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 Post subject: Ideal SRO For Me (Input from 60 Cap Players Only)
PostPosted: Mon Sep 17, 2007 5:02 am 
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::::::::::::::::Why I don't care for the opinions of post 60 Cap:::::::::::
You have no idea how fun Silkroad was. So what if there was only Karakoram. As someone posted below, the Silkroad community was unmatched. On Tavern, Oasis and SilkroadForums, we had players from Lineage, WoW and other games visit just because Silkroad Community was so active. The other games had nothing in comparison.

Guild Rivalries. None exist today. On Aege alone there were so many. GuardianZ vs Gotei13. DreamZ vs TAIWAN. Xitin4ever vs DreamZ. Xitin4ever vs Everyone. DreamZ vs Everyone. Huge union made. DeJaVu Union vs Taiwan Union vs DreamZ/BabySG Union vs Nation Union, Sacred Ascension Union vs BrosInArms Unions.

Back then it wasn't just one dominating Guild or Union. There wasn't just one dominating guild in 1 union. The power and balance in the Silkroad Community was widespread. This lead to incredible fun fights. Allegiances were made. Sacred Union and BrosInArms union often fought together. Nation and DreamZ. Peopel spent hours in just robbing one guild. Spent hours just attempting one trade run. You don't see large number of guilds getting together to rape another union. People organized and sent out spies and just to rape Venezuela's trade run.

So yeah maybe there was only Karakoram, but then, no one was botting 24.7 or SP Farming all day. We were too busy having fun with rivalries, server trade runs.

You think Euro is a party Class add-on? You guys have no ideas what kind of teamwork and parties it took to take down DreamZ/BabySG Union Trade runs. And the tenacity of players was great, didn't just give up. It would take a guild often hours just to get out of dead ravine because there was so much conflict.

Original Xian, Aege, Troy, Babel Players!!!!

:::::::::::EUROS SUCK::::::::::::::::

Get rid of Euro. Euro is just Joymax's failed attempt to make Silkroad into World of Warcraft, KnightOnline or any other generic MMORPG. Anyone who has played other MMORPG will agree Euro skills and classes are almost identical to WoW and other MMORPGS.

Silkroad, I loved it cause it was unique. No other game with the skill trees, masteries and STR/INT balances like it. No other game lets you have Nuking power and weapon skills. Or change your STR/INT completely to your needs. Other games, your class only has certain skills and have to maintain certain balance or build (STR, INT, Dex) to use that class's weapon and gears.

Euro ruined that. Euro makes Silkroad no different than any other MMORPG.

Chinese forever!!!!

:::::::::::::::::::Alchemy:::::::::::::::::::

I wish all alchemy items were non-tradable. Meaning all elixirs, elements, tablets are player bound. Only way to improve your gears is to play.

Increase success rate on alchemy stones because of above.

No Astrals. So its not about who has the most $$ to waste or CCF.

or

60 Cap: Only Elixirs, might be boring though

:::::::::::::::::::Unique Weapons:::::::::::

I wish that's all they were. Just unique. Not insanely +15, +10 or +5. People would still want them cause these weapons would have special glows and may look different. But a well pimped weapon will still be equal to the unique weapon. Unique weapon just more desirable because it is Unique in design.

or

Only have Unique Weapons available when players can make equivalent weapons strength. Like in 60 Cap, there were no Sun 7th Degree, only SOS and SOM. And barely any SOM ever found.

Example: 8th Sun should not be available unless equivalent gear available. Only have Sun 8th if you can have 76 Weapon (First 9th Degree).

::::::::::::::Immunity Sucks!!:::::::::::::::::::

I really hate immunity. Fire Shield is bugged. It works by % instead of effect. 73 Effect reduction!!!! Not 73% Reduction!!!

60 Cap: People used different imbues. It was fun. Not everyone was fire. There were more INT using lightning back then. A lot of bladers and glaives and almost all archers were Ice Users.

People used Frost Nova. That was a lot of fun!!!!

Now its horribly boring. Fire, fire, fire. Boring, boring, boring.


