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PostPosted: Thu Feb 01, 2007 5:40 am 
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IguanaRampage wrote:
the answer for that is "No" user. She has already stated that plainly. Gargarmel has also confirmed there is no plan for that at this moment in time.

hm, i hope the end game is not lvl 150 w/ 2 skill trees


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PostPosted: Thu Feb 01, 2007 6:31 am 
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I hope it never goes past 100. Ever.

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PostPosted: Thu Feb 01, 2007 7:23 am 
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My one and only question is:

When will one star popping be fixed, and why hasn't it been sooner when it's SO obvious players are abusing the triangular system?


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PostPosted: Thu Feb 01, 2007 9:04 am 
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If we had to question or contest a decision made by JoyMax, what channels may we go through to accomplish that?

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PostPosted: Thu Feb 01, 2007 9:07 am 
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Here are my questions, and im sure some of yours as well:

1. Do you plan to make more regular events? Like possibly one a month or something?
2. When or will the Item Gift ever be available?
3. The guild system is pretty stale, with the lack of guild events and activities which involve guild, teamwork and coordination, will there be ever an update or minor changes to its system to hype things a little more?
4. Is there a chance of implementing a team/solo arena system so users or teams of 2-4 could fight other teams/users with a wager of items or gold?
5. When is the New Job and gambling systems planned to be implemented? And could you give us more in-depth veiws on how they will work?
6. Is there an E.T.A for “Fantasy Odysey SilkRoad” (F.O.S) to come to iSRO?
7. Can you stop the DC of client if the server is full, and implement a sort of waiting system?
8. Will there be any new Pets implemented into the game anytime soon?
9. As we know SRO is divided into 3 main parts. Chinese, Euro and Islam. Are there any details or E.T.A on the Islam aspect of SRO that you could share with us?
10. We all know that SRO is one of the worlds most popular games with well over 2,000,000 nearly 3,000,000 players world wide. Now that you are recruiting new GMs can we expect more player/GM interaction?

Finally is there any sneak previews or little teasers about SRO which you can let us in on?
We understand if some questions you cannot answer because it might ruin surprises or JoyMax is not yet ready to give details. However we appreciate your time and thank you for your answers.

So yah, that is what i would ask.

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PostPosted: Thu Feb 01, 2007 9:43 am 
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added more questions we have 1 question left to ask so lets make it good

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PostPosted: Thu Feb 01, 2007 10:14 am 
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got only one question...

1. Will you implement Party-Only-Quests Where you need people to COOPERATE as one and play like a team not like 100x SOLO (mofos)?
***************************
and I got lotta ideas related to that..

one of them is..

Okey so in silkroad it's a player hunting a monster.. how about making some "defend teh base"-like quests, where it's monsters attacking players?

So what if u like made a place, a castle or so.. where people would enter, with required lvl (like 32-42 / 42-52 / 52-64 etc) and if there'd be enough people the quest could be started.. Then monsters according to the level of people that entered would start to attack in waves.. each wave stronger than the previous one, attacking from different sides finished with the final battle (some big monster).

Or so, well there's a lot that could be added to the game that would make it cooler.

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PostPosted: Thu Feb 01, 2007 12:56 pm 
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Loveis4ever wrote:
got only one question...

1. Will you implement Party-Only-Quests Where you need people to COOPERATE as one and play like a team not like 100x SOLO (mofos)?
***************************
and I got lotta ideas related to that..

one of them is..

Okey so in silkroad it's a player hunting a monster.. how about making some "defend teh base"-like quests, where it's monsters attacking players?

So what if u like made a place, a castle or so.. where people would enter, with required lvl (like 32-42 / 42-52 / 52-64 etc) and if there'd be enough people the quest could be started.. Then monsters according to the level of people that entered would start to attack in waves.. each wave stronger than the previous one, attacking from different sides finished with the final battle (some big monster).

Or so, well there's a lot that could be added to the game that would make it cooler.


