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 Post subject: The Details of Siege War [Updated with Uniforms]
PostPosted: Mon Mar 12, 2007 4:08 pm 
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Update: October 12, 07. Enemy/Alliance uniform system

Details of Silkroad Siege War


This article was hand-translated from MMO Fan (Japanese). Duplication of this article will be strictly prohibited. If I see this same article on other forums, I'll spam the daylight out of your thread.

Joymax (Korea) have decided to introduce new coming updates as a series of "Legends" (Whatever it is for, maybe cuz it sounds cool).

The "LEGEND 6: Siege War" is in Beta Testing Stage in kSRO, the details of the implementation may or may not be the same for iSRO. (Or maybe it won't be implemented at all cuz everybody knows the bots will own us all) :P


Overview

In the Siege War update, each area in Silkroad will have get a "Fortress" that works to control the towns in each area. The guild that control this "Fortress" will have the ability to change the price of items sold through the NPC in that town. The guild will also have the ability to control the prices of Trade Products and the rate at the Trade Products are sold. (i.e. Jangnan <-> Dongwang, Trade Products have 387% value) The guild will also be able to control the prices of transports in the area (i.e. Ferry) and prices of Trade Products at Special Trading Posts (Not implemented in iSRO yet, namely at Bandit Den, Tarim Basin, and Takla Mahan. The products can be bought/sold at these places only during a certain time in a day)


The Location of Fortresses

Silkroad Online will have two kinds of Fortress at each area.

Large Fortress
- for major towns (i.e. Jangnan, Dongwang, Hotan, Constatinpole and etc)
- can control the tax rates on items sold through the NPC

Small Fortress
- for areas with special trading posts
- can control the tax rates on the transports and the the trade products sold at the special trading posts


The Fortess

The guild that has been granted the control of the Fortress can build structures that helps defend the Fortress

Main Gate - the main gate that guards the Fortress
Defensive Tower - the tower that can damage the intruders
Heart of Fortress - the building that determines the owner of the Fortress
Obstacles - objects that blocks the intruders
Defensive Circle - can be built around the Main Gate, Defensive Tower, and the Heart of Fortress that gives buffs to the Guild Members defending the Fortress

The guild in control of the Fortress can build, repair and upgrade buildings.
The guild that seek to take over control of the Fortress must destroy and break through the Main Gate, destroy the Obstacles and Defensive Circles, and destroy the heart of Fortress within a given time.


The Fortress NPC

The Fortress Manager - change tax rates, hire other Fortress NPCs
The Fortress General - hire Mercenaries, management of buildings
Blacksmith - make/repair items required in the maintenance of The Fortress (??)
The Tamr - practise different methods of transportation (??)


The Siege War

The Siege War will take place once in 2 weeks.

The following procedure will follow:

1. The Guild that wishes to gain control over a Fortress will apply for Siege War through the Fortress Management NPC in each town.
2. The Offensive/Defensive guilds will prepare for the Siege War

Defensive Guild
- Assign roles to each guild member
- Make/Purchase items for the Siege War
- Assign roles to Mercenary NPCs
- Repair/upgrade buildings in the Fortress

Offensive Guild
- Purchace items for the Siege War
- Assign roles to each guild member

3. The offensive guild will be transported to town, then to the Fortress when Siege War begin
4. The offensive guild must destroy and enter the Main Gate
5. The offensive guild must destroy all Defensive towers
6. The offensive guild must destroy the Heart of Fotress to gain control
7. The defensive side will need to protect the Heart of Fortress for a certain period of time.


The Benefits of Controlling a Fortress

1. Can adjust tax of products sold through the NPC
2. Can make/purchase Fotress related items
3. Can practise different types of transportation (??)
4. Can select the Fortress as point of ressurection
5. Can have the ability (icon) to return to the Fortress
6. You can make the Fotress your Guild's drinking party bar! (Only the guild members can enter the Fortress)

Uniform System

Now here's the image of the uniforms.

Image

Here's the translation/description but I don't really get it myself so don't blame me if I'm not doing a good job :P

For offensive guild. You will see...

