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xJAWZx
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Post subject: Warrior Class Posted: Sat Jul 21, 2007 3:48 am |
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Joined: Apr 2007 Posts: 116 Location:
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Mr Fudge i know your probally getting fed up with me, but anyone even you if you can help me decide what to pick it would be great. Since Mr Fudge said about the warrior and how they pull people in, i wanted to go try it out so i went and played as a warrior and i couldnt decide which weapon i wanted, i tryed all 3 of them. The Dual Axes were really fast hit decent, the Long Sword +Sheild allowed me good speed +Defense, and the two handed sword Hit really HARD for at pure str anyways, but when i was pve i seemed to be finding myself halfway dead everytime, so i need your help picking which is best, btw i need something a tanker would use so they can hit good but not die getting hit, you know?
_________________ --Euro--
SlapItOnHard,Pure Str,Warrior,Axes,Lv.28[InActive]
WhosHairy,Pure Str,Rogue,Daggers,Lx.8[Bulding/InActive]
--Chinese--
Someting Wong,Pure Str,Heuksal,Glavie,Lv.22[Main]
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xJAWZx
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Post subject: Posted: Sat Jul 21, 2007 3:56 am |
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Joined: Apr 2007 Posts: 116 Location:
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lol yeah, i promise i've never asked these many questions in my life, even on the football field if i do or do not get something i dont ever ask alot of question maybe 1 or 2 at the most, lol, this GAME!! it just brings so many questions.
_________________ --Euro--
SlapItOnHard,Pure Str,Warrior,Axes,Lv.28[InActive]
WhosHairy,Pure Str,Rogue,Daggers,Lx.8[Bulding/InActive]
--Chinese--
Someting Wong,Pure Str,Heuksal,Glavie,Lv.22[Main]
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pengachu
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Post subject: Posted: Sat Jul 21, 2007 4:48 am |
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Joined: Feb 2007 Posts: 270
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i really like the two handed sword idea....i really do...but i am not sure if its really the best way
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Biscuit
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Post subject: Re: Warrior Class Posted: Sat Jul 21, 2007 8:21 am |
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Joined: Jul 2007 Posts: 295
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xJAWZx wrote: Mr Fudge i know your probally getting fed up with me, but anyone even you if you can help me decide what to pick it would be great. Since Mr Fudge said about the warrior and how they pull people in, i wanted to go try it out so i went and played as a warrior and i couldnt decide which weapon i wanted, i tryed all 3 of them. The Dual Axes were really fast hit decent, the Long Sword +Sheild allowed me good speed +Defense, and the two handed sword Hit really HARD for at pure str anyways, but when i was pve i seemed to be finding myself halfway dead everytime, so i need your help picking which is best, btw i need something a tanker would use so they can hit good but not die getting hit, you know?
I'd suggest the two handed sword for soloing and damage dealing and sword and shield for party playing with enough damage dealers (knockdown of the two handed sword can be really annoying for casters). Haven't tried axes yet and am still (and will probably stay) below level 20.
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legendhavoc
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Post subject: Posted: Sat Jul 21, 2007 9:11 am |
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Joined: Jul 2007 Posts: 45
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Well if your going to lure id say, Sheild and sword (defence is important) and cleric or somthing to heal yourself :S
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fasd
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Post subject: Posted: Sat Jul 21, 2007 10:30 am |
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Joined: Oct 2006 Posts: 234 Location:
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Luring is the KEY for all warriors, that is what protects your party...
The db axes can do the same damage than a glavie, and it stuns
For pvp alone, well the knockdown of the shield&sword is very useful to let pots regain, but you won't stand much longer...
_________________ 0_o
Zeus
Hybrid bow 6x
Utima_fasd
Zeus
Warrior/Cleric 4x
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MrFudge
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Post subject: Posted: Sat Jul 21, 2007 11:35 am |
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| Elite Member |
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Joined: Jan 2007 Posts: 5731 Location: None
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2h sword knock down IS annoying, everyone complains.
same with 1h sword knock back, annoyin as fck.
if you wanna be both good in pvp and party go with axes.
