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 Post subject: [GUIDE]Guild System
PostPosted: Wed Jun 20, 2007 2:53 pm 
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Here is the layout of the current guild system in our iSRO.
If you see a mistake, please PM me and I will update the guide

[Edit1] suggested changes made :)

1. Guild Basics
A guild is a group of players allied together within the game to fight, pvp, job, and various other activities with the help of each other. There are many options and activities for guilds such as union, guild war, mercenarys and many more.
Here is a picture of the basic guild page when in a guild:
Image

1. Joining Button. When you have the power to join people you can shift-left click them and then click this button and it will send an application for the player clicked to join the guild.

2. Check Authority. Once you click this it sends you to a guild screen that shows the powers of each player that have been granted by the guild master.

3. Withdraw. This button is NOT for you to withdraw. With the correct powers and a players name selected in the guild, it will kick the player from the guild. If the player is logged off, they will not have the 3 day ban.

4. Grant Name. Power only the guild master has at lvl 4 to give any player an *12digitname
for example mine is Nite_Rider*AmishParadiz
12 character max limit

5. Guild Name. Shows the name of the guild.

6. Guild notice. Click the text in the black box to read the notice.

7. Guild Points (GP). Amount of gp the guild has towards the next level. The heart if clicked brings a box that lets you directly donate personal sp to the guild.


2. Notices
With the correct powers given from the guild master, you can have the ability to write guild notices for all members to see. Click the small gold box to the right of the notice text box to write a message. The message writing box looks as it appears below.
Image


3. Combat
Guilds can have guild wars after or on lvl 2. (correct me if im wrong) The masters decide the length, points to win, and prize for success in a guild war. While in a war, the opposing guild's guild name will appear red and you can attack them in any situation except safe zone. Below is the guild war box. Points achieved by each player will appear in the box below.
Image

4. Leveling the guild
To level the guild each time, it takes both guild points AND in game gold.
The guild points requirement and cash requirement are below.
*I am not a guild master I do not know these exact requirements but am lookin them up, if you know please pm me :)*
Creation
Gold: 500,000
Level 1 ---> 2
Gold: 3,000,000
Level 2 ---> 3
Gold: 9,000,000
Level 3 ---> 4
Gold: 15,000,000
Level 4 ---> 5
Gold: 21,000,000

5. Guild NPC
In each town there is a guild NPC that sells guild items, has guild options, and a storage.
Pics below:
Image
Above is the NPC main screen where you can see the basic options.


Image
Above is the Guild Store.
Here you can buy emblem tickets, mercenarys (for use only by guild master >.<, and goods, which is a guild recall scroll which summons all players to the location of the master once the scroll is used.
TwelveEleven has a guide on how to make quild/union emblems here:
http://www.silkroadforums.com/viewtopic ... ight=guild

Note: Mercenarys are able to be stalled and sold to the public




6. Union System
The union system is a group of guilds (max 8) which can chat together in union chat (% before message in chatbox)
In each guild only 7 people have the power to chat, but this power is not permenant and can be transferred amoungst the members. In the Euro update coming in July, 12 people will be able to chat in euro rather than our current 7.
The lead guild of a union must be level 5 to create.



7. Powers corrosponding to the level of the guild
Creation: Player must be level 20
Mercenarys: any level
Level 2:
-Storage Power gained
Level 2 ---> 1 page of storage
Level 3 ---> 2 pages of storage
Level 4 ---> 3 pages of storage
Level 5 ---> 4 pages of storage

-Ability to union with other guilds

-Guild max player increase

Level 3:
Mercenarys able to be used by guild master (only one at lvl 3)

Level 4:
Can have personal guild emblem
Grant names can be given by guild master
GRANT NAME SHOWN BELOW:
Image

Change to 3 Mercenarys

Level 5:
Can make union
5 pages in storage
50 players
6 mercs
10 if union leader




Hope this guide helps all, PLEASE let me know if I missed something/got something wrong. And could someone please PM/leave in post gold/gp requirements for each level up :)

