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 Post subject: FORCE TREE at CAP 150
PostPosted: Fri Aug 17, 2007 2:08 am 
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Altho alot of us might not play until the 150 cap comes.
But yes, this is a fact we need to register lvl 150 is the highest lvl you can get in SRO. Which means untimately, a char can only has 2 tree if u want to max them.
Y have 2 trees while you can have 3/4? Because if you do not concentrate on your 2 trees, they will b crap dealing lil damage.

This raise a question abt the Force tree (Chinese Healing Skills)
Start to think abt it, Force tree is better to be used on Int users only at 150 Cap. Due to the fact that STR users will need to max their weapon tree and fire tree for max damage. You do not want to max Force tree with a Weapon tree because that means you will not have an imbue.

Then again, for INT users, are they willing to lvl Force and put away other Mag tree? Which gives them good buffs and damage spells?

So... IMO, Force tree hasn't been used by most, and in the future, it will be totally placed aside by players.

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PostPosted: Fri Aug 17, 2007 2:10 am 
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the force tree "nukes", that decrease parry ratio and stuff, makes nukers hit a lot of dmg. i'm not sure how effective they are at high lvls, but it'll be cool if u just shoot off a couple of vitals and nuke them for bajillion dmg.

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:10 am 
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any1 who has any fetishes about playing a support/healer char, i'd recommend euro cleric/bard...other than that the chinese force tree will never be as useful as a cleric/bard

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:12 am 
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5 Vital spot + 1 Nuke + 2 lion shouts = GG

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:15 am 
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Vital Spot - Muscle don't stack anymore

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:19 am 
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BakaFish wrote:
Vital Spot - Muscle don't stack anymore

O_o
Damn gaymax

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:19 am 
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BakaFish wrote:
Vital Spot - Muscle don't stack anymore



omg serious? this is big news then.

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:19 am 
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BakaFish wrote:
Vital Spot - Muscle don't stack anymore


But still effective at high lvls.

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PostPosted: Fri Aug 17, 2007 2:21 am 
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not as effective if u can't stack them nemore.

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:31 am 
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TOloseGT wrote:
not as effective if u can't stack them nemore.


Still hurts a glavie and hybrids

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:32 am 
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Can you still right click the vital spots to cancel them much like you would with a buff? I was able to still do it about... oh, 2 weeks ago or so.

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 Post subject:
PostPosted: Fri Aug 17, 2007 2:33 am 
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http://www.youtube.com/watch?v=kAUIxellSS4\

watch 2.29 the dude is throwing multiple vital spots. so it should be able to stack >.<

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 Post subject:
PostPosted: Fri Aug 17, 2007 9:58 am 
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Why vital spot muscle? Theres vital spot mind.

I'm lvling up force right now and I'm a pure int char wearing garms o_0

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 Post subject:
PostPosted: Fri Aug 17, 2007 10:05 am 
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RichardDawkins12 wrote:
http://www.youtube.com/watch?v=kAUIxellSS4\

watch 2.29 the dude is throwing multiple vital spots. so it should be able to stack >.<


Not stacking the same one.....But using all 5 would work.

150 Light | 150 Force =)

Chinese Force tree does have some good stuff compared to Euro Cleric though. Heal other heals a lot more and is instant + semi spammable. Higher res exp% gained back. Therapy circle is nifty for a group although doesn't work against npc thieves not sure about hunters but I'm guessing them too. Vital spots do make a diff. Havn't tested the new ones due to no sp >.> but lowering phys/mag defense sounds good to me.


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 Post subject:
PostPosted: Fri Aug 17, 2007 10:17 am 
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Corrupt wrote:
...but lowering phys/mag defense sounds good to me.


Hell yeah!

Its awesome. I dropped my wpn masteries completely.

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 Post subject:
PostPosted: Fri Aug 17, 2007 10:39 am 
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RichardDawkins12 wrote:
http://www.youtube.com/watch?v=kAUIxellSS4\

watch 2.29 the dude is throwing multiple vital spots. so it should be able to stack >.<


You cant stack the same vitals anymore :x

I'm going lit/force 150 :)

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 Post subject: Re: FORCE TREE at CAP 150
PostPosted: Fri Aug 17, 2007 11:35 am 
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Cerus wrote:
Due to the fact that STR users will need to max their weapon tree and fire tree for max damage.


Are you crazy man.? no light.?

Without light you will not, i repeat, will not be able to catch anyone in pvp, ever. Also you will lvl 50% slower ( lack of grass walk + ghost phantom )

IMO 75 light 75 fire 150 weapon


Or possibly 55 light

But no light at all.? thats crazy


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 Post subject:
PostPosted: Fri Aug 17, 2007 11:45 am 
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You can buy Drugs of <insert cheezy wind-related name here> on the grocery traders, so you will run faster. At the last levels, they're not that expensive.

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 Post subject:
PostPosted: Fri Aug 17, 2007 1:02 pm 
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Its not possible to get to lv150 without losing your life.

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 Post subject: Re: FORCE TREE at CAP 150
PostPosted: Fri Aug 17, 2007 1:09 pm 
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tedtwilliger wrote:
Cerus wrote:
Due to the fact that STR users will need to max their weapon tree and fire tree for max damage.


Are you crazy man.? no light.?

Without light you will not, i repeat, will not be able to catch anyone in pvp, ever. Also you will lvl 50% slower ( lack of grass walk + ghost phantom )

IMO 75 light 75 fire 150 weapon


Or possibly 55 light

But no light at all.? thats crazy



you will have to swallow the fact that STR users will not have light anymore..

as was said already, due to weapon tree + fire which is including +phy attack buff which is incredibly important

and as you can see these days on euro chars there is no grass walk at all.. so you need ask some bard every time, "buff me plys" ;)

but trust me you'll suk with 75/75/150 build

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 Post subject:
PostPosted: Fri Aug 17, 2007 1:15 pm 
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@tedtwilliger
yes, u need to survive with no light. Not a big deal really, u can buy Drug of Typhoon which gives u 100% increase move speed at 200+k

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 Post subject:
PostPosted: Fri Aug 17, 2007 1:17 pm 
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heh, looks like 100 cap is last of effective 3 tree build. I couldn't imagine not having light now...that's a real fair fight - str with no grasswalk/ghostwalk, and the ints zipping in, and zipping out. You'd never kill anyone b/c you couldn't catch them. :(

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