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 Post subject: Pure int: Light maxed vs Fire maxed
PostPosted: Sat Jul 28, 2007 8:22 am 
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hey y'all i've been doubting about what i should do. And i thought I'd see what your opinions are about this.

I already decided to max my cold for the big phy def and the snowshield-serie. And bicheon for the good KD,stabs and ironwall.

So now I have 140 Mastery spots left.

I recently found out that lvl'ing light from 60-80 gives you less then fire gives you from 60-80

Light:
........pierce force || grasswalk || Phantom || concentration || passive
60........15%.............59%................19m...................27...................27
80........17%.............65%................22m...................31...................31

Fire:
...............imbue || Fire Shield || Flamebody || Fire protection || Passive
60.......250-416.............70.................7%....................39....................
80.......484-806.............78.................9%...................126...................


So if you look at this and think that most nukers KD more in 1vs1 isn't Fire also a very good or maybe even better option to max?

Since light only gives you speed and concentration but the lack in parry ratio you'll make up for with cold armor + snow shield (for phy def) and snow shield + fire protection (for mag def) wich increases 87!! this is a insane increase.

So really all you miss from light is the speed. So i don't get why ppl still all say max Light.



The way I see it you have 2 options as a nuker.

Max light: Be more suportive, high dmg on nukes, speed to keep ppl at a distance.
Max fire: Be more offensive, you'll do better in 1vs1 because of the strong KD+stab.


So?? let me hear it :)

**EDIT**

Things I'm interested in discussing/knowing:

- any mistakes in my facts or things I left out

- any thoughts about the pro's and con's of taking fire maxed vs light maxed. (strenghts vs weaknesses of the 2 builds.)
- How will this do at 90 cap? will light be the only way to go at 90??

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Last edited by flexo on Thu Aug 02, 2007 2:46 pm, edited 3 times in total.

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PostPosted: Sat Jul 28, 2007 9:12 am 
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But we are pure int. We already do enough damage. We need more defense and parry.

Lightning all the way.

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PostPosted: Sat Jul 28, 2007 10:01 am 
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i hate not having grasswalk lolz id rather light/ice than fire/ice although no imune without fire

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PostPosted: Sat Jul 28, 2007 8:19 pm 
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cobbz wrote:
But we are pure int. We already do enough damage. We need more defense and parry.

Lightning all the way.

yeah I know... thought about the parry ration of 8% that you'll miss. But you have the huge buff of the fire protection. So there is only the phy dmg that you need to worry about. And you got the snow-shield and the iron-wall to cover for that. right?

ps. used that line many times myself, it's true.. but in the end you can never do enough dmg.

TehUrbanNinja wrote:
i hate not having grasswalk lolz id rather light/ice than fire/ice although no imune without fire


yeah me too.. :D.. i really really really LOVE being fast. But fire seems like a pretty good option.

But i love the fire nukes too.. and OMG what I hate those ice bladers. They don't even do high dmg.. but you can never hit them.
you can't even use your iron wall or snowshield cause you are either frozen or laying on your back, with a sword being stabbed in ya. So being imune will be a dream come true. ^^

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 Post subject: Re: Pure int: Light maxed vs Fire maxed
PostPosted: Mon Jul 30, 2007 4:46 pm 
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flexo wrote:
The way I see it you have 2 options as a nuker.

Max light: Be more suportive, high dmg on nukes, speed to keep ppl at a distance.
Max fire: Be more offensive, you'll do better in 1vs1 because of the strong KD+stab.
So?? let me hear it :)


Do you have the imbue data for lightning? The reason I ask is fire nukes still might be stronger even with the 2% reduce from not maxing lightning tree.

If fire is stronger for nukes, and stronger for imbue and, criticals if you get the passive and phys increase buff. For 1 vs 1 I think there is no question fire is the way to go.
There has been a lot of people saying lightning is now stronger, but I haven't seen any proof.

On the other hand I love running fast. I am only 57 and can outrun 40% of the players higher lvl than me. And since I am only 57 I am usually running away lol.

I think you could get away with only 60 light if it turns out that fire is stronger all around. The problem comes with the 90cap. I know I would go mad with only lvl 30 lightning, I would then gladly sacrifice damage for agility.

You make a really good point everyone assumes you need max light nukers. But it looks like you really don't.

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PostPosted: Mon Jul 30, 2007 8:00 pm 
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Phantom, is 19m. at 60 masteries o_0.