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Biscuit
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Post subject: Posted: Sat Jul 21, 2007 11:47 am |
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Joined: Jul 2007 Posts: 295
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MrFudge wrote: [...]
same with 1h sword knock back, annoyin as fck.
[...]
It sure can be, if a complete and utter moron is playing the character and keeps pounding his quickkeys. If used right, I find the enormous knock back of the shield very useful to
- get multiple enemies away from casters very quickly
- to move single strong enemies, that take a while to kill, out of zones with high spawning rates where sooner or later your casters would get eaten.
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xJAWZx
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Post subject: Posted: Sat Jul 21, 2007 7:54 pm |
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| Common Member |
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Joined: Apr 2007 Posts: 116 Location:
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Well besically this is what i want to do, i want to be able to kill them quick but not die really quick as a pure str, i mean i dont have to worry about it if i have a cleric in my party, but i want to be able to kill them quick but not take to much damage in the process while im trying to attack them. Like i found that i kept getting low HP with the 2h, but the dowble axes were a quick kill, but took some damage, and the 1h i did pretty good with, wasnt the strongest but didnt take the most damage either....i want something pretty good now, and maybe good in the long run.
_________________ --Euro--
SlapItOnHard,Pure Str,Warrior,Axes,Lv.28[InActive]
WhosHairy,Pure Str,Rogue,Daggers,Lx.8[Bulding/InActive]
--Chinese--
Someting Wong,Pure Str,Heuksal,Glavie,Lv.22[Main]
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Da_Realest
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Post subject: Posted: Sat Jul 21, 2007 8:28 pm |
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| Advanced Member |
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Joined: Apr 2006 Posts: 2435 Location:
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It seems as though you should go dual axe then. If I remember correctly, damage on all npc warrior weapons are the same. The only reason 2 hand sword does more damage is because of the War Cry skill that temporary increases your damage. That doesn't mean other warrior builds are incapable of killing without it. Dual axe also has great skills. If you haven't seen the skill descriptions, go here.
_________________
Ziegfried wrote: What you do or say in any game is a small extension of who you really are. It's the anonymity that can allow them to show their true self, or who they would be if there was no "penalty" for their actions.
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xJAWZx
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Post subject: Posted: Sat Jul 21, 2007 9:14 pm |
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| Common Member |
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Joined: Apr 2007 Posts: 116 Location:
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okay. thanks man i think i will be a dual axe, i tryed it out does pretty good and quickly, uses less mana. The taunting target says it keep them away from yourself, if i use that will it draw them away from my party and towards me, so it protects them? and one more question is that i will have to use MP pots like crazy ryt? or will the bard make my MP go up?
_________________ --Euro--
SlapItOnHard,Pure Str,Warrior,Axes,Lv.28[InActive]
WhosHairy,Pure Str,Rogue,Daggers,Lx.8[Bulding/InActive]
--Chinese--
Someting Wong,Pure Str,Heuksal,Glavie,Lv.22[Main]
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Biscuit
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Post subject: Posted: Sat Jul 21, 2007 9:35 pm |
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| Regular Member |
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Joined: Jul 2007 Posts: 295
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xJAWZx wrote: [...]
The taunting target says it keep them away from yourself, if i use that will it draw them away from my party and towards me, so it protects them?
[...]
The offensive skills of the warrior mastery seem to have a varying "taunting value".
See screenshot:
So you taunt them with your cry as well as when hitting them with your shield for example, directing their attention to you. Doesn't work 100% but very nicely. I can't recall anything like that being displayed for the rogues offensive skills.
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fasd
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Post subject: Posted: Sat Jul 21, 2007 9:38 pm |
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Joined: Oct 2006 Posts: 234 Location:
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Maybe that value varies over level, the more the more it attracts??
