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 Post subject: Healing Tree over Cold Tree...?
PostPosted: Mon Mar 05, 2007 5:03 am 
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Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?


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PostPosted: Mon Mar 05, 2007 5:08 am 
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i would go for ice to 68 and get the frost guard series maxed and passive... the thing with force is that due to no new skills being added with this cap lvl 80's cannot be ressed :( because it only goes up to 79 ^^.. heal is ok but u would get more benefit out of ice... IMHO! and also if u are going int hybrid then use a sword not blade :D

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 Post subject:
PostPosted: Wed Mar 07, 2007 3:40 am 
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So a few small points in ice defensive buffs (i cant investm ore than that) will go farther than just using a little bit of healing to bring back the difference lost without said defensive buffs? I figured it would just be easier that way...

*edit* and yeah lol i meant hybrid sword :P


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 Post subject: Re: Healing Tree over Cold Tree...?
PostPosted: Wed Mar 07, 2007 3:42 am 
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El Kabong wrote:
Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?


Thats bad.
Healers are rare due to the weaker 1v1, but EVERY guild wants them.

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 Post subject:
PostPosted: Wed Mar 07, 2007 5:52 am 
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If your going to try and play as a healer, might as well go pure STR blade for maximum survivability.


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 Post subject:
PostPosted: Wed Mar 07, 2007 11:16 pm 
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Ell wrote:
If your going to try and play as a healer, might as well go pure STR blade for maximum survivability.


The reason i went for heal is that i was gonna be mana heavy anyway, and this way i could save space for just mana potions and skimp on the healing potions because healing by magic is a lot more efficeint... its what? 5:1 health-mana ratio? cant beat that.


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 Post subject:
PostPosted: Wed Mar 07, 2007 11:17 pm 
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sure why not? :D


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 Post subject:
PostPosted: Thu Mar 08, 2007 4:20 am 
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InsertName wrote:
sure why not? :D


That's obviously saying going Force isnt a good idea...


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 Post subject:
PostPosted: Thu Mar 08, 2007 4:44 am 
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El Kabong wrote:
InsertName wrote:
sure why not? :D


That's obviously saying going Force isnt a good idea...

I've considered it.

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 Post subject:
PostPosted: Thu Mar 08, 2007 9:41 pm 
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I'm just saying going heal tree should be cheaper point-wise and gold-wise.. One could solo and do well with Force since healing oneself should make all the difference right? That would mean the fewer healing pots you have would be focused solely on tanking and giant-killing and allow you more room, less cost, and more functionality than just a passive and a def buff that you need to cast anyway...

Ill take it that the lack of response is either im a retard for thinking that way or im a retard for finding out the obvious. Either way i lose right? :P


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 Post subject: Re: Healing Tree over Cold Tree...?
PostPosted: Thu Mar 08, 2007 10:37 pm 
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MastaChiefX wrote:
El Kabong wrote:
Blade int hybrid in the works in Pacific with no other help as this is my only char and i was wondering which tree is better. Im not going to use Cold offensively at all and i was wondering if the small defensive abilities wouldnt be offset by a quick Heal Medical Hand (jesus i hate these sh!t translations).... Im thinking force/healing would be a lot more beneficial because i could heal, create safe havens and even ressurect (maybe beg for donations after rezzing :p ) but i almost never see any major builds involving heal trees.... so is it good or bad?


Thats bad.
Healers are rare due to the weaker 1v1, but EVERY guild wants them.


its not just guilds need them peps need them when they die but whenever u ress someone they dont even say ty.


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 Post subject:
PostPosted: Fri Mar 09, 2007 2:51 am 
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El Kabong wrote:
I'm just saying going heal tree should be cheaper point-wise and gold-wise.. One could solo and do well with Force since healing oneself should make all the difference right? That would mean the fewer healing pots you have would be focused solely on tanking and giant-killing and allow you more room, less cost, and more functionality than just a passive and a def buff that you need to cast anyway...

Ill take it that the lack of response is either im a retard for thinking that way or im a retard for finding out the obvious. Either way i lose right? :P


Potions>force. Only use for people who use force is to res guildies or the occasional harmony circle.


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 Post subject:
PostPosted: Fri Mar 09, 2007 3:20 am 
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I dont get why pots > teh Force though.... I can either use a 150-gold heal pot or use 1/4 worth of a 150-gold mana pot to heal 2 healing pots worth of life... and i hear that potions become hella expensive going higher up... Plus it just looks more convenient...


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 Post subject:
PostPosted: Fri Mar 09, 2007 3:33 am 
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El Kabong wrote:
I dont get why pots > teh Force though.... I can either use a 150-gold heal pot or use 1/4 worth of a 150-gold mana pot to heal 2 healing pots worth of life... and i hear that potions become hella expensive going higher up... Plus it just looks more convenient...


Healing is extremly slow compared to pots.

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 Post subject:
PostPosted: Fri Mar 09, 2007 4:52 am 
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Heres a better question, why would you waste valuable skill points and mastery levels sacrificing your character's skill on something that you could buy?

In sro, gold comes a lot easier than sp and levels.


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