:::::::::::::::WHY DO I WANT THIS::::::::::::::::::

For me I think this would reduce gold bots and gold buying. While the above may encourage player botting, but for me what ruins the game the most is the gold botters and gold buying. If you can't buy everything to pimp your gears, no reason to buy gold. The economy would remain stable. People still need to use the market system to buy and trade gears.

This will also ensure that anyone who spends enough time in the game will be able to have the best gears in the game. Game will not be dependent on "luck" or gold buying.

Its a shame when you know people and have friends who have played for 1.5-2 years and quit the game because of botting (botting for SOX) and Gold Buyers ruined the Economy and PvP.

60 Cap was by far the BEST CAP. NO QUESTION, 60 cap was the Golden Period for Silkroad Online. Not many botters. No Astrals. Gold buying was not prevalent. Your character's strength was based on the Build and Skills. People who were more farmed were stronger.

Also the favorite players were from 60 cap. Now its just gold buyers and botters.

::::::::::::::Ultimately What I want::::::::::::::

I want this game to be based on your build's %. Not about who has the most Sun Gear/Unique Gears. Whoever has the highest level skills, highest level buffs and good Balance should win.

Since this game is grind based. If you are legit, its a lot of time spent. So it should be rewarding. If you spend the time, you'll be great. There are plenty of "legit" players who have never bought astrals, bought gold and do not have gears to compare to gold buyers and Sun Users. They may have a great build, Maxed out skills, still no match. The game should reward whoever plays the most, not who has "luck" in finding Sun or buys the most gold.

Too many players quit because of the above. They bought GTs, and monkey pets. Some bought astrals, but not gone crazy. But Euro, Gold Buying and Sun Users killed the game for them. And as long as these are around, never coming back...

::::::::::::::::To those who believe Euro is just an Add-On:::::::::::::
No its not. Euro sucks because it changes the PvP gameplay. The amount of damage and buffs that euro has completely unbalanced the game. Euro buff that increases physical defense by 800!!! My level 80 Glaiver with 2 peices of SoSun and complete +5 set with 54/55 STR added, had only 1080 Physical Defense. 800 physical def buff is just ridiculous. Buffs that add 30 INT or 30 STR is just out of question. It takes many players months of grinding and million upon millions of gold to get 30 STR or INT added to their gears. Clerics, a healing class outdamaging a Pure INT Chinese Mage is also ridiculous.

You think a 15 sec pot delay matters if you have 30 added stats, 800 phys def buff and ridiculously strong attacks? Who cares, plus you can still use Vigors, no matter.

One thing about Euros if they stay around is to make them 1 class only. No subclass. If you are a Cleric, you are a cleric, nothing else. If Joymax wants to make Silkroad a generic MMORPG, then follow through. Seeing Warriors with bard subclass buffing themselves or rogues is just idiotic.

:::::::::::::::::::Alternative to Euro::::::::::::::::::

Instead spending money and time on stupid updates like Euro. Lets put those minds to better use. Find creative ways and ideas to counter gold farmers and botters. No other Company other than Blizzard truly makes an effort here. Having a stable gaming environment alone will make Silkroad the top MMORPG.

Lets have gameplay updates. Improve the triangular system. Who likes having to be assigned to a school, and be stuck with only 1 profession? Who likes this alias bullsh*t? When I thief, I need a reason. Just to steal some loot isn't enough. Knowing who that person is, from what guild he is in, if he is on my guild's KOS List, well time to hunt him down. Guild Rivalries no longer exists in Silkroad. It was great back when guilds challenged each other in job fights. Today all you see is random names like UberThief, Nubcake, ImAMoron, ImSexy and other assinine names.

What about Castle Seige. Castel Seige has been promised for well over a year. Gargamel suggested this for almost year and half now and there is no sign or hint that any progress has been made.

