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 Post subject: +hp or +mp? which one is better?
PostPosted: Sat Nov 11, 2006 8:58 pm 
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i saw different ppl with different hp/mp rates. but i want to know more hp is better or more mp is better? some ppl r like 3000 hp and only 1400 mp. so, what is better :roll:


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PostPosted: Sat Nov 11, 2006 9:03 pm 
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Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D

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PostPosted: Sat Nov 11, 2006 9:05 pm 
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Well... without hp you'd be dead. Whereas with less mp you just need a few extra pots. So +hp.

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PostPosted: Sun Nov 12, 2006 12:05 am 
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Why not just add both??


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PostPosted: Sun Nov 12, 2006 12:56 am 
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yeah ive been doin that but it doesnt work out so well in PvP

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PostPosted: Sun Nov 12, 2006 1:16 am 
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satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


Not always true for int characters. Add both if you can, hp>mp though. Because in fights you rarely lose too much mp.


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PostPosted: Mon Nov 13, 2006 9:24 pm 
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Ell wrote:
satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


Not always true for int characters. Add both if you can, hp>mp though. Because in fights you rarely lose too much mp.


just a note, if you plan on becoming a nuker you need a lot of MP. the more MP the stronger your nukes will be.

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PostPosted: Tue Nov 14, 2006 1:20 am 
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HP is always better than MP

But u are going to have more M if you decide to be an INT based character, or HP if is a STR char...


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PostPosted: Tue Nov 14, 2006 2:29 am 
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im pretty sure adding mp wont increase your damage. i'd have to experiment with it...but afaik, it doesnt raise balance or attack or anything. i'll try and remember to look into it.

everyone needs hp though. so id say add as much as you can.

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PostPosted: Tue Nov 14, 2006 7:08 am 
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blah blah you guys keep messing up hp/mp with str/int.. those are two sepperate things! It is true that your hp/mp has alot do with the str/int that you have.. but you can also have clothes

if I had to choose, I'd rather put hp on my equipments then int

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PostPosted: Tue Nov 14, 2006 1:00 pm 
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i agree. hp>mp

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PostPosted: Tue Nov 14, 2006 4:04 pm 
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i rather have hp...

mp= u can alwys pot. but no hp = u get pwned. u cant pot ur hp when ur dead.

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 Post subject:
PostPosted: Tue Nov 14, 2006 4:09 pm 
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satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


adding MP doesnt add to your INT total... adding INT to your gear adds INT total...

FK47 wrote:
Well... without hp you'd be dead. Whereas with less mp you just need a few extra pots. So +hp.


low MP people use the same amount of MP pots as a high MP guy... the amount of MP you recover from a pot (same size) is the same for both guys...

Ivanhaus wrote:
Ell wrote:
satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


Not always true for int characters. Add both if you can, hp>mp though. Because in fights you rarely lose too much mp.


just a note, if you plan on becoming a nuker you need a lot of MP. the more MP the stronger your nukes will be.


umm no... MP has nothing to do with how strong your nukes will be... your magic balance has to do with how strong your nukes are...

adding INT to your gear raises your total INT count also raising your magic balance...

the only reason i can think to add MP is so that youd gain more from grains (because they recover a percentage, so the higher your MP the more 25% would be)

ANYWAYS... adding HP ftw... more HP means more survivabilty... and you get more from grains as with MP... so you could also recover more health making you able to tank more...

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 Post subject: %
PostPosted: Thu Nov 16, 2006 1:29 pm 
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So, I've been having this talk with a guild mate. Added HP or MP has nothign to do with your physical and magical balance correct? Only Int and Str effect those in my understanding.

Also does anyone no the ratio for int/str to effect your balance. Let's say 3 int to 1 str will increase your magical balance. I've got a nuker that has a 93% magical balance and they want to increase it.

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 Post subject:
PostPosted: Mon Nov 20, 2006 9:24 pm 
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superblur wrote:
satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


adding MP doesnt add to your INT total... adding INT to your gear adds INT total...

FK47 wrote:
Well... without hp you'd be dead. Whereas with less mp you just need a few extra pots. So +hp.


low MP people use the same amount of MP pots as a high MP guy... the amount of MP you recover from a pot (same size) is the same for both guys...

Ivanhaus wrote:
Ell wrote:
satman83 wrote:
Well.

