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Stress
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Post subject: Calculations regarding different weapon type's damages. Posted: Sun Mar 25, 2007 7:56 pm |
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| Ex-Staff |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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Recently, there has been a debate over the best build for a bow. Therefore, I have decided to make some calculations, to give you a different insight in to weapon damages. In the following example, plain NPC weapons are used.
The thing we need to settle on now is the following notation:
Let's divide every weapon's magical damage by it's physical damage, and see what we obtain. We will consider plain degree 7 NPC weapons. We will choose the upper limit of the damage; but choosing the lower one does not affect the result.
Blades and Glaives are considered STR weapons, therefore, the result of the division between mag. attack and phy. attack should be small.
For a blade: 572/387 = 1.47
For a glaive: 630/433 = 1,45
Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear:
For a sword: 620/357 = 1,73
For a spear: 693/394 = 1,75
So the spear is the most INT-dominant weapon.
Now let's check out the bow: 629/393 = precisely 1,6
It's interesting to note, that: (1,47 + 1,73) / 2 = 1,6 and (1,45 + 1,75) / 2 = 1,6
Therefore, judging by the stats, the bow can be considered a hybrid based weapon. However, even after making the calculations, my oppinion still remains, that full STR bow is the way to go.
So what do you think??? Pls let me know, what your oppinions are.
Thank you 
_________________ Carry your cross, and I'll carry mine.
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Quyxz
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Post subject: Posted: Sun Mar 25, 2007 8:02 pm |
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| Advanced Member |
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Joined: Apr 2006 Posts: 2369 Location: The Netherlands
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Good way of looking at it.
So with a bow u need to have just as much str as int. 
_________________
One oldskool matherfacker
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Stress
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Post subject: Posted: Sun Mar 25, 2007 8:06 pm |
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Joined: Oct 2006 Posts: 4599 Location: Studying Computer Science, Vienna
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No, mate I was reffering strictly to the stats. 
_________________ Carry your cross, and I'll carry mine.
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Quyxz
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Post subject: Posted: Sun Mar 25, 2007 8:06 pm |
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| Advanced Member |
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Joined: Apr 2006 Posts: 2369 Location: The Netherlands
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tiglari51 wrote: No, mate I was reffering strictly to the stats. 
I said my opinion bout it. 
_________________
One oldskool matherfacker
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NuclearSilo
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Post subject: Re: Calculations regarding different weapon type's damages. Posted: Sun Mar 25, 2007 8:26 pm |
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| Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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tiglari51 wrote: Recently, there has been a debate over the best build for a bow. Therefore, I have decided to make some calculations, to give you a different insight in to weapon damages. In the following example, plain NPC weapons are used. The thing we need to settle on now is the following notation: Let's divide every weapon's magical damage by it's physical damage, and see what we obtain. We will consider plain degree 7 NPC weapons. We will choose the upper limit of the damage; but choosing the lower one does not affect the result. Blades and Glaives are considered STR weapons, therefore, the result of the division between mag. attack and phy. attack should be small. For a blade: 572/387 = 1.47For a glaive: 630/433 = 1,45Conclusively, the glaive has the most dominant physical character of all weapons Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73For a spear: 693/394 = 1,75So the spear is the most INT-dominant weapon. Now let's check out the bow: 629/393 = precisely 1,6It's interesting to note, that: (1,47 + 1,73) / 2 = 1,6 and (1,45 + 1,75) / 2 = 1,6Therefore, judging by the stats, the bow can be considered a hybrid based weapon. However, even after making the calculations, my oppinion still remains, that full STR bow is the way to go. So what do you think??? Pls let me know, what your oppinions are. Thank you 
And I also see a pure str who uses sword hits harder than with blade to a pure str wearing armor
Why? because pure str in armor has very bad magical defence.
=> u forgot the defense involve, so plz reconsider your conclusion.
Nowaday, the majority of players wear garment, which gives high mag defense. Adding stat into int means reduce your phy damage and critical...This is not only a problem of weapon, but more complicated than that.
If u are smart, u'll know what i meant
P.S: this thread is in wrong section 
_________________ Playing Age of Wushu, dota IMBA
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JackB4u3r
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Post subject: Posted: Sun Mar 25, 2007 8:58 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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Many people that have tried the 70:70 / 80:80 bow build, say that it is a great build and that you really pwn with it, so your calculation are also supporting the theory of a Hybrid Bow Build.