Unique Mobs. Increased Damage, Increased HP. Make them more difficult to kill. If Yarkan only spawns every 6-9 hours, then it should take 1-2 hours to kill that mofo. 3 minutes to kill a level 80 unique during 80 cap is just wrong. More Uniques per level. Level Caps should be implemented so that only only players below 63 can kill Isyutaru (64 weapon is too ridiculous for Isy). Add a new unique for 70 Players. Only players 73 and below can killl that new unique. Uruchi only for 48 and below players. Make a new Unique for level 50 players. Seeing a level 80 rape Isy is too sad. LeveL 60 players wait hours for it to spawn, then some level 80 comes and rapes him in under 30 seconds, how sad is that?

Dungeons. More dungeons and better dungeons. Grinding on Niya Generals and Hunters for eternity during 80 cap is mind numbing. Maybe an instance. So that you don't have to compete with 20 other players in the same room. Make a party, and go through the dungeon in an instance, glorious fun and grinding.

There are plenty of alternatives to improve the game and keep it unique than just making classes with lame WoW Skills.

I'm done. My last rant about Silkroad Online. If SUN Online or Warhammer proves to be amazing, its truly good bye to Silkroad. Right now WoW and 2Moons can kiss my @ss.

::::::::::::::::::Opinions of A....:::::::::::::::::
Originally played on Aege during 60 cap. End of January, Aege experience atrocious lags. Lags that made many great players quit Silkroad. Instead of quitting, took a break from Aege and experience Oasis. Oasis = THE BOT SERVER. Got sick and left for a while. Today it doesn't matter because botting is just synonmous with Silkroad. Shared an account on Venice. Venice = CCF Heaven. Disgusting. After astrals and gold farming... all down hill.

This was my experience and my opinions.

Today, I only hope someday I'll see my Glaive on Aege and INT/Bicheon on Oasis both to level 90. New skills and gears is all that's left, unless the gameplay itself improves. The updates to triangular system is truly a misfortune IMO. Castle Seige or improved Unique Hunting, can only dream. In 3 Months, My Oasis INT leveled from 63-71 only. Although it has only 1 more week until all skills I want maxed at 70. But still, unactive. The Glaive on Aege still only has skills maxed at 69. Haven't played the glaive in almost 6 months now.

Wait and see.....

Warhammer Online anyone????


Last edited by Wello27 on Tue Sep 18, 2007 2:35 am, edited 7 times in total.

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 Post subject:
PostPosted: Mon Sep 17, 2007 5:24 am 
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Yeah it really was kickass...

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 Post subject:
PostPosted: Mon Sep 17, 2007 5:42 am 
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I played during the 60 cap, and I like the new changes. You may find Euro skills and character types are a copy of WoW, but WoW is a massive copy of lots of other games, so best you can say about Euro skills is that it's like a lot of the older games. With the vast amount of MMORPGS out there, its virtually impossible to create completely new skills anymore. Silkroad still feels and plays the same with Euro, and i think it adds a lot of variety. Even at 60 cap, variety was low, there were only a few builds that worked. And with the mastery cap at 300, 60 cap would eliminate almost all variety (everyone would have all 4 forces). Most people just used Ice imbue, and people were still quitting just as they are now because there wasn't much to do at the cap.

The alchemy update gave us something new to do other than just buy elixirs. And as for alchemy inviting gold bots and CCFers, I dont think alchemy is responsible, popularity is. 60 cap was open beta and early days of full service, not that many people played this game (or even knew about it). Gold bots and CCFers came in to the game (or atleast became more apparent) as the game grew in popularity. The market for gold selling got bigger. CCFers came in as soon as there was a cash shop (happens in every game). Its just that you only notice the ones with like 3 astrals left on their weapon after they're done upgrading.

Basically, my point is, 60 cap got boring fast, and the only reason game SEEMS worse now, is because the game grew, the population grew, and with the population growth came its share of assholes that ruin the game. The game itself is fine.


