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[ 21 posts ] |
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nphillip
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Post subject: SRO Job system Posted: Tue Sep 18, 2007 12:48 pm |
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Frequent Member |
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Joined: Jul 2007 Posts: 1012 Location:
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Unique from other MMORPGs, silkroad is known for its triangular conflict, we all know that. To be honest i enjoyed the old system a lot more being able to go all three jobs was fun.
I am currently a thief and there are barely any hunters or merchants out there, even if there is they are most likely to be doing 1* trades. Im sure that most merchants and hunters are converting into a thief and if you walk out DW gates you'll see serveral thiefs and no hunters/merchants, im sure that soon the entire game will be ruled by thieves.
I dont think there is anything unique about this game anymore, its similar to all other MMORPG's.
Agree?
edit/ it costs money to change job and alias, and its not even cheap.
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OT Question.
Regarding this thread:
http://www.silkroadforums.com/viewtopic.php?t=60406
People are saying that many murderers are appearing in Xian. People say that those wearing a different cape colour than yourself now appear with red names like ksro, is that really true? ... If it is this game is screwed up even more.
_________________
Last edited by nphillip on Tue Sep 18, 2007 12:50 pm, edited 2 times in total.
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Tigerlein
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Post subject: Posted: Tue Sep 18, 2007 12:49 pm |
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Joined: Jun 2007 Posts: 611 Location:
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Agree,i like know who i killed,might be my union or even guild mate,sux!
_________________ <<banned from SRF for rules violations. -SG>>
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Carnophage
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Post subject: Posted: Tue Sep 18, 2007 12:51 pm |
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Banned User |
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Joined: May 2007 Posts: 410 Location:
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Totally disagree. Think the Job system has gotten much better.
Job wars aren't just guild vs guild or friend vs enemy anymore.
It's hutner vs thief now. I done more jobbing in the past 2 weeks then in the 2 months before the update.
_________________ <<banned form SRF for bot admission. -SG>>
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RuYi
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Post subject: Posted: Tue Sep 18, 2007 12:53 pm |
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Joined: Apr 2006 Posts: 7145 Location: Done.
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It improved in a way that it's more fair now. The popping and lvl 80ies pwning the lowbees all the time was just fcked up.
However, I liked the fact that I could switch between jobs. 
_________________
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chesticles
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Post subject: Posted: Tue Sep 18, 2007 12:56 pm |
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Loyal Member |
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Joined: May 2007 Posts: 1978 Location:
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Carnophage wrote: Totally disagree. Think the Job system has gotten much better. Job wars aren't just guild vs guild or friend vs enemy anymore.
lol come to venice i highly disagree with your statement. Eventually everyone finds out who everyone is and everyone doesnt feel like forking over 3.5mil to change their alias so in the end its the same guild vs guild  i dont mind it because the bunnies are weak and always give up  thx for being quitters bunnies 
_________________
Want to play Jade Dynasty and get a bunch of free stuff? In USA-East, The Billows My Inductor ID is 8390004X080400090002522Z0d21fe Copy that code and paste it in the box when you make a new character.
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dShiny
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Post subject: Posted: Tue Sep 18, 2007 12:58 pm |
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Casual Member |
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Joined: May 2007 Posts: 73 Location:
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Jobbing is now much better than b4 update.But on our server DW east is crowned by hunters =/.Thiefing is hard bcoz there isnt many traders to rob and if u find one theres like 10 sosun hunters protecting the trader with mercs on so its almost impossibe to rob them.Once i just ride around the whole map for 1 hour and found like 4-5 traders all under 40.And like after other hour found lvl 60+ trader and i robbed him.And yes it was nice to switch with jobs but the job exp was horrible.
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IceCrash
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Post subject: Posted: Tue Sep 18, 2007 1:01 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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Carnophage
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Post subject: Posted: Tue Sep 18, 2007 1:03 pm |
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Joined: May 2007 Posts: 410 Location:
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chesticles wrote: lol come to venice i highly disagree with your statement. Eventually everyone finds out who everyone is and everyone doesnt feel like forking over 3.5mil to change their alias so in the end its the same guild vs guild  i dont mind it because the bunnies are weak and always give up  thx for being quitters bunnies 
Still can only happen if the guild with a conflict with you is on the opposite job.
They can't just put on Thief cause they hate you and you're in hunter.