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PostPosted: Mon Jul 30, 2007 8:26 pm 
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Embodiment wrote:
Phantom, is 19m. at 60 masteries o_0.

Just wondering here, did you leave your masteries the same after the update or did you pick up ice? If not then how are you fairing without mana shield?

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 Post subject: Re: Pure int: Light maxed vs Fire maxed
PostPosted: Tue Jul 31, 2007 7:28 am 
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glavie wrote:
flexo wrote:
The way I see it you have 2 options as a nuker.

Max light: Be more suportive, high dmg on nukes, speed to keep ppl at a distance.
Max fire: Be more offensive, you'll do better in 1vs1 because of the strong KD+stab.
So?? let me hear it :)


Do you have the imbue data for lightning? The reason I ask is fire nukes still might be stronger even with the 2% reduce from not maxing lightning tree.

If fire is stronger for nukes, and stronger for imbue and, criticals if you get the passive and phys increase buff. For 1 vs 1 I think there is no question fire is the way to go.
There has been a lot of people saying lightning is now stronger, but I haven't seen any proof.

On the other hand I love running fast. I am only 57 and can outrun 40% of the players higher lvl than me. And since I am only 57 I am usually running away lol.

I think you could get away with only 60 light if it turns out that fire is stronger all around. The problem comes with the 90cap. I know I would go mad with only lvl 30 lightning, I would then gladly sacrifice damage for agility.

You make a really good point everyone assumes you need max light nukers. But it looks like you really don't.


yeah excactly my points.... I see no prove in the numbers of Light. Although the light nuke has a chance of hitting higher. So if you have your AR high you'll do more dmg on the nukes.
But about the imbue being stronger then fire too... I really don't see it.
But as you were saying it's just the speed, and at the 80 cap I really don't see the problem yet.
I was lvl 56 and i was outrunning 90% maybe even more of the players... you just have to master phantom good. Most players do not know how and when to use it well, especially when you have some obsticals in the area so you can out of sight for just a few sec, with a good turn you are gone.

It's just catching ppl that will be a problem when you are slower.

I have now fire at 65 and light at 61 so i have some c.rap garms that are 50+ and I pwn nukers I dunno if that's my garms or the fact that a lot of ppl need to farm. But at least a part is because of my good mag def from fire. And my high phy dmg.

@Embodiment
yeah you're right... corrected it

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PostPosted: Thu Aug 02, 2007 4:32 am 
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i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


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PostPosted: Thu Aug 02, 2007 12:39 pm 
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b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D

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PostPosted: Thu Aug 02, 2007 1:37 pm 
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glavie wrote:
b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D
I didnt found any place where it was sayd. xD. Yeah the 17% mag dmg incrase is the point to have light max. + Light have best nuke NOW. Fire is useless bufs for int. u can dual light ice. Or just leave fire 60. its useless fire suck little bit. LIGHT OWNZ ^_^ in pvp anyway u use best nuke and kd stab stab so....

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PostPosted: Thu Aug 02, 2007 2:36 pm 
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glavie wrote:
b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D


lol yeah.. like I don't know about the mag attack increase..:D


mmsicis wrote:
glavie wrote:
b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D
I didnt found any place where it was sayd. xD. Yeah the 17% mag dmg incrase is the point to have light max. + Light have best nuke NOW. Fire is useless bufs for int. u can dual light ice. Or just leave fire 60. its useless fire suck little bit. LIGHT OWNZ ^_^ in pvp anyway u use best nuke and kd stab stab so....


fire has more phy attack, and strongest imbue and it has the most mag defense. So you'll do really good vs INT based builds.

Light nuke has the strongest nuke IF you have high AR cause only the dmg varies a lot if your AR is only average. It CAN hit high.. but it can hit low too.

But this is all in my first post. I think i got the strenghts and weaknesses covered pretty much.
The responses i'm looking for is:

- how will this do at 90 cap.
- any mistakes in my facts or things I left out??
- any thoughts about the pro's and cons of taking fire maxed vs light maxed.

I know light gives speed and more mag attack and about the nukes. I need to know stuff I don't already know.

I'll make this more clear in my first posts too.

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PostPosted: Thu Aug 02, 2007 5:59 pm 
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forgive me for the very noobish question im going to ask waht does AR stand for? :P


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PostPosted: Thu Aug 02, 2007 6:38 pm 
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dude1977956 wrote:
forgive me for the very noobish question im going to ask waht does AR stand for? :P

No worries, it stands for Attack Rating.

