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 Post subject: pk2 editing sound?
PostPosted: Wed Apr 18, 2007 2:48 pm 
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hey I've read somewhere that you could use pk2 to change sound in silkroad, my friend done a similar thing with GuildWars he sent me a file that i've added into my GW directory and added custom sound when we were killing people in pvp.

so when there was someone dying form the other team the game was Shouting ''HeadShot'' ''double kill'' ''Triple Kill'' just like in Unreal Tournment :D

(the only issue was that it actually worked for pve mob too :s kinda annoying in pve)

so is it possible to do the same thing with sro? and is it possible to fix it for player only? cause it would be horrible to grind with this :banghead:

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PostPosted: Thu Apr 19, 2007 6:27 pm 
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b.u.m.b. c,mon any help? :P

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 Post subject:
PostPosted: Thu Apr 19, 2007 10:54 pm 
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Cruor knows how to do it.

It's done in Music.pk2, but that's all I can tell you.


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PostPosted: Sat Apr 21, 2007 3:58 am 
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cruor please? :)

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 Post subject:
PostPosted: Mon Apr 23, 2007 3:22 am 
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B A N A N A
U
M
B

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 Post subject:
PostPosted: Tue Apr 24, 2007 12:02 am 
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I'll bump for you! Because I wanna know too :D


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 Post subject:
PostPosted: Fri Apr 27, 2007 1:30 am 
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wow one week i've posted this and no one have an idea? is it possible?

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PostPosted: Sat Apr 28, 2007 3:47 am 
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Never tested this..but I suppose that if you changed the music files within "Music.pk2" with your own (making sure the file sizes are the same, will be very hard to do.[maybe they do not need to be the same size >.> I have no idea]) then the music in game should change.


Edit: I just tried opening up a song with a hex editor. It works :D You can add null bytes to songs to match file sizes..so..find a song that isn't as big as the original file (or the same) and add to it? You can try if you like, no garuntees tho.

----You still have to extract Music.pk2 and then inject it back in =o

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 Post subject:
PostPosted: Sun Apr 29, 2007 1:16 pm 
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U can open songs into hex editor. but the problem for me is finding the music that's already ingame, I'll keep looking This should help ya http://www.poikosoft.com/

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 Post subject:
PostPosted: Sun Apr 29, 2007 3:09 pm 
what happened to curor? he kinda droped off the map after around march


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 Post subject:
PostPosted: Sun Apr 29, 2007 4:27 pm 
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The only pk2 file that can cause problems if its size is affected is Media.pk2, the other files don't have that restriction... i've replaced Data.pk2 in iSRO (600+ MB) with the kSRO one (1+ GB) and it was fine... i replaced it to have the euro chars skins heh
If Media.pk2 is not affected, you don't need to worry about size, unless you delete something, and leave an empty space. At least i think so, i haven't tried with Music.pk2


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 Post subject:
PostPosted: Fri May 04, 2007 10:42 pm 
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no one found it? im pretty abd at pk2 edit lol and I can't understand what's in the music file ^^

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