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kagenutto
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Post subject: Posted: Sat Mar 11, 2006 3:13 am |
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Joined: Feb 2006 Posts: 90 Location:
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I like the WoW system too.. but for Koreans... that's just not the way things are done (tm).
Look at Lineage 2. It's setup that way on purpose. KSing is an incentive to promote in-fighting amoungst the players. It's left in place on purpose because the koreans LIKE it that way.
Also, like in lineage 2, what we say as non-koreans won't make a lick of difference in the game. We are NOT their target demographic for the game. We are just a side revenue (however they intend to make revenue with this game because no game is entirely free, they are going to make money some how). It was this way for every past korean, chinese, and japanese MMO and it will be this way in the future. They think of us as icing on the cake. They value only our wallets to a very small extent and not our opinions. Anyhow, that is a side issue. What makes the most logical sense to the rest of the world in how to design a MMO won't nessecarily hold true for our krazy koreans friends  They have a different mentality and ideas on what they find fun.
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Tsoo
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Post subject: Posted: Sat Mar 11, 2006 4:02 am |
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Joined: Mar 2006 Posts: 55 Location:
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I hear ya kagenutto, but bear in mind with over five million subscribers, WoW is still one of the most popular, successful and most likely profitable MMOs in the known world... including Asia. Korean developers may think "kill stealing" and player stores (stalls) are all the rage, but the marketplace would appear to dictate otherwise. That's not to say WoW is a perfect game, of course. 
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kagenutto
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Post subject: Posted: Sat Mar 11, 2006 5:15 am |
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Joined: Feb 2006 Posts: 90 Location:
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Correct.
I'll give credit where credit is due in terms of WoW. Personally, I dislike the game for reasons of my own based on certain design flaws they have. Then again, much of it is done very well. To me there are only really 2 good types of player selling ways to go. Nothing at all where players have just essentially a trade channel to talk with each other to hawk their stuff or an auction house. I dislike stalls period. I like the hawking method where you HAVE to be online and have to put effort into selling. This means if you are really good at being a smooth talker, you can make some righteous deals. I did that in many past games like Everquest. I never made it to max level in that game but on the servers I played on, I had the most stuff and the most money then any other character for my server. Everyone knew my name and came to me for items they either wanted to sell or buy. I was the ultimate middle man .
Auction house style is also good. Great for the lazy, mostly fair with certain exceptions when some huge guild is hording an area, and definately easier on the server stress. But stalls are an atrocious way to go. Frikking Lineage, Knights Online, Silkroad and too many korean MMOGs use stalls. It's a sucky design decision.
Same thing killstealing aspects of these games. Which can still happen even with "claimed" kills where the person or group that attacks first keeps the kill always. This is how Everquest used to be, but since many spawns were limited and many people were competing with each other, this led to tons of problems. At least most games got past the "camped spawn" idea that EQ had originally. However, the koreans still LIKE the idea of KSing. Not all, obviously, but still a large majority. Before WoW the game that had the biggest subscriber base for example was Lineage 1. And KSing was abundant in that game.
Sorry to get off topic. I'll stop with this post. Basically, this game is designed to have PKing (player killing) done around the jobs and capes. If someone is KSing you then you have 3 options. Outkill them on the mobs you are trying to kill with the KSers, move to something else where there is no KSers, or suck up the murder status and kill the KSer. It sucks and it's retarded, but it is the only recourses that the Koreans want in their games.
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PutraApi
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Post subject: Posted: Sun Mar 12, 2006 11:05 am |
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Joined: Mar 2006 Posts: 1
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I don't like the pvp system of SRO either. I get so annoyed when ppl ks me and i am not able to flag them coz their name won't turn purple. I guess this game is not designed for pvp. I like Lineage 2 pvp system. When u flag, u'll turn purple. When the other person flag back, he'll turn purple too. Then they can kill each other. We can judge whether the other player is high lvl or not by his damage. If he damages mobs more than u, then don't flag him. If his damage is around the same as u, then u may have chance to win.
