard dance has berserk increase.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 4:51 pm 
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No one cares about Myth.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 4:58 pm 
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Yeah it surely is possible, whether it's a good idea or not :wink:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 5:33 pm 
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Equinox wrote:
No one cares about Myth.

Calm down, I was just stating that it is possible.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 7:37 pm 
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Okay, that FW was fucking fantastic. I'm definitely staying around.

edit: We also need BA really bad. It would be good practice for group pvp.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Oct 13, 2013 10:28 pm 
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A new patch has been applied:

Fixes:
-Fixed several stones not working on items;
Misc:
-Weekend events have concluded.
Weekly rewards have been given out:
*SoulOfAngels - Top Hunter;
*FckYoux3 - Top Trader;
*Valachi - Top Thief;
*Dailer - Top Alchemy.

Will enable BA soon with new ring sets as rewards, also, stay tuned for the next weekend events!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 14, 2013 2:36 am 
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More grinding spots would be great.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 14, 2013 3:17 am 
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yes like a niya general spot to help with that lost horseshoe quest

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 14, 2013 4:22 am 
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I have a small petition. Could it be possible to make nights darker and also bring rain back? It would add some atmosphere to the game.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Oct 14, 2013 5:02 am 
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+1 to Seph comment.

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