Dakuan wrote:
I ran a little experiment. I wanted to see how this would work out for myself.
I took my lvl 22 Heuksal Hybrid to Jangan and bought her one each of the 2nd Deg. Armor sets - Armor, Protector, Garment. It was a minor investment... educational expenses.
I only wore the six armor pieces, no accessories. So, all other things being equal, it was a direct comparison of the NPC armor sets for all three categories of 2nd Deg armor sets.
I figured Yeoha's and Black Tigers would be good because they both do physical and magic attacks. So I found some of each and stood there, letting them attack, writing down damages as they happened.
Here's my results. Minimum and maximum hits for physical and magic damage taken, and the average of 20 hits of each.
Yeoha
Armor
Phy. 28-48, avg. 33.65
Mag. 39-54, avg. 42.95
Protector
Phy. 31-47, avg. 37.75
Mag. 20-33, avg. 24.65
Garment
Phy. 43-59, avg. 49.05
Mag. 1-19, avg. 8.65 (this was a big surprise. I expected it to be lower but not that dramatic).
Black Tiger
Armor
Phy. 30-41, avg. 35.15
Mag. 161-205, avg. 181.15
Protector
Phy. 31-42, avg. 35.2
Mag. 138-182, avg. 160.9
Garment
Phy. 36-45, avg. 40.25
Mag. 114-158, avg. 132.5
***
The Black Tigers do 2 hits when attacking with physical. I only wrote down one of them. It would be too difficult to record all those double hits. Just assume that the Black Tiger physical hits would be about double. This is not for absolute damage numbers, just a comparison between sets of armor.
***
This is not meant to be definitive by any means. It's just a quick and easy comparison. But, it does indicate to me that there is no doubt that armor has seperate calculations for physical and magical damage.
If you add the averages of each group, you'll see that Garment does give the best overall protection... at least in this example. But that's *only* if physical and magic damage are being dealt by the same creature.
That's a very good example to proof my point.
If u add the sum of the monster's damage, u'll see that garment give better defense. 1 hit maybe doesnt prove anything; but how about 10 hits, 100 hits?
Here is the question : if 50% of the hits is phy/mag attack, then which protection gives better defense over time?
For mob, it deal only 1 type of attack in 1 hit. But for players, do u use only phy attack? or u use weapon skill +
imbue? Moreover, nuker use a pure mag attack => garment give the best defense over time.
For ex, in a group battle, 2 players (1 nuker, 1 tanker)(in garment) vs 2 players (1 nuker, 1 tanker)(in armor). Same gear, i would say garment users have more advantage (ref to ex of the tiger).
Another problem is : why do u think that pure int has always 23% more balance than pure str? why dont they just set it to 28% phy balance like pure str's mag balance?