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Joien
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Post subject: Posted: Sun Mar 12, 2006 1:32 pm |
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Joined: Mar 2006 Posts: 68 Location:
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Buy a scarp at the jewelry shop and wear it then attack the character who wears different color of scap and theyou can GO PVP MODE NO LIMIT!
just go outsite town.
Am I right? correct me if I'm wrong... 
_________________ Joien lvl 24 str Lightning Glaive~On Vacation
Enjol lvl 13 pure int Ice Bow~Retired
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Tsoo
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Post subject: Posted: Sun Mar 12, 2006 2:41 pm |
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Joined: Mar 2006 Posts: 55 Location:
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PutraApi wrote: I don't like the pvp system of SRO either. I get so annoyed when ppl ks me and i am not able to flag them coz their name won't turn purple. I guess this game is not designed for pvp. I like Lineage 2 pvp system. When u flag, u'll turn purple. When the other person flag back, he'll turn purple too. Then they can kill each other. We can judge whether the other player is high lvl or not by his damage. If he damages mobs more than u, then don't flag him. If his damage is around the same as u, then u may have chance to win.
So you want less penalties for PK'ing so you can have your vigilante justice against people who KS you?
Um, I don't think so. Getting killed is a hell of a lot worse than getting robbed. I'd much rather be KS'ed everywhere I go than PK'ed at every turn. If there are consequences for death, then there damn well needs to be consequences for PK'ing, or otherwise every jackass on the server would have a field day.
And Lineage II's karma system isn't exactly all that and a bag of chips either. People frequently exploit the crap out of it. High level players wander into lowbie areas, disguised in lowbie gear. They'll smack you with a very low damage attack - even bare handed - and wait for you to fight back. Then they'll swap to a higher level weapon or one-shot you with a spell.
No thanks.
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Kew
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Post subject: Posted: Sun Mar 12, 2006 5:31 pm |
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Joined: Feb 2006 Posts: 1024 Location:
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sry, but i cant undrstand why everyone is thinking, that if both partys of a pvp fight get flagged that will mean everyone will be free for pking. it only means *if* the attacked fights back he will also be flagged, thus the attacker wont get a pk. (i think you should only get a murderer status if your actually murdering someone. pk means player killing. if its a fight, thats a pvp combat. player versus player. ok, someone will be killed here as well, but its far away from pking. its a fight, where both sides decided to play an active part, knowing they might get killed if the opponent is stronger/more skilled/ect). nevermind, the system wont be changed
Tsoo wrote: And Lineage II's karma system isn't exactly all that and a bag of chips either. People frequently exploit the crap out of it. High level players wander into lowbie areas, disguised in lowbie gear. They'll smack you with a very low damage attack - even bare handed - and wait for you to fight back. Then they'll swap to a higher level weapon or one-shot you with a spell. No thanks.
well, just take a look on lvl40+ thieves running around with hook glaives and other lvl 20 weapons 
_________________ Kewanaar - Bakemasters
Lv6x - Trader Lv3 - Hunter Lv2 // Wolf - Huan
I'm a legend in my spare time!
Quit :/
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Madvil
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Post subject: Posted: Wed Mar 22, 2006 1:14 pm |
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Joined: Mar 2006 Posts: 12
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Quote: im really not happy with the pvp rules in sro :S in any game i played with this far, anyone who striked back, also became an offender(i mean his name turned purple). there is simply no way to punish ksers and its driving me mad. i dont mean hitting the same 1-2 mobs then me. i mean ksing big time. following me for 5-10 minutes attacking whatever i aim for. it would be all so much easyer if anyone whos involved in a pvp fight would have his name's color changed im tyred of youngsters telling me to "..... off" when i threat them after asking about 5 times in a polite way
Quoted
For
Truth
The PK rules should be like of Lineage 2 imo.
_________________ The only thing that is necessary for evil to win
is the good men that do nothing.
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(='.'=) This is Bunny. Copy and paste bunny in
(")_(") your signature to help him gain world domination.