Thank you for reading guild and please leave your comments :)

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Last edited by _wolf_ on Wed Jun 20, 2007 9:36 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Jun 20, 2007 2:57 pm 
thnx! didnt have one of those!

good job, nice screens and stickied 8)


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 Post subject:
PostPosted: Wed Jun 20, 2007 3:08 pm 
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Very well put together. Just get the recuierments and you should be done :)

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 Post subject:
PostPosted: Wed Jun 20, 2007 5:57 pm 
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Quote:
Level 5:
Can make union
5 pages in storage
50 players
Many more mercs (mercenarys)


Two things here. Its 4 pages of storage for level 5.
Level 2 - 1
Level 3 - 2
Level 4 - 3
Level 5 - 4

I believe at level 5 it is 6 mercs, and 10 if you are a union leader. Not too sure on the specifics.

Size of guilds I believe it is.

Level 1 - 20
Level 2 - 25
Level 3 - 30
Level 4 - 35
Level 5 - 50


VERY well put together :) Thoroughly impressed

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 Post subject:
PostPosted: Wed Jun 20, 2007 6:04 pm 
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nicely done...thumbs up

lvl prices are 9M for lvl 3, 15M for lvl 4 and 21M for lvl 5 if I recall it right =)

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 Post subject:
PostPosted: Wed Jun 20, 2007 8:35 pm 
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XMoshe wrote:
nicely done...thumbs up

lvl prices are 9M for lvl 3, 15M for lvl 4 and 21M for lvl 5 if I recall it right =)


yep correct..


and nice guide.. I was thinking where this forum doesn't has a guide on.. and was gonna make one about guild/union too :D.. but you beat me to it..lol
nice screenshots btw ^^

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 Post subject:
PostPosted: Wed Jun 20, 2007 9:19 pm 
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Definetly a good guide. Just fill in the blanks with the info the others have given you, and your set.

Nice work :)

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 Post subject:
PostPosted: Wed Sep 26, 2007 6:45 pm 
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can i ask a quick question?
how long does Mercs last long?
thanks you


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PostPosted: Wed Sep 26, 2007 10:58 pm 
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about 15mins to begin with, but i beleive when u grant abilities to them their is an option to add time

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 Post subject:
PostPosted: Wed Sep 26, 2007 11:22 pm 
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thx so much for this guide!!! :D :D :D :D :D
finally get all my questions about guild's answered :)


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 Post subject: Re: [GUIDE]Guild System
PostPosted: Mon Sep 15, 2008 6:16 am 
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You said

"Level 5:
Can make union
5 pages in storage
50 players
6 mercs
10 if union leader "

You can make a union from level 2.


Other than that all is well :)

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Thu Sep 18, 2008 10:41 pm 
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DeathBeforeDishonor wrote:
You said

"Level 5:
Can make union
5 pages in storage
50 players
6 mercs
10 if union leader "

You can make a union from level 2.


Other than that all is well :)

this thread is 1 year old....

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Sun Sep 28, 2008 5:21 am 
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UnbeatableDevil wrote:
DeathBeforeDishonor wrote:
You said

"Level 5:
Can make union
5 pages in storage
50 players
6 mercs
10 if union leader "

You can make a union from level 2.


Other than that all is well :)

this thread is 1 year old....

Lol didn't notice that. No idea how I found it if it's so old :?

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Sun Nov 16, 2008 2:55 pm 
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thanks really helps allot :D

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Tue Nov 18, 2008 7:47 am 
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Danke!

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Wed Nov 19, 2008 7:29 am 
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ofy1993 wrote:
I don't believe we can still summon mercenaries? can we :S
they have been removed from the guild npcs store, and even if you happen to have an old merc pac u cant summon it. believe me, ive tried.

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 Post subject: Re: [GUIDE]Guild System
PostPosted: Fri Jul 10, 2009 6:33 pm 
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I cant see any guild images :banghead:

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