_________________ 0_o
Zeus
Hybrid bow 6x
Utima_fasd
Zeus
Warrior/Cleric 4x
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Biscuit
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Post subject: Posted: Sat Jul 21, 2007 9:50 pm |
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| Regular Member |
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Joined: Jul 2007 Posts: 295
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fasd wrote: Maybe that value varies over level, the more the more it attracts??
I think so. Might be an interesting thing to figure out after the update how the whole taunting works. Don't know if anyone spent time looking into it so far as it isn't that much of an issue in the current iSRO.
If one of the factors attracting mobs is who does the highest damage to them, then that value of 1500 might count as a damage of 1500 against them. Similarly for attack skills adding the taunting value to your damage to generate your overall taunting value. Only a speculation from my side. 
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fasd
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Post subject: Posted: Sat Jul 21, 2007 10:07 pm |
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| Regular Member |
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Joined: Oct 2006 Posts: 234 Location:
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Biscuit wrote: fasd wrote: Maybe that value varies over level, the more the more it attracts?? I think so. Might be an interesting thing to figure out after the update how the whole taunting works. Don't know if anyone spent time looking into it so far as it isn't that much of an issue in the current iSRO. If one of the factors attracting mobs is who does the highest damage to them, then that value of 1500 might count as a damage of 1500 against them. Similarly for attack skills adding the taunting value to your damage to generate your overall taunting value. Only a speculation from my side. 
Guess we can only guess 
_________________ 0_o
Zeus
Hybrid bow 6x
Utima_fasd
Zeus
Warrior/Cleric 4x
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MrFudge
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Post subject: Posted: Sat Jul 21, 2007 10:15 pm |
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Joined: Jan 2007 Posts: 5731 Location: None
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taunt works just like it sounds, you taunt ..the enemy runs towards you.
but regular skills have their own taunt value, so if a nuker is nuking like mad and you just run up to the mob and taunt it out of nowhere, you might not get its attention right away if your taunt skill is low.
lets say a nukers skills has a taunt value of 100 and it nukes the party mob 10 times for a taunt value of 1k on the mob.
the warriors taunt SKILL (yes the skill called taunt, not the taunt value on a random ass skill) it starts at about 1.5k taunt value, so you should have no problem getting the mob off the nuker.
at least i think the taunt skill starts at 1.5k, maybe 2.5k, but it works 100% of the time unless the other person is higher lvl than you so he has higher skills that attract the monster to him more.
just remember, the warrior has a SKILL CALLED TAUNT.
but every skill has a smiliar taunt value, but that taunt value is wayyyyy less.
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fasd
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Post subject: Posted: Sat Jul 21, 2007 10:19 pm |
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Joined: Oct 2006 Posts: 234 Location:
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MrFudge wrote: taunt works just like it sounds, you taunt ..the enemy runs towards you.
but regular skills have their own taunt value, so if a nuker is nuking like mad and you just run up to the mob and taunt it out of nowhere, you might not get its attention right away if your taunt skill is low.
lets say a nukers skills has a taunt value of 100 and it nukes the party mob 10 times for a taunt value of 1k on the mob.
the warriors taunt SKILL (yes the skill called taunt, not the taunt value on a random ass skill) it starts at about 1.5k taunt value, so you should have no problem getting the mob off the nuker.
at least i think the taunt skill starts at 1.5k, maybe 2.5k, but it works 100% of the time unless the other person is higher lvl than you so he has higher skills that attract the monster to him more.
just remember, the warrior has a SKILL CALLED TAUNT.
but every skill has a smiliar taunt value, but that taunt value is wayyyyy less.
That my friend, can unlock why monsters, normally higher, end up attacking all the clerics and some few, if we getted the values of taunt in every own char and attacks/buffs...
