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 Post subject: Help: Cleric Skill Build
PostPosted: Sat Jul 14, 2007 3:46 pm 
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Anyone have a Skill build guide for Cleric?




-Thank you 8)


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 Post subject:
PostPosted: Sat Jul 14, 2007 6:06 pm 
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Max the tree?


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 Post subject:
PostPosted: Sat Jul 14, 2007 7:24 pm 
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Everything?.. Come on dude, Be Serious.


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 Post subject:
PostPosted: Sat Jul 14, 2007 7:53 pm 
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I don't see how that could be so hard to believe. I mean you want to be a good cleric right? So if you don't get everything, other clerics will be better than you. I mean for sro, usually people get 3-4 trees, I don't see why getting one tree would seem so hard. I'm speaking on speculation though as I was only played a rogue in cSRO for a little bit and it seemed that if you wanted to play a specific build, you would just get everything in that tree.


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 Post subject:
PostPosted: Sat Jul 14, 2007 7:54 pm 
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yes, you get the whole damn tree. its not that many skills.

when you see the skills in the game, you will know why.


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 Post subject:
PostPosted: Sun Jul 15, 2007 4:27 am 
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ive played cleric before and trust me all skills are important.

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 Post subject:
PostPosted: Sun Jul 15, 2007 9:55 am 
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Location: [Aege] - Retired
- It will depend on how you want to play. If you don't mind not being able to train solo, then you can skip the attack skills and the attack passive.

- As for the 1-target heal.. it's up to you as to whether or not you want to get it. At later levels, you will gain the 2-target heal, party heal, and at 40, the AoE 1-target heal which heals the lowest-HP member of your party.

- There's also a 16-second skill which heals your entire party for 1.6k, then 2.2k HP (Lv 80, then 90 mastery).. and you can keep that up during grinding.

- Tanker res is alright, but not totally necessary.

- Party res comes in handy if your party dies (faster than individual ressing).

- Suicide skill... rumored to 1-hit Lv 90 glaivers.. but up to you if you want to risk it. Important thing to remember (and sorry to spoil this for all clerics), but if you get attacked while casting the skill (5-second cast or so), it will be cancelled out with a long cooldown. This means.. if you see a cleric casting something with a cross under his feet... shout him, ghost spear him, or flying dragon him.. cuz you're gonna die otherwise.

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