It comes down to your characters build...if you want to be STR player
and focus mainly on glave/blade and sword attacks then its best to
have a high "hp" as this incresese you STR.

likewise, if you want to use magic skills and abilities INT, then its best to
have a high "mp" which increases your INT


:D


Not always true for int characters. Add both if you can, hp>mp though. Because in fights you rarely lose too much mp.


just a note, if you plan on becoming a nuker you need a lot of MP. the more MP the stronger your nukes will be.


umm no... MP has nothing to do with how strong your nukes will be... your magic balance has to do with how strong your nukes are...

adding INT to your gear raises your total INT count also raising your magic balance...

the only reason i can think to add MP is so that youd gain more from grains (because they recover a percentage, so the higher your MP the more 25% would be)

ANYWAYS... adding HP ftw... more HP means more survivabilty... and you get more from grains as with MP... so you could also recover more health making you able to tank more...


why is it then that the strongest nukers are pure int? which is achieved by putting everything into MP. adding MP does raise your magic balance. high HP is good for physical attacks like a str/glavie,high MP is good for magic attacks like a int/nuker. the higher the HP the stronger your physical attack will be and the higher your MP the stronger your magical attack will be. a nuker will die faster/easier, but will deal a lot more damage in a shorter period.hence the phrase tanker in relation to a pure strengh character.they can "tank" a lot of damage. and yes gear with added int or str will also change your magic balance.

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 Post subject:
PostPosted: Mon Nov 20, 2006 9:47 pm 
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hp/mp doesnt increase your str/int damage.... :roll:

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PostPosted: Mon Nov 20, 2006 10:04 pm 
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Lance wrote:
hp/mp doesnt increase your str/int damage.... :roll:


if you go into your character section when you lvl up and put all three points into MP it will increase your magic balance which will increase your magical attack by allowing you to hit with a higher %. (a magic balance of 100% will hit harder than a magic balance of 73%.this is why nukers put everything into MP.

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 Post subject:
PostPosted: Mon Nov 20, 2006 10:10 pm 
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Ivanhaus wrote:
Lance wrote:
hp/mp doesnt increase your str/int damage.... :roll:


if you go into your character section when you lvl up and put all three points into MP it will increase your magic balance which will increase your magical attack by allowing you to hit with a higher %. (a magic balance of 100% will hit harder than a magic balance of 73%.this is why nukers put everything into MP.


he is talking about + MP blues, not INT

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PostPosted: Mon Nov 20, 2006 10:33 pm 
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Lance wrote:
Ivanhaus wrote:
Lance wrote:
hp/mp doesnt increase your str/int damage.... :roll:


if you go into your character section when you lvl up and put all three points into MP it will increase your magic balance which will increase your magical attack by allowing you to hit with a higher %. (a magic balance of 100% will hit harder than a magic balance of 73%.this is why nukers put everything into MP.


he is talking about + MP blues, not INT


read the authors (blackelegend88)original post. it sure sounds to me like he's talking about the the red and blue meters in the top left corner of the screen in game(or photos of game). who has 3000 mp added in blue?

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 Post subject:
PostPosted: Tue Nov 21, 2006 4:13 am 
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MP does not equal INT
HP does not equal STR

dont say it like that youll confuse people

STR is the actual stat point which adds to HP, phy attack, and phy balance...
ADDING STR to your gear will raise what was said above...

INT is the actual stat point which adds to MP, mag attack, and mag balance...
ADDING INT will raise what was said above...

ADDING MP+ to your gear is pointless... more MP means nothing... period.
ADDING HP+ to your gear will save your life...

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PostPosted: Tue Nov 21, 2006 2:22 pm 
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superblur wrote:
MP does not equal INT
HP does not equal STR

dont say it like that youll confuse people

STR is the actual stat point which adds to HP, phy attack, and phy balance...
ADDING STR to your gear will raise what was said above...

INT is the actual stat point which adds to MP, mag attack, and mag balance...
ADDING INT will raise what was said above...

ADDING MP+ to your gear is pointless... more MP means nothing... period.
ADDING HP+ to your gear will save your life...

+1

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PostPosted: Tue Nov 21, 2006 3:38 pm 
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superblur wrote:
MP does not equal INT
HP does not equal STR

dont say it like that youll confuse people

STR is the actual stat point which adds to HP, phy attack, and phy balance...
ADDING STR to your gear will raise what was said above...

INT is the actual stat point which adds to MP, mag attack, and mag balance...
ADDING INT will raise what was said above...

ADDING MP+ to your gear is pointless... more MP means nothing... period.
ADDING HP+ to your gear will save your life...


I don't think he was referring to HP or MP "blues" added to gear when he started this thread. I think he was referring to your MP and HP bars. and what would determine what would be better to have would be what build you want for your character. This is achieved in your character section by adding either to your MP or HP. why do you think he's talking about blues? I think he just wants to know wich way to go with his build(STR or INT). that would depend on what you want to do with your character.

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PostPosted: Tue Nov 21, 2006 8:31 pm 
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well... if u dont have money problems, u should lvl more str than MP, like... 2 str and 1 int per lvl, and then u buy some pots... if u are rich, u should be very low MP, and then buy large MP pots

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PostPosted: Tue Nov 21, 2006 11:11 pm 
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Ice771x wrote:
im pretty sure adding mp wont increase your damage. i'd have to experiment with it...but afaik, it doesnt raise balance or attack or anything. i'll try and remember to look into it.

everyone needs hp though. so id say add as much as you can.