_________________ <<banned form SRF for bot admission. -SG>>
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Glavie's Girl
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Post subject: Posted: Tue Sep 18, 2007 1:15 pm |
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Frequent Member |
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Joined: Jun 2007 Posts: 1464 Location:
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I personally love the new update, as a trader I can actually make gold, and with the hunters earning gold, they actually will stop grinding to come help. The thieves still get me 2/10 times I go but that is the job system. being able to trade without going thru a ferry is freaken awsome, that alone saves my trades usually.
The update has changed my trader style though, it seems that most of the thieves are still stuck in the "I gotta pop" mode.
With two more root towns and three trader posts there are over 40 possable trade route combinations instead of pre-euro where it was only 3 routes.
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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Barotix
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Post subject: Posted: Tue Sep 18, 2007 1:23 pm |
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Ex-Staff |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Glavie's Girl wrote: I personally love the new update, as a trader I can actually make gold, and with the hunters earning gold, they actually will stop grinding to come help. The thieves still get me 2/10 times I go but that is the job system. being able to trade without going thru a ferry is freaken awsome, that alone saves my trades usually.
The update has changed my trader style though, it seems that most of the thieves are still stuck in the "I gotta pop" mode.
With two more root towns and three trader posts there are over 40 possable trade route combinations instead of pre-euro where it was only 3 routes.
and i stalked those 3 routes like crazy.
but no i have my plans changed.
trader 25 - 39
hunter or thief 40 - 150!!
_________________
Maddening
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Sylhana
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Post subject: Posted: Tue Sep 18, 2007 1:26 pm |
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Banned User |
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Joined: Mar 2007 Posts: 3467 Location:
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I missed the ability to quickly changed jobs at ferries. Was useful to steal from thieves, being a thief myself <.<
The new job update though is forcing players in union to take sides (we like to go jobbing as a union). Had an interesting altercation a few weeks ago when members of the union I'm in thieved our trading convoy. It resulted in the guild being kicked out (cause we found out after they initially lied about their identities) and they were unapologetic about what happened thinking its funny to thief a convoy after having insider info about its whereabouts (from union chat).
_________________ <<banned from SRF for bot support. -SG>>
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darkmaster21
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Post subject: Posted: Tue Sep 18, 2007 1:30 pm |
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Ex-Staff |
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Joined: Jul 2007 Posts: 2156 Location:
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You guys JM added the new Job system because its what SRO was made for, getting a Hunter to protect you instead just relying on your 1* trade, its more fun doing multi star trades anyway. If the triangular system was just based on doing 1* trades and not having Theifs get a chance to do anything, the game would be like any other MMORPG. I have tried MANY mmorpg's and SRO's job system is what keeps me at SRO because it makes it more unique than any other mmorpg.
_________________
cSRO / Division 2 / Pure STR Bow / Lv 65
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Barotix
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Post subject: Posted: Tue Sep 18, 2007 1:31 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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darkmaster21 wrote: You guys JM added the new Job system because its what SRO was made for, getting a Hunter to protect you instead just relying on your 1* trade, its more fun doing multi star trades anyway. If the triangular system was just based on doing 1* trades and not having Theifs get a chance to do anything, the game would be like any other MMORPG. I have tried MANY mmorpg's and SRO's job system is what keeps me at SRO because it makes it more unique than any other mmorpg.
+1
_________________
Maddening
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vindicated01
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Post subject: Posted: Tue Sep 18, 2007 1:34 pm |
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Joined: May 2007 Posts: 1094 Location: XE
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i like the triangular conflict right now..
i dont like waiting 1 week for joining another job..
_________________
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moletus
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Post subject: Posted: Tue Sep 18, 2007 1:39 pm |
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Hi, I'm New Here |
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Joined: Sep 2007 Posts: 10
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1.good for noobs no more nps kills ^^
2.suk high lvl no more low lvl naps get theved with 1*
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_angelikon_
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Post subject: Posted: Tue Sep 18, 2007 1:54 pm |
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Casual Member |
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Joined: Jun 2007 Posts: 76 Location:
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Well its not all thieves on Xian, you'll be supprised how many hunters there are now. Im thief. and i have to say recently we are outnumbered at east gate dw. Last night for example there were us 4 thieves against 8-10 hunters, and they spawned mercs (dont ask me why its a hunter thing  )... so there is an ok balence atm.
What i dont like about the new system is the lack of traders. IMO there shud be a massive advantage profit wise for a trader (over 40 or multi) when they succesfully complete a trade run, than there is at the moment. This would hopefully make alot of people think 'to hell with this im gonna be a trader'... thus giving the two other jobs more to do.