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PostPosted: Thu Aug 02, 2007 7:03 pm 
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My newb questions for the day.

Where is everyone coming up with the info on the lvl 70-80 skills?

And do we know what the magic % increase will be for the 90 cap?

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PostPosted: Thu Aug 02, 2007 7:10 pm 
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hey flexo, not sure if you think about potentially fighting euro char down the road. The fire tree looks to be more useful compared to before the update. A few skills that now seems like must. The fire shield at first people think can do without by buying more pills, but many euros have a lot of status effect skills; one i hate most is causing 'dark' or darkness which basically wastes your auto pilling. Another one that will be very useful is fire skill that detects the rogue in cloak; there's no way to see it without that skill. One other fire skill is the fire wall; euros has hugh knock back, stun, and knock down probabiliites; warrior s/s has a 80% kb prob.; from what I've read in this forum fire wall seems to be able to resist kb, kd, and stun. Of course, the fire protection and fire wall against wizards with huge mag. dmg.


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PostPosted: Thu Aug 02, 2007 7:10 pm 
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glavie wrote:
My newb questions for the day.

Where is everyone coming up with the info on the lvl 70-80 skills?

And do we know what the magic % increase will be for the 90 cap?


lol well you got me there.. i got it from another member here. No idea where he got it. But I heard on most info that it was accurate from some players ingame.

If you find out.. let me know plz ;)

Monk1690 wrote:
hey flexo, not sure if you think about potentially fighting euro char down the road. The fire tree looks to be more useful compared to before the update. A few skills that now seems like must. The fire shield at first people think can do without by buying more pills, but many euros have a lot of status effect skills; one i hate most is causing 'dark' or darkness which basically wastes your auto pilling. Another one that will be very useful is fire skill that detects the rogue in cloak; there's no way to see it without that skill. One other fire skill is the fire wall; euros has hugh knock back, stun, and knock down probabiliites; warrior s/s has a 80% kb prob.; from what I've read in this forum fire wall seems to be able to resist kb, kd, and stun. Of course, the fire protection and fire wall against wizards with huge mag. dmg.


ow yeah.. you are right.. haven't thought about it yet.. but now i am :D
All good points you make. And yeah fire wall and (icewall too i think) prevent incurable status (KB, KD and Stun).
I already was leaning towards fire a lot. This makes it even more.
And a little because it will be diffrent then what everybody seems to be doing.


@ all
btw now i'm thinking of fire80 bicheon 80 cold 70 light 70.. gonna see what I miss out on when i don't max light AND cold and what I gain with the 10 lvl's of light.

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PostPosted: Fri Aug 03, 2007 8:01 am 
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mmsicis wrote:
glavie wrote:
b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D
I didnt found any place where it was sayd. xD. Yeah the 17% mag dmg incrase is the point to have light max. + Light have best nuke NOW. Fire is useless bufs for int. u can dual light ice. Or just leave fire 60. its useless fire suck little bit. LIGHT OWNZ ^_^ in pvp anyway u use best nuke and kd stab stab so....

thanks mmsicis for pointing it out. yes, it was not said earlier. shame on who now?


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PostPosted: Fri Aug 03, 2007 8:22 am 
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sry but you need light to be fast, youre a pure int in slow ass clothes (not garment)

any str will just walk all over you - or shall i say run all over your armor.

i dont even see int's wearing armor anymore, they all like protector, especially the female chars.

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PostPosted: Fri Aug 03, 2007 10:30 am 
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b0nj0vi wrote:
mmsicis wrote:
glavie wrote:
b0nj0vi wrote:
i cant believe nobody has mentioned this.

Light is essential for pure ints because of the 16-17% mag attack increase. Thats why you need to max light. Simple.


Somebody didn't read the thread. Shame on you :D
I didnt found any place where it was sayd. xD. Yeah the 17% mag dmg incrase is the point to have light max. + Light have best nuke NOW. Fire is useless bufs for int. u can dual light ice. Or just leave fire 60. its useless fire suck little bit. LIGHT OWNZ ^_^ in pvp anyway u use best nuke and kd stab stab so....

thanks mmsicis for pointing it out. yes, it was not said earlier. shame on who now?


