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PostPosted: Wed Jun 27, 2007 2:19 pm 
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I'd still take fire for a STR archer char.
Why? New Flame Body + New Passive = 18% phys damage. New fire protection... woot!! Not to mention fire wall which is very useful against INT. The imbue is pro 8)
No matter if the fireshield is fixed, i'd still go with fire. It has too many advantages to be turned down in favor of a decent status effect, low damage and...... dam! that's about all there is.

Ponder on that.

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PostPosted: Wed Jun 27, 2007 2:27 pm 
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int's are in disadvantage at this cap because the last wep we can get is lvl 72..
Imma explain this....Int's do more dmg than str's, so each wep is a lot strong, in mag atk, than each wep in phy atk is, thats why int's are in disadvantage.
For example, if there was a lvl 76 wep, we int would be making like 2-3k more dmg with it and str's would be doing around 1-1.5k dmg more

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PostPosted: Wed Jun 27, 2007 2:39 pm 
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how can u guys say that INT`s are in disadvantage at this cap because they have low lvl skills or use lvl 72 weapon....ALL BUILD are using the same(level) skills and same(level) weapon. so NO, they dont have an disadvantage....

and ice bladers.....even a fire blader cant kill anythink..what can i say about an ice blader....pure waste of time...

IMO glavie is and will be one of the strongest builds, much HP, nice damage, high crits...:)
some examples:
a glavier doing 12k crit on another glavier with 4 or 5 sun parts...

or a glavier doing double crit with sss twcie 8k on a hybrid s/s..thats almost one shot a nuker :)))

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PostPosted: Wed Jun 27, 2007 3:10 pm 
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MrFudge wrote:
all i have to say is lol 8 post count.

all i have to say is that if you are actually ignorant enough to a) believe that post count means anything on this forum or b) that it's a measure of intelligence, you need a serious reality check. there was a time when you had 8 posts, and you expected people to take you seriously as well.

From what i've seen, BlueSnow has posted more useful info in his handful of posts than you have in the past several hundred. think twice before degrading another member of this forum.






as for the topic, i have done zero research on the new skills, so i am not in a fair position to judge, but i know that i will be doing 20% more dmg per skill JUST from the mastery lvl increases. that's huge. can't wait.

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PostPosted: Wed Jun 27, 2007 3:25 pm 
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TwelveEleven wrote:
GaS wrote:
If the skill go up to 80 then pure str glavies will have a nice advantage with a new level 80 soul spear.


That's exactly where you are wrong, pure ints suffer the most from the lack of update in skills. So pureints will have more advantage from this update than pure strs.. Though bow will have be a way better class now.

And to the people that think that ice deals LESS dmg than fire/elec. think again, it's been proven several times that it deals equilevant dmg at the higher lvls.

So imho Ice > Fire/Elec

And with the update Resistance is supposed to be removed..


bah bah bah i can just as easily say its been prove opposite....the one thing i do know is that do more damage when i use my fire imbue than my ice imbue on my glaive....

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PostPosted: Wed Jun 27, 2007 4:21 pm 
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About which imbue do more damage I can say that increase on damage is noticeable. When I read about new masteries I was grinding my fire imbue and I use the SP that I got from lowering my masteries from 77 to 72 to fully farm it. That I see is that I was doing almost the same damage with Ice and pacheon at 77 than with fire but masteries at 72. So I use fire to compensate the lower damage of having 5 gap. On pvp I use both (depending if my oponent is inmune or not I choose which imbue) and for grinding Im using fire on normal mobs and ice on giants.



Going back to topic, I think that archer and nukers will take the best profit but this dont mean that they will pawn every glavier that they face. Is true that bow will get stun and KB, but stun is more usefull than KB and with lvl80 new ss book (if we get lvl80 skills as ksro got lvl90 skills after update) they will have 2 books with 2 possible stunning hits and archer will get just 1 and on a slow skill. Mana shield will make the fight against int and hybrid last longer but the winner is not that easy to state now. The only build that I think will continue like it is now is the blader because is that they choose, really low damage so they cant kill but still imposible to kill for someone of the same level. All the other builds they will be able to kill each others.


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PostPosted: Wed Jun 27, 2007 4:31 pm 
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Things become more interesting with the new cap raise. There is no universal cookie-cutter best build (a.k.a. fire-light-weapon tree nuker or STR.) Things begin to change with other great builds in sight like the cold/light INT build etc.

Therefore, everything is not as strict as there used to be, regarding powerful builds.

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PostPosted: Wed Jun 27, 2007 4:46 pm 
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ice bowers will pwn.

