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rezreinj
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Post subject: Unfair skill: ice wall and fire wall has been changed.... Posted: Thu Oct 26, 2006 4:40 am |
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Joined: Jul 2006 Posts: 6 Location: ????
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im a caster and im more on anti str so I have ice wall skills.
on the previous versions ice walls can also absorb magical damage but now it cant...
and fire wall cant also absorb physical skills
im lvl 54 now and when i pvp caster vs caster my ice wall is useless because of that!!!
so i have to upgrade my fire wall....(that costs me more sp farms grrrr)
why??/ this is unfair... !!!!!!!!!!!!!
_________________ ????
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Drew_Benton
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Post subject: Posted: Thu Oct 26, 2006 4:47 am |
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Joined: Oct 2006 Posts: 639 Location: Texas
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Lemon
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Post subject: Posted: Thu Oct 26, 2006 4:50 am |
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Joined: Mar 2006 Posts: 1011
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that's what it was supposed to do from the description
_________________ <<banned from SRF for 0x33 support and bot admission. -SG>>
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MrJoey
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Post subject: Posted: Thu Oct 26, 2006 4:56 am |
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Elite Member |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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No shit, they fixed it, and you guys are crying some more... Get the picture, fire was only supposed to block magic damage, and ice only phys. It has been fixed so they do just that.
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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Chaby
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Post subject: Posted: Thu Oct 26, 2006 6:06 am |
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Joined: Apr 2006 Posts: 1468
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It works as it should. STFU.
_________________ <<banned from SRF for bot admission. -SG>>
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XuChu
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Post subject: Posted: Thu Oct 26, 2006 6:08 am |
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Advanced Member |
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Joined: Apr 2006 Posts: 2429 Location: here
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Chaby wrote: It works as it should. STFU.
we didnt say STFU when u cried over the harmony circle thing,well the harmony circle got changed how it suppose to work so STFU
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Nuklear
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Post subject: Posted: Thu Oct 26, 2006 6:11 am |
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Veteran Member |
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Joined: Jun 2006 Posts: 3272 Location:
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It doesn't really matter we now MUST invest in both to get the full benefit, but the extra sp needed is what kicks me. More grinding ftl.
_________________
 No government?!?! Oh, noes! Total chaos! Or would it be? http://freekeene.com/free-audiobook/
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DarkJackal
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Post subject: Posted: Thu Oct 26, 2006 7:48 am |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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TO me it made more sense the way it was lol, I mean they are walls, and it absorbs the certain kind of atk, dont have to mean is is uneffected by the other, I think it was was nice ice wall aborbs phys atks, and is just really weak against magic, but can still be broken by it, same with fire.
But its kinda nice with ice wall, ints cant even otuch it, not even with phys atks, against a sword nuker you cna put up an ice wall and be immune to knockdown lol, I duno if tiw rosk for int spears wth stun though, butt hat would be cool.
Oh well, my vote would be to put back the way way it was, just weaker agianst the opposite type of atk instead of uneffected ;p.
_________________
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Chaby
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Post subject: Posted: Thu Oct 26, 2006 7:48 am |
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Joined: Apr 2006 Posts: 1468
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XuChu wrote: Chaby wrote: It works as it should. STFU. we didnt say STFU when u cried over the harmony circle thing,well the harmony circle got changed how it suppose to work so STFU
I'm saying to STFU, cause everyone told me to STFU.
_________________ <<banned from SRF for bot admission. -SG>>
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rezreinj
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Post subject: Posted: Thu Oct 26, 2006 12:20 pm |
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Hi, I'm New Here |
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Joined: Jul 2006 Posts: 6 Location: ????
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it really sucks beacause when we have guild wars and our enemies are str and nukers and i cant cast both fire wall and ice wall....
its stupid you know u two shots from a nuker or 4 skills to str glavie if u cast either ice wall or fire wall....
that means they should return it the way it used to be grrrrrrrrr!@!!!
_________________ ????
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Krais
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Post subject: Posted: Thu Oct 26, 2006 12:37 pm |
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Joined: Sep 2006 Posts: 836
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DarkJackal wrote: TO me it made more sense the way it was lol, I mean they are walls, and it absorbs the certain kind of atk, dont have to mean is is uneffected by the other, I think it was was nice ice wall aborbs phys atks, and is just really weak against magic, but can still be broken by it, same with fire.
But its kinda nice with ice wall, ints cant even otuch it, not even with phys atks, against a sword nuker you cna put up an ice wall and be immune to knockdown lol, I duno if tiw rosk for int spears wth stun though, butt hat would be cool.
Oh well, my vote would be to put back the way way it was, just weaker agianst the opposite type of atk instead of uneffected ;p.
actually DJ, it gets broken from the imbue.
the imbue is magical damage so yeah, it breaks them both from imbue =p
_________________ <<banned from SRF for bot admission and rules violations. -SG>>
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billgeta
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Post subject: Posted: Thu Oct 26, 2006 1:43 pm |
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Joined: Apr 2006 Posts: 227
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didnt notice til u mentioned it.

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Ryoko
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Post subject: Posted: Thu Oct 26, 2006 2:55 pm |
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Site Owner |
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Joined: Dec 2005 Posts: 6390 Location:
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Chaby wrote: XuChu wrote: Chaby wrote: It works as it should. STFU. we didnt say STFU when u cried over the harmony circle thing,well the harmony circle got changed how it suppose to work so STFU I'm saying to STFU, cause everyone told me to STFU.
