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 Post subject: When do you get durability reduce red stat when elixir fail?
PostPosted: Wed Jul 11, 2007 10:01 am 
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I'm not sure if this has been asked before, but after what + when you fail will you get the dura reduce red stat? can you get it when you fail going +4 to +5?


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 Post subject: Re: When do you get durability reduce red stat when elixir f
PostPosted: Wed Jul 11, 2007 10:03 am 
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b0nj0vi wrote:
can you get it when you fail going +4 to +5?

Yes

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 Post subject:
PostPosted: Wed Jul 11, 2007 10:08 am 
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oooh ok, steady...steady


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 Post subject:
PostPosted: Wed Jul 11, 2007 10:35 am 
b0nj0vi wrote:
oooh ok, steady...steady

indeed. put steady on it to lose the durability reduction risk :)


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 Post subject:
PostPosted: Wed Jul 11, 2007 11:06 am 
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dont forget immortal... made some bad experiences. =.=

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 Post subject:
PostPosted: Wed Jul 11, 2007 11:09 am 
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[SK]Paddo wrote:
dont forget immortal... made some bad experiences. =.=


I destroyed 2 spears +7 :oops: ...

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 Post subject:
PostPosted: Wed Jul 11, 2007 12:09 pm 
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you can lose durability from +4 > +5, but i dont think you can break the weapon from +4 > +5, so imm is needed form +5.


and @ Yino, broke 2 spears ? o.0, lol buy ur self a goddam immortale :P

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 Post subject:
PostPosted: Thu Jul 12, 2007 3:36 am 
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You guys are wrong... immortal and steady are only needed if you go from +5 to +6!!!!


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 Post subject:
PostPosted: Thu Jul 12, 2007 4:01 am 
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i tend to agree with D2A. i have never had dura reduce failing from +4 to +5 before. but i am not a player who does +5 alot which is why i came here for confirmation.

anyway after seeing the feedback here, i added steady to my +4 boots and tried +5. weee! it succeeded! then i added steady to my +4 chest and tried again. it failed :( but the steady was still there. i guess there is a chance to get dura reduce on +4->+5 but the chance is slim.


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 Post subject:
PostPosted: Thu Jul 12, 2007 4:04 am 
nah i havent heard of anybody destroying from +4 to +5 or losing durability.
as far as i know, it starts at +5 like D2A says.

the fact that steady was still there just means that even though it failed, it
didnt lose durability. if your steady DID go away after failing +4 to +5, then
your item did actually lose dura but the steady took the loss away.


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 Post subject:
PostPosted: Sun Jul 15, 2007 8:09 pm 
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I'm always right :P


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