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snigglez
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Post subject: soo how come 1 char cant transfer to another? Posted: Thu Sep 06, 2007 10:07 pm |
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Joined: Jul 2007 Posts: 211 Location:
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im just curious but how come like the char data on each server cant be transfered to another server?
i imagine just lik.. having worlds like runescape would be okay.. but not copying it.. just be able to switch characters to different servers..wouldn it like be more diverse .. like you would see more different people rather than the same old people..??
wouldnt this be better..? but it cant be done right?.. why..?
_________________
Quote: I mean, if we're talking about random, just look at Panda. "Hi, I'm a big drunk endangered species. My skills are firmly based in the wonderful art of alchoholic consumption, and bar-fight style combat."
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HOLLAstir
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Post subject: Posted: Thu Sep 06, 2007 10:23 pm |
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Joined: Aug 2007 Posts: 1637 Location: 206
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your name rhymes with giggles which made me giggle BOI
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Pawnage
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Post subject: Posted: Thu Sep 06, 2007 10:49 pm |
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Joined: Jun 2007 Posts: 1179 Location:
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imagine this: a lvl 80 going to a brand new server.
_________________ Silkroad Quitter <3
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xzaz
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Post subject: Posted: Thu Sep 06, 2007 11:19 pm |
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Joined: Sep 2006 Posts: 1574 Location:
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Pawnage wrote: imagine this: a lvl 80 going to a brand new server.
imagine this in a week 30 new lvl 80's.
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PiiNoY
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Post subject: Posted: Thu Sep 06, 2007 11:50 pm |
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Joined: Jun 2007 Posts: 673 Location:
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xzaz wrote: Pawnage wrote: imagine this: a lvl 80 going to a brand new server. imagine this in a week 30 new lvl 80's.
I do.
_________________ Farming 421,920 for 90 cap.
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Snudge
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Post subject: Posted: Thu Sep 06, 2007 11:53 pm |
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Joined: Jun 2006 Posts: 4200 Location:
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Imagine scammers happily draining a server and then moving onto the next one.
_________________ <<banned from SRF for proof of botting. -SG>>
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Tokughavita
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Post subject: Posted: Thu Sep 06, 2007 11:54 pm |
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Joined: Apr 2006 Posts: 789 Location:
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xzaz wrote: Pawnage wrote: imagine this: a lvl 80 going to a brand new server. imagine this in a week 30 new lvl 80's.
you miss the concept, people could move through diffrent servers, so a new server is just more space the entire population can log into, pming your friend "what server are you on? ok omw."
_________________

BladeSkillz wrote: Don't farm. I don't foresee you getting very far in this game. Just enjoy for now.
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nightbloom
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Post subject: Posted: Fri Sep 07, 2007 4:58 am |
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Joined: Jan 2006 Posts: 5492 Location:
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Maybe not changing server, but allow channels in the same server would be nice just to spread out some for training.
_________________ <<banned from SRF for rules violations: being a constant problem. -SG>>
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Meph
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Post subject: Posted: Fri Sep 07, 2007 2:31 pm |
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Joined: Aug 2007 Posts: 40 Location:
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nightbloom wrote: Maybe not changing server, but allow channels in the same server would be nice just to spread out some for training.
+1
Granado Espada has this.
it's working great =D
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lilly_
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Post subject: Re: soo how come 1 char cant transfer to another? Posted: Fri Sep 07, 2007 3:02 pm |
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Joined: Jul 2007 Posts: 432 Location: ...
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snigglez wrote: but it cant be done right?.. why..?
If you havent noticed...character names on new servers can be the SAME as character names on other servers, the availability of names are reset, if they were to allow characters to cross between serevrs, i think it might cause a buit of a technical issue...but i think they did this because they know they'll never allow such a thing in the first place.
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Jaume
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Post subject: Posted: Fri Sep 07, 2007 3:18 pm |
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Joined: May 2007 Posts: 127 Location:
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true but what nightbloom said is a great idea, ive seen this on other online games, for example LastChaos and GE. It would make grinding in tight spaces alot smoother..
_________________
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sheeplol5
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Post subject: Posted: Fri Sep 07, 2007 3:49 pm |
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Joined: May 2007 Posts: 773 Location:
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Snudge wrote: Imagine scammers happily draining a server and then moving onto the next one.
pure genious
but hmm...then itd also be easier to buy/sell. you could go to mercury, but SOS cheap and take it to xian and wow 5,000,000.......out of 1.7
_________________ Int Bow. Heuksal at 30.
Garment.