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PostPosted: Mon Sep 17, 2007 5:50 am 
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im so rebel that i'll post even if I havent really played in 60 cap

8)

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PostPosted: Mon Sep 17, 2007 5:52 am 
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Fat_Smurf wrote:
im so rebel that i'll post even if I havent really played in 60 cap

8)

:shock:

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PostPosted: Mon Sep 17, 2007 5:54 am 
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FX wrote:
Fat_Smurf wrote:
im so rebel that i'll post even if I havent really played in 60 cap

8)

:shock:



im such an internet thug :shock:

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PostPosted: Mon Sep 17, 2007 6:12 am 
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Fat_Smurf wrote:
FX wrote:
Fat_Smurf wrote:
im so rebel that i'll post even if I havent really played in 60 cap

8)

:shock:



im such an internet thug :shock:

we should make a srf group, pimps and thugs only 8)
on-topic: i wish i started just a few months earlier then i could have experienced the 60 cap :(

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 Post subject: Re: Ideal SRO For Me (Input from 60 Cap Players Only)
PostPosted: Mon Sep 17, 2007 6:15 am 
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Wello27 wrote:
I personally don't really care about the opinion of most "current" SRO Players. People who started during the 70 or 80 cap. Anyone who started the game after Babel Server came out, don't care about.

Original Xian, Aege, Troy, Babel Players!!!!

People who first started playing with Oasis+ servers, don't care. You all started to play when CCF and Botting became rampant. Have no idea what Silkroad was like, and my opinion what it should be like.

After almost 2 years of playing and watching SRO Progress...

:::::::::::EUROS SUCK::::::::::::::::

Get rid of Euro. Euro is just Joymax's failed attempt to make Silkroad into World of Warcraft, KnightOnline or any other generic MMORPG. Anyone who has played other MMORPG will agree Euro skills and classes are almost identical to WoW and other MMORPGS.

Silkroad, I loved it cause it was unique. No other game with the skill trees, masteries and STR/INT balances like it. No other game lets you have Nuking power and weapon skills. Or change your STR/INT completely to your needs. Other games, your class only has certain skills and have to maintain certain balance or build (STR, INT, Dex) to use that class's weapon and gears.

Euro ruined that. Euro makes Silkroad no different than any other MMORPG.

Chinese forever!!!!

:::::::::::::::::::Alchemy:::::::::::::::::::

I wish all alchemy items were non-tradable. Meaning all elixirs, elements, tablets are player bound. Only way to improve your gears is to play.

Increase success rate on alchemy stones because of above.

No Astrals. So its not about who has the most $$ to waste or CCF.

or

60 Cap: Only Elixirs, might be boring though

:::::::::::::::::::Unique Weapons:::::::::::

I wish that's all they were. Just unique. Not insanely +15, +10 or +5. People would still want them cause these weapons would have special glows and may look different. But a well pimped weapon will still be equal to the unique weapon. Unique weapon just more desirable because it is Unique in design.

or

Only have Unique Weapons available when players can make equivalent weapons strength. Like in 60 Cap, there were no Sun 7th Degree, only SOS and SOM. And barely any SOM ever found.

Example: 8th Sun should not be available unless equivalent gear available. Only have Sun 8th if you can have 76 Weapon (First 9th Degree).

::::::::::::::Immunity Sucks!!:::::::::::::::::::

I really hate immunity. Fire Shield is bugged. It works by % instead of effect. 73 Effect reduction!!!! Not 73% Reduction!!!

60 Cap: People used different imbues. It was fun. Not everyone was fire. There were more INT using lightning back then. A lot of bladers and glaives and almost all archers were Ice Users.

People used Frost Nova. That was a lot of fun!!!!

Now its horribly boring. Fire, fire, fire. Boring, boring, boring.


:::::::::::::::WHY DO I WANT THIS::::::::::::::::::

For me I think this would reduce gold bots and gold buying. While the above may encourage player botting, but for me what ruins the game the most is the gold botters and gold buying. If you can't buy everything to pimp your gears, no reason to buy gold. The economy would remain stable. People still need to use the market system to buy and trade gears.

This will also ensure that anyone who spends enough time in the game will be able to have the best gears in the game. Game will not be dependent on "luck" or gold buying.

Its a shame when you know people and have friends who have played for 1.5-2 years and quit the game because of botting (botting for SOX) and Gold Buyers ruined the Economy and PvP.

60 Cap was by far the BEST CAP. NO QUESTION, 60 cap was the Golden Period for Silkroad Online. Not many botters. No Astrals. Gold buying was not prevalent. Your character's strength was based on the Build and Skills. People who were more farmed were stronger.