_________________ 0_o
Zeus
Hybrid bow 6x
Utima_fasd
Zeus
Warrior/Cleric 4x
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IceCrash
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Post subject: Posted: Sat Jul 21, 2007 10:20 pm |
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| Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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Da_Realest wrote: It seems as though you should go dual axe then. If I remember correctly, damage on all npc warrior weapons are the same. The only reason 2 hand sword does more damage is because of the War Cry skill that temporary increases your damage. That doesn't mean other warrior builds are incapable of killing without it. Dual axe also has great skills. If you haven't seen the skill descriptions, go here.
very true dude,
im actually considering going dual axes myself cause it seems to be so fun >.<
But warlock should be a more cleaver choice for me to chose...but i dunno if its the more fun one, and then when u see what this games is all about is having fun....meh
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MrFudge
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Post subject: Posted: Sat Jul 21, 2007 10:22 pm |
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Joined: Jan 2007 Posts: 5731 Location: None
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fasd wrote: MrFudge wrote: taunt works just like it sounds, you taunt ..the enemy runs towards you.
but regular skills have their own taunt value, so if a nuker is nuking like mad and you just run up to the mob and taunt it out of nowhere, you might not get its attention right away if your taunt skill is low.
lets say a nukers skills has a taunt value of 100 and it nukes the party mob 10 times for a taunt value of 1k on the mob.
the warriors taunt SKILL (yes the skill called taunt, not the taunt value on a random ass skill) it starts at about 1.5k taunt value, so you should have no problem getting the mob off the nuker.
at least i think the taunt skill starts at 1.5k, maybe 2.5k, but it works 100% of the time unless the other person is higher lvl than you so he has higher skills that attract the monster to him more.
just remember, the warrior has a SKILL CALLED TAUNT.
but every skill has a smiliar taunt value, but that taunt value is wayyyyy less. That my friend, can unlock why monsters, normally higher, end up attacking all the clerics and some few, if we getted the values of taunt in every own char and attacks/buffs...
you do get the taunt values, its written under the description of the skill.
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Itonami
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Post subject: Posted: Sat Jul 21, 2007 10:23 pm |
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Joined: Mar 2007 Posts: 3182 Location:
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[NF]IceCrash wrote: Da_Realest wrote: It seems as though you should go dual axe then. If I remember correctly, damage on all npc warrior weapons are the same. The only reason 2 hand sword does more damage is because of the War Cry skill that temporary increases your damage. That doesn't mean other warrior builds are incapable of killing without it. Dual axe also has great skills. If you haven't seen the skill descriptions, go here. very true dude, im actually considering going dual axes myself cause it seems to be so fun >.< But warlock should be a more cleaver choice for me to chose...but i dunno if its the more fun one, and then when u see what this games is all about is having fun....meh
I'm making a warlock, so if you go with a different class i'll most def be partying up ith you.
And even if you are a warlock.. we'll be the dynamic duo 
_________________ <<banned from SRF for proof of botting. -SG>>
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xJAWZx
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Post subject: Posted: Sun Jul 22, 2007 3:16 am |
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Joined: Apr 2007 Posts: 116 Location:
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i dont know yet if im going to sub class with a cleric, im doing that now in cSRO and it works ok, but if only when you grind by yourself, when your in a party with a cleric they heal you in battle and after, and when im a warrior/cleric i can only heal myself after battle...so i dont know whether or not to go pure or not??? but me and my friend are going to have a party like this, me tanker, him nuker, and a cleric and a bard.
_________________ --Euro--
SlapItOnHard,Pure Str,Warrior,Axes,Lv.28[InActive]
WhosHairy,Pure Str,Rogue,Daggers,Lx.8[Bulding/InActive]
--Chinese--
Someting Wong,Pure Str,Heuksal,Glavie,Lv.22[Main]
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MrFudge
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Post subject: Posted: Sun Jul 22, 2007 3:35 am |
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| Elite Member |
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Joined: Jan 2007 Posts: 5731 Location: None
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you will never be able to tell the efficiency of your build through cSRo
mainly because youll prob get to lvl 24 at most if you start playing now all the way up to til the inpection on tuesday morning. (monday night for some due to time zones)
just quit csro, and go with your gut for isro.
and stop asking questions 
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