Trader
Guild: Advent
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PR0METHEUS
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Post subject: Re: soo how come 1 char cant transfer to another? Posted: Fri Sep 07, 2007 4:04 pm |
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| Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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lilly_ wrote: snigglez wrote: but it cant be done right?.. why..? If you havent noticed...character names on new servers can be the SAME as character names on other servers, the availability of names are reset, if they were to allow characters to cross between serevrs, i think it might cause a buit of a technical issue...but i think they did this because they know they'll never allow such a thing in the first place.
Well I guess they could handle that with a server tag. So you could go to Hotan and see (Venice)PR0METHEUS, (Xian)PR0METHEUS.... They'd be different characters, with different owners.
One issue with moving between servers would be the economy. Different servers have different economies, so you could go to one server to buy a really cheap SOS and go to another server to sell it at a HIGH price, things like that.
Either they'd have to make the economies all the same on all servers, or maybe only allow trade/buy/sell/stall between members of the same server. Let characters jump to another server simply to grind.
Either way there'd be a LOT of technical issues to deal with especially on existing servers.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Meph
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Post subject: Posted: Fri Sep 07, 2007 6:52 pm |
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Joined: Aug 2007 Posts: 40 Location:
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Imagine 1 server 100% thiefs..
or 1 with 100% hunters ^^
or hackers
etc
2 complicated lol
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PR0METHEUS
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Post subject: Posted: Fri Sep 07, 2007 6:58 pm |
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| Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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Meph wrote: Imagine 1 server 100% thiefs..
or 1 with 100% hunters ^^
or hackers
etc
2 complicated lol
100% hunters or thieves would never happen. Thieves would have no one to rob, and hunters would have no one to protect and no one to kill. No point in that.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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bakafish
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Post subject: Posted: Fri Sep 07, 2007 7:08 pm |
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| Veteran Member |
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Joined: Jan 2007 Posts: 3358 Location: EU-Kor'gall
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This is not like WoW where you can pay some money and move to another server...
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Fly
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Post subject: Posted: Fri Sep 07, 2007 7:16 pm |
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| Banned User |
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Joined: Feb 2006 Posts: 2114 Location:
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Jaume wrote: true but what nightbloom said is a great idea, ive seen this on other online games, for example LastChaos and GE. It would make grinding in tight spaces alot smoother..
you gotta be kidding...
channals are the reason GE sucked so bad.
take silkroad where u can go hours without seeing a real person, and add channals and sro will be officialy dead.
channals suck. the end.
_________________ Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]
 Roses are red, violets are blue. NS is a kunt, and so are you!
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kumori
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Post subject: Posted: Fri Sep 07, 2007 8:09 pm |
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Joined: Jun 2007 Posts: 101 Location:
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Sro should have sub-servers, there problem solved.
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snigglez
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Post subject: Posted: Sat Sep 08, 2007 5:23 pm |
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| Regular Member |
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Joined: Jul 2007 Posts: 211 Location:
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but it would be funnn =p...
less botters in a new server so u could grind.. and kill the uniques
and besides if the scammer goes from server to servver.. ppl will know who he is and just learn to ignore.
It be more fun for jobbing too..differnt servers say they have more thievies and less hunters while some are the other way around. jobbing would be so much more different since you wont be able to know who will be who and what build..
but.. in the end.. too bad this cant be done =[
_________________
Quote: I mean, if we're talking about random, just look at Panda. "Hi, I'm a big drunk endangered species. My skills are firmly based in the wonderful art of alchoholic consumption, and bar-fight style combat."
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Dudez0r
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Post subject: Posted: Sat Sep 08, 2007 5:31 pm |
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| Banned User |
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Joined: Apr 2007 Posts: 214 Location:
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snigglez wrote: but it would be funnn =p... less botters in a new server so u could grind.. and kill the uniques 
People would just go to that server with their level 80s to get the first unique kill...
_________________ <<banned form SRF for bot admission. -SG>>
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ssjkakarot
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Post subject: Posted: Sat Sep 08, 2007 5:33 pm |
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Joined: Jun 2006 Posts: 248 Location:
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Fly wrote: Jaume wrote: true but what nightbloom said is a great idea, ive seen this on other online games, for example LastChaos and GE. It would make grinding in tight spaces alot smoother.. you gotta be kidding... channals are the reason GE sucked so bad. take silkroad where u can go hours without seeing a real person, and add channals and sro will be officialy dead. channals suck. the end.
i agree with fly. Especially for job conflict, theives would have a very hard time catching traders, cuz u might be @ the right spot a trade is happening but different channels.