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Hinamorii
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Post subject: Posted: Wed Mar 22, 2006 5:25 pm |
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Joined: Mar 2006 Posts: 122 Location:
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I've always liked PK in any MMO I have played, but since we are playing a ROLE playing game, shouldn't we be able to just attack anyone anytime any level? I know many people don't like that, but I played an MMO way back called Asheron's Call and it had both "carebear" and "pk" servers where in the carebear server, you'd have to be flagged to PK other PKers.. sorta like SRO. But in the pk server.. you can kill or be killed at any place at any level.. no safe spots, cept towns. I think it be that way so for people who can't take the heat or just want a great pve experience, stick to the carebear server.. in AC you could loot the bodies of people you killed as well.. one of the biggest things I liked about the game..
It'll add more realism to the game since it is an RPG right?
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SuicideGrl
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Post subject: Posted: Wed Mar 22, 2006 6:50 pm |
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Retired Admin |
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Joined: Jan 2006 Posts: 8004 Location: World of Warcraft
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Hinamorii wrote: I've always liked PK in any MMO I have played, but since we are playing a ROLE playing game, shouldn't we be able to just attack anyone anytime any level? I know many people don't like that, but I played an MMO way back called Asheron's Call and it had both "carebear" and "pk" servers where in the carebear server, you'd have to be flagged to PK other PKers.. sorta like SRO. But in the pk server.. you can kill or be killed at any place at any level.. no safe spots, cept towns. I think it be that way so for people who can't take the heat or just want a great pve experience, stick to the carebear server.. in AC you could loot the bodies of people you killed as well.. one of the biggest things I liked about the game..
It'll add more realism to the game since it is an RPG right?
wow. body-looters would be hunting down people w/ SoX gear SO FAST. i worked hard to get my gear, it'd be a shame if people could just kill me and take it.
_________________
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Hinamorii
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Post subject: Posted: Wed Mar 22, 2006 8:59 pm |
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Joined: Mar 2006 Posts: 122 Location:
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Yeah it sucks.. but in AC, each item had a set "value" so the higher the value, the bigger chance it'll drop. So most of the time, people carried "death items" then again.. they have a lot more inventory space than SRO.
This is why there were carebear servers, so people who didn't want to get jumped played there. I personally love spontenous PKing, adds a thrill to the game than just your normal duel with RULES 
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Xenogrant
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Post subject: Posted: Wed Mar 22, 2006 9:45 pm |
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Joined: Mar 2006 Posts: 34
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In hardcore open-PvP games where it's a free-for-all it's not the gear or level, but player's skill that is crucial for survival and victory. The gear is usually real inexpensive, and the leveling and death penalties aren't steep.
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DPTR
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Post subject: Posted: Tue Mar 28, 2006 5:29 pm |
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Joined: Mar 2006 Posts: 65 Location:
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Well... if you get really angry with someone who is KSing you every second... provoke them. Try to get them to make the first attack. They like KSing? Then don’t attack any mobs for a while.. they'll get bored and go away... or start attacking on their own. If they do start attacking on their own, start KSing them....
They attack you out of anger.. you wipe them off the face of SRO. (hopefully)
I always found the PVP system of Diablo II amusing. Where someone could declare hostility on any player as long as they were in town.
Neither the Declarer or the Declaree would be penalized for killing the other player. And the person who died would only loose gold, no exp.
So.... if you were really angry with someone.. you could scroll back to town, declare hostility, and hunt them down. (Perhaps even have a red dot/arrow [similar to the gold dot/arrow for quest NPCs] pointing to hostile players) Instead of calling it "hostelling" and to have a reason of actually making someone go to town, you could "get a warrant for their arrest". Even have an NPC who issues them or something.
If someone hostiled you, you would have time to prepare yourself for the battle, and if you hostiled someone you would be able to hunt them down and get revenge!
edit- new idea!
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cutiemech
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Post subject: Posted: Sun Apr 30, 2006 6:44 am |
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Joined: Feb 2006 Posts: 126 Location:
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just some questions about murderer...
1.if a murderer kills me, does the murderer loses xp also?
2.if a murderer kills me while im wearing a cape, can i revive back to that spot and doesnt lose xp if I lose and he gets penalized?
3.if a person kills me while wearing cape and he doesnt, will he become murderer?
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