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 Post subject: A new build - just an idea
PostPosted: Sun Jul 08, 2007 4:54 pm 
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This build consist of spamming vital spot and other spell (healer) that decrease the enemy parry ratio and phy/mag defense. After spamming about 8s (these skills can stack), use your main skill to kill the enemy. In thoery, your damage would increase up to 1.5~2 times.

/discuss

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PostPosted: Sun Jul 08, 2007 5:03 pm 
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Interesting idea :)

It would work, if there were enough buffs, which can decrease the enemies defense.

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PostPosted: Sun Jul 08, 2007 5:05 pm 
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The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.

It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up.


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PostPosted: Sun Jul 08, 2007 5:10 pm 
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fena wrote:
The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.

It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up.


I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver.
I'm sure he would have canceled them out if he could have.

This is a good build idea, at least in theory.


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 Post subject:
PostPosted: Sun Jul 08, 2007 5:14 pm 
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hope they fix vital shot in the upcomnig euro patch

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 Post subject:
PostPosted: Sun Jul 08, 2007 5:17 pm 
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[SD]Rainigul wrote:
I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver.
I'm sure he would have canceled them out if he could have.

This is a good build idea, at least in theory.

i hope so or the other player did not know it.

this might be an interest build for example the pure ints who use only force skills
or the pure str light/bow builds would be crazy if you could crit in that situation :)


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PostPosted: Sun Jul 08, 2007 6:00 pm 
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[SD]Rainigul wrote:
fena wrote:
The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.

It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up.


I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver.
I'm sure he would have canceled them out if he could have.

This is a good build idea, at least in theory.


I don't think they did, although I honestly haven't tried it out on a player yet for myself. But a few days ago, my Guild was talking about it on Guild Chat. One of the members was going to completely delevel his Force Tree because he found out that the Vital Spot could be canceled that easily. And I don't think that it's a bug either - it's supposed to be like that.
However, in the heat of battle, often you might not even notice, especially since the Vital Spot moves look similar to the Fire Nukes.


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