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 Post subject: The unbalanced statistic of phy/mag
PostPosted: Wed May 02, 2007 3:54 pm 
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Maybe most of u never realized that magical item is always better than physical item. That's what i meant about unbalanced statistic. U'll also understand why an Int build is overall (but HP) better than a Str build. :)

Let's go to the details :

(stat source from ksro home page)

Weapon :
Comparing a mag weapon and a phy weapon, like spear/glaive, sword/blade.
By adding phy power + mag power, u'll realize that the sum power of mag weapon is always higher than a phy weapon (~1.02% higher). This seems to be small but means a lot at high lvl weapon.

Considering max sum power = max phy power + max mag power.
Ex: weapon lvl 85

Spear
Image
sum = 1173 + 2065 = 3238

Glaive
Image
sum = 1291 + 1877 = 3168

Protective gear :
Protective gear follows the same path : garment is better than armor.
Adding sum defense of highest lvl of gear:

Armor : 794 (phy) + 1039 (mag) = 1833 def
Garment : 650 (phy) + 1386 (mag) = 2036 def

Reinforce & Build :
As u all know, reinforce is very important, and it influences other stats a lot.

Considering lvl 90 char:
Str : 376 Str / 109 Int
Int : 109 Str / 376 Int

Balance:
Str: 97%/28% ---> sum = 125%
Int: 52%/96% ---> sum = 148%

See? Int/mag is always better than Str/phy :banghead:
Note: garment has higher overall reinforce than armor

Now, let's apply reinforce to other stats : (considering all ppl ear garment :x )
Str glaive garment :
Power : 2161 (phy) + 2244 (mag) = 4405
Defense : 1084 (phy) + 1654 (mag) = 2738

Int spear garment :
Power : 1402 (phy) + 3457 (mag) = 4858
Defense : 776 (phy) + 2312 (mag) = 3088

See the difference? For each Str gains 1dmg/1def from reinforce, Int gains ~1.8-2dmg/def from reinforce.
Moreover, garment gives 20% speed bonus and -20% MP consumption....while armor sux :x . So if u are a blader or glaiver in armor, better sell your gear :D

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 Post subject:
PostPosted: Wed May 02, 2007 4:00 pm 
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....i just wanna say crystal is such eye candy :D

& hopefully u convince int based chars to go garment to make my life easier :P , and pure str makes up for their overall w/e by their huge amounts of life & will to keep fighting till their pots run out :P


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 Post subject:
PostPosted: Wed May 02, 2007 4:08 pm 
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so what ur saying is pure str should have spears?

pls tell me if im wrong my brain hurts xD

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 Post subject:
PostPosted: Wed May 02, 2007 4:10 pm 
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glaver armor is for gold bot


pure int garm for leet pvp ninja god :D

BE BRAVE

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 Post subject:
PostPosted: Wed May 02, 2007 4:14 pm 
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I'd like to hear your explanation on how that shitty 1-2k of damage will affect the 4k+ HP difference, eh?

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 Post subject:
PostPosted: Wed May 02, 2007 4:15 pm 
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Karlos Vandango wrote:
so what ur saying is pure str should have spears?

pls tell me if im wrong my brain hurts xD

What i want to say is the game is unbalanced and Gaymax should rebalance the game :D

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 Post subject:
PostPosted: Wed May 02, 2007 4:36 pm 
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NuclearSilo wrote:
Karlos Vandango wrote:
so what ur saying is pure str should have spears?

pls tell me if im wrong my brain hurts xD

What i want to say is the game is unbalanced and Gaymax should rebalance the game :D


Nah I say keep it like this .. we are all used to every fuck up in pvp mechanics etc etc.

If they change it and make it like they originally intended it to be pvp matches will become so gay.

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 Post subject:
PostPosted: Wed May 02, 2007 4:44 pm 
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nice...i was about to do this when i was curious about these stuff today..
heyy..what a coincidence. :)

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 Post subject:
PostPosted: Wed May 02, 2007 4:45 pm 
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Plus44 wrote:
NuclearSilo wrote:
Karlos Vandango wrote:
so what ur saying is pure str should have spears?

pls tell me if im wrong my brain hurts xD

What i want to say is the game is unbalanced and Gaymax should rebalance the game :D


Nah I say keep it like this .. we are all used to every fuck up in pvp mechanics etc etc.

If they change it and make it like they originally intended it to be pvp matches will become so gay.



yea no point going pure int if you loose hp and have same dmg...

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 Post subject:
PostPosted: Wed May 02, 2007 5:08 pm 
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Fat_Smurf wrote:
Plus44 wrote:
NuclearSilo wrote:
Karlos Vandango wrote:
so what ur saying is pure str should have spears?

pls tell me if im wrong my brain hurts xD

What i want to say is the game is unbalanced and Gaymax should rebalance the game :D


Nah I say keep it like this .. we are all used to every fuck up in pvp mechanics etc etc.