*points finger at the Babelite*
Nannah nah nah nah nah!
LOL. Still  you.
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hitman47
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Post subject: Posted: Thu Oct 26, 2006 9:14 pm |
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Joined: Feb 2006 Posts: 328 Location:
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its better that way
i like the specialization in combat 
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Alfred
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Post subject: Posted: Thu Oct 26, 2006 11:06 pm |
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Joined: Mar 2006 Posts: 1545 Location: .se
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Next step is to make the fire shield and hawk to cancel when you unequip your shield and bow.
And change the res scrolls you can buy from item mall to only work when you aren't wearing your job suit. Would make the fighting more interesting. And ressers usefull.
Make it possible to use a stab skill on someone who is both frozen and knocked down would be nice too.
Fix the vital spot attack. Stupid programers.
_________________
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jabbers
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Post subject: Posted: Thu Oct 26, 2006 11:14 pm |
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Joined: Mar 2006 Posts: 1674 Location: la revolucion
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since both walls do their own thing now they shoulda made it so you can cast both at once.
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Nuklear
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Post subject: Posted: Thu Oct 26, 2006 11:22 pm |
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Veteran Member |
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Joined: Jun 2006 Posts: 3272 Location:
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jabbers wrote: since both walls do their own thing now they shoulda made it so you can cast both at once.
!!!!
_________________
 No government?!?! Oh, noes! Total chaos! Or would it be? http://freekeene.com/free-audiobook/
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DarkJackal
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Post subject: Posted: Fri Oct 27, 2006 1:20 am |
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Elite Member |
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Joined: Feb 2006 Posts: 6119 Location: A den~
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Krais wrote: DarkJackal wrote: TO me it made more sense the way it was lol, I mean they are walls, and it absorbs the certain kind of atk, dont have to mean is is uneffected by the other, I think it was was nice ice wall aborbs phys atks, and is just really weak against magic, but can still be broken by it, same with fire.
But its kinda nice with ice wall, ints cant even otuch it, not even with phys atks, against a sword nuker you cna put up an ice wall and be immune to knockdown lol, I duno if tiw rosk for int spears wth stun though, butt hat would be cool.
Oh well, my vote would be to put back the way way it was, just weaker agianst the opposite type of atk instead of uneffected ;p. actually DJ, it gets broken from the imbue. the imbue is magical damage so yeah, it breaks them both from imbue =p
I can set up an ice wall and an int character cant even otuch it, unless its doing like 10 dmg to the wall, because I was testing this out and fount out I cant be knocked down.
Fire wall does get broken form str characters imbue though, but ice wall does not form int characters phys skills.
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pingpongboss
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Post subject: Posted: Fri Oct 27, 2006 2:40 am |
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Active Member |
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Joined: Apr 2006 Posts: 509 Location:
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DarkJackal wrote: Krais wrote: DarkJackal wrote: TO me it made more sense the way it was lol, I mean they are walls, and it absorbs the certain kind of atk, dont have to mean is is uneffected by the other, I think it was was nice ice wall aborbs phys atks, and is just really weak against magic, but can still be broken by it, same with fire.
But its kinda nice with ice wall, ints cant even otuch it, not even with phys atks, against a sword nuker you cna put up an ice wall and be immune to knockdown lol, I duno if tiw rosk for int spears wth stun though, butt hat would be cool.
Oh well, my vote would be to put back the way way it was, just weaker agianst the opposite type of atk instead of uneffected ;p. actually DJ, it gets broken from the imbue. the imbue is magical damage so yeah, it breaks them both from imbue =p I can set up an ice wall and an int character cant even otuch it, unless its doing like 10 dmg to the wall, because I was testing this out and fount out I cant be knocked down. Fire wall does get broken form str characters imbue though, but ice wall does not form int characters phys skills.
sure, your ice wall wont get touched, but it's going to be your character taking 100% of the nuke+imbue
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Misaklo
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Post subject: Posted: Fri Oct 27, 2006 12:49 pm |
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Joined: Mar 2006 Posts: 1508 Location:
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yeah.... he jsut said he can't get knocked down though, thats why he uses it
_________________ "Everybody defamates from miles away,But face to face, they haven't got a thing to say!" -Slipknot no longer really playing, hopeing to get back on to a private server of some sort.
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XxpeddyxX
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Post subject: Posted: Fri Oct 27, 2006 2:27 pm |
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Valued Member |
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Joined: Mar 2006 Posts: 372 Location:
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Oh so that's why.. gee I wondered why I took physical damage when some dude hit my fire wall >.> That sucks though, now I have to add ice wall too D:
_________________ QUIT.
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superblur
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Post subject: Posted: Fri Oct 27, 2006 2:34 pm |
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Joined: Mar 2006 Posts: 379 Location:
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okay i was fighting an int last night and i had a fire wall up...
they were using physical skills with imbue...
i was blocking alot of the attacks... and the firewall wasent taking any damage because of it...
so block cancels out the mag damage that wouldve been done to the wall also...
fire wall and shield FTW lol...
_________________ kyrillos
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fire shield spinner
DarkRegime
Avalon alliance
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