Also the favorite players were from 60 cap. Now its just gold buyers and botters.

::::::::::::::Ultimately What I want::::::::::::::

I want this game to be based on your build's %. Not about who has the most Sun Gear/Unique Gears. Whoever has the highest level skills, highest level buffs and good Balance should win.

Since this game is grind based. If you are legit, its a lot of time spent. So it should be rewarding. If you spend the time, you'll be great. There are plenty of "legit" players who have never bought astrals, bought gold and do not have gears to compare to gold buyers and Sun Users. They may have a great build, Maxed out skills, still no match. The game should reward whoever plays the most, not who has "luck" in finding Sun or buys the most gold.

Too many players quit because of the above. They bought GTs, and monkey pets. Some bought astrals, but not gone crazy. But Euro, Gold Buying and Sun Users killed the game for them. And as long as these are around, never coming back...

Warhammer Online anyone????


Euro is an ADD-ON, the chinese and everything you love about them is still around, what about those of us that don't like that old system and rather play with the new one, but HATE WOW or other games that u think SRO turned into. SRO never changed into WOW, it just got a new part that maybe is like WOW the old SRO with skill trees and balance is still there for you to play. So your argument about this part is invalid.

Alchemy.
Allthough it seems great at first with your system, however with all the botters running 24/7, it might be more harmful to legit players as them the botters get an unfair advantage with more elements tablets drops. At least now they sell back to us with a reasonable price so we can do some alchemy too.

No astral.
Agree here.

only 60 cap.
Now this is where you go completely on a trip to woods, or mad in other word.
Imagine how boring it is with only Karakoram mob and Isy to play with. No higher than 60 and no Euro means, no Taklamakan, no constantinopel, no western area, no lord yarkan, and later no lv 90 cap, no 9th or 10th degree equipment, no new area, no Saytan, no Roc, no jangan cave. Pretty much a dam boring static game.

Shield skill is bugged need to be fixed, agree.

I wasn't around wiht the 60 cap, but I was with the 70 cap, and I do miss that too. But there is no way I'm giving away what we have so far and will have in the future for the 70 cap no matter how cool it was... It's called development and progress, if you want to stay in the past, I'm glad it's not going to happen for my sake. Unless you make a private server, good luck with that.

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PostPosted: Mon Sep 17, 2007 6:33 am 
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I think I agree with...EVERYTHING you've said.

However, all the problems are solely due to teh game become more popular.

I do miss teh open beta though...most people spoke English then. =(

I found one friend (since all of my others have quit sro) and joined a union that does speak english. =P

But..meh. 60 cap = more diversity in builds = 5 trees. Which was awesome.

I think removing sosuns...would be the best. Or change it so that it's only for aesthetics. Or simply just have pimped stats (instead of being +15).

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PostPosted: Mon Sep 17, 2007 6:46 am 
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Euro part is really good, it adds some excitement to the new level, variety of new weapons/skills. However things i hate all those things that wea re going to get later, like wings/ penguins/kangaroos? lol they are gonna change the way of silkroad, especially wings, its not gonna be the same feeling again.

But, yes, way back then it was fun, no item mall yet, but i think mostly i liked then way more is because i didnt know what awaits me as I level, every level, new excitement.

Edit: oh and euro patch isnt turned sro in another wow, the same old SRO is still there, what is anther wow is warhammer online

And if you want to play game that is skill based, try 9 dragons, i recently discovered this amazing game, too bad SRO is so addictive for me

Also if you are playing for fun, not to be the highest level, best player or wahtever then nothing, even not botters, gold buyers can ruin this game for you, since SRO is damn good game

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 Post subject: Re: Ideal SRO For Me (Input from 60 Cap Players Only)
PostPosted: Mon Sep 17, 2007 8:37 am 
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Wello27 wrote:

:::::::::::EUROS SUCK::::::::::::::::

Get rid of Euro. Euro is just Joymax's failed attempt to make Silkroad into World of Warcraft, KnightOnline or any other generic MMORPG. Anyone who has played other MMORPG will agree Euro skills and classes are almost identical to WoW and other MMORPGS.