- the defensive guild in red suits
- your guild/union members in green suits
- any other non-guild/non-union offensive guilds in blue suits
(Suggests that non-union guilds can also participate in the attack??)

If you're the defensive guild. You will see...

- the offensive guild in red suit
- your guild/union members in green suits
- you won't see any blue suits
(Suggests that non-union guilds can't participate in the defense??)

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Last edited by Millenium on Fri Oct 12, 2007 5:41 pm, edited 1 time in total.

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:13 pm 
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cant wait xD..
gonna suck though cause bastards will make the prices for pots unbelieveable- .-

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:15 pm 
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>_> hehe hi 5moky.

And I just realized some one posted a brief translation of this on KeyJ's Future Update thread >_> (Mines better though) :P

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:15 pm 
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This is gonna show who the nice people in game are.
Because if you get a bunch of jackasses in controll they could just incease the prices of NPC items and decrease the trade profit just to mess with people. Or if you get good people in the game they may be nice and do the complete oposite.

There will however be major complications that JM may have over looked what is to stop a GM from just summoning a but load of mercinaries to hold on to the fort for months at a time. If this happens and the guild is full of idiots they coul ruin the game for low lvls with out any money especially if they have control of the jangen fort.

I think that there has to be limits put onto the amount that the controling guild can change prices or else it could ruin the games economy even more.

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:15 pm 
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That's going to suck.
It will just be another way in which botter guilds own everyone else :roll:

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:16 pm 
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I hope this won't be implemented at all :D

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:17 pm 
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5m0k3 wrote:
cant wait xD..
gonna suck though cause bastards will make the prices for pots unbelieveable- .-
*New guild [The_Bastards] has been created*


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 Post subject:
PostPosted: Mon Mar 12, 2007 4:17 pm 
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Finally a good explenation/translation of siege war. But i have a feeling that it will get majorly abused but the "leaders", is there a limit on how much the prices can be changed and the taxes raise or lowered?

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:17 pm 
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Stallowned wrote:
That's going to suck.
It will just be another way in which botter guilds own everyone else :roll:



weeee.... we will own... jk.

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:19 pm 
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nice translation...

but the day this come's is the day I will quit >.>

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:20 pm 
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XMoshe wrote:
nice translation...

but the day this come's is the day I will quit >.>


and the second day after that day you will return..... jk.

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:35 pm 
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Most people say they will quit until the next BIG update comes. Either way, is there a set limit on the amount you can raise taxes and item prices?

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:36 pm 
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greecemilly wrote:
And I just realized some one posted a brief translation of this on KeyJ's Future Update thread >_> (Mines better though) :P


*Evil Glare*... Son of a Monkey :P

J/K <3 :P

Um.. So no one can post this on anyother forum ey? But it can be linked to in the Update thread right? N why do you never apply for a tranlator possition? Hmm, i dont care if i get the translations from the kSRO or jSRO, they are pretty much the same.

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 Post subject:
PostPosted: Mon Mar 12, 2007 4:49 pm 
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Booo hooo its funny how everything is turned into a bot thread these days. be glad they're giving people something to do at cap. Why always look at the negative...

boo hoo botters will own us cry cry cry .. :|


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 Post subject:
PostPosted: Mon Mar 12, 2007 4:52 pm 
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lol isn't this another forum?
Quote:
This article was hand-translated from MMO Fan (Japanese). Duplication of this article will be strictly prohibited. If I see this same article on other forums, I'll spam the daylight out of your thread.


thats pretty cool though, is there a translation o fthe skills out yet though? o.o

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 Post subject:
PostPosted: Mon Mar 12, 2007 5:01 pm 
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lol this isn't about botters being the best it's about the person who has the most mercs =p. It's gonna be a good update, I can't wait.

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 Post subject:
PostPosted: Mon Mar 12, 2007 5:35 pm 
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omg, the changing prices is stupid...

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 Post subject:
PostPosted: Mon Mar 12, 2007 5:39 pm 
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Lance wrote:
omg, the changing prices is stupid...

it will prob be a fixed amount
not something crazy.