_________________ Stopped playing SRO a long time ago; still pr0.
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Ice771x
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Post subject: Re: Calculations regarding different weapon type's damages. Posted: Sun Mar 25, 2007 9:03 pm |
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| Banned User |
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Joined: Jun 2006 Posts: 1562 Location:
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tiglari51 wrote: For a blade: 572/387 = 1.47 For a glaive: 630/433 = 1,45 Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73 For a spear: 693/394 = 1,75 So the spear is the most INT-dominant weapon.
blade has a higher # than glavie, and you say glavie has the higher damage. yet spear is higher then sword, and you say spear.
maybe you switched the #s?
_________________ <<banned from SRF for bot admission. -SG>>
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AdamantWinds
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Post subject: Posted: Sun Mar 25, 2007 9:17 pm |
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Joined: Oct 2006 Posts: 43
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Ice, think in terms of ratios. The lowest Int-over-Str ratio means the highest Str compared to Int, and the highest Int-over-Str ratio means the highest Int compared to Str.
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Quyxz
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Post subject: Re: Calculations regarding different weapon type's damages. Posted: Sun Mar 25, 2007 9:23 pm |
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| Advanced Member |
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Joined: Apr 2006 Posts: 2369 Location: The Netherlands
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Ice771x wrote: tiglari51 wrote: For a blade: 572/387 = 1.47 For a glaive: 630/433 = 1,45 Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73 For a spear: 693/394 = 1,75 So the spear is the most INT-dominant weapon.
blade has a higher # than glavie, and you say glavie has the higher damage. yet spear is higher then sword, and you say spear. maybe you switched the #s?
No, the lower the number, the more physical dmg; the higher the number, the more magical dmg.
I think. 
_________________
One oldskool matherfacker
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NuclearSilo
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Post subject: Re: Calculations regarding different weapon type's damages. Posted: Sun Mar 25, 2007 9:39 pm |
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| Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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Quyxz wrote: Ice771x wrote: tiglari51 wrote: For a blade: 572/387 = 1.47 For a glaive: 630/433 = 1,45 Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear: For a sword: 620/357 = 1,73 For a spear: 693/394 = 1,75 So the spear is the most INT-dominant weapon.
blade has a higher # than glavie, and you say glavie has the higher damage. yet spear is higher then sword, and you say spear. maybe you switched the #s? No, the lower the number, the more physical dmg; the higher the number, the more magical dmg. I think. 
Ratio is not important since the base power is not the same.
Glaive has lower ratio, but base power is higher and phy reinforce is higher
_________________ Playing Age of Wushu, dota IMBA
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calearney
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Post subject: Re: Calculations regarding different weapon type's damages. Posted: Mon Mar 26, 2007 3:25 am |
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| Common Member |
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Joined: Feb 2007 Posts: 183
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[quote="tiglari51"]Recently, there has been a debate over the best build for a bow. Therefore, I have decided to make some calculations, to give you a different insight in to weapon damages. In the following example, plain NPC weapons are used.
The thing we need to settle on now is the following notation:
Let's divide every weapon's magical damage by it's physical damage, and see what we obtain. We will consider plain degree 7 NPC weapons. We will choose the upper limit of the damage; but choosing the lower one does not affect the result.
Blades and Glaives are considered STR weapons, therefore, the result of the division between mag. attack and phy. attack should be small.
For a blade: 572/387 = [b]1.47[/b]
For a glaive: 630/433 = [b]1,45[/b]
Conclusively, the glaive has the most dominant physical character of all weapons
Now, let's consider the INT weapons: the sword and the spear:
For a sword: 620/357 = [b]1,73[/b]
For a spear: 693/394 = [b]1,75[/b]
So the spear is the most INT-dominant weapon.
Now let's check out the bow: 629/393 = [b]precisely 1,6[/b]
It's interesting to note, that: [b](1,47 + 1,73) / 2 = 1,6[/b] and [b](1,45 + 1,75) / 2 = 1,6[/b]
Therefore, judging by the stats, the bow can be considered a hybrid based weapon. However, even after making the calculations, my oppinion still remains, that full STR bow is the way to go.
So what do you think??? Pls let me know, what your oppinions are.
Thank you  [/quote]
i think str hybred is good for bow.
_________________ <<banned from SRF for disrespect of the mod team - SG>>
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