Silkroad, I loved it cause it was unique. No other game with the skill trees, masteries and STR/INT balances like it. No other game lets you have Nuking power and weapon skills. Or change your STR/INT completely to your needs. Other games, your class only has certain skills and have to maintain certain balance or build (STR, INT, Dex) to use that class's weapon and gears.

Euro ruined that. Euro makes Silkroad no different than any other MMORPG.

Chinese forever!!!!



So true...

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PostPosted: Mon Sep 17, 2007 8:44 am 
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Only thing that needs to be removed is everyone who bitches about how sro is now. You're playing the fucking game are you not ? Deal with it.

If you want the 60 cap back oh soooooo bad, go learn to make a private server, and come back in a year with the results.

EDIT: who/how mixed up ac....

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Last edited by Crumpets on Mon Sep 17, 2007 10:31 am, edited 1 time in total.

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PostPosted: Mon Sep 17, 2007 9:10 am 
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As harsh as crump wrote it. I have to agree with him.


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PostPosted: Mon Sep 17, 2007 10:25 am 
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As harsh as crump wrote it. I have to agree with him.


I have to agree aswell. They intended this game to have different cultures from the beginning. If you don't like the new one just stick with the old one.

As far as sun goes, 8th degree should drop as much as the other degrees.

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PostPosted: Mon Sep 17, 2007 10:30 am 
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Hop in a time machine and travel to the past ;) Have fun on your trip.

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PostPosted: Mon Sep 17, 2007 10:46 am 
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It was nice but stop living in the past.

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PostPosted: Mon Sep 17, 2007 10:59 am 
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60 cap > now


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PostPosted: Mon Sep 17, 2007 12:29 pm 
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Crumpets wrote:
Only thing that needs to be removed is everyone who bitches about how sro is now. You're playing the fucking game are you not ? Deal with it.

If you want the 60 cap back oh soooooo bad, go learn to make a private server, and come back in a year with the results.

EDIT: who/how mixed up ac....


I agree .......

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PostPosted: Mon Sep 17, 2007 1:30 pm 
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Crumpets wrote:
Only thing that needs to be removed is everyone who bitches about how sro is now. You're playing the fucking game are you not ? Deal with it.

If you want the 60 cap back oh soooooo bad, go learn to make a private server, and come back in a year with the results.

EDIT: who/how mixed up ac....


+1

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PostPosted: Mon Sep 17, 2007 1:32 pm 
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Just because we didn't play this game when it started, don't think we are worthless you mofo.

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PostPosted: Mon Sep 17, 2007 1:43 pm 
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All pointless. It is here now and it is not going away. If your unhappy with the game you have the choice to play something else. Otherwise you can adapt.


a·dapt /əˈdæpt/ Pronunciation Key - Show Spelled Pronunciation[uh-dapt] Pronunciation Key - Show IPA Pronunciation
–verb (used with object) 1. to make suitable to requirements or conditions; adjust or modify fittingly: They adapted themselves to the change quickly. He adapted the novel for movies.
–verb (used without object) 2. to adjust oneself to different conditions, environment, etc.: to adapt easily to all circumstances.


--------------------------------------------------------------------------------

[Origin: 1605–15; < L adaptāre to fit, adjust, perh. via F adapter. See ad-, apt]

—Related forms
a·dapt·ed·ness, noun


—Synonyms 1. fit, accommodate, suit, reconcile, conform; modify, rework, convert. See adjust.
Dictionary.com Unabridged (v 1.1)
Based on the Random House Unabridged Dictionary, © Random House, Inc. 2006.


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PostPosted: Mon Sep 17, 2007 1:46 pm 
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ok, let me print this out, put it in an envelope and send it to Joymax HQ. I'm sure they'll get right on it.


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PostPosted: Mon Sep 17, 2007 1:53 pm 
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Exactly when did the 70 cap come out? I joined SRF in August 2006 and started playing SRO a little while before that. Actually I can't remember if I started playing SRO in august 2006 or maybe june 2006. When I joined, I didn't know anything about caps or any of that, so I have no idea if I was here for the 60 cap or not....