If they change it and make it like they originally intended it to be pvp matches will become so gay.



yea no point going pure int if you loose hp and have same dmg...

The reason int deals more damage because, for every weapon, int power > phy power. But doubling the bonus stat with reinforce is too much.
Summarize to those who still not understand : with reinforce, if str gain 1
bonus phy dmg or phy def, int would gain 2 bonus mag dmg or mag def; mag item is always better than phy item :)

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 Post subject:
PostPosted: Wed May 02, 2007 5:24 pm 
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thats why there are 2 kind of ints. horrible ints and awesome ints. there is not int player that is good or so-so. without good gear, even a crappy str will kill you. with good gear, your awesome.

as for str's. your either average, or your awesome. its impossible to be a bad str.

it takes A LOT to get an int to be awesome. you have to raise every single stat possible. for a str, you get ur physical attack up, and +3 all ur gear, and your set.

at the same time, a str can wear garment and be safe from both nukers AND other str chars. an int in garment is good vs nukers but bad vs str. and an int in armor is good vs str but 1 shot to other ints. in protector they lose there advantage to one class and become average to both, which is not good.

you cant really say its not balanced, because it is. ints will always do more damage and die fast. str will always do less damage and die just as fast. the ratio of damage between a nuker and a bow/glavie is the same as there hp ratio. they kill each other at the same rate. less hp - more damage, more hp - less damage.

the only exception is a blader. there damage is lower and there hp is lower. there ratio of damage vs hp is way off and needs to be fixed.

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 Post subject:
PostPosted: Wed May 02, 2007 5:24 pm 
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That is the way it should be... People have known this all their SRO lives. A pure magic character should have an advantage in damage, otherwise the HP they sacrificed for choosing the route they did be worthless. Besides, look at pvp at this cap anyways. Your average glaiver will beat your average int. It's almost no competition with the huge amount of hp glaivers have. If anything, pure int need more damage in their favor.

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 Post subject:
PostPosted: Wed May 02, 2007 5:25 pm 
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That is the way it should be... People have known this all their SRO lives. A pure magic character should have an advantage in damage, otherwise the HP they sacrificed for choosing the route they did be worthless. Besides, look at pvp at this cap anyways. Your average glaiver will beat your average int. It's almost no competition with the huge amount of hp glaivers have. If anything, pure int need more damage in their favor.

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 Post subject:
PostPosted: Wed May 02, 2007 5:59 pm 
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anyway, pure str still owns pure int arses :P


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 Post subject:
PostPosted: Wed May 02, 2007 6:12 pm 
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I think JM should give a certain advantage to armor. It is underpowered right now.
There is absolutelly no reason to wear armor. I am pure INT and switch between a protector/garment set. Never used armor.

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 Post subject:
PostPosted: Wed May 02, 2007 8:41 pm 
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lol this thread is no sense.

armor is NO WAY underpowered. Most of the mobs in SRO deal physical damage, only a very few gives magic damage and you could easily lvl to 80 without having to fight them.

thats why they had to give some bonus to people who choose garment or protector sets.

and also the way i see it, magical weapons might have better attack, but magical weapons are meant for people with more int, so those using nukes, and by the time someone cast a nuker, most pure str have the time to use 2 skills no?

So checking the damage dealt by a single attack isnt really the right way to compare builds.

oh and to the one who said that bladers are farked up in hp/damage ratio, maybe, i mean MAYBE, its because of the extra defense from the shield? and the possiblity to have 5 extra STR and 5 extra INT on it when 8 degree?


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 Post subject:
PostPosted: Wed May 02, 2007 10:08 pm 
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Fat_Smurf wrote:
glaver armor is for gold bot


pure int garm for leet pvp ninja god :D

BE BRAVE


Yup :)

But I'm protector.


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 Post subject:
PostPosted: Wed May 02, 2007 10:57 pm 
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Rainigul wrote:
Fat_Smurf wrote:
glaver armor is for gold bot


pure int garm for leet pvp ninja god :D

BE BRAVE


Yup :)

But I'm protector.



be a real man and use garm XD

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 Post subject:
PostPosted: Wed May 02, 2007 10:59 pm 
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Fat_Smurf wrote:
Rainigul wrote:
Fat_Smurf wrote:
glaver armor is for gold bot


pure int garm for leet pvp ninja god :D

BE BRAVE


Yup :)

But I'm protector.



be a real man and use garm XD


No way! Female garment looks way more pretty! :roll:

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 Post subject:
PostPosted: Wed May 02, 2007 11:01 pm 
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TwelveEleven wrote:
Fat_Smurf wrote:
Rainigul wrote:
Fat_Smurf wrote:
glaver armor is for gold bot


pure int garm for leet pvp ninja god :D

BE BRAVE


Yup :)