Sorry but still shame on you guys. I think it states very clear what the advantages of light are VS fire. Let me quote myself here:

I wrote:
Light:
........pierce force || grasswalk || Phantom || concentration || passive
60........15%.............59%................19m...................27...................27
80........17%.............65%................22m...................31...................31


and it was lvl 60 light compared to lvl 80 light.. wich is only a 2% increase ;)
All in the very fist post!! SO now that it's clear, moving on :)



@ MrFundge

I thought speed was needed too.. but you don't really need it maxed, i've talked to some ppl that had light at 60 or dropped it to 60. And they say they do fine. Yes pure str garms will be much faster and I know most INT wear prot/armor now.
(And I think because of the new mana-shield that might lean more towards protector/garms again.. but that's something else.)

But about speed even more since i'm a thief. Traders got transports so they can't run. Hunters have to stay with or at least close to traders to protect them.
So you don't need speed to chase anybody and I don't run away anymore.
If I even use speed it's to make a small distance between me and my oponents. Then I cirkle arround or zigzag.. whatever but never really really run away anymore. If they are too strong I just die, it's part of the game. And pure INT can grind it back in no time. You just accept that they are stronger, try zerk, come back with more players or whatever. That's how it goes imo.

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PostPosted: Fri Aug 03, 2007 2:20 pm 
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Can someone post screenshots or the specs of both fire and light nukes as well as the imbues. All maxed at lvl 80?

I think knowing what the exact damage difference is would make this an easier decision.

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PostPosted: Fri Aug 03, 2007 2:50 pm 
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the difference between fire imbue and light imbue is less than 100 dmg i know because i switched imbues but the magic defense buff at lvl 80 is over 120 which is a HUGE amount but once the 90 cap and skills come lightning will do a lot more than fire maxed (both imbue and nuke) because its magic dmg buff will be huge

at 80 max fire and leave lightning lvl 60

at 90 max light and drop fire

those switching to light are just more prepared for the future of sro

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PostPosted: Fri Aug 03, 2007 3:35 pm 
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Disconn3cted wrote:
the difference between fire imbue and light imbue is less than 100 dmg i know because i switched imbues but the magic defense buff at lvl 80 is over 120 which is a HUGE amount but once the 90 cap and skills come lightning will do a lot more than fire maxed (both imbue and nuke) because its magic dmg buff will be huge

at 80 max fire and leave lightning lvl 60

at 90 max light and drop fire

those switching to light are just more prepared for the future of sro


ah okay.. well first I thought that those mag buff increase was big at the 70+ skills too. I think that's why everybody said go light. Since you got more parry and way more dmg. But with the current skills .. light ain't all that great (yet). Stilll a good option but certainly not the only way to go.

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PostPosted: Fri Aug 03, 2007 4:04 pm 
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Hey flexo, I am all for fire. But you left out somethnig about light, lion shouts. Lion shouts are essential for pure ints now in pvp, just look at the dmg your self and 2% Increase is a big difference for pure int as well. On the other hand I am a less int intensive hyb, so I need fire, not for fire shield, or magic def, or fire wall, but the phy dmg% because I pvp with wep skills 90%of the time. But pure int I would stick with max light, sub fire, the phy dmg% you loose < 2% mag dmg because of your balance, and the wep your using (assuming sword or spear). The magic def lost is insignificant to a pure int. You will still have immunity. I thought of going light main for my hyb, but the phy dmg% out weight the magic 2%, and my lion shouts won't be as effective for hyb. But for pure int, I think light would be the better.
My recommendation

80 bicheon 80 ice 80 light 60 fire

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PostPosted: Fri Aug 03, 2007 4:48 pm 
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Again I am still stuck on the same problem. I want to know what the 90 skill stats are. I am sure there must be some site probably in korean that lists it. I wish I new korean :(

What is the damages, what is max run speed, gah.....

Are we now fully caught up on the skills with Ksro?
Do we get any new skills with the 90 cap?

We need Euro information to.

Since I don't know that info I have a theory.

Fire tree will always be the strongest hitting. The tree is build for max damage and being in the heart of battle. This goes for pure str and nukers.

Light is all about agility with average defense and damage.

Ice is all about defense with the sacrifice of damage.

In the end we will be just like euro characters with only 2 trees available.
Since we aren't capped yet we can mix and match which is what makes chinese superior to euro, until the cap raises past 100. Which is why in the end we will have to share party to be strong just like euro.

Anyway thats my theory backed by just some observations and little proof.

If lightning nukes are as strong as people say they are then perhaps my theory is now void. And that is why I need some proof.


