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PostPosted: Wed Feb 21, 2007 7:57 pm 
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- Add a strip club in jagjang lol joking

- More Sp quests

- LVL 76+ mobs need to drop items/tablets/etc

- Party Mobs like ksro( may help kill bots)

- Change elements from mobs why is wind 2 so rare grrr


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PostPosted: Thu Feb 22, 2007 1:30 pm 
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Uriko wrote:
~MastaChiefX
Set an option in teleport for Hotan to JW and JW to Hotan
JW? YEAHHHHHH

Why no more vigors?





~Avenqer
@ 5.KS Block. Means if someone attack Lord yarkan, nobody else can?
how clever!

Needs a tweak? How about something constructive? How clever, indeed.:roll:

7.Times out status. Dumb

Why? Only one word?

9.Campers. This is retarded

Because...



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PostPosted: Thu Feb 22, 2007 2:28 pm 
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Axeoo7 wrote:
- LVL 76+ mobs need to drop items/tablets/etc


I think because at 76 you would be getting to the new degree 9th first tier weap and hand gear. So basically that means 76+ mobs should drop 9th degree tabs/items/etc but since we still ain't got that, we get nothing but gold.

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PostPosted: Thu Feb 22, 2007 2:32 pm 
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Great_Master wrote:
Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.

Simple and effective... removes lag, more space in towns.


+1 this would help so much, then storage wouldnt be crowded, but there should be a number of spots to browse for items because then that area would become just as crowded lol.

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PostPosted: Thu Feb 22, 2007 2:40 pm 
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sloweredmangyang wrote:
Great_Master wrote:
Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.

Simple and effective... removes lag, more space in towns.


+1 this would help so much, then storage wouldnt be crowded, but there should be a number of spots to browse for items because then that area would become just as crowded lol.


KSRO already have this. but it would be better if it had an Item filter like filters items by type(garment,shield,prot,etc) and by Degree (1st,3rd,etc)

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 Post subject:
PostPosted: Thu Feb 22, 2007 2:42 pm 
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Login Que or stop shutting the client down when i fail to login :banghead::banghead:

have a maximum login period of say 24 hours to stop people having a stall character or botting taking up spaces for people that actually want to play the game

Active GM's there should be 3-4 for each server so that there is always one on no matter what time of day.

A pvp arena with a lvl match funtion so that somebody 20 lvls higher than you cant disrupt your battles.

I would also like a ranking system in guild so that there isnt just one master say he should beable to apoint generals and such

More people should beable to have union chat I mean its stupid if you are in a lvl 5 guild and have to keep switching peoples union chat rights so that epople can reply to messages

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PostPosted: Thu Feb 22, 2007 2:50 pm 
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Great_Master wrote:
Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.

Simple and effective... removes lag, more space in towns.


I dont agree it would be wierd game ..

But the can reduce price of the item so the cant set price to high when the stuff is not worth this price.

@ ---Rev--- (maximum login period) stupid idea you have there .. If you dont like it don´t play.

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PostPosted: Thu Feb 22, 2007 9:57 pm 
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I agree with all those who said to improve character design, it gets
iritating when everone is the same :x

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PostPosted: Fri Feb 23, 2007 1:22 am 
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yea more chars.

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PostPosted: Sun Feb 25, 2007 12:33 pm 
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and auction houses, looks like new info shows that the Korean game will/
has them now so why cant we.

we really need to sort out the games economy

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PostPosted: Thu Mar 01, 2007 7:28 pm 
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BlackFox wrote:
Great_Master wrote:
Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.

Simple and effective... removes lag, more space in towns.


I dont agree it would be wierd game ..

But the can reduce price of the item so the cant set price to high when the stuff is not worth this price.

@ ---Rev--- (maximum login period) stupid idea you have there .. If you dont like it don´t play.


This thread is titled "What Would You Change About SRO." Your "if you don't like it don't play" comments are getting annoying.

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 Post subject:
PostPosted: Sat Mar 03, 2007 6:41 am 
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lvl cap for pk.IE WHEN U DO UR JOB lvl 45 hunter cant kill lvl 20 thief, must be 1 lvl above or below u to kill

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 Post subject: wht would i change?
PostPosted: Sat Mar 03, 2007 7:19 am 
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i'd make quests for lvl 41-45

no alchemy fails


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PostPosted: Sat Mar 03, 2007 8:54 am 
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Axeoo7 wrote:
- Add a strip club in jagjang


yeah i like that :D


CHANGE THE STUPID 100K EXP LOST FOR DIEING LMAO

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PostPosted: Sat Mar 03, 2007 11:34 am 
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Luridshadow wrote:
lvl cap for pk.IE WHEN U DO UR JOB lvl 45 hunter cant kill lvl 20 thief, must be 1 lvl above or below u to kill


+1 it would make the system a little bit more fair.