I do agree with a lot of what the original poster said, at least with alchemy. Players should have to work hard on their character in order to get alchemy items and the like to improve their equipment. You shouldn't be able to just buy that stuff from other players with gold you bought from a website... Someone did mention that preventing the trade/sale of alchemy items would give botters an advantage because they would be building their alchemy stash 24/7. That is a good point as well, but that doesn't mean alchemy items should be tradeable. There needs to be a way to prevent bots from playing in the first place (different issue).

As for euro, while it may be true that it's Joymax's "failed attempt to turn SRO into WoW", that's just an add-on. You can of course still play your chinese character, which I have done myself. Euro adds variety to the game, new lands to explore, but you don't have to play it.

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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PostPosted: Mon Sep 17, 2007 1:57 pm 
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Crumpets wrote:
Only thing that needs to be removed is everyone who bitches about how sro is now. You're playing the fucking game are you not ? Deal with it.

If you want the 60 cap back oh soooooo bad, go learn to make a private server, and come back in a year with the results.

EDIT: who/how mixed up ac....


i agree, this game is great as it is now, player skills are starting to finally balance out...the only thing that is screwed up atm is the sosun problem, its fixed now, but it was dropping far too much to try and compensate for no 9th degree and no 70-80 skills, but whatever, 90 cap will be soon and that 8th degree sun will be useless

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Chinese INT: S/S lvl 80 Fully Farmed<retired>
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>

Done SRO forever!!!


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PostPosted: Mon Sep 17, 2007 2:02 pm 
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Couldn't be assed on reading the complete post, but the 60 cap was definitely the best.

Sure, now there are new things that I also like, but the whole community was just way better back during the 60 cap days.

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PostPosted: Mon Sep 17, 2007 2:35 pm 
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My point of view:

Should never have item mall. Its just not fair. Some rich dude have astral, GT, Premium. Btw they should never implement Premium! Its the worst of them all! Because increasing damage, alchemy success and int/str its just not fair... Make the relation richer->stronger is wrong. In the game its like that, if you have gold you'll be stronger but thats different (you know it is).

And of course JM have to make their money, I have to agree with that. No one works for free and you wouldn't either. But they could make money in a different way. This game is so popular! They should use some publicity, some product advertisement at login or something like that... Nothing too big and we wouldn't mind..

The other thing thats wrong, everyone knows, and we're all sick of talking about it and yelling at it, is bots. (sorry for bringing this up again).
Remove them and you'll have an awesome game!

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PostPosted: Mon Sep 17, 2007 2:36 pm 
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Crumpets wrote:
Only thing that needs to be removed is everyone who bitches about how sro is now. You're playing the fucking game are you not ? Deal with it.

If you want the 60 cap back oh soooooo bad, go learn to make a private server, and come back in a year with the results.

EDIT: who/how mixed up ac....


+1 gazillion

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PostPosted: Mon Sep 17, 2007 2:43 pm 
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BakaFish wrote:
Just because we didn't play this game when it started, don't think we are worthless you mofo.


He worded it a bit harsh, but I guess it would be harder to comment on it if you weren't around back then. But meh, can still read about it i guess.

Anyhow, yeah I miss 60 cap too. not so much the game itself but for some reason the community was much better back then. But, joymax wont do much of anything about it, so I guess adapt to the new game or quit are your options.

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PostPosted: Mon Sep 17, 2007 2:57 pm 
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get rid of the XL pots :(

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PostPosted: Mon Sep 17, 2007 8:48 pm 
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Lance wrote:
get rid of the XL pots :(


lol...then all 80 nukers with spear would die. =(

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I need power level of a euro lvl 12 account. 200K per hour (oasis)

Anubis Ghost wrote:
Player1: GM why is my whale not moving?
GM: cuz he is not in water silly :-)
Player1:then why you even sell them if there is no water and they cant move??
GM: :-)

*sigh* I succumb...and got premium.

SRO; I CAN connect due to server traffic


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