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[ 7 posts ] |
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NuclearSilo
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Post subject: A new build - just an idea Posted: Sun Jul 08, 2007 4:54 pm |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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This build consist of spamming vital spot and other spell (healer) that decrease the enemy parry ratio and phy/mag defense. After spamming about 8s (these skills can stack), use your main skill to kill the enemy. In thoery, your damage would increase up to 1.5~2 times.
/discuss
_________________ Playing Age of Wushu, dota IMBA
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JackB4u3r
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Post subject: Posted: Sun Jul 08, 2007 5:03 pm |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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Interesting idea
It would work, if there were enough buffs, which can decrease the enemies defense.
_________________ Stopped playing SRO a long time ago; still pr0.
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fena
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Post subject: Posted: Sun Jul 08, 2007 5:05 pm |
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Joined: May 2007 Posts: 4441 Location: Life
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The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.
It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up.
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Rainigul
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Post subject: Posted: Sun Jul 08, 2007 5:10 pm |
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Joined: Mar 2007 Posts: 4490 Location:
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fena wrote: The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.
It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up.
I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver.
I'm sure he would have canceled them out if he could have.
This is a good build idea, at least in theory.
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JessicaYan
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Post subject: Posted: Sun Jul 08, 2007 5:14 pm |
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Joined: May 2006 Posts: 142
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hope they fix vital shot in the upcomnig euro patch
_________________ <<banned from SRF for the sale of digital items. -SG>>
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borat2
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Post subject: Posted: Sun Jul 08, 2007 5:17 pm |
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Joined: Jan 2007 Posts: 2547 Location: The Netherlands
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[SD]Rainigul wrote: I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver. I'm sure he would have canceled them out if he could have.
This is a good build idea, at least in theory.
i hope so or the other player did not know it.
this might be an interest build for example the pure ints who use only force skills
or the pure str light/bow builds would be crazy if you could crit in that situation 
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fena
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Post subject: Posted: Sun Jul 08, 2007 6:00 pm |
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Joined: May 2007 Posts: 4441 Location: Life
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[SD]Rainigul wrote: fena wrote: The only flaw in your plan is that the Vital Spot moves can be canceled with a single right click of a button. Just go to the top, where your buffs are, and click it, and it disappears. If you shoot even five of those fireballs at an enemy, they're going to catch on, and just start right clicking, all the while attacking you, while you're doing something completely useless.
It's pretty useful for Giants and Bosses though, coming from my personal experience. Only problem is that it only lasts for 10 seconds, in which case, you can to do the move again, and the time can certainly add up. I think they fix that bug. In that one video, that nuker spams vital spots and then 2 nukes+ lion shouts a glaiver. I'm sure he would have canceled them out if he could have. This is a good build idea, at least in theory.
I don't think they did, although I honestly haven't tried it out on a player yet for myself. But a few days ago, my Guild was talking about it on Guild Chat. One of the members was going to completely delevel his Force Tree because he found out that the Vital Spot could be canceled that easily. And I don't think that it's a bug either - it's supposed to be like that.
However, in the heat of battle, often you might not even notice, especially since the Vital Spot moves look similar to the Fire Nukes.
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