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 Post subject: way to solve server login problem?
PostPosted: Mon Aug 27, 2007 11:57 pm 
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i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)

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PostPosted: Mon Aug 27, 2007 11:58 pm 
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You use to be able to just spam enter. No image verification, nothing. Just randomly DC'ed if there wasn't room, after like an hour.

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angelfire101 wrote:
guys with tough balls should do this; go to joymax office and literally beat them up. now you guys should only beat up dudes who work on big offices of joymax. you must record it and make US SEE BLEEDING JOYMAX EMPLOYEES! AINT THAT FREAKIN GREAT!


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PostPosted: Tue Aug 28, 2007 12:04 am 
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I swear i have read this before, did you copy and paste it from the official forum?

ON-T:

I think it would be good, but the joining line would be huge.

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 12:08 am 
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blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 12:22 am 
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Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 12:53 am 
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Barotix wrote:
Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming


F4gg0t...... :roll:


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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 12:58 am 
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krackhead wrote:
Barotix wrote:
Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming


F4gg0t...... :roll:


mr.leet here with 1337 5p34k here >.>

but i do believe 2 things:

1. Making a waiting line might be good. I don't think the constant changing of my screen resolutions is good :x

2. JM is sorta working hard, even tho they just recycle the events. Its a free game (although u are required to use silk if you want a wayy better experience).

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 1:06 am 
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Nenhunter wrote:
krackhead wrote:
Barotix wrote:
Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming


F4gg0t...... :roll:


mr.leet here with 1337 5p34k here >.>

but i do believe 2 things:

1. Making a waiting line might be good. I don't think the constant changing of my screen resolutions is good :x

2. JM is sorta working hard, even tho they just recycle the events. Its a free game (although u are required to use silk if you want a wayy better experience).
required? no one is required, ppl use silk cause its offered.

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 1:11 am 
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John_Doe wrote:
Nenhunter wrote:
krackhead wrote:
Barotix wrote:
Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming


F4gg0t...... :roll:


mr.leet here with 1337 5p34k here >.>

but i do believe 2 things:

1. Making a waiting line might be good. I don't think the constant changing of my screen resolutions is good :x

2. JM is sorta working hard, even tho they just recycle the events. Its a free game (although u are required to use silk if you want a wayy better experience).
required? no one is required, ppl use silk cause its offered.


Its worth the silk just to be able to login during peak traffic <.<

Making it a queue would be better overall for players who dont have access to premium ticket.

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 Post subject:
PostPosted: Tue Aug 28, 2007 1:58 am 
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can I have cuts? :wink:

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 Post subject: Re: way to solve server login problem?
PostPosted: Tue Aug 28, 2007 2:02 am 
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Barotix wrote:
Devotia wrote:
blackfalcon wrote:
i was thinkin maybe the could make it so that instead of disconnectin u when the server is crowded, they could make a line. and u would just log in when people log out. then u wouldnt have 2 keep restarting the client when servers were full. just an idea :)


1. That would make SENSE.
2. SRO is run by Joymax.

See the discrepancy?


dont bash JM, they work hard to provide us with quality gaming
Haha JM is far from quality

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 Post subject:
PostPosted: Tue Aug 28, 2007 7:19 am 
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i was going to start a thread about this.
i don't know why joymax makes you d/c after trying one shot.
At least let us stay on so we don't have to run the game again -.- it takes long to load now as well, after the euro update.

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 Post subject:
PostPosted: Tue Aug 28, 2007 7:35 am 
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ok lemme say sumthing sure jm are dicks and they never listen to us and make the game hard for us but...hey if it wasant for jm u wouldnt hav the gr8 game sro and they r not all bad iots a free game alot of game people would charge or cut down half the game and make the better half pay and giv a non paying the shitty half

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 Post subject:
PostPosted: Tue Aug 28, 2007 7:45 am 
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Bazinator wrote:
ok lemme say sumthing sure jm are dicks and they never listen to us and make the game hard for us but...hey if it wasant for jm u wouldnt hav the gr8 game sro and they r not all bad iots a free game alot of game people would charge or cut down half the game and make the better half pay and giv a non paying the shitty half


didnt really understand it but meh :roll:

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