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 Post subject: Joymax "considering" banning bots...
PostPosted: Sat Mar 24, 2007 8:48 pm 
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morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
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- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.

*2 weeks later*

sro.net wrote:
We have considered banning bot users, but have come to the conclusion it would be bad for business so instead of providing a cheat-free game, we're just going to take as much money as we can from you suckers and when the game dies, we'll take a money bath

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 Post subject:
PostPosted: Sat Mar 24, 2007 8:49 pm 
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Can i have those ten seconds of my life it took me to read that back? :P


Last edited by DarkLaw on Sat Mar 24, 2007 8:51 pm, edited 1 time in total.

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PostPosted: Sat Mar 24, 2007 8:50 pm 
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I find that humorous... :)

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 Post subject:
PostPosted: Sat Mar 24, 2007 8:51 pm 
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Can't wait for that 2nd message >.>

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 Post subject:
PostPosted: Sat Mar 24, 2007 8:51 pm 
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We have considered banning bot users, but have come to the conclusion it would be bad for business so instead of providing a cheat-free game, we're just going to take as much money as we can from you suckers and when the game dies, we'll take a money bath


who said that???????

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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Sat Mar 24, 2007 8:51 pm 
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cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.


The thread you took that from is a month old now. Bit slow arnt we? :P

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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Sat Mar 24, 2007 8:56 pm 
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Innovacious wrote:
cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.


The thread you took that from is a month old now. Bit slow arnt we? :P


Amazing how little I pay attention to sro when I'm playing a game run by a good company, huh?

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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Sat Mar 24, 2007 9:00 pm 
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cuchulainn wrote:
Innovacious wrote:
cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.


The thread you took that from is a month old now. Bit slow arnt we? :P


Amazing how little I pay attention to sro when I'm playing a game run by a good company, huh?


wow ftw. except its so much more expensive

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 Post subject:
PostPosted: Sat Mar 24, 2007 9:04 pm 
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This from the forums?

Just looks like their mentioning what their working on so ppl stop flooding them with Bot Topics like this and the Tavern fan site get flooded with.

I think they failed :roll: .

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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Sat Mar 24, 2007 9:18 pm 
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MARKsman7328 wrote:
cuchulainn wrote:
Innovacious wrote:
cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.


The thread you took that from is a month old now. Bit slow arnt we? :P


Amazing how little I pay attention to sro when I'm playing a game run by a good company, huh?


wow ftw. except its so much more expensive


I spent around $600 on SRO in the year I played. That's almost 4 years of playing WoW. WoW cheaper than SRO for me.

Gold Ticket+Monkey>$15/month for WoW

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 Post subject:
PostPosted: Sat Mar 24, 2007 9:25 pm 
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well wow is sort of a stupid game... there is liek 70 quickslots all over the screen that sor ga y :P

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 Post subject:
PostPosted: Sat Mar 24, 2007 10:04 pm 
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its even sounds good "GMs are goin round baning bots" :) dont u just love it ? 8) :D


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 Post subject:
PostPosted: Sat Mar 24, 2007 10:34 pm 
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oktaytheazer wrote:
its even sounds good "GMs are goin round baning bots" :) dont u just love it ? 8) :D


Sarcasm or love?

I like WoW and I like SRO, but personally like the rest of us we would rather play a corrupted korean grind MMO for free and pay God knows how much on silk in the background then play WoW for around $180 a year.

We are silly aren't we. :roll:

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 Post subject:
PostPosted: Sat Mar 24, 2007 10:37 pm 
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SoBlu wrote:
oktaytheazer wrote:
its even sounds good "GMs are goin round baning bots" :) dont u just love it ? 8) :D


Sarcasm or love?

I like WoW and I like SRO, but personally like the rest of us we would rather play a corrupted korean grind MMO for free and pay God knows how much on silk in the background then play WoW for around $180 a year.