We had a system like that in fairyland it's called war. There were three main cities, you had a time frame of 5 minuets to get to the place where they would teleport you to an area in the city region. Once the 5 minuets were up the war started, you had 1 hour to clear the mobs that were attacking the area. Your job was to make sure the captain of the city din't die. These were based on lvl like you said, but they did them every 10 lvl's like 40-50 50-60 and so on. I think that's a good idea and they should try impliment that to.

And key-j that idea about arena is good, I think they should make it like a survival thing, like erm theres 100 stages and after each battle you would fight another guy after that, if theres not a player to fight you, they could make a npc character that uses wepons/magic skills and you could get a prize at the end of it. Solo and team one would be awsome. Maybe hold like a prize at the endo f the week for the team that got the most points if it was a point system or something.

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PostPosted: Thu Feb 01, 2007 1:46 pm 
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1 - what prevents joymax from making npc theives only attack the transport they spawn on?

2 - does joymax have any plans to fix the economy?


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PostPosted: Thu Feb 01, 2007 2:09 pm 
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i want to ride my wolf

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PostPosted: Thu Feb 01, 2007 2:43 pm 
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Q:
Are you planning to add a new sell-system? Like an auction house?
Because the stalls is crowding the servers which already get crowded too easy.

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PostPosted: Thu Feb 01, 2007 3:02 pm 
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now iv added 10 before i send this off to morningdew is there any questions you want changing?

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PostPosted: Thu Feb 01, 2007 3:07 pm 
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how can u contact a gm?

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PostPosted: Thu Feb 01, 2007 3:07 pm 
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NuclearSilo wrote:
how can u contact a gm?



forums is prob the best way

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PostPosted: Thu Feb 01, 2007 3:14 pm 
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Master_wong wrote:
NuclearSilo wrote:
how can u contact a gm?



forums is prob the best way

they never give answers or give opinions, I always feel that all my threads about suggestions were ignored T.T

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PostPosted: Thu Feb 01, 2007 3:16 pm 
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they get it a lot at any one time there is prob 10 suggestions going so i can understand

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PostPosted: Thu Feb 01, 2007 3:54 pm 
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Personally I don't care to know anything about morningdew's personal life. I don't want (it's) name, likes, dislikes, other gmaes, etc. None of those things improve my gameplay.

Here's what I want to know:
1. JM has stated they don't allow elixirs stacking because they are afraid people will sell them all at once. Why don't they ask what the players want, I don't think any actual players are afraid of that. Please let them stack. Besides elements stack and they are woth ALOT more.

2. Items like elements can not be unstacked in storage. Pulling them all into your inventory to get just a few then putting the rest back is expensive at higher levels. Are they going to change this?

3. Level 70-80 skills are missing, higher level characters are looking for something more. Are there any plans to help them?

4. Is there any thought being given to increasing the number of arrows per stack? Archers are at a significant disadvantage with regards to inventory space needed.

5. Pet pathing seems poor in the caves and takla makan. They get stuck constantly. Is JM aware of the problem and are they looking to fix it.

6. More detailed item filtering for pets. Arrows seem to drop 5-10x more often than anything else. If I'm not on an archer I don't need them. Are there any plans in the works to add further filtering to items.

7. Quest content - the number of high level quests is virtually non existant. This makes the game heavy on grinding. Most people detest grinding. Is anything being done to reduce the grind?

8. Skill points - getting alot of skill points is essential to any decent high level build, and the only way to do so is to farm. Are there any future plans to either give more quests offering skill points or making it easier to get them while grinding?

9. Uniques - Are there any plans in the works to increase the spawn rate on uniques? This would allow more people access to them.

10. The war on bots seems to have ended and JM seems to have lost. Some gold bots were removed, but more have replaced them and player bots were not touched. Regular, monthlyreports would help legit players keep hope. Why haven't we heard anything other than the usual rhetoric (we are trying, striving to ...etc.)?

11. what are you doing to help players recover thair accounts from people that have had their's stolen. Especially when they can provide detailed records of silk purchases, etc?


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PostPosted: Thu Feb 01, 2007 4:18 pm 
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Here is not a question but suggestion :
Give formulas of damage, alchemy.... so we can understand more about sro

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PostPosted: Thu Feb 01, 2007 7:29 pm 
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Master_wong wrote:
This is solely on behalf of SilkRoadForums so you wont find this information anywhere else


I wasn't even informed.