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 Post subject:
PostPosted: Mon Mar 12, 2007 5:40 pm 
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Key-J wrote:
N why do you never apply for a tranlator possition?


Because I PMed you and you never replied. Well I did with a old account of mine that I decided not to use, so you prolly never realized it was me >_> Besides, Translator position = forced work, whipped by you to get things on dead line :P


Key-J wrote:
Hmm, i dont care if i get the translations from the kSRO or jSRO, they are pretty much the same.


This is actually what was implemented in kSRO. This organization, like MMOsite we have, called MMOFan in Japan, was responsible for the original translation. This isn't implemented in jSRO yet, neither is the mentoring update thingy.


DarkJackal wrote:
thats pretty cool though, is there a translation o fthe skills out yet though? o.o


I can make it but I'd feel like taking the credit away from the ones who already did a brief translation >_> Its like saying, HA mine's better. Also I can give the details of the skills out but the name of the skills would be totally wrong, so I'd feel like an idiot xD

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 Post subject:
PostPosted: Mon Mar 12, 2007 5:46 pm 
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Stallowned wrote:
That's going to suck.
It will just be another way in which botter guilds own everyone else :roll:

+1

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 Post subject:
PostPosted: Mon Mar 12, 2007 5:47 pm 
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Lol, well then. PM me again with this account, maybe i will be nicer n not whip you as hard... I mean, <.< >.> Im nice to all those who translate for us :D

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 Post subject:
PostPosted: Mon Mar 12, 2007 6:06 pm 
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I hope it wont be in ISRO.
Only botting guilds will take control of each fortress and no one will be able to take over it ever again.
Unless of course JM decide that botting is bad, and ban botting players.
:x


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 Post subject:
PostPosted: Mon Mar 12, 2007 6:07 pm 
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Nice translations. It sure looks interesting, though a bit weird.

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 Post subject:
PostPosted: Mon Mar 12, 2007 6:14 pm 
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Megalomaniac wrote:
I hope it wont be in ISRO.
Only botting guilds will take control of each fortress and no one will be able to take over it ever again.
Unless of course JM decide that botting is bad, and ban botting players.
:x


it would atleast be fun
guild wars are pointless now
this would make it fun.


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 Post subject:
PostPosted: Mon Mar 12, 2007 6:30 pm 
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Zypher wrote:
Megalomaniac wrote:
I hope it wont be in ISRO.
Only botting guilds will take control of each fortress and no one will be able to take over it ever again.
Unless of course JM decide that botting is bad, and ban botting players.
:x


it would atleast be fun
guild wars are pointless now
this would make it fun.



Its not fun when theres not a chance of beating the controlling guild :|


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 Post subject:
PostPosted: Mon Mar 12, 2007 6:34 pm 
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Why you all bitchign abotu the prices? A guidl wont raise it to liek 50m a pot or w/e cause their members / union need to buy pots too..

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 Post subject:
PostPosted: Mon Mar 12, 2007 6:46 pm 
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Plus44 wrote:
Why you all bitchign abotu the prices? A guidl wont raise it to liek 50m a pot or w/e cause their members / union need to buy pots too..


Exactly what I was thinking. Changing the prices of pots would be like shooting yourself in the foot. Because all that money doesnt go to you, it goes to the NPC, so I doubt anyone would increase the prices of pots.


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 Post subject:
PostPosted: Mon Mar 12, 2007 6:53 pm 
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From my understanding you can set tax to the price of the items bought through NPC. I repeat. PUT TAX ON STUFF.

Obviously if you own the Fortress of that town, you don't need to pay for tax yourself. You know in most countries ppl working for the government is exempted from taxes right? All other ppl will have to pay for the taxes and it'll prolly go into your pocket.

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 Post subject:
PostPosted: Mon Mar 12, 2007 7:01 pm 
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400%tax on pots :banghead: It will proboably be limited to a certain amount. And your ledership can be rated. Ie-Jangan fortress rated by players 10-30, DW 30-50, Hotan 50+

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 Post subject:
PostPosted: Mon Mar 12, 2007 7:05 pm 
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I hope good ppl run the jangan fortress, otherwise it is going to be hard for noobs to buy their equipment.

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