Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2
Author Message
 Post subject:
PostPosted: Fri May 04, 2007 2:55 am 
Casual Member
Offline

Joined: Apr 2007
Posts: 85
Ell wrote:
Pure str already have more than enough phys def and pvp at 80 is a pot fight no matter what you wear so better to have more defense against magical attacks. Also reinforce on weapons influences the damage you deal.


Yeah, auto pot if fine against mobs but it shouldnt work in pvp imo.


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 04, 2007 6:32 am 
Banned User
User avatar
Offline

Joined: Oct 2006
Posts: 88
Location: Behind a pc
well, imo, you just cannot add the 2:

there is no such thing as total defence, hence you cannot just add the phy and mag defence since they are both 2 totaly different stats.


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 04, 2007 7:04 am 
Banned User
User avatar
Offline

Joined: Sep 2006
Posts: 1659
Location: 5th Dimension
That's why STR Nukerz pwn all


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 04, 2007 10:19 am 
Common Member
User avatar
Offline

Joined: Oct 2006
Posts: 108
Location:
Alps
I ran a little experiment. I wanted to see how this would work out for myself.

I took my lvl 22 Heuksal Hybrid to Jangan and bought her one each of the 2nd Deg. Armor sets - Armor, Protector, Garment. It was a minor investment... educational expenses.

I only wore the six armor pieces, no accessories. So, all other things being equal, it was a direct comparison of the NPC armor sets for all three categories of 2nd Deg armor sets.

I figured Yeoha's and Black Tigers would be good because they both do physical and magic attacks. So I found some of each and stood there, letting them attack, writing down damages as they happened.

Here's my results. Minimum and maximum hits for physical and magic damage taken, and the average of 20 hits of each.

Yeoha
Armor
Phy. 28-48, avg. 33.65
Mag. 39-54, avg. 42.95

Protector
Phy. 31-47, avg. 37.75
Mag. 20-33, avg. 24.65

Garment
Phy. 43-59, avg. 49.05
Mag. 1-19, avg. 8.65 (this was a big surprise. I expected it to be lower but not that dramatic).

Black Tiger
Armor
Phy. 30-41, avg. 35.15
Mag. 161-205, avg. 181.15

Protector
Phy. 31-42, avg. 35.2
Mag. 138-182, avg. 160.9

Garment
Phy. 36-45, avg. 40.25
Mag. 114-158, avg. 132.5

***
The Black Tigers do 2 hits when attacking with physical. I only wrote down one of them. It would be too difficult to record all those double hits. Just assume that the Black Tiger physical hits would be about double. This is not for absolute damage numbers, just a comparison between sets of armor.
***

This is not meant to be definitive by any means. It's just a quick and easy comparison. But, it does indicate to me that there is no doubt that armor has seperate calculations for physical and magical damage.

If you add the averages of each group, you'll see that Garment does give the best overall protection... at least in this example. But that's *only* if physical and magic damage are being dealt by the same creature.


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 04, 2007 11:19 am 
Forum God
User avatar
Offline

Joined: Aug 2006
Posts: 8834
Location: Age of Wushu
Dakuan wrote:
I ran a little experiment. I wanted to see how this would work out for myself.

I took my lvl 22 Heuksal Hybrid to Jangan and bought her one each of the 2nd Deg. Armor sets - Armor, Protector, Garment. It was a minor investment... educational expenses.

I only wore the six armor pieces, no accessories. So, all other things being equal, it was a direct comparison of the NPC armor sets for all three categories of 2nd Deg armor sets.

I figured Yeoha's and Black Tigers would be good because they both do physical and magic attacks. So I found some of each and stood there, letting them attack, writing down damages as they happened.

Here's my results. Minimum and maximum hits for physical and magic damage taken, and the average of 20 hits of each.

Yeoha
Armor
Phy. 28-48, avg. 33.65
Mag. 39-54, avg. 42.95

Protector
Phy. 31-47, avg. 37.75
Mag. 20-33, avg. 24.65

Garment
Phy. 43-59, avg. 49.05
Mag. 1-19, avg. 8.65 (this was a big surprise. I expected it to be lower but not that dramatic).

Black Tiger
Armor
Phy. 30-41, avg. 35.15
Mag. 161-205, avg. 181.15

Protector
Phy. 31-42, avg. 35.2
Mag. 138-182, avg. 160.9

Garment
Phy. 36-45, avg. 40.25
Mag. 114-158, avg. 132.5

***
The Black Tigers do 2 hits when attacking with physical. I only wrote down one of them. It would be too difficult to record all those double hits. Just assume that the Black Tiger physical hits would be about double. This is not for absolute damage numbers, just a comparison between sets of armor.
***

This is not meant to be definitive by any means. It's just a quick and easy comparison. But, it does indicate to me that there is no doubt that armor has seperate calculations for physical and magical damage.

If you add the averages of each group, you'll see that Garment does give the best overall protection... at least in this example. But that's *only* if physical and magic damage are being dealt by the same creature.


That's a very good example to proof my point. :)

If u add the sum of the monster's damage, u'll see that garment give better defense. 1 hit maybe doesnt prove anything; but how about 10 hits, 100 hits?

Here is the question : if 50% of the hits is phy/mag attack, then which protection gives better defense over time?

For mob, it deal only 1 type of attack in 1 hit. But for players, do u use only phy attack? or u use weapon skill + imbue? Moreover, nuker use a pure mag attack => garment give the best defense over time.
For ex, in a group battle, 2 players (1 nuker, 1 tanker)(in garment) vs 2 players (1 nuker, 1 tanker)(in armor). Same gear, i would say garment users have more advantage (ref to ex of the tiger).

Another problem is : why do u think that pure int has always 23% more balance than pure str? why dont they just set it to 28% phy balance like pure str's mag balance?

_________________
Playing Age of Wushu, dota IMBA


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 04, 2007 9:33 pm 
Common Member
User avatar
Offline

Joined: Oct 2006
Posts: 108
Location:
Alps
The results from the Black Tiger attacks also shows that Protector gives nearly the same physical protection as the Armor, with a significant improvement over magical.

Of course, that's just one example based on this particular character...
Naked:
STR 62
INT 83
Phy. Def. 16
Mag. Def. 25
Parry Ratio 45
Phy. Bal. 68%
Mag. Bal. 71%
(She's still in progress, so those aren't neccessarily balances I'm shooting for.) ;)

A pure STR or INT character would likely get different results. But, I think overall, the differences between the types of armor would be similar.

I'd say that for PvE, Protector is the best choice. But, since most monsters are physical, the Armor is good if you prefer that. Garments in PvE may save on MP and get you around faster, but I think you'll burn a lot more HP pots.

Then again, I'm still a bit of a noob, and not very far into the game (my s/s INT is lvl 25). I have no idea what higher level monsters are like. I'm not into PvP so I can't speak for that.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 23 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group