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PostPosted: Wed Jun 27, 2007 4:52 pm 
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heroo wrote:
ice bowers will pwn.


Not necesarilly. Read my post above.

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PostPosted: Wed Jun 27, 2007 5:03 pm 
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SuicideGrl wrote:
Quote:

as for the topic, i have done zero research on the new skills, so i am not in a fair position to judge, but i know that i will be doing 20% more dmg per skill JUST from the mastery lvl increases. that's huge. can't wait.


oooh kindly explain this part.. 20% more dmg... when will it be implemented and more details plz


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PostPosted: Wed Jun 27, 2007 5:31 pm 
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GaS wrote:
If the skill go up to 80 then pure str glavies will have a nice advantage with a new level 80 soul spear.


Pure int/Hybrid int spears will also get the new lvl 80 soul spear.

XemnasXD wrote:
im pretty sure we did a chart on this awhile back but the later lvls the difference in damage is more than 50-100 if i could find the topic i'd show you and the max damage of a fire skill will always be greater than the max damage of an ice skill


lvl 79 Cold Imbue: 395 ~ 592
lvl 79 Light Imbue: 384 ~ 713
lvl 79 Fire Imbue: 484 ~ 806

As you can see, the fire and light imbue easily out damage the ice imbue, but that really doesn't mean all that much to a pure str... The damage difference between fire and ice imbue is 89~214 here. Lets take a 300% skill multiplier and assume a 40% magical balance. [I know there's other factors but this will be accurate enough] The damage diffence range ends up being 106.8~256.8. In other words... Negligable to a pure str. Pure ints are another story lol.

MADD wrote:
nothing should really change since we are still using crappy lvl 72 weapons (us unlucky ones). Glaivers should hit harder therefore pawn in pvp once more. Nukers will get increased hittin power so they should match well against glaivers. The thing that might change most is teh archer build...but unless we see the new skills in action we cant really determine how effective tehy will be in pvp. Remember archers are great support chars even now, with new skills and possibly change in fire shield tehy may prove to be even more valuable to have around


I have to disagree here. I wouldn't see archer build changes the most... You still just stand at range and pummel your enemy with arrows. The builds that will change most dramatically will be pure and hybrid ints. With the mana shield, they'll be incredible tanks for 2 minutes. Being damn near invincible vs being able to stun and knockback is a pale comparison. I think I'll see the invincibility shine a tad bit more here ^^

TwelveEleven wrote:
That's exactly where you are wrong, pure ints suffer the most from the lack of update in skills. So pureints will have more advantage from this update than pure strs.. Though bow will have be a way better class now.

And to the people that think that ice deals LESS dmg than fire/elec. think again, it's been proven several times that it deals equilevant dmg at the higher lvls.

So imho Ice > Fire/Elec

And with the update Resistance is supposed to be removed..


I don't get the contradiction you put in there, but I won't bother commenting much on that. Once again, the equivalent damage stuff is bullshit... Since we are talking about ints here, we'll now take into consideration the nukes as well... [You can reference the imbue data from above.]

Lvl 80 book 2 ice nuke: 395 ~ 593 [300%]
Lvl 80 book 3 ice nuke: 166 ~ 250 [300%]

Lvl 80 book 3 light nuke: 728~1352 [300%]

Lvl 77 book 2 fire nuke: 709 ~ 1182 [300%]
Lvl 80 book 3 fire nuke: 780 ~ 1300 [300%]
Lvl 80 book 3 fire nuke: 780 ~ 1300 [300%]

If the damage ranges don't look significant enough, factor in the imbue and the 300% and you'll notice that there is a difference. Also see, that funny enough, the light nuke outdamages the fire nuke ^^

soxdrop wrote:
I don' think that glaviers will get their lv 80 skill since we didn't get any lv 70 skill either on the 70 gap

anyway i think hybrids will be the strongest in pvp but pure int will be the most useful during jobs and gws


I'm not sure about the lvl 80 skill part, but I think we will get the lvl 80 skill. We didn't get the 70 skill since there weren't any skills beyond lvl 69 to begin with. This time around, JM has developed the skills from lvl 69 to 90, so why wouldn't we get the lvl 80 skill too?

SuicideGrl wrote:
as for the topic, i have done zero research on the new skills, so i am not in a fair position to judge, but i know that i will be doing 20% more dmg per skill JUST from the mastery lvl increases. that's huge. can't wait.


Huh? Where did the mastery lvl increase stuff come from? We've had the 1% damage per mastery level for a skill from that tree already I thought? I'm quite sure we already got the 11% damage increase from lvl 69 to 80. [Not exactly sure where you got the 20% from]

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