We are silly aren't we. :roll:


I played WoW for a while, one time i was in one of the big citys and someone said something about bots, another person had no idea what he was talking about! If only silkroad was like that :cry:

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 Post subject:
PostPosted: Sat Mar 24, 2007 10:47 pm 
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It's like 10$/monthly fee here in Taiwan :o

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 Post subject: Please please please LET - IT - DIE!
PostPosted: Sun Mar 25, 2007 12:27 am 
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Quote:
Not With a Bang but a Whimper
By Clive Thompson
02:00 AM Dec, 19, 2005

"Anybody out there?" I type, but I already know it's pointless. There's nobody anywhere near me. For almost an hour, I've been wandering around a desolate plain: Gray clouds scud slowly over rough quartz mountains, while a few birds wheel in the air near mushroom-shaped trees. I never see another living soul. It feels like the end of the world.

And in fact, it is. I'm inside Asheron's Call 2, an online game that is scheduled to die in two weeks. It never acquired enough players to make it self-sufficient, so the game's owner -- Turbine -- is going to do something that only happens rarely in the world of online play: On Dec. 30, it'll flip the power off on the remaining servers, and an entire world will blink out of existence.

This got me wondering: How do people behave in a world where the end is actually nigh? Sci-fi aficionados, Cold War moviemakers and Christian apocalyptics have mused over this for years, since they've assumed that the end of life would have a catalytic effect on the human spirit. In nuclear-war or alien-invasion films like The Day After or War of the Worlds, catastrophic attacks turn America into a landscape of venal looting and family togetherness -- our best impulses mixed with our worst.

But after talking to several longtime players of Asheron's Call 2, I've realized the end of a game world is less cataclysmic -- and more subtle. The players aren't dying in real life; they're just being forced to disband. Their emotional state is thus more like the grief of an indigenous tribe that is being driven off its land by a megacorporation and is losing its way of life. It's kind of like the villagers at the end of Fiddler on the Roof, forced by the czar to abandon their homes and scatter to the four winds.

"It's really heart-wrenching. How will you connect with those people you spent every single day with? It's as though someone suddenly took away all e-mail," as one player who calls herself "Ellen Ripley" online told me. "Suddenly they seem nameless and ethereal, where once they were as real and important as our families, co-workers and Earth-realm friends."

Online worlds are, of course, more than just playlands for slaughtering ogres and collecting magic chain mail. They're social hangouts where players sit around shooting the breeze about their lives, their jobs, their favorite music. "That gives one an odd sense of home. And no one likes to see their homes be demolished," said Chris Thorn, a 26-year-old player in Arlington, Virginia.

The economy has also tanked. When the announcement first came down, players say, a majority of gamers immediately fled. Previously, you'd log on and find several hundred people online; now you'll get nine or 10. High-powered character accounts used to sell for as much as $500, but the online auctions have gone silent. That's partly because, as the end nears, Turbine is tossing out some freebies and giving away more "rare" items, making them less rare. Without a sense of a future, capitalism ends. There's no demand in a condemned world.

http://www.wired.com/news/culture/0,69848-0.html

Quote:
I wanted to see all this for myself. But it turned out to be quite difficult to get into the game, because Turbine has sealed the borders; when I called the company, I was told they are no longer allowing any new accounts. So I had to sneak in -- by borrowing the account of an existing user and going in under an assumed identity.

What struck me immediately was how creepy the world had become. "Being in-game is like walking around a ghost town," I was warned by Amy Gilson, a 31-year-old from Philomath, Oregon. "You can almost see the tumbleweeds pass you by." Indeed: Since I'd created a brand-new avatar, I was teleported to "Arwic North Outpost," a newbie area that was gorgeous -- Asheron's Call 2 is a visual treat -- but sepulchrally quiet.

To get in character, I gamely tried to level up my character by killing a few monsters. But I couldn't get past the sense of existential emptiness. At one point, a non-player character assigned me a quest of killing all the burrowing beasts in a nearby canyon, to save her town. I'm like, save the town? Lady, the whole damn world is about to end!