EDIT***
The damage difference between fire and light imbues for a hybrid int like me is about 2%. I know because i tested it on antidevil. Now on a nuke it may be different. Also....... How the magic buff effects nukes is unknown to me. But I think it is clear that you have to look at weapon skills and nukes as 2 separate things when comparing different trees/skills.

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PostPosted: Fri Aug 03, 2007 7:52 pm 
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glavie wrote:
Again I am still stuck on the same problem. I want to know what the 90 skill stats are. I am sure there must be some site probably in korean that lists it. I wish I new korean :(

What is the damages, what is max run speed, gah.....


I so wanna know this too. Some seem to know but nobody awnsers on where it comes from.

Quote:
Are we now fully caught up on the skills with Ksro?
Do we get any new skills with the 90 cap?

We need Euro information to.

Since I don't know that info I have a theory.

Fire tree will always be the strongest hitting. The tree is build for max damage and being in the heart of battle. This goes for pure str and nukers.

Light is all about agility with average defense and damage.


well almost agree here except for a few details:
fire is for constantly high dmg, both nukes and phy dmg.
light is for more variable dmg.. with a chance on hitting really high.
but this is now. the pierce force series will get better I asume....the reason light is now less good is because the pierce force serie from 60-80 ain't all that great. They will prob make up for that after 80. But without the numbers there is really no way to be sure :/



Quote:
Ice is all about defense with the sacrifice of damage.

In the end we will be just like euro characters with only 2 trees available.
Since we aren't capped yet we can mix and match which is what makes chinese superior to euro, until the cap raises past 100. Which is why in the end we will have to share party to be strong just like euro.


my fear exactly... I like chinese because they don't depend on other players too much. If nobody is there you'll still do good. Euro can barly survive on his own. Maybe it's good that they are making it more into a teamgame. But sometimes I like jobbing on my own.

Quote:
Anyway thats my theory backed by just some observations and little proof.

If lightning nukes are as strong as people say they are then perhaps my theory is now void. And that is why I need some proof.


EDIT***
The damage difference between fire and light imbues for a hybrid int like me is about 2%. I know because i tested it on antidevil. Now on a nuke it may be different. Also....... How the magic buff effects nukes is unknown to me. But I think it is clear that you have to look at weapon skills and nukes as 2 separate things when comparing different trees/skills.


yeah no idea.. i have to look into parry ratio more closely too.
because I want to see what excactly the effect is on the parry ratio i'm missing by not maxing light.

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PostPosted: Wed Aug 08, 2007 4:57 pm 
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http://www.silkroadforums.com/viewtopic ... sc&start=0

Havent actually looked at it in detail but here it is. The specs on the new nukes and imbues.

Thank god this dude pasted all these pictures now that the site is down.

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 Post subject: Re: Pure int: Light maxed vs Fire maxed
PostPosted: Wed Aug 08, 2007 7:46 pm 
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flexo wrote:
hey y'all i've been doubting about what i should do. And i thought I'd see what your opinions are about this.

I already decided to max my cold for the big phy def and the snowshield-serie. And bicheon for the good KD,stabs and ironwall.

So now I have 140 Mastery spots left.

I recently found out that lvl'ing light from 60-80 gives you less then fire gives you from 60-80

Light:
........pierce force || grasswalk || Phantom || concentration || passive
60........15%.............59%................19m...................27...................27
80........17%.............65%................22m...................31...................31

Fire:
...............imbue || Fire Shield || Flamebody || Fire protection || Passive
60.......250-416.............70.................7%....................39....................
80.......484-806.............78.................9%...................126...................


So if you look at this and think that most nukers KD more in 1vs1 isn't Fire also a very good or maybe even better option to max?

Since light only gives you speed and concentration but the lack in parry ratio you'll make up for with cold armor + snow shield (for phy def) and snow shield + fire protection (for mag def) wich increases 87!! this is a insane increase.

So really all you miss from light is the speed. So i don't get why ppl still all say max Light.



The way I see it you have 2 options as a nuker.

Max light: Be more suportive, high dmg on nukes, speed to keep ppl at a distance.
Max fire: Be more offensive, you'll do better in 1vs1 because of the strong KD+stab.


So?? let me hear it :)

**EDIT**

Things I'm interested in discussing/knowing:

- any mistakes in my facts or things I left out

- any thoughts about the pro's and con's of taking fire maxed vs light maxed. (strenghts vs weaknesses of the 2 builds.)
- How will this do at 90 cap? will light be the only way to go at 90??