Me and the regular thief gang on xian spend alot of time searching and hoping we will find someone doing a trade we can attack... when it goes from mins to hours without finding anyone we start to get bored. The sytem is unique in this game and i think JM should take advantage of this and make it FAR more active and enjoyable.
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Rubennz
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Post subject: Re: SRO Job system Posted: Tue Sep 18, 2007 2:03 pm |
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Valued Member |
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Joined: Aug 2007 Posts: 413 Location: Netherlands, Nijmegen:)
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nphillip wrote: Unique from other MMORPGs, silkroad is known for its triangular conflict, we all know that. To be honest i enjoyed the old system a lot more being able to go all three jobs was fun. I am currently a thief and there are barely any hunters or merchants out there, even if there is they are most likely to be doing 1* trades. Im sure that most merchants and hunters are converting into a thief and if you walk out DW gates you'll see serveral thiefs and no hunters/merchants, im sure that soon the entire game will be ruled by thieves. I dont think there is anything unique about this game anymore, its similar to all other MMORPG's. Agree? edit/ it costs money to change job and alias, and its not even cheap. ------------------------------------------------------------------------------------- OT Question. Regarding this thread: http://www.silkroadforums.com/viewtopic.php?t=60406People are saying that many murderers are appearing in Xian. People say that those wearing a different cape colour than yourself now appear with red names like ksro, is that really true? ... If it is this game is screwed up even more.
i agree make it that you dont need to wait 7 days to act another job,indeed they ruined it.
_________________
thx cin for the sig
Stopped playing silkraodOnline.
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Glavie's Girl
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Post subject: Posted: Tue Sep 18, 2007 2:16 pm |
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Frequent Member |
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Joined: Jun 2007 Posts: 1464 Location:
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7 days not so much, but a 24 hour wait would be great.
_________________ My pride and joy CrazySuby is no longer mine. She is and always will belong to Dutchy.
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PR0METHEUS
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Post subject: Posted: Tue Sep 18, 2007 3:51 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4093 Location: Earth
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I like the new job system. Sure, it was fun to be able to hop the ferry and switch jobs at times, but people took advantage of that (pretending to "hunt" for a trader so you can hop the ferry and rob them).
I think perhaps the only thing the job system needs is the ability for guildmates and unionmates to see each other. Maybe the client could show you the other player's alias in gold/green if they're in your guild/union, and everyone else white. This would still allow aliases to be secret (kind of) but let you know if that person is "on your side" even if they're in an opposing job.
It's not necessarily a bad thing if you kill a guildmate if you both want that. You could go out on a trade run and challenge guild thieves to come jack you. But at least with the alias color update, you'd know if your target is a friend or not.
_________________ Missing the good times in SRO... 
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
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Nyahgis
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Post subject: Posted: Tue Sep 18, 2007 3:59 pm |
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Banned User |
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Joined: Oct 2006 Posts: 680 Location:
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Carnophage wrote: chesticles wrote: lol come to venice i highly disagree with your statement. Eventually everyone finds out who everyone is and everyone doesnt feel like forking over 3.5mil to change their alias so in the end its the same guild vs guild  i dont mind it because the bunnies are weak and always give up  thx for being quitters bunnies  Still can only happen if the guild with a conflict with you is on the opposite job. They can't just put on Thief cause they hate you and you're in hunter.
I love the new job update as well. People now have defined jobs and without the switcherooing it makes the jobs a lot more interesting.
Troy is mostly composed of traders + hunters. Thieving is hella fun 
_________________ <<banned from SRF for bot admission. -SG>>
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___ONLY___
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Post subject: Posted: Tue Sep 18, 2007 4:01 pm |
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Regular Member |
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Joined: Aug 2007 Posts: 344 Location:
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Carnophage wrote: chesticles wrote: lol come to venice i highly disagree with your statement. Eventually everyone finds out who everyone is and everyone doesnt feel like forking over 3.5mil to change their alias so in the end its the same guild vs guild  i dont mind it because the bunnies are weak and always give up  thx for being quitters bunnies  Still can only happen if the guild with a conflict with you is on the opposite job. They can't just put on Thief cause they hate you and you're in hunter.
those h2o n00bs are hunter/traders and we are Thiefs. You guys are always the ones who run away or summon merc's chesticles dont lie 
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