Now as the final days click down, the last denizens of Asheron's Call 2 are wrestling with a question that historically faces all displaced peoples: Where next? Thorn says many in his guild have emigrated to World of Warcraft, a game that is now so hugely popular -- and so overcrowded, with migrants fleeing to other games -- that it has become a virtual version of 19th-century America: A hallowed land of opportunity, where everyone can have fresh start.

Those who still linger are trying to collect memories in any way they can. A newly popular pastime is to take nostalgic photographs. "A lot of folks have gone back to take screenshots of points of memory -- places where 'firsts' took place, like the first time to solo a difficult mob, that kind of thing," Gilson said. Maybe one day 30 years from now, they'll pull them out of a virtual shoebox to show their grandkids. You can't go home again.

http://www.wired.com/news/culture/0,698 ... page_next1

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 Post subject:
PostPosted: Sun Mar 25, 2007 12:29 am 
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Roh Han are u a troll,

I just saw this on the tavern site 5 mins ago.

Let ppl browse and comment on their own time, dont leech users from other threads.

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 Post subject:
PostPosted: Sun Mar 25, 2007 2:49 am 
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lolster wrote:
well wow is sort of a stupid game... there is liek 70 quickslots all over the screen that sor ga y :P


Lol, you can customize your UI to look exactly how you want it to. You can have as many action bar/buttons as you need, no more, no less.

I have two full 12 slot bars at the bottom, then a few more buttons in the bottom right corner and right side. There's nothing on there I don't need and there aren't any slots showing that I don't need either :P

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 Post subject:
PostPosted: Sun Mar 25, 2007 3:28 am 
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cuchulainn wrote:
lolster wrote:
well wow is sort of a stupid game... there is liek 70 quickslots all over the screen that sor ga y :P


Lol, you can customize your UI to look exactly how you want it to. You can have as many action bar/buttons as you need, no more, no less.

I have two full 12 slot bars at the bottom, then a few more buttons in the bottom right corner and right side. There's nothing on there I don't need and there aren't any slots showing that I don't need either :P

My UI causes spasgasms. The good kind.


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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Sun Mar 25, 2007 7:29 am 
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cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.

*2 weeks later*

sro.net wrote:
We have considered banning bot users, but have come to the conclusion it would be bad for business so instead of providing a cheat-free game, we're just going to take as much money as we can from you suckers and when the game dies, we'll take a money bath


I don't get it, your saying "they're finally thinking about banning bots"
All I can read is "Bot Prevention"
Bot Prevention is to stop bot application from opening or to make it not working. It doesn't in any way mean they will ban bot.
They only ban gold bot, annoying player and non-existent players, everyone aware of it...


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 Post subject: Re: Joymax "considering" banning bots...
PostPosted: Mon Mar 26, 2007 4:36 am 
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Katou wrote:
cuchulainn wrote:
morningdew wrote:
Players were getting frustrated with some of their ideas possibly never being considered or never noticed and this is just not true. I wanted to hopefully clear some suggestions players wanted to know are being considered.

This will be updated as more suggestions come and go.
There is no need to post suggestions in this thread as they are coming from your topics already posted.

-Suggestions Considered-

Bot Prevention
Alternate Silk Purchasing Methods
Website/Forum Update
Login Issues
Crash/Bug Error Disconnects
Text Revision

- More to TBA


Apparently they're finally thinking about banning bots, but it doesn't look liked they decided whether or not to yet.

*2 weeks later*

sro.net wrote:
We have considered banning bot users, but have come to the conclusion it would be bad for business so instead of providing a cheat-free game, we're just going to take as much money as we can from you suckers and when the game dies, we'll take a money bath


I don't get it, your saying "they're finally thinking about banning bots"
All I can read is "Bot Prevention"
Bot Prevention is to stop bot application from opening or to make it not working. It doesn't in any way mean they will ban bot.
They only ban gold bot, annoying player and non-existent players, everyone aware of it...


It's more bullshit from Joymax about maybe doing something that should've been done ages ago.

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