Um... will MD be able to answer all of those questions? I mean, honestly, some of them look like corporate issues or game developers questions.


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PostPosted: Thu Feb 01, 2007 7:59 pm 
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im trying to keep some out as come on a gm cant dictate what changed they WILL make just cause we say so but he/she can say what is to come out as an update etc

hehe i need a good set of questions to take to him/her anyways so il keep this up for another day or so

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PostPosted: Thu Feb 01, 2007 8:11 pm 
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Are they aware of the fire shield being a % bug?
What happened to the wind effects?
Will there be any events in Q2 2007?
Now that heuskal users have bloody fan storm working and bicheon users have castle shield working, what will become of pacheon users?
Are there any plans to implement a level restriction on uniques?

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PostPosted: Thu Feb 01, 2007 8:59 pm 
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everytime i look at this thread and read the "Q & A" aprt of the title i say to myself quietly...

"tits and ass" then wander off...

: |

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PostPosted: Thu Feb 01, 2007 9:10 pm 
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Demarthl wrote:
everytime i look at this thread and read the "Q & A" aprt of the title i say to myself quietly...

"tits and ass" then wander off...

: |



dem you say tits and ass to your self where ever you wander about to :roll:

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PostPosted: Thu Feb 01, 2007 9:21 pm 
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Quote:
Now that heuskal users have bloody fan storm working and bicheon users have castle shield working, what will become of pacheon users?

I want zombie effect, zombie imbue for pacheon :D

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PostPosted: Thu Feb 01, 2007 10:21 pm 
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Will max level ress ever be raised >.>

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PostPosted: Fri Feb 02, 2007 12:11 am 
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Zypher wrote:
What about force users, dont you think its unfair for them to use up alot of thier masteries but at the end, not being able to help people?

or something.idk

+667

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PostPosted: Fri Feb 02, 2007 12:40 am 
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Loveis4ever wrote:
Okey so in silkroad it's a player hunting a monster.. how about making some "defend teh base"-like quests, where it's monsters attacking players?

So what if u like made a place, a castle or so.. where people would enter, with required lvl (like 32-42 / 42-52 / 52-64 etc) and if there'd be enough people the quest could be started.. Then monsters according to the level of people that entered would start to attack in waves.. each wave stronger than the previous one, attacking from different sides finished with the final battle (some big monster).

Or so, well there's a lot that could be added to the game that would make it cooler.

i was thinking something similar, why don't we just use regular towns as the defending objective? lot's of other mmorpgs do this.

DIE STALLERS DIE!!! anyway, frees up a lot of space in the servers :D

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PostPosted: Fri Feb 02, 2007 12:49 am 
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happynoobing wrote:
Loveis4ever wrote:
Okey so in silkroad it's a player hunting a monster.. how about making some "defend teh base"-like quests, where it's monsters attacking players?

So what if u like made a place, a castle or so.. where people would enter, with required lvl (like 32-42 / 42-52 / 52-64 etc) and if there'd be enough people the quest could be started.. Then monsters according to the level of people that entered would start to attack in waves.. each wave stronger than the previous one, attacking from different sides finished with the final battle (some big monster).

Or so, well there's a lot that could be added to the game that would make it cooler.

i was thinking something similar, why don't we just use regular towns as the defending objective? lot's of other mmorpgs do this.

DIE STALLERS DIE!!! anyway, frees up a lot of space in the servers :D

make it like WoW, Ragnarok?

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PostPosted: Fri Feb 02, 2007 2:54 am 
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Watch, Half of these are going to come back as "no comment" or something.

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PostPosted: Fri Feb 02, 2007 5:00 am 
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PsYch008 wrote:
Zypher wrote:
What about force users, dont you think its unfair for them to use up alot of thier masteries but at the end, not being able to help people?

or something.idk

+667

I never understood why the people who made this game didn't make an imbue for force. It seems so logical, so why the hell did they not implement one?
In euro some classes can cause illnesses like poison. Why shouldn't force users be able to give people zombie for instance?
o_______O

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