(sorry for spamming :( )

thats totally wrong. int (MP bar) makes you hit much harder while your using your imube (lightning, fire, ice). without imube your attacks will be stronger, but i think you do significantly more damage with int rather than str (HP bar)

but i have both a pure str and pure int characters.
int = ownage
hp = ownage

either way the balances .... well balance out. so your choice really
(but i suggest hp, more health = more life, more life = last longer in battle, lasting longer in battle = opponent pissed off, opponent pissed off = ....laughter) muahahaha

sorry again for spamming =\

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PostPosted: Wed Nov 22, 2006 1:17 am 
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AvengedSevenfold wrote:
Ice771x wrote:
im pretty sure adding mp wont increase your damage. i'd have to experiment with it...but afaik, it doesnt raise balance or attack or anything. i'll try and remember to look into it.

everyone needs hp though. so id say add as much as you can.


(sorry for spamming :( )

thats totally wrong. int (MP bar) makes you hit much harder while your using your imube (lightning, fire, ice). without imube your attacks will be stronger, but i think you do significantly more damage with int rather than str (HP bar)

but i have both a pure str and pure int characters.
int = ownage
hp = ownage

either way the balances .... well balance out. so your choice really
(but i suggest hp, more health = more life, more life = last longer in battle, lasting longer in battle = opponent pissed off, opponent pissed off = ....laughter) muahahaha

sorry again for spamming =\


He means adding MP increase blues on your gear won't raise your magical attack, only adding INT blues will.
How about this, your MP and HP bars determine how many spells you can use and how much damage you can take respectively.
While the amount of strength and intelligence points you put in your character determines your phys/mag balance which determines the amount of phy/mag damage you doand take.
If your only talking about items with no blues, then amount of INT=MP bar and amount of STR=HP bar but if you add blues which increase your HP or MP bar, then you could have someone who is pure int with 7k HP when they should only have 4k.
In his first post, he asks whether having a lot of HP is better or having a lot of MP. To answer that, it would obviously be more HP because you can take in more damage, while having MP would only lessen MP pots you had to use.
I understand that some of you are interpreting his question as whether adding more INT or STR is better thus determining the HP and MP amounts(you could be right his question wasn't very clear). But that is an entirely different question about builds and is based completely on self preference.


Last edited by Ell on Wed Nov 22, 2006 1:26 am, edited 1 time in total.

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PostPosted: Wed Nov 22, 2006 1:25 am 
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4-n-zics wrote:
Why not just add both??



if you want to be a hybrid player then do that, tis a good thing, I do it and i seem to be fine most of the time, ok levelin takes longer and something are harder cos you die a few more times than a pure int or pure str, but really no major difference.

but i personally would say pure str cos you can stronger things faster then as your str increase really fast.


Hope that helps :)

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PostPosted: Wed Nov 22, 2006 4:07 pm 
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Ell wrote:
AvengedSevenfold wrote:
Ice771x wrote:
im pretty sure adding mp wont increase your damage. i'd have to experiment with it...but afaik, it doesnt raise balance or attack or anything. i'll try and remember to look into it.

everyone needs hp though. so id say add as much as you can.


(sorry for spamming :( )

thats totally wrong. int (MP bar) makes you hit much harder while your using your imube (lightning, fire, ice). without imube your attacks will be stronger, but i think you do significantly more damage with int rather than str (HP bar)

but i have both a pure str and pure int characters.
int = ownage
hp = ownage

either way the balances .... well balance out. so your choice really
(but i suggest hp, more health = more life, more life = last longer in battle, lasting longer in battle = opponent pissed off, opponent pissed off = ....laughter) muahahaha

sorry again for spamming =\


He means adding MP increase blues on your gear won't raise your magical attack, only adding INT blues will.
How about this, your MP and HP bars determine how many spells you can use and how much damage you can take respectively.
While the amount of strength and intelligence points you put in your character determines your phys/mag balance which determines the amount of phy/mag damage you doand take.
If your only talking about items with no blues, then amount of INT=MP bar and amount of STR=HP bar but if you add blues which increase your HP or MP bar, then you could have someone who is pure int with 7k HP when they should only have 4k.
In his first post, he asks whether having a lot of HP is better or having a lot of MP. To answer that, it would obviously be more HP because you can take in more damage, while having MP would only lessen MP pots you had to use.
I understand that some of you are interpreting his question as whether adding more INT or STR is better thus determining the HP and MP amounts(you could be right his question wasn't very clear). But that is an entirely different question about builds and is based completely on self preference.


very well worded.2 different areas were confused and you cleared it up quite nicely.

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