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PostPosted: Sat Mar 03, 2007 12:19 pm 
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transport and wolf autopotion ftw


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 Post subject:
PostPosted: Sat Mar 03, 2007 11:24 pm 
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TenKai wrote:
Da_Realest wrote:
Take away autopot.


+5 pvp is great this way.

-5 this helps botters again.

BUT wolf autopot would be nice
I always forget about it :P

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 Post subject:
PostPosted: Fri Mar 09, 2007 3:38 pm 
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1. Fix the wind in game

2. Have dedicated servers that hold character info and dedicated game servers. When you login, your character info is pulled from the server and you are provided a list of game servers and how full they are. You can then choose a server that is not full. (this is how they do it in Pangya at least)

3. Add in the option to not have your wolf change size and/or add in a size change for the wolf at 80(like horse size or somethin)

4. More quests or better quest rewards. (ie. that lvl 35 liquor quest that gives you 18000 spxp, which is like a whopping 45 sp! Pure bs)

5. Customizable clothes/weapons. (different colors, add guild emblem, etc)

6. Remove the limit on union chat.

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 Post subject:
PostPosted: Fri Mar 09, 2007 4:37 pm 
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Mob flagging, no one will be able to ks and the community would improve.


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 Post subject:
PostPosted: Fri Mar 09, 2007 4:39 pm 
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bigger server limit so u dont have to try 20 times to play

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 Post subject:
PostPosted: Fri Mar 09, 2007 5:38 pm 
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A drastic change to the job system. Not just Hunter NPC, but a job flag for every weapon degree and no more 1* protection except for lev 20-23, who have a hardtime avoiding mobs as it is.

So lets say ure lev 34 and do a job, u can only be attacked by ppl 32-41 aso.
As it is right now, trading is boring, hunter means a big "kill me" sign on ur back and thiefs spend most of their time harrasing low levels.

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 Post subject:
PostPosted: Fri Mar 09, 2007 10:10 pm 
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There is NO story line in the game. Quite sad really. And this leads to the fact the quests suck. Go collect 100000 of this and that. This is all you can do becasue there is no story line. Its like this game is made for 2 things only.

1) JM profit. Everything in the game is made perfectly for making money. the sp gap making u need GT. so many things to pick up making you need pet. the exp so slow making you want GT

2) Made with the only intention to be a looooong griiiind. Hence why all quests focus on colecting things and lots of them.

So IMO from lvl 1 there shouls be a in depth storyline such as becoming the whatever master of SRO. And quests involving this storyline would be good.

Play 9D to see what i mean about storylines . If this was like that then yeah much beter


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PostPosted: Fri Mar 09, 2007 10:16 pm 
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I would change just some things :)

1.That for lvl-ups nead less exp.
2.More man than 8 in party
3.More man in giulds and unions
And some more stuff just to make game better and use some things from wow not to copy them bicause for me wow is stupyd game and i dont like it,just to give joymax some ideas for better game play.


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PostPosted: Fri Mar 09, 2007 10:22 pm 
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Shimazu wrote:
I would change just some things :)

1.That for lvl-ups nead less exp.


oh hell yea...my GT (Gold ticket) ran out and even tough am grinding on
Penon's am still only gett 3k xp (0.04%) i mean WTF am lv45 and there
lv52

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PostPosted: Sat Mar 10, 2007 7:48 am 
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i would like for them to add log in queuing. it certainly worked for WoW. i rahter wati 5 minutes knowing that i can actually play by then rather than try to log in after image verification while doing some uber cool hand ninja gestures, buddhism had gestures in front of my screen (yes im a noob) in the hopes that it will help me log in.

also, it would be a delight to be able to stack my elixirs, that would save a lot of space and it can make making of mule accounts close to unnecessary. less strain on JM's database, IHMO.

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PostPosted: Sat Mar 10, 2007 8:24 am 
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party quests would b great :D

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PostPosted: Sat Mar 10, 2007 8:50 am 
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introduce hand to hand fights


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PostPosted: Sat Mar 10, 2007 12:33 pm 
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XuChu wrote:
introduce hand to hand fights


we already have these

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PostPosted: Sat Mar 10, 2007 5:01 pm 
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i would add more stats like agility, endurance, luck etc.. so player wouldnt be have to chose his build from noob pures and hybrid ..


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PostPosted: Sat Mar 10, 2007 5:02 pm 
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Better guild/Union system. Blocking stupid people.

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