But I'm protector.



be a real man and use garm XD


No way! Female garment looks way more pretty! :roll:

Male garment 9th deg looks gay :D

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 Post subject:
PostPosted: Thu May 03, 2007 5:44 am 
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so... i rather look gay but alive then cool and dead

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 Post subject: Re: The unbalanced statistic of phy/mag
PostPosted: Thu May 03, 2007 7:38 pm 
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NuclearSilo wrote:
Protective gear :
Protective gear follows the same path : garment is better than armor.
Adding sum defense of highest lvl of gear:

Armor : 794 (phy) + 1039 (mag) = 1833 def
Garment : 650 (phy) + 1386 (mag) = 2036 def

Wait a minute.... there's no distinguishing factor between physical and magic damage? They just get added together?

Then what's the point of wearing one type over the other? Why do people insist on wearing Armor against Physical/STR or Garment against Magic/INT?

Are you sure there isn't more to the calculation than that?


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 Post subject:
PostPosted: Thu May 03, 2007 8:20 pm 
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Silver0 wrote:
so... i rather look gay but alive then cool and dead


this is what i just figured out:D ... i felt really cool in garms killing all the ints, but since u gotta kill a lot of fire glavies, i changed to armor.

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 Post subject:
PostPosted: Thu May 03, 2007 8:23 pm 
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why the hell are u people stressing adding up numbers? The game is fine and balanced. Ever consider phys damage is a lower # therefore phys def is also a lower #. Mag damage is higher than the phys stat always therefore magic defense on items is always a higher # as well. People look at armor and say ooo 90 def and only 110 mag def while garms is 70 and 140 for e.g. If you add them up garms must be better. WRONG seeing as say a phys attack wud say be 1000 on a weapon and the magic would be 1500. It all balances. No armor type is particularly better than others. Armor say sacrifices 20 mag def grmnt sacrifices 10 def, but as you realize phys #s are always lower anyway so basically it ends up being a balanced trade off.
I particularly only wear armour on my int and wouldnt have it any other way. If your built right (8k+ HP 104 mag balance HOOYAH) you wont get one shot by nukes because you have naturally high mag def, and it may just be me but biggest danger to ints are CRITS. GL reducing crit damage with garms. Stop all this garm is better nonsense lol. They all have their time, place and usefulness. 'Cept prot lol gaygaygay and a jack of all trades is a master of none. Also woopdefrickindoo if your wearing garms ull get 2 shot nuked lol which will stil happen in armor so If u dont wnat to wear a dress and u want to pawn strs your lvl armor for ints FTW. I'm currently 70+ i think i can safely say my tirade is backed by tons of experience.

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 Post subject: Re: The unbalanced statistic of phy/mag
PostPosted: Thu May 03, 2007 8:38 pm 
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Dakuan wrote:
NuclearSilo wrote:
Protective gear :
Protective gear follows the same path : garment is better than armor.
Adding sum defense of highest lvl of gear:

Armor : 794 (phy) + 1039 (mag) = 1833 def
Garment : 650 (phy) + 1386 (mag) = 2036 def

Wait a minute.... there's no distinguishing factor between physical and magic damage? They just get added together?

Then what's the point of wearing one type over the other? Why do people insist on wearing Armor against Physical/STR or Garment against Magic/INT?

Are you sure there isn't more to the calculation than that?


+1

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 Post subject:
PostPosted: Thu May 03, 2007 9:27 pm 
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kinda is logical that any magic defense item is higher than any str based defense any build will have to use a magic (imbue) to attack or his damage will be minimal.


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 Post subject:
PostPosted: Fri May 04, 2007 12:51 am 
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all i can say is that im so happy with my
FULL SOS +4 ARMOR SET 7 DEGREE.

i have a sos garment chest and talisman 7 degree, but i almost do not use them, i have higher mag defense with the armor set.

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 Post subject:
PostPosted: Fri May 04, 2007 12:55 am 
svante wrote:
I'd like to hear your explanation on how that shitty 1-2k of damage will affect the 4k+ HP difference, eh?

4 hits 4*2k=8k dmg, there we go


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 Post subject:
PostPosted: Fri May 04, 2007 1:56 am 
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I just find it weird that nukers wear armor and str's wear garments... in every other game I have ever played, it's been the opposite, the fighter wears armor and the nukers wear robes... :p Oh well.

What does reinforce do btw?


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 Post subject:
PostPosted: Fri May 04, 2007 2:17 am 
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Pure str already have more than enough phys def and pvp at 80 is a pot fight no matter what you wear so better to have more defense against magical attacks. Also reinforce on weapons influences the damage you deal.


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