I think moveing servers is also a bad idea...@least until the bot problems r fixed, thus (i am multitasking and writing an english report as we speak  ) we will get server switches in 50 years
_________________ IGN- Aryan_Prince
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RoQ
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Post subject: Posted: Sat Sep 08, 2007 6:47 pm |
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| Casual Member |
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Joined: Jul 2007 Posts: 63 Location:
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it cost money to get this doing... they need to hire a person to transfer your files and look if it proper to do it... it cost time... they dont want that=S
_________________ Babel: lvl 8X Pure STR fire/light glavie lvl 8X Hybrid INT light/ice sword lvl 7X Pure INT light/fire sword nuker lvl 6X Pure INT wizard lvl 52 Pure STR Blader[DELETED]
Unique Kills(on all my chars) Lord Yarkan:9 times Isyutaru: 14 times Uruchi:3 times Ceberus:5 times Tiger girl:3 times Ivy:1 time
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Fly
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Post subject: Posted: Sat Sep 08, 2007 7:25 pm |
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Joined: Feb 2006 Posts: 2114 Location:
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ssjkakarot wrote: Fly wrote: Jaume wrote: true but what nightbloom said is a great idea, ive seen this on other online games, for example LastChaos and GE. It would make grinding in tight spaces alot smoother.. you gotta be kidding... channals are the reason GE sucked so bad. take silkroad where u can go hours without seeing a real person, and add channals and sro will be officialy dead. channals suck. the end. i agree with fly. Especially for job conflict, theives would have a very hard time catching traders, cuz u might be @ the right spot a trade is happening but different channels. I think moveing servers is also a bad idea...@least until the bot problems r fixed, thus (i am multitasking and writing an english report as we speak  ) we will get server switches in 50 years
yup. mmos should look and feel like 1 big world.
joymax messed up by letting people outlevel jangan and donwang too fast. leaving everyone packed into hotan. should of made jangan 1-30, don 30-60 and hotan 60-90. spread ppl out evenly. if i was a designer, i would not spend ages making jangan look awesome and then let everyone skip over it in 2 days of leveling.
_________________ Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]
 Roses are red, violets are blue. NS is a kunt, and so are you!
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BlackFox
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Post subject: Posted: Sat Sep 08, 2007 7:39 pm |
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Joined: Jan 2007 Posts: 6588 Location: Oo Some where i dont know!!
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Fly wrote: yup. mmos should look and feel like 1 big world.
joymax messed up by letting people outlevel jangan and donwang too fast. leaving everyone packed into hotan. should of made jangan 1-30, don 30-60 and hotan 60-90. spread ppl out evenly. if i was a designer, i would not spend ages making jangan look awesome and then let everyone skip over it in 2 days of leveling. well stay ther to 30 ..no thanks ..Btw now is euro open so is more room now and you can go thwer if you want........is noot need to stay only on hotan..and be the same when new come to the came be anyway likr in hotan or down.. i dont complaine about it .is good what it is.
_________________ mwahahahahaha !!
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ssjkakarot
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Post subject: Posted: Sun Sep 09, 2007 12:24 am |
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Joined: Jun 2006 Posts: 248 Location:
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Fly wrote: ssjkakarot wrote: Fly wrote: Jaume wrote: true but what nightbloom said is a great idea, ive seen this on other online games, for example LastChaos and GE. It would make grinding in tight spaces alot smoother.. you gotta be kidding... channals are the reason GE sucked so bad. take silkroad where u can go hours without seeing a real person, and add channals and sro will be officialy dead. channals suck. the end. i agree with fly. Especially for job conflict, theives would have a very hard time catching traders, cuz u might be @ the right spot a trade is happening but different channels. I think moveing servers is also a bad idea...@least until the bot problems r fixed, thus (i am multitasking and writing an english report as we speak  ) we will get server switches in 50 years yup. mmos should look and feel like 1 big world. joymax messed up by letting people outlevel jangan and donwang too fast. leaving everyone packed into hotan. should of made jangan 1-30, don 30-60 and hotan 60-90. spread ppl out evenly. if i was a designer, i would not spend ages making jangan look awesome and then let everyone skip over it in 2 days of leveling.
Ya hotan is wayyy to crowded, i recently moved there, and it takes 4 ever 2 repair and repot. Id rather be @ dhongwang any old day. They should make @least another city, mayb for lvl 70+. Or mayb chin tomb will have a new city?
_________________ IGN- Aryan_Prince
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