I think that the combination of Ice/Light is the best combo ever... in pvp, and pve..

In pvp, you could use frostbite/freeze skills to slow/stop the enemy, then strike em hard with lightning, but thats not all, if they somehow reach you, you can just teleport away, then just do it all over again.. this way you dont get hurt, but it consumes lots of mp...

in pve, you could, use light skills, to attack every1, and freeze them... so just redo the combo above...


btw, ppl say lightning is stronger then fire because of the 16% increase of piercing power thing..

personally i think lightning, fire, and force are the best trees... no point in ice.. just kill every1 with light/fire..


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 Post subject:
PostPosted: Wed Aug 08, 2007 11:19 pm 
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so far it seems that nobody has suggested a 80 light/80 fire combo, that would provide lots of agility and strength, with the loss of course of physical defence. About what KeVo said about freezing the enemy, at high lvls people usually have full imunity to ice, so freezing would only work for grinding. to me the difference in the fire protection series makes me want to have fire at 80. what do you guys think about a 80 bicheon, 60 ice, 80 light, and 80 fire build? would the drop in physical defence be such a big loss witht the high parry ratio of the light and the mag defence of fire? there are sooo many nukers around these days. also what monk1690 said about europe characters casting status error effect like attacks, fire shield series would be indispensable. (I hate the fear status!!!!) :x


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 Post subject: Re: Pure int: Light maxed vs Fire maxed
PostPosted: Thu Aug 09, 2007 12:20 pm 
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KeVo wrote:
I think that the combination of Ice/Light is the best combo ever... in pvp, and pve..

In pvp, you could use frostbite/freeze skills to slow/stop the enemy, then strike em hard with lightning, but thats not all, if they somehow reach you, you can just teleport away, then just do it all over again.. this way you dont get hurt, but it consumes lots of mp...

in pve, you could, use light skills, to attack every1, and freeze them... so just redo the combo above...


btw, ppl say lightning is stronger then fire because of the 16% increase of piercing power thing..

personally i think lightning, fire, and force are the best trees... no point in ice.. just kill every1 with light/fire..


light/ice is in pve the best .. on that I agree.. the freeze and multi-hit from light is great to hit as many mobs at the same time as possible while slowing them down.

But in PvP it's another thing, all pure str's max fire. So they got fireshield maxed too.. and so they are imune. What leaves the freeze completly useless. So you only got phy def from cold. And ofcourse the mana-shield.. the ones skill that made cold from close to useless till almost unable to miss as a INT.
Besides what stops a pure str from phantomming right to ya? I use the distant sometimes but only to pot back up a little. You can't keep them at a distance all the time. You'll have to stand and fight at some time. Unless you are that strong that you can just one hit them. Cause while you phantom away, they can pot back up too

tersch wrote:
so far it seems that nobody has suggested a 80 light/80 fire combo, that would provide lots of agility and strength, with the loss of course of physical defence. About what KeVo said about freezing the enemy, at high lvls people usually have full imunity to ice, so freezing would only work for grinding. to me the difference in the fire protection series makes me want to have fire at 80. what do you guys think about a 80 bicheon, 60 ice, 80 light, and 80 fire build? would the drop in physical defence be such a big loss witht the high parry ratio of the light and the mag defence of fire? there are sooo many nukers around these days. also what monk1690 said about europe characters casting status error effect like attacks, fire shield series would be indispensable. (I hate the fear status!!!!) :x


yeah all so true.. i was thinking if that 20 lvl's of cold would be a loss.. i'm not that worried about the frostguard series and the passive. But more about the mana-shield. I mean having that maxed will mean a amasing tank-ability.
it's 40% at lvl 60 and 50% at lvl 80. 10% of every hit is a lot.

so it's 10% of every hit against 8 more parry ratio.

I'm not sure how parry excactly works so no how much that 8 is really worth, but it sure sounds like your def will be much less with 80 light then with 80 cold.

I guess in the end it's all about how you fight. I like to nuke while they are on a distant and up close just KD and stabb untill they die. I don't phantom away unless I need to repot a bit and my iron-wall and mana-shield are at cooldown.
But if you are more of a player who uses nukes all the time and runs arrround nuking I think the putting the 20lvl's in light might be a better option.
But you'll just be more support, less def but more attackpower: 2 very strong nukes and strong stabs.
I think you'll